Xalon Posted 13 hours ago Posted 13 hours ago Story Arcs Missions Trials Raids Taskforces (or Strikeforces) Giant Monsters Is there any other content to see, aside from the above? I know there are many AE missions but those are done by amateurs using a watered-down mission system, so I won't do those until all the real content is done first. If I do every mission and story arc and all instanced group stuff on a Hero, a Villain and a Praetorian, that would be it for all the available content, aside from PVP zones/minigames/basebuilding. What else am I missing? 1
Troo Posted 13 hours ago Posted 13 hours ago (edited) At max level a player has skipped ~93% of the game. You can play down, but that content is trivial at max level since it was designed for much less capable characters. You'll need another character to access some of the content as it can be out leveled. (some accessible via Ouro) If I am remembering correctly there are around 5,000 missions not counting Architect Entertainment player created stories. You may have referred to some of these already: Signature Stories Incarnate Trials Radio Missions Newspaper Missions Mayhem Missions Safeguard Missions Unlockable Contacts Day Jobs Weekly Strike Target Architect Entertainment Edited 12 hours ago by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Uncle Shags Posted 9 hours ago Posted 9 hours ago 3 hours ago, Xalon said: I know there are many AE missions but those are done by amateurs using a watered-down mission system You got the "there are many" part correct. The rest, not. 2
Snarky Posted 4 hours ago Posted 4 hours ago 9 hours ago, Xalon said: Story Arcs Missions Trials Raids Taskforces (or Strikeforces) Giant Monsters Is there any other content to see, aside from the above? I know there are many AE missions but those are done by amateurs using a watered-down mission system, so I won't do those until all the real content is done first. If I do every mission and story arc and all instanced group stuff on a Hero, a Villain and a Praetorian, that would be it for all the available content, aside from PVP zones/minigames/basebuilding. What else am I missing? the entire flashback ouro system, with badges. oh, and all the other badges too holiday events, badging
Ukase Posted 3 hours ago Posted 3 hours ago How do I put this... One character having done those things can certainly give you a fair idea of what's available in game. But the same way a sibling experiences your family differently from you, so would a different AT experience the game differently than another. Even the same AT with a different powerset is going to approach the same tasks with a slightly different mindset and strategy. Or maybe that's just me. I would suggest when one character hits 50 t-4 in all, try one that's fairly opposite, like a tanker instead of a blaster. An MM instead of a scrapper. The more alts you play, the better teammate you're likely to be, as you'll understand your teammates' pain points. (a squishy getting stunned, a tank losing endurance to a sapper - and maybe your alt can be the one to change the outcome) The game has a lot of stuff to do. But the goal isn't to go through every single thing with one character just to get through it. The goal is to enjoy the ride. That said, I am someone who is a bit nuts and can easily find myself trying to rush through things just to get them done for an accolade. So, it's hardly fair for me to say it. But, that doesn't make it any less true. If you're not having any fun or interest in it, you're losing. At least, that's my opinion. 9 hours ago, Xalon said: I know there are many AE missions but those are done by amateurs using a watered-down mission system Unless you know some of us are getting paid to play, I'd say we're all amateurs. There are certainly some folks who spend most of their time in AE and aren't very knowledgeable about the game outside of it. But there are also players that look at AE as a giant puzzle to solve, and they can make it a different puzzle whenever they've solved the first one. Try not to paint the whole population of AE with the same brush.
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