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Posted

In fact it should be a standout buff for @UltraAlt. The Superior MM ATOs are only available at level 50, so the new implementation of moving the bulk of their buff into the Supremacy inherent is far more attractive for characters that never progress beyond level 49.

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Posted
13 minutes ago, Maelwys said:

In fact it should be a standout buff for @UltraAlt. The Superior MM ATOs are only available at level 50, so the new implementation of moving the bulk of their buff into the Supremacy inherent is far more attractive for characters that never progress beyond level 49.

 

23 minutes ago, Arbegla said:

because those bonuses are now baked into Supremacy now. 

 

I'd also like to add--these bonuses that are added to Supremacy are now 60' instead of 40' from the inherent inherent (?) range. 

 

It makes playing at range a bit more viable for MM's that don't want to be in Sentinel-to-melee range. 

 

In my mind that's a pretty big change--I would rather take a nerf from other MM IOs if I could have something greater than their current range. It makes playing the support set you want much more viable, and minions less baby-sitty.

 

  • Like 1
Posted (edited)
2 hours ago, Sovera said:

 

I understand you're playing what you like. But if you know the current meta and still pick a Controller to do damage then why are you complaining?

You got two choices:

 

* Make your own HM team. The fact you're a Controller won't matter.

* Play non HM content. The fact you're a Controller won't matter.

 

Third bonus choice: pick another AT that suits you.

 

 

I agree with everything you've said though. I've been vocal for years now that Controllers have been surpassed by the meta. Nothing much to be done. Current devs are working with what they have, but the game's no WoW Cataclysm era heroic dungeon with super careful CC or the party wipes. Most of those classes CC buttons are now covered in dust. But here we have whole ATs designed for a task that is no longer needed outside specific HM scenarios.

Devs and players should be interested in making ALL ATS desirbale in endgame content.

CC being pointless endgame isnt a current meta issue its been the case for years now and gets worse almost every patch.

If the devs cant or wont make CC desirable they could at LEAST stop nerfing every power (proc wise) that has great potential in the troller primaries that deals aoe damg.

 

Up containment damg or base damg or offer Trollers a toggle that lowers cc magnitude and increases damg , sort of like the Bio Armor modes. Like loose 1 magnitude for double containment or something.

That would actually play into the new dev mindset to make every new powerset overly gimmicky.

 

That would allow Controllers to use the cc version when its actually needed and wanted, like low lvl taskforces or lvling, and in the endgame when cc is utterly useless they could actually deal some damg worth noting.

Wouldnt be too overpowered either since 90% of the damg trollers do is from procs and they dont count toward cotainment anyways.

Since damg is king, at least give them an option to be usefull endgame and contribute something meaningfull.

 

Edited by Moghedien
Posted
49 minutes ago, Arbegla said:

ts not actually that bad overall because those bonuses are now baked into Supremacy now. 

 

Makes it less of a reason to slot them .... at 1/10th of the return that they had before.

If they are going to be nerfed that badly, then there should be more of trade off for what the do than simply inherently moving what they provided to Supremacy in general.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
11 minutes ago, UltraAlt said:

at 1/10th of the return that they had before.

 

I think this is just incorrect. Nothing is 1/10th. For anyone reading, nothing has been "1/10th'ed". Please read the numbers.

  • Like 1
Posted
3 minutes ago, brass_eagle said:

 

I think this is just incorrect. Nothing is 1/10th. For anyone reading, nothing has been "1/10th'ed". Please read the numbers.

   That's just how UltraAlt is with feels over facts and numbers.  Good job calling it out.  Slotting the IOs grants the same total benefits as before the proposed change, but you a portion of that even at level 1 right after you made the character, so it's just a buff and one more small QoL improvement for MMs (they still have a long way to go though).

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Posted
51 minutes ago, UltraAlt said:

If they are going to be nerfed that badly, then there should be more of trade off for what the do than simply inherently moving what they provided to Supremacy in general.


Personally I'm not against adding things to the ATOs to make them "more valuable".
But that's been thoroughly vetoed.

As things stand:

(i) MMs no longer have as much "need" to slot the ATO globals (though the ATO Set Bonuses are still good) as the bulk of the buff has been moved into Supremacy. 
(ii) All MM ATOs can now be slotted into the Personal Attacks; for any MMs who decide to take them (I know some don't/won't... but a lot of us take at least one).

  • Like 1
Posted

Both my bios are older than this server and now I just gotta eat shit?

 

Buffing brutes again?   nerfing bio?

 

 

 

Can yall put castle back in the game?  I mean if were balancing like this....  

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  • Confused 2
Posted
4 minutes ago, Monkerlotus said:

Both my bios are older than this server and now I just gotta eat shit?

 

Buffing brutes again?   nerfing bio?

 

 

 

Can yall put castle back in the game?  I mean if were balancing like this....  

 

Careful what you wish for.  He might just be the next 4star end boss with the ability to steal your abilities and give you back 4s animating Energy Transfers instead.  🤪

 

Since you're older than time itself you should have no problem adapting to change...

  • Like 1
Posted

Something so small that's easy to miss, is this shortening a patch thing or something to do with the beta settings defaulting everything and is something that can be changed back? 

 

Beta

image.png.a419c5c372876b15f4b4364850e36c97.png

 

Live

image.png.90170235fd569a6d1390ff7ee8a6aa6a.png

  • Like 1
Posted
36 minutes ago, Night said:

Something so small that's easy to miss, is this shortening a patch thing or something to do with the beta settings defaulting everything and is something that can be changed back? 

 

Beta

image.png.a419c5c372876b15f4b4364850e36c97.png

 

Live

image.png.90170235fd569a6d1390ff7ee8a6aa6a.png

Faultline just changed it since on some monitors it runs together.  

 

  • Thumbs Up 1
Posted
7 hours ago, brass_eagle said:

I think this is just incorrect. Nothing is 1/10th. For anyone reading, nothing has been "1/10th'ed". Please read the numbers.

  • Mark of Supremacy
    • +Res/+Regen buffs lowered to +2.5%/+5% and +25%/+50% for Regular/Superior versions respectively

In what math system is 2.5 not 1/10th of 25?

I guess that would be the same math system where 5 is not 1/10 if 50.

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

  • City Council
Posted
18 minutes ago, UltraAlt said:
  • Mark of Supremacy
    • +Res/+Regen buffs lowered to +2.5%/+5% and +25%/+50% for Regular/Superior versions respectively

In what math system is 2.5 not 1/10th of 25?

I guess that would be the same math system where 5 is not 1/10 if 50.

 

 

As many others have pointed out, the buff was moved from the IO to be built into Supremacy (the Mastermind inherent). There is no difference to final numbers if you have the enhancement slot, and a large improvement if you don't. The IO can only be slotted by Masterminds, there's not a single character with this IO slotted that will see a reduction in its effects.

  • Microphone 1
Posted
On 12/5/2025 at 10:20 PM, The Curator said:

Reduced the endurance cost of the following Pool powers:

  • Fighting > Boxing
  • Fighting > Kick
  • Fighting > Cross Punch

 

A while back, I seriously tried to roll a defender that relied on the Fighting pool for his damage. He took the entire pool, and tried to use the synergy between them to replace blast powers.

 

I expected the damage to be lacking. What I did not expect was for it to be almost completely ineffective. Sure, I did the occasional stun, knock, and end drain, but still couldn't really use the fighting pool to solo +0/x1

 

IMO, the majority of problems with the Fighting pool attacks are not their cost, or even their utility, but their damage output. If you left the end cost the same and doubled the damage output, they'd still be pretty underpowered.

 

Right now, when I take Boxing or Kick on any character, it's 100% as an 'investment' for the sake of taking Tough and Weave later. The ONLY time I bother using them is if I'm fighting Harbinger, or another enemy with ridiculous slows, and that's the only power I have left up.

 

If I want melee damage or utility from the power pools, I will take Air Superiority for its almost guaranteed knockdown instead.

Posted
12 hours ago, Arbegla said:

FWIW, Corrs and Controllers have the same debuff modifiers. Defenders have the highest, but it goes Defender > Corr == Controller > MMs when it comes to debuff/buff modifiers.

 

In some cases controllers actually end up with better secondary buff capabilities than corruptors because controller version of "Power Boost" is a lot better than corruptors (+123% vs 79%).  Thinking secondaries like Force Field and Time especially.  Somewhat niche, but I know I always tend to go for the energy epic pool that has power boost in it when I use secondaries like that.  I'm all for more improvements to controllers though.

 

I think corruptors are the meta because of their nukes and higher damage cap pretty much, not so much support power values.   

Posted
1 hour ago, UltraAlt said:
  • Mark of Supremacy
    • +Res/+Regen buffs lowered to +2.5%/+5% and +25%/+50% for Regular/Superior versions respectively

In what math system is 2.5 not 1/10th of 25?

I guess that would be the same math system where 5 is not 1/10 if 50.

 

You're parsing the line incorrectly, although to be fair it's ambiguously worded.

 

The +Res portion got reduced to +2.5% (from +7.5%) on the Normal version of the ATO and reduced to +5 (from 15%) on the Superior version of the ATO.

The +Regen portion got reduced to +25% (from +75%) on the Normal version of the ATO and reduced to +50 (from 150%) on the Superior version of the ATO.

 

The Devs then took the removed portion of +Res and +Regen from the SUPERIOR version of the ATOs and crammed it into Supremacy. Where it also has a larger radius.

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  • Thanks 1
Posted
1 hour ago, Riverdusk said:

 

In some cases controllers actually end up with better secondary buff capabilities than corruptors because controller version of "Power Boost" is a lot better than corruptors (+123% vs 79%).  Thinking secondaries like Force Field and Time especially.  Somewhat niche, but I know I always tend to go for the energy epic pool that has power boost in it when I use secondaries like that.  I'm all for more improvements to controllers though.

 

I think corruptors are the meta because of their nukes and higher damage cap pretty much, not so much support power values.   

   I have a Grav/Time Controller who gives up a lot to take Power Boost (the opportunity cost of losing Seismic Smash or Poisonous Ray on a Controller is massive), for PB'd Farsight.  It is extremely noticeable. 

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Posted (edited)

shield t9 is on in pvp for 2 min but always with 6 min of unmodifiable recharge instead of the 4 described in the power.

 

DNA siphon in pvp doesn't heal in efficient stance. Just in offensive or defensive stance.

 

@Player-1

Edited by Dandropo

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