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Posted (edited)

Okay since Ill/Storm Controller is now complete (until Utility Belt power pool comes out) its time for my next project.

 

Things I liked on my Troller:

 

Storm

 

Things I didn't like:

 

No Immobilize

Very little out of my primary (Phantom Army, proc slotted Blind and everything else is a mule).

 

Of that 700 DPS I suspect that around 600 or so came from Storm. Always felt a little disappointed in the lack of interactivity with Illusion. Minimal CC, invincible but unbuffable pets and fairly lackluster attacks. If I was moving between packs and my PA got left behind (happened often in fast moving groups) then I was basically just using Storm (with no Immobilize) to kill enemies. Imagine having a second powerset that provided a bit more? Could I kill a AV without using my Primary?

 

So I want to make a new character using Storm. First thoughts were Defender or Corrupter. They both have damage sets to go with Storm so more useful right? I didn't choose Defender is because Storm Defenders aren't really any better then Storm taken with other archetypes because they all summon the same pseudo pets so Defender gets very little bonus from having Support as primary (only a small boost to Steamy Mist). Finally both Corrupters and Defenders damage sets are click intensive. There are rotations (bleh) to follow and your nifty Storm powers have to fit in between.

 

So what else has Storm? MMs do! MMs were the reason I started playing CoH way back when as well.

 

Pros of MMs:

 

Primary works somewhat independantly of me. While I do have to keep an eye on them and use bindings, etc they don't take up any of my activation time.

They contribute to both tanking and DPS

They allow for some good proc slotting opportunities

 

Negs:

 

Fast moving groups can leave them behind (but I am used to that with Phantom Army)

Doorways, caves, stairs (thats life)

Annoying sound effects (Demons only but Dark Control has the same issue)

 

So since I can deal with the negs which primary? I am a powergamer at heart so I wanted a powerful set. Both good ST and AoE damage, proc options and somewhat self sufficent defensively. To me the only set that fills that is Thugs. Double Enforcer auras are both very good for my pets defensively and don't take up attack time nor have downtime like Bot shields. Good DPS both ST and AoE with a good proc options.

 

So the build:

 

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Empty slot is Shieldbreaker.

 

Basically the idea is pets are softcapped to all (38.8% all before Mist and Leadership) and do their own thing. I cast FR, Tornado and LS and use Dual Wield to fish for FF +recharge procs. Yes I know the proc chance is low but its something. I have a proc nuke for extra ST damage (my calculations put it around 337 damage on a 10 sec CD). Softcapped S/L/E and a small purple will softcap range. Will be running Ageless Destiny Incarnate (compulsory for high recharge Storm).

 

Pistols is to fill up a ST rotation when I have free activation time. It may seem silly by just by alternating Dual Weild and Pistols you get 40 DPS before -resist. Not too shabby if you think about how many of our pets hover around this amount.

 

Any thoughts? My budget is unlimited.

 

 

Edited by Maxzero
  • Like 2
Posted (edited)

About one of your negs:  Fast moving groups can leave them behind (but I am used to that with Phantom Army)

I myself have never really had this problem.   Sure in some sewer maps they can can get a little confused going through doors. But i only remember that really happening in a sewer in Positron 2 task force.  Otherwise its pretty smooth.  They might fall back a little, but usually just a few seconds.   So i wouldn't really worry about that.   However, there is the door blocking issue that can pop up.  Even that is really rare for me.  So make sure you have "petcom_all goto"  hotkeyed or macro'd.  I personally use the bind listed below.  That way I can just hit the control key and click the screen and they move.  And since you don't have teleport it won't interfere with that standard bind.

/bind LCTRL+LBUTTON petcom_all goto

 

Regarding your build,  To me it looks really solid, but I am far from a build guru.   If i was looking for a /storm build I'd probably use it immediatly.   As a matter of fact I've book marked this thread for future research and use.   I'm still learning a lot.   However, I see that you have a lot of basics covered.   Defenses check!   Resists in the 20's, and with bodyguard to take any alphas that, i think will be enough.    You have some important procs.

 

The only thing that sticks out to me is that I absolutely love Gale slotted with KB->KD IO.   That combo in itself almost makes a MM into a controller for minions and lieutenants.   But Gale + KD and a little accuracy and range is an on demand giant cone CC that is basic spammable and can knockdown entire spawns over and over and over.  Again at high levels it may not matter that much, as I've never taken a /storm to high levels.  That is my preference, but take it with a grain of salt.   I don't have your overall experience.   It does however turn low levels into /yawn easy leveling.   

 

- edit - I just saw that you have web envelope. so that in theory should solve your knockback issue.   I assume it turns the knockbacks into knockdowns

 

 

Edited by SmalltalkJava
  • Thanks 1
Posted (edited)
40 minutes ago, SmalltalkJava said:

About one of your negs:  Fast moving groups can leave them behind (but I am used to that with Phantom Army)

I myself have never really had this problem.   Sure in some sewer maps they can can get a little confused going through doors. But i only remember that really happening in a sewer in Positron 2 task force.  Otherwise its pretty smooth.  They might fall back a little, but usually just a few seconds.   So i wouldn't really worry about that.   However, there is the door blocking issue that can pop up.  Even that is really rare for me.  So make sure you have "petcom_all goto"  hotkeyed or macro'd.  I personally use the bind listed below.  That way I can just hit the control key and click the screen and they move.  And since you don't have teleport it won't interfere with that standard bind.


/bind LCTRL+LBUTTON petcom_all goto

 

Regarding your build,  To me it looks really solid, but I am far from a build guru.   If i was looking for a /storm build I'd probably use it immediatly.   As a matter of fact I've book marked this thread for future research and use.   I'm still learning a lot.   However, I see that you have a lot of basics covered.   Defenses check!   Resists in the 20's, and with bodyguard to take any alphas that, i think will be enough.    You have some important procs.

 

The only thing that sticks out to me is that I absolutely love Gale slotted with KB->KD IO.   That combo in itself almost makes a MM into a controller for minions and lieutenants.   But Gale + KD and a little accuracy and range is an on demand giant cone CC that is basic spammable and can knockdown entire spawns over and over and over.  Again at high levels it may not matter that much, as I've never taken a /storm to high levels.  That is my preference, but take it with a grain of salt.   I don't have your overall experience.   It does however turn low levels into /yawn easy leveling.   

 

- edit - I just saw that you have web envelope. so that in theory should solve your knockback issue.   I assume it turns the knockbacks into knockdowns

 

 

 

I have KB to KD in Tornado. The only only KB apart from that is Hurl from Bruiser and 5% chance from LS Strike. Honestly 1 target getting KBed now and again really isn't a big deal. Certainly not enough that I want to devote a whole precious slot to stopping it.

 

Web Envelop is great now because you can select the 'no redraw' option in the customization menu so you don't have the drawing animation everytime you use it.

 

The idea behind the build is both my primary and secondary don't 'need' each other. If the mobs get really lucky and all my henchmen suddenly die in a AoE its not the end for me. I know from my Ill/Storm Troller that /Storm on its own with the right slotting and a AoE Immo is more then capable of killing whole spawns and AVs. But of course with them both working its even better.

 

The reason I don't slot up Gale for use is because:

 

1) I want the setbonus so that 1 purple softcaps my range when needed

2) I just won't use it. It's cast time is really long and I would rather just kill them. Between Tornado, Freezing Rain and Bruiser they should be on their butts most of the time anyway.

 

But I may change my mind later, I go through respecs like water. We shall see.

 

Thanks for the Bind I was actually looking for that one!

Edited by Maxzero
Posted (edited)

If you look at an ill/cold that pretty easily pushes 400+ dps vs a pylon and then take away -regen of benumb you still have close to 300 dps coming from illusion and personal attacks. Now /storm is busier than /cold but I suspect your above estimation of 600 of the 700 total dps coming from storm for your ill/storm is not quite accurate. 

Also keep in mind that illusion is a bit inflated vs pylons as you get 100% containment damage. Not a huge issue, but it does skew the results vs what you'd normally achieve against a hard target.

 

That said, there is already a merc/storm in another thread that has surpassed 500dps vs a pylon. There is good reason to think that either a different primary and/or different optimization could see decent gains. 

 

edit: defender storm also has stronger freezing rain and stronger lightning storm in addition to stronger leadership/weave/epic powers so softcapping is quite a bit easier allowing more slotting flexibility. 

if your /storm is genuinely contributing 600 dps then a storm/son defender would have no issue eclipsing that just by force multiplying the storm powers. 

Edited by Frosticus
Posted (edited)
3 hours ago, Frosticus said:

If you look at an ill/cold that pretty easily pushes 400+ dps vs a pylon and then take away -regen of benumb you still have close to 300 dps coming from illusion and personal attacks. Now /storm is busier than /cold but I suspect your above estimation of 600 of the 700 total dps coming from storm for your ill/storm is not quite accurate. 

Also keep in mind that illusion is a bit inflated vs pylons as you get 100% containment damage. Not a huge issue, but it does skew the results vs what you'd normally achieve against a hard target.

 

That said, there is already a merc/storm in another thread that has surpassed 500dps vs a pylon. There is good reason to think that either a different primary and/or different optimization could see decent gains. 

 

edit: defender storm also has stronger freezing rain and stronger lightning storm in addition to stronger leadership/weave/epic powers so softcapping is quite a bit easier allowing more slotting flexibility. 

if your /storm is genuinely contributing 600 dps then a storm/son defender would have no issue eclipsing that just by force multiplying the storm powers. 

 

Ahh but remember even with the -regen your PA and attacks are benefitting from the -res from Sleet. With Phantasm being a total liability basically all your damage from Illusion is PA plus proc slotted Blind. For supposedly half of my character's source of power that is a pretty lean return.

 

You are right that Ill is inflated against Pylon not just for the Containment but because it does not move.

 

You are also right about Sleet, Defenders get an extra 5% -res per FR. To me thats still not enough. Plus they still suffer from the 2 power sets competiting for limited activation time.

 

Hence why I am looking towards (potentially) greener pastures. A Summon primary will work a lot better which a secondary which, as you have already said, is quite busy. That Merc result is what peaked my interest. Mercs is considered one of the weakest single target primaries and the build I saw had a lot of room for improvement.

 

Current update:

 

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I have Shieldbreaker proc, Lotg +7.5 Recharge +5 and Lotg Defence +5 in Enforcers. I edited the files so I could slot them in like you can in game. With Ageless up my Hasten is perma.

 

I dropped the KB Smashing proc in T1 Thugs because it was having limited impact. Only 2 out of 3 attacks of the 2 of the 3 Thugs benefit and its the two slower cycling ones on Thugs. With the freed up slots I could really clean up my frankenslotting and it looks a lot more cleaner now. 173% +recharge with Gang War nearly perma too.

Edited by Maxzero
Posted

when i import the build into pines  Call enforcers has an empty slot.     What goes in there?   Here is what it says it has...

 

 

 


Level 12:    Call Enforcer    
 (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50
 (13) Soulbound Allegiance - Damage: Level 50
 (13) Defense Buff IO: Level 50
 (15) Defense Buff IO: Level 50
 (15) Empty
 (31) Touch of Lady Grey - Chance for Negative Damage: Level 50

 

Posted (edited)
8 minutes ago, SmalltalkJava said:

when i import the build into pines  Call enforcers has an empty slot.     What goes in there?   Here is what it says it has...

 

 

 


Level 12:    Call Enforcer    
 (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50
 (13) Soulbound Allegiance - Damage: Level 50
 (13) Defense Buff IO: Level 50
 (15) Defense Buff IO: Level 50
 (15) Empty
 (31) Touch of Lady Grey - Chance for Negative Damage: Level 50

 

 

There is 3 empty slots now! 🙂

 

I have just edited my post with an updated build.

 

"I have Shieldbreaker proc, Lotg +7.5 Recharge +5 and Lotg Defence +5 in Enforcers. I edited the files so I could slot them in like you can in game. With Ageless up my Hasten is perma. "

 

5 x 10% recharge

5 x 7.5% recharge

1 x 6.25% recharge

2 x 5% recharge

 

I didn't really give anything up either. 3 purple Pets sets lets you do some silly stuff.

Edited by Maxzero
  • Like 1
Posted

Cool!   This is really rather insane.  I was just playing around in pines with your updated build.      Now this probably doesn't really matter.  However, I found it rather amusing.   You have only selected 5 abilities from the secondary, now for the kicker. if you deselect those 5 skills, then you have this for the stats:

 

Capped: Smashing, Lethal, damn near capped Energy (just .9 short)  Everything else in the 20's.  

186% regen

173% End recovery

+ 45% Accuracy

141.25% Haste.

 

image.png.8882d133ca1327050ee1752953972115.png

 

and ... 

 

 

 image.png.dc3f26d2d70e298ccd1efe920c593464.png  

 

All of that just from the pool powers and your primary.   Granted it just leaves 5 secondaries.  But still.  I find it rather amusing.   

Posted

I haven't looked at the build, but I wondered if you took or considered taking burnout.  I'm not sure what effect that would have on the procs, but you could do double gang war, lightning storm and other stuff.

Posted
3 hours ago, Bionic_Flea said:

I haven't looked at the build, but I wondered if you took or considered taking burnout.  I'm not sure what effect that would have on the procs, but you could do double gang war, lightning storm and other stuff.

 

Gang War is just more a fun thing then anything. Its nice to the dudes constantly out but Burnout is such a crazy long CD that it feels like it would just spend so much time on the tray not being pressed.

5 hours ago, SmalltalkJava said:

Cool!   This is really rather insane.  I was just playing around in pines with your updated build.      Now this probably doesn't really matter.  However, I found it rather amusing.   You have only selected 5 abilities from the secondary, now for the kicker. if you deselect those 5 skills, then you have this for the stats:

 

Capped: Smashing, Lethal, damn near capped Energy (just .9 short)  Everything else in the 20's.  

186% regen

173% End recovery

+ 45% Accuracy

141.25% Haste.

 

image.png.8882d133ca1327050ee1752953972115.png

 

and ... 

 

 

 image.png.dc3f26d2d70e298ccd1efe920c593464.png  

 

All of that just from the pool powers and your primary.   Granted it just leaves 5 secondaries.  But still.  I find it rather amusing.   

 

Heh unfortunately I have been dragged out shopping but in the wee hours I had a breakthrough with regards to slotting so when I get home I will be hitting Mids. Basically I should be able to replace Agility with Muscle Alpha and free up a bunch a slots. The main reason I took Agility was for the Def boost but I should be able to cap the pets without them. The freed up slots will keep S/L/E capped and a Range Def good.

 

Wait till you see my pet slotting then its gone to a whole other level.  54% +recharge from T1-3 plus Gang War.

Posted
1 minute ago, Frosticus said:

Something i like on my MM is that I split mark of supremacy into 3 sets of 2. =30% rech. Greatly lowers reliance on purple set bonuses which can be beneficial overall.

Indeed it is.

 

Especially if you are taking purples sets for the 10% recharge bonus you can save  A LOT of slots if you can do that over 6 slots instead of 15.

Posted
9 hours ago, Maxzero said:

Only 2 out of 3 attacks of the 2 of the 3 Thugs benefit and its the two slower cycling ones on Thugs. With the freed up slots I could really clean up my frankenslotting and it looks a lot more cleaner now.

I'd reconsider that proc and find out what the AI's priority is on those two attacks. How many attacks do those pets ultimately have? When I checked for viability on a Robotics, the Battle Drones end up with four attacks with both upgrades, but only end up with one attack (Heavy Burst) that actually supports the proc. However, for the AI, it stacks that attack as second highest priority below Full Auto (which is 16/s recharge). While it's not a perfect flow, for four attacks, Heavy Burst is 8/s on recharge, and shows up just as much as Laser Burst (the base attack) that the AI uses to fill in between HB, Full, and Smash. Essentially FA and Sm only show up "once" in a "chain".

 

Anyway, just that one attack taking the proc was a net gain of 7 DPS per bot, so 21 DPS collectively, over not having it all. I'd hop into the RWZ and set those bots onto a test dummy and see what kind of chain you have and where those KB powers fall in.

  • Thanks 2
Posted

I notice that you have taken kick so you can get tough and weave.  These only benefit you and by leaving the pets on defensive, they share all of your damage and so tough and weave will not be doing much.  Without those three, you could fit in assault and tactics which help your pets also.  And you would have an extra space for hurricane. I ran a bots/storm back on live, and the ranged pets like bots and thugs do not care about knockback so much and hurricane can the very useful for simply denying any melee mobs from touching your pets until you get into the very high end mobs in the late game.

Posted
7 minutes ago, Unruly said:

I notice that you have taken kick so you can get tough and weave.  These only benefit you and by leaving the pets on defensive, they share all of your damage and so tough and weave will not be doing much.  Without those three, you could fit in assault and tactics which help your pets also.  And you would have an extra space for hurricane. I ran a bots/storm back on live, and the ranged pets like bots and thugs do not care about knockback so much and hurricane can the very useful for simply denying any melee mobs from touching your pets until you get into the very high end mobs in the late game.

Weave is way too important.

  • Thanks 1
Posted (edited)

 

Well with Gaussian's Build Proc proccing based on the number of targets buffed if placed in Tactics (new research) as a Storm MM it is now pretty much compulsory. Solo I am looking at 40% Build Up uptime in groups probably close to 80-90%. Tornados now do over 1200 damage/min and Lightning Storms about 1300/min (assuming 11 shots with purple proc have 22.5% chance to fire).

 

Once I finish this build I am pretty confident I will exceed my Ill/Storm Troller in DPS.

 

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3 Missing slots are: Lotg defence +5, Lotg Global recharge +5 and Shieldbreaker proc. You can technically make an even high DPS build dropping Fly and Afterburner and grabbing Assault and Vengence but I really enjoy high speed flight. Moving around quickly is useful. Defences are still good (softcap S/L/E and softcap range with small purple) and resists are much improved.

 

Basically drop FR, Tornado and LS while pets attack while simply cycling Dual Wield for a bit of extra damage and fishing for FF recharge procs. I had a build that could run both Dual Wield and Pistols as a rotation but with Tactics the end cost gets too high and I have to change Muscle Alpha for Cardiac which I really don't want to do.

 

He is level 45 now and the damage is already getting silly. Will hit 50 tommorow and set up all my IOs (have most bought already). Surprising cheap build since it uses the 2 slot bonus of Superior Mark of Sup to replace 3 x 5 purple IO sets.

 

 

Edited by Maxzero
Posted

dunno how crazy thugs might get with guassian, but I jumped over to test on my demon/storm/mace to get an idea of where it could end up due to the force-multiplying synergy of the build. 

 

Tiny bit lower than I thought to be honest (vacuum performance vs actual play i suppose), but the build isn't complete so I have something to strive for on the actual character. 900+ dps (sub 50 sec) vs pylon is not uncommon for the build. 

 

 

  • Like 1
Posted (edited)
4 hours ago, Frosticus said:

dunno how crazy thugs might get with guassian, but I jumped over to test on my demon/storm/mace to get an idea of where it could end up due to the force-multiplying synergy of the build. 

 

Tiny bit lower than I thought to be honest (vacuum performance vs actual play i suppose), but the build isn't complete so I have something to strive for on the actual character. 900+ dps (sub 50 sec) vs pylon is not uncommon for the build. 

 

 

 

Something to look forward to! I thought 800 DPS was being ambitious guess I need to think bigger. 

 

Now the question is why has MM flown under the radar till now? Can't all be the new IOs the vast majority of this firepower was available on live.

Edited by Maxzero
Posted
44 minutes ago, Maxzero said:

 

Something to look forward to! I thought 800 DPS was being ambitious guess I need to think bigger. 

 

Now the question is why has MM flown under the radar till now? Can't all be the new IOs the vast majority of this firepower was available on live.

Ya I was trying not to get too engaged earlier in our conversation as I felt I was sitting on something pretty sweet.

I thought it would peg over 1k dps. I still think it could. I mean my main pc just died a couple weeks ago so Im using a laptop that can barely eek out 20fps on lowest settings and I'm surely not as tight on execution as I could be. Plus there are still many possible build tweaks from procs to seeing which pet benefits most from soulbound buildup (I want to eventually try it in hell on earth). Also I'm not attacking nearly as much as I could/should be which would directly translate to more -res for all the pets/summons and additional personal dps. 

 

I'm confident there are some other builds out there that can push unreal numbers. Getting the damage down in game is the issue though. For instance I'm not happy that I had to take provoke. I felt that my personal aggro should keep things focused on me. I mean my dps is way higher than any of my pets when you attribute the storm powers to me. But AV/EB/pylons keep focusing on my pets sooner rather than later in most fights. 

 

I'm not sure why people shy away from MM's. The first character I ever seriously put into the pylon game was a bots/storm and for the time it performed exceptionally well. I eventually moved on to ill/cold troller due to some bugs in the bots, but I still feel that is an incredible combo once you factor in the -regen from assault bot and could potentially tackle most anything.

Posted (edited)
On 8/5/2019 at 11:19 AM, Frosticus said:

Ya I was trying not to get too engaged earlier in our conversation as I felt I was sitting on something pretty sweet.

I thought it would peg over 1k dps. I still think it could. I mean my main pc just died a couple weeks ago so Im using a laptop that can barely eek out 20fps on lowest settings and I'm surely not as tight on execution as I could be. Plus there are still many possible build tweaks from procs to seeing which pet benefits most from soulbound buildup (I want to eventually try it in hell on earth). Also I'm not attacking nearly as much as I could/should be which would directly translate to more -res for all the pets/summons and additional personal dps. 

 

I'm confident there are some other builds out there that can push unreal numbers. Getting the damage down in game is the issue though. For instance I'm not happy that I had to take provoke. I felt that my personal aggro should keep things focused on me. I mean my dps is way higher than any of my pets when you attribute the storm powers to me. But AV/EB/pylons keep focusing on my pets sooner rather than later in most fights. 

 

I'm not sure why people shy away from MM's. The first character I ever seriously put into the pylon game was a bots/storm and for the time it performed exceptionally well. I eventually moved on to ill/cold troller due to some bugs in the bots, but I still feel that is an incredible combo once you factor in the -regen from assault bot and could potentially tackle most anything.

Heh small world my first 50 and pylon kill was with a Bots/Traps way back when.

 

The issue would be whether the damage done by Tornado and LS gets added to your agro.

 

One of the reasons I went Thugs over Demons or Bots (those were the 3 I was thinking about) is that they can Def softcap was just a little careful slotting. They are at something like 36.5 Def +all on their own and just need Steamy Mist and Leadership to basically be relatively safe at the Def softcap. That and the Bruiser nearly hitting the damage cap from Build Up procs.

 

Storm can be very activation intensive so I didn't want to spend a large amount of time babysitting them. I even put pet attacks command in some of my power bindings so I can direct my pets through my attacks saving even more key presses and attention.

 

I can see why Storm has such massive end costs as a MM. I think its one of the best ATs to take advantage of Storm's activation intensive nature.

Edited by Maxzero
Posted (edited)

Why the overwhelming force instead of Sudden Acceleration in Tornado?

 

You have nothing to heal yourself or your pets. Is the plan to drop insps on them? I feel like dropping Dual Wield for O2 would help more than trying to fish for FF procs. Hasten is already near perma and a single FF proc from Tornado will do the trick.

 

 

Other than these little quibbles I think you have a lovely build here. I particularly like how we can go around in Bodyguard mode and just let the pets go nuts, because Storm is doing damage during the alpha. With other MMs I'm forced to drop out of BG to direct the pets.

 

In fact, I'mma make one this moment. Altitis, GO!

 

Edit: Btw, from what I recall reading BG mode just tacks on 75% resists, it does not add 75% on top of what resists we have. That means depending on how much time you spend in BG mode chasing resists may not be all that useful.

Edited by Sovera
Posted (edited)
59 minutes ago, Sovera said:

Why the overwhelming force instead of Sudden Acceleration in Tornado?

 

You have nothing to heal yourself or your pets. Is the plan to drop insps on them? I feel like dropping Dual Wield for O2 would help more than trying to fish for FF procs. Hasten is already near perma and a single FF proc from Tornado will do the trick.

 

 

Other than these little quibbles I think you have a lovely build here. I particularly like how we can go around in Bodyguard mode and just let the pets go nuts, because Storm is doing damage during the alpha. With other MMs I'm forced to drop out of BG to direct the pets.

 

In fact, I'mma make one this moment. Altitis, GO!

 

Edit: Btw, from what I recall reading BG mode just tacks on 75% resists, it does not add 75% on top of what resists we have. That means depending on how much time you spend in BG mode chasing resists may not be all that useful.

 

Honestly my pets are pretty much in 2 states: full health or 1 shot. Whats a 280 point (that's with +100% healing), 2 sec cast heal going to do? Pet will be dead by the time I finish casting.

 

The whole idea behind the build is that it's not like other MMs where you trail behind your henchmen like some overprotective mother. I am playing in more of a Controller style where the Pets are more a long duration DoT that takes agro from you occasionally.

 

The pets are softcapped to all Def and have between 35-61% resist. They are as about as tanky as I can reasonably make them. If they are still constantly dying at that point I don't bother resummoning them (such as in Battle Maiden in Tin Man, Sewers in Apex, TPN, etc).

Edited by Maxzero
Posted
On 8/4/2019 at 4:26 PM, Maxzero said:

Well with Gaussian's Build Proc proccing based on the number of targets buffed if placed in Tactics (new research) as a Storm MM it is now pretty much compulsory. Solo I am looking at 40% Build Up uptime in groups probably close to 80-90%. Tornados now do over 1200 damage/min and Lightning Storms about 1300/min (assuming 11 shots with purple proc have 22.5% chance to fire).

Running Tactics constantly with 6 pets, I see ~10% uptime.

 

There might be an issue where Tactics checks each target on activation but the aura itself only checks the individual with Tactics. However, I'm not sure that's particularly helpful since it just means you have a less reliable version of Aim.

 

I'm also not sure it's terribly relevant since the Mastermind's personal damage makes up such a low percentage of their overall dps - and the proc only affects that personal dps.

 

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