Extor Prime Posted August 15, 2019 Posted August 15, 2019 (edited) I love using emotes, but can't always be arsed to type out /em this and /em that; plus I can't ever remember what is a built-in emote and what will result in white text. So I made this popmenu. It has most if not all built-in emotes; I'm sure I've missed some but hopefully not too many. There are two sections: one for the quick access to most frequently used emotes (and I do realize that it may be a bit bloated, so feel free to pare it down or edit it to whatever you feel is appropriate for you); the other is all emotes listed alphabetically, in categories. I tried to keep menu lengths manageable (and at the same time not get into the weeds with too many nested menus). This is what it looks like: Use it by placing the universalemotes.mnu file under your <CoH Install>\data\texts\English\menus directory; launch the game, and create a new bind: /bind <key of your choice> "popmenu UniversalEmotes" I also recommend creating a second bind: /bind <another key of your choice> "emote none" This allows you to cleanly stop a looping emote animation and return to neutral stance without having to move or do something else to break the animation loop. Let me know if I missed something that should be included in the popmenu. Download: universalemotes.mnu Edited October 10, 2019 by Extor Prime Updated the Popmenu with missing emotes - 10/9 4 2
Derek Icelord Posted August 15, 2019 Posted August 15, 2019 (edited) You're missing facepalm and the Homecoming emotes that use smartphones instead of the ancient 90s/2000s bricks. em facepalm em smartphone em text em cameraphone I'm sure I'm forgetting a couple. Edited August 15, 2019 by Derek Icelord 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Extor Prime Posted August 15, 2019 Author Posted August 15, 2019 1 hour ago, Derek Icelord said: You're missing facepalm and the Homecoming emotes that use smartphones instead of the ancient 90s/2000s bricks. em facepalm em smartphone em text em cameraphone I'm sure I'm forgetting a couple. Cool, thank you. I'll let it be for a couple days in case people come up with more missed stuff and then amend and reupload the menu.
Extor Prime Posted August 22, 2019 Author Posted August 22, 2019 Updated the menu with missing emotes.
Derek Icelord Posted September 17, 2019 Posted September 17, 2019 Also missing: em fireworkbloom em fireworkrocket em fireworksparkle 2 1 Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
Derek Icelord Posted September 18, 2019 Posted September 18, 2019 Also the event emotes like the ghoul tantrum. Though those require unlocking, so not sure if you'd want to include them. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
TempestZen Posted September 23, 2019 Posted September 23, 2019 Thank you very much for this; works a treat and saves so much time 🙂 1
SarelFox Posted September 28, 2019 Posted September 28, 2019 Missing drum dance, pop dance, karate dance, robot dance, air guitar, and disco dance. 1
COSMIC_TEMPUS Posted September 28, 2019 Posted September 28, 2019 Thanks, @Extor Prime for making this! FYI, it also appears its missing the 'Bring It' emote! So great to have it, though. Thanks! ^_^ 1
Extor Prime Posted September 28, 2019 Author Posted September 28, 2019 Thanks everyone for the missing emotes, I will work to update the menu in the next couple days.
DR4296 Posted October 2, 2019 Posted October 2, 2019 You had said to place the file here: <CoH Install>\data\texts\English\menus I am newly returning to the game and I just installed the game about 5 days ago. I checked... and even searched my entire installation DRIVE for "menus", but I don't appear to have this path (or any "data" folder at all) installed on my system??
Guardia Posted October 2, 2019 Posted October 2, 2019 If the folders do not exist, create them. Normally the DATA folder does not exist except inside the game's compressed PIGG archive. If you create a DATA folder, the game treats anything you put there as if it was in the PIGG archive, and thus as if it were part of the game. Additionally, any file in there that duplicates the name and folder position any file present in the PIGG archive overrides it. So you can replace sounds/meshes/textures with custom ones without actually re-coding the game. Only you see the changes, though.
Extor Prime Posted October 10, 2019 Author Posted October 10, 2019 Procrastination is the key to success, right..? Anyway... updated... finally... sorry to have dragged ass.
SkyRocker Posted February 15, 2020 Posted February 15, 2020 Thanks for doing this. Just installed and can't wait to try it next time I'm in-game!
AboveTheChemist Posted February 18, 2020 Posted February 18, 2020 (edited) I'll preface this by giving full credit to Extor Prime. The emotes menu is fine work and I merely saw an opportunity to advance/expand their work in a way that I hope is useful. I took the liberty of running a comparison of the emotes in the original menu posted in the OP with the emotes listed on the wiki to see if any were missing. I also scrounged around the forums (thoroughly, but not necessarily exhaustively) to see if I could find any new emotes mentioned, and found some in this thread as well as this thread, some of which were not in the original menu. In total I found a little over 80 emotes that could be added to the menu, so I added them. Adding this many emotes necessitated adjusting the sub-menus slightly so that each sub-menu holds about 20 items. I also added all the costume change emotes in a section at the bottom. Each costume change emote allows you to choose which costume slot (1-10) to change to. You have to choose a different slot from the costume you are currently wearing. For instance, if you are wearing the costume in slot 2, and choose 2 from the costume change emote menu, nothing will happen. A few other items of note (behind spoiler tags to avoid a wall of text): Spoiler I tested every single one of these to make sure they work (or don't work, as noted below) I found a few emotes (like matablet and listenpoliceband) that are locked behind in-game achievements, so I re-coded those where appropriate using the 'LockedOption' command tied to the specific in-game requirement to unlock the emote. If the emote is greyed out, it needs to be unlocked. The wiki lists dice1 through dice6 as valid emotes, but I could not get these to work. Nor could I figure out how to unlock them. I left them in, on the chance that someone might figure out how to get them to work, but keep in mind they likely won't work. Similarly, dice7 does work but it is locked behind one of several different possible achievements that were not easily coded using 'LockedOption', so I left it as-is. It will work if it is unlocked. The emotes 'ghoulflex' and 'tantrum' are locked but also were not easily coded using 'LockedOption'. They should work once unlocked but I haven't personally unlocked them and could not test those two. I checked to make sure the emotes I added were not simply aliases of emotes that were already in there, but I might have missed one or two I added some idle emotes to the 'Idles' menu, but I was not exhaustive in that effort. There may be other emotes that would work well as idles that could be added. Likewise, it might be prudent for the individual user to prune this list to contain only their favorites, as it is already a bit long with the additions I made. Edit: Turns out it wasn't as hard as I thought to code the unlock mechanics for dice7, ghoulflex, and tantrum. If only I had read the Popmenu wiki page first! At any rate, I fixed the code for those three emotes so they should unlock at the appropriate time, but I have not had time to personally test it so please let me know if they don't unlock for you. The full list of emotes added is hidden below (not counting the costume change emotes, which are listed on the wiki page.) Spoiler batlookout calculate cardtrick catchbreath collapse despair dice1 dice2 dice3 dice4 dice5 dice6 dice7 doublefacepalm drinkenriche experiment flypose1 flypose2 flypose3 flypose4 ghoulflex growl heroloyal hiss hmmm hottemper idle1 idle2 inspiration juggle juggleelectricity jugglefire jugglemagic liedown listenstolenpoliceband lookup matablet none offergift opengift pamphlet pool powerdown powerup praetoriansalute propose protestloyalist protestresistance pushup receivegift rogueloyal savage score1 score10 score2 score3 score4 score5 score6 score7 score8 score9 shocked showoff slrcamera sniff soccer stancehero1 stancehero2 stancevillain1 stancevillain2 swoon tantrum throwconfetti throwrice throwrosepetals throwsnowflakes trainwhistle ultimatepower vendor vigilanteloyal villainloyal walkietalkie If I missed anything or if you notice any errors, please let me know! Edit: Download removed due to update, see post on 2-Dec-2020 below. Edited June 5, 2021 by AboveTheChemist Removed old version, add link to follow up post 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Swift Guardian Posted February 21, 2020 Posted February 21, 2020 @AboveTheChemist Thank you so much for updating this its awesome
Derek Icelord Posted February 24, 2020 Posted February 24, 2020 @AboveTheChemist oddly, the dice emote works (random roll on a 6 sided die), but not the specific # ones. Where are we going, and why am I in this hand basket? Check out the Unofficial Homecoming Wiki! Contributions welcome!
AboveTheChemist Posted February 24, 2020 Posted February 24, 2020 (edited) 4 minutes ago, Derek Icelord said: @AboveTheChemist oddly, the dice emote works (random roll on a 6 sided die), but not the specific # ones. Yep I noted that in the spoilered section under 'A few other items of note' (3rd bullet). Edited February 24, 2020 by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
arthurh35353 Posted November 29, 2020 Posted November 29, 2020 Quote /macro Emote popmenu universalemotes Instant macro to start using it.
AboveTheChemist Posted December 2, 2020 Posted December 2, 2020 (edited) I've published an update to the prior version of this popmenu. There's only one new emote. Most of the update was just some cleanup/clarification of some things. I was prompted by Shenanigunner's update to the CoX Technical Guide, which included a revised emote list. I compared the list in the technical guide to the popmenu (and to the HC wiki Emotes page) to make sure the popmenu was as up-to-date as could be. Please, at the very least, read the sections on Installation and Removing/Deleting Old Installations, as most of the answers to questions I receive are contained in those two sections. If anyone would like to use this mod as a starting point to build your own mod, please feel free to do so. All I ask is that Extor Prime and I be acknowledged for the work that has been done to date, and that you take credit for any modifications that you make to this menu. Installation and Use Spoiler The (strongly) recommended installation method is via the City Mod Installer. It is available there as Universal Emotes popmenu (version 1.3). Manual installation is via a .pigg file (named universal_emotes.pigg) available on Google Drive at the link below: https://drive.google.com/file/d/1hsYm8RpqAFK09uNrtID2u_a2h2YblXML For manual installation, you'll need to locate the root folder (which I'll refer to as <CoH Root Folder>) for your CoH installation. If using the new Homecoming Launcher, click the settings button (which looks like a little gear) in the upper right corner of the HC launcher. When the settings window appears, the installation location is shown at the top of the window. The following screenshot illustrates what you'll see (the settings button appears in green here): If using Tequila or Island Rum, you'll either need to search for the install manually, or you should be able to check the properties of the shortcut used to launch Tequila/Island Rum, and the installation location should be listed there. The .pigg file is a self-contained archive that functions identically to the .pigg files that contain all of the game data. It should be placed in: <CoH Root Folder>\assets\mods If your <CoH Root Folder>\assets folder does not contain a directory named 'mods', please create a directory named 'mods' within <CoH Root Folder>\assets and place the universal_emotes.pigg file within. The final step is to modify your game launch parameters to tell the game to check your <CoH Root Folder>\assets\mods folder for the new mod by adding the following text: -assetpath assets\mods This is a one-time change so if your launch parameters have already been modified to add the above text, then there is no need to do it again. Instructions for locating and modifying your launch parameters can be found in the post at this link. Users that have one or more existing launch parameters can simply add a space at the end of the existing parameter(s) before adding the new parameter. Here's how to deploy the menu in-game: from chat: /popmenu UniversalEmotes via keybind: /bind <your_key> "popmenu UniversalEmotes" via macro: /macro <macro_name> "popmenu UniversalEmotes" Removing/Deleting Old Installations Spoiler Users that had previously installed the Universal Emotes popmenu either manually or using the CoH Modder tool will need to remove or delete their old installations in order for the new version to be visible in game. This is because the installation process now uses a .pigg file and the old process installed the mod files individually into the <CoH Root Folder>\data folder. Old versions of the Universal Emotes popmenu were installed to the following location: <CoH Root Folder>\data\texts\English\menus\UniversalEmotes.mnu Simply remove or delete this file and the new version should appear properly in-game. Update Log Spoiler Dec 2, 2020 updated/improved changelog added backflip (same as flip, left flip in) minor reorder in boom box songs to correct alphabetization adjusted quick keys for Stop and Salute (to avoid having two 'P' quickkeys) added ledgesit variants, adjust names in 'Sit' menu to match emotes more closely added descriptors to dances and reorganized dance menu removed non-working dice roll emotes added observedice emote (as Observe Dice Game) June 5, 2021 added Rainbow and LightMagic costume change emotes corrected some inconsistent capitalization November 26, 2021 added innertube emotes December 01, 2021 added new donut, coffee, and other eating emotes per the changes mentioned in the Nov 30, 2021 patch notes. added a sub-menu for 'Food and Drink' emotes to the quick emotes section added 'Brew Tea' (same as 'Tea Time', left 'Tea Time' in) adjusted naming for existing food and drink emotes to be more descriptive, and re-alphabetized some of the quick emotes submenus corrected 'Emotes U - Z' menu to 'Emotes W - Z' January 5, 2022 removed lock requirements from tantrum, ghoulflex, and listenstolenpoliceband changed unlock criteria for matablet August 23, 2022 removed lock requirements from certain donut eating and coffee drinking emotes added casting, channel, defeated, and two ledgesit emotes added /roll command alongside graphical dice roll emotes duplicated a few quick emotes that were missing from the alphabetic list replaced some dividers with appropriate titles added descriptions to emotes with multiple options adjusted come capitalization for consistency uploaded mod to CoH Modder tool as Universal Emotes Menu (v7) October 12, 2022 no changes to the menu contents (inadvertent reversion to Jan 05, 2022 version) uploaded mod to City Mod Installer as Universal Emotes popmenu (version 1) October 18, 2022 added new kneel emotes in new kneel submenu properly restored all other elements of most recent version uploaded mod to City Mod Installer as Universal Emotes popmenu (version 1.1) April 26, 2023 added four new i27p6 emotes (three variants of drinking from mug, and eating watermelon) uploaded mod to City Mod Installer as Universal Emotes popmenu (version 1.2) February 21, 2024 added eight new and three legacy i27p7 emotes these include new donut, hot dog, and onigiri eating, as well as pumpkin mug drinking, and several new and legacy cell phone emotes uploaded mod to City Mod Installer as Universal Emotes popmenu (version 1.3) If you have any questions or notice any errors please let me know. Thanks! Edited February 24 by AboveTheChemist updated for i27p7 1 1 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted June 5, 2021 Posted June 5, 2021 I've published a minor update to include the Rainbow and LightMagic costume change emotes, and to update some inconsistencies in capitalization. The update file is available in the post immediately above, and on the CoH Modder tool. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted November 26, 2021 Posted November 26, 2021 (edited) I've published a minor update to include the new innertube emotes per the i27p3 patch notes. The update file is available two posts up, and on the CoH Modder tool. Edited November 26, 2021 by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted December 1, 2021 Posted December 1, 2021 I've published another update to include all the new emotes introduced in the Nov 30, 2021 patch. The updated file is available at this post above, and in the CoH Modder tool. More details are available in the changelog in the linked post above. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted January 5, 2022 Posted January 5, 2022 I've published an update to include the relevant emote changes from the Jan 4, 2022 patch. The updated file is available at this post above, and in the CoH Modder tool. More details are available in the changelog in the linked post above. 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted August 23, 2022 Posted August 23, 2022 I've published an update to include the relevant emote changes from the Issue 27, Page 4 patch, as well as some general housekeeping fixes. The updated file is available at the post at this link above, and in the CoH Modder tool. More details are available in the changelog in the linked post above. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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