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this is pretty cool

 

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Edited by Troo
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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3 hours ago, Freedumbite said:

My brain seems to recall being in this base before, is it on Indom?

 

34 minutes ago, stealthnight said:

Yes, it's on Indom. The base is owned by @TraumaTrain. He bought it in an RP realtor sale. The builder/designer of the base was @CR Easter Bunny if I remember correctly.

 

It's pretty epic

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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There's the ol' girl! 

Thanks, Troo! I'm so glad that you enjoyed it! That was a fun base to put together and I couldn't be more thrilled that @TraumaTrain is taking care of it now. Knowing the base is being actively used and enjoyed means the world to me ☺️

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1 hour ago, CR Easter Bunny said:

There's the ol' girl! 

Thanks, Troo! I'm so glad that you enjoyed it! That was a fun base to put together and I couldn't be more thrilled that @TraumaTrain is taking care of it now. Knowing the base is being actively used and enjoyed means the world to me ☺️

 

Thanks, Bunny! It's a fabulous base and was a huge hit during the Halloween giveaway a couple nights ago. About 25 or so people came through and everyone was in awe of your work. 

 

 

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  • 1 month later

I am amazed at some of these large bases, usually they are a barren wasteland just going big for the sake of going big. I personally don't have the patience to go that route (hence why all mine are of the smaller persuasion (smallest being the entry room, largest being 3 additional rooms (8x8, 5x5 and a 3x5, which may be removed)

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 Agreed. Even tho many of my bases are larger, I prefer a smaller base. I also prefer to build inside the base when possible. The bigger you go, the longer it takes, and the more you risk memory problems with the way the storage is integrated into the base. When we start doing contests, I may make a category of something like, "Coolest functional base under 2k items" or something like that. 🙂 I mean, given the editor, sometimes you have to use up a lot of pieces to get the effects you want, but big just for the sake of big does not make sense to me, especially when there is often, as you pointed out, a lot of wasted and empty space. (None of which, of course, applies to this particular base, or any base just because it is large. It's not about the size, it's how the space is used.)

 

-Dacy

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On 12/17/2022 at 3:39 PM, Dacy said:

 Agreed. Even tho many of my bases are larger, I prefer a smaller base. I also prefer to build inside the base when possible. The bigger you go, the longer it takes, and the more you risk memory problems with the way the storage is integrated into the base. When we start doing contests, I may make a category of something like, "Coolest functional base under 2k items" or something like that. 🙂 I mean, given the editor, sometimes you have to use up a lot of pieces to get the effects you want, but big just for the sake of big does not make sense to me, especially when there is often, as you pointed out, a lot of wasted and empty space. (None of which, of course, applies to this particular base, or any base just because it is large. It's not about the size, it's how the space is used.)

 

-Dacy


Some of my favorite in games bases to visit are just one place/thing a vampire club abended building small island etc large bases are cool but can be to busy and hard to load at times 😛

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The latest SG base built, Paragon Times News Paper on Everlasting. No base code at this time.

 

Bryant Towers, home of the Paragon Times, can be seen from anywhere in Steel Canyon.

A beacon for media and information anyone who wants to be known in this city works here.

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Street view of Steel Canyon where the roads are paved with good intentions and naive dreams.

If you are looking for a good story, it's out there just waiting to be found or made up.

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The ground level of Bryant Tower, the information desk is center surrounded by a meeting room, concession stand, and break area.

The best reporters and writers have a desk on the ground floor.

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The second floor of the newspaper is made up of three levels, the first being where all the newbies and sidekick journalist reside.

They are usually hoping for a byline but are just as happy to say they work here. 

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The second level contains a plethora of book, documents and other written material for the new reporters/writers to use for researching stories.

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The third level is where the dark room is located, and camera equipment is stored. The newspaper's data center is also housed and maintained here.

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The staircase on the second floor ensures the young reporters stay healthy, because you can't chase a story if you don't move fast enough.

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The third floor is the company's R&R amenities. A changing/restroom, gym, sauna and swimming pool are located here for the employees to utilize,

when not on the clock. Access to a balcony is also on this floor to allow fresh air and sunlight in.

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The local sushi bar that the newspaper reporters frequent for lunch or an early dinner. It's just two blocks over from the Paragon Times,

cutting through the fountain park makes the walk ten minutes max and the food is worth it.

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Finally, the auto shop where the people who know get their information from. Who's going on a long trip? where? who just had an accident?

Who's looking to get rid of a 'hot' vehicle? Joe knows.

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The top of the Paragon Times Newspaper building, where the air is crisp, and you can see everything that goes on in the city.

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  • 3 weeks later

The latest SG base built, Paragon Freedom Brigade on Everlasting. Base code: PFB-26859.

 

During the 1960's the U.S. Government created a top-secret organization to prepare for a future zombie apocalypse. The Paragon Freedom Brigade was hidden away inside the last place anyone would suspect. Mount Rushmore a famous tourist attraction, but deep inside the mountain the undercover facility of scientist and superheroes worked to prevent a future virus outbreak.

 

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(1) Entrance to the secret facility is by way of an underground train that transports the members daily from the nearby town of Rushmore city.

 

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(2) Upon entering the facility, it seems deserted, as if there was an emergency and everyone fled.

 

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(3) The main laboratory area still contains supplies and equipment. There are kennels where the scientist conducted experiments on animals and the main-frame room is guarded by a red holographic protector.

 

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(4) The experimental translocation devices might have been used by the workers to flee, but it would have been a risky decision.

 

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(5) Above the lab is a lavish mansion. Seems out of place but could fool anyone that didn't know they were 50 feet below solid rock. 

 

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(6) The bathroom and hallway are equally adorned with rich artwork and artifacts. It seems the government took very good care of its special employees.

 

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 (7) The bathroom covered in gold plated ornaments and marble wall backsplash. Everything is clean and opulent.

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(8) The shipping and receiving area where supplies are brought into the underground facility without the knowledge of the general public.

 

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The third floor has an emergency stairwell that takes you out onto the top of Mount Rushmore. It should only be used in an extremely dire circumstance.

 

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From afar Mt Rushmore seems so unassuming but little does the public know what terrifying secrets are held within its bowels.

 

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Thank you for visiting; the park is always open, and remember it's okay to look, just don't look too deep.

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The latest SG base built, The Awokens on Everlasting. Base code: DICE-22078.

 

A table-top RPG Supergroup. Members can use the base as a landscape to run a fantasy campaign; having role-players act as NPCs.

As the DM guides the party through an adventure, they can give out [inspiration] and [enhancement] as loot/rewards. Players can use the /roll (#) command to use dice.

 

Gather your party and set out on an epic adventure.

 

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Your adventure begins as all good ones do; a weary band arriving by ship to an unknown land.

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A Gnome Village sits nestled between the hills of a fertile valley. I bet they are willing to welcome travelers for a short while.

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The picturesque view hides secrets waiting to be found.

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An Elven Temple sit on a lofty perch high above the valley. Surely it holds a trove of magical items.

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A hidden passage lies beneath the waterfall; who hides a secret passage behind a waterfall?

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The Human Castle sits high enough to watch for threats from the west and the dangers that lurk in the east.

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The underground Dwarven City holds the greatest forge in the land; able to forge mighty weapons from the most precious metals.

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The Haunted Woods that sits north of the Castle holds many dangers; both physical and magical.

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The Night Tower looms over a barren dark wasteland in the far east. Obviously, something evil resides here, or does it.

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This Volcano that can be seen from afar is the home of a very large Wyvern, a mother guarding its clutch and possibly other treasures.

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Recipe for adventure:

1) A fast-shooting archery blaster (Ranger)

2) A nature loving defender (Druid)

3) A battle axe raging brute (Barbarian)

4) And let's not forget the most important member of the party; the symphony controller (Bard)

 

*Dungeon Master not included, ask parents for permission before embarking on any dangerous adventure.

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The latest SG base built, The Dawl House on Everlasting. Base code: DH-21953. It is an RP focused SG built in an Italian themed modern city.

This SG community has been around for a long time, and the SG leader requested updates to the current base.

 

"Rome wasn't built in a day, and neither was this base."-someone old

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The Roman Colosseum sits in the center of the city. Gladiators are often found fighting to the excitement of the crowd.

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Sarto (tailor shop) is in the northwest of the city. There is a changing room inside for those who wish to use the outdoor swimming area.

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The hospital and bank are in the western part of the city.

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The market is in the southwest area and contains most of the amenities a functional base needs.

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The eastern side of the city is home to the many eateries that serve local cuisine.

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The Bistro and Caffe serve quick meals for those with limited time or just want to get something to go.

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Cotto is a formal restaurant experience requiring reservations and proper attire.

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In the northeast is the Therma which is a community bath house still in use and north is the Dawl House venue.

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The hot baths are a daily activity for many of the residents. There are also secluded areas for privacy.

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The Dawl House holds many of its events in the club to celebrate joyous occasions throughout the year.

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The "Weeping Lady" cemetery for those who wish to pay respects to those who have left us.

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The outskirt of the city has a serene feel to it, with the leaves slowly falling and the birds chirping in the light blue sky.

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Many of the old buildings have been incorporated into the modern city, preserving a bit of the past.

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A walk around this city would be a delight to the senses of anyone looking to get away from it all and unwind.

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The gondolas provide transportation to the other areas in Paragon city. "It's not fast, but it will get you there."

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As always thank you for spending a little of your time checking out my posts and remember, when in Rome.  ((🍷:classic_love: or ⚔️))

 

 

 

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  • 1 month later

The latest SG base built, Voidknights on Everlasting. Base code: VOID-27882. It is an Intergalactic Bounty Hunter SG built on an asteroid in deep space.

This SG prides itself on finding and bringing to justice anyone who falls outside the jurisdiction of the hiring clients.

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The hanger bay holds the ships used by the bounty hunters as well as the repair facility and power generators.

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The space base's defense system designed to ensure no one attempts to break their comrades free.

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Command Center monitor and disseminates information to the bounty hunters wherever they are in the galaxy.

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The holding cells and cryogenic vault confine the bounties until they can be handed over for payment.

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Housing unit for the bounty hunters are basic military style bunks, nothing fancy.

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Food is provided by the on-board Hydroponic Garden.

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The cafeteria is simple in design and can feed many occupants throughout a normal 24-hour cycle.

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Edited by stealthnight
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The latest SG base built, Kablooie on Everlasting. Base code: K-868. It is a repurposed mill building located in the New England region of the U.S.

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The SG is built on the banks of the Merrimack and Concord rivers. 

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The main hub is a mid to late 19th century textile mill.

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With an older late 18th century Grist style mill in the background.

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The clock tower nearby was a staple in the mill workers daily lives, reminding them when it was time to start and stop working.

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The trains allowed the receiving of unprocessed goods to the mills, and the transportation of finished products to other parts of the country inland.

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The river in addition to providing waterpower to the mills allowed boats to move raw goods from the south, up north to be processed at the mills.

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The northeast was not a very good location to grow crops in the early 18th century, but the natural hilly terrain was very beautiful to behold.

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  • 2 weeks later
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Announcing a Community base, a great place for RP weddings, or just quiet contemplation. CHAPEL-24315 on Everlasting.  Booking a date for an event at the Chapel is free, first come first serve, and the base code can be changed for reserved events if it's desired to keep the event private. Contact @Dacy here or in game or on Discord to reserve a particular date and time. Visitors are welcome at any time the Chapel is not booked for a private event.

 

Main builder is @Dacy, with contributions from @Easter Bunny (bridge, prep cabin outside design, replication/construction of many arches), and some, tho more minor contributions from @Vexxillion and @Aalya.  Credit to @Aalya for introducing us to the inspiration for this chapel:  the Mildred B Cooper Memorial Chapel. 1384783307_RLchapel.thumb.jpg.390eda8cdca894a0dd589ffed1054721.jpg

 

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And this is my version:

 

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And there are prep rooms for a bridal party:  (some finer details still being added)

 

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Please, stop by!

 

-Dacy

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On 12/17/2022 at 2:39 PM, Dacy said:

 Agreed. Even tho many of my bases are larger, I prefer a smaller base. I also prefer to build inside the base when possible. The bigger you go, the longer it takes, and the more you risk memory problems with the way the storage is integrated into the base. When we start doing contests, I may make a category of something like, "Coolest functional base under 2k items" or something like that. 🙂 I mean, given the editor, sometimes you have to use up a lot of pieces to get the effects you want, but big just for the sake of big does not make sense to me, especially when there is often, as you pointed out, a lot of wasted and empty space. (None of which, of course, applies to this particular base, or any base just because it is large. It's not about the size, it's how the space is used.)

 

-Dacy

If it wasn't for comments like this I would never even consider entering base contest. I build best inside the box I saw bases I was competeing aganist and was like my base is cute but no contest needed to see those other bases. I was very happy to recieve positive comments from several of the judges. These bases look incredible well done.

 

 

 

 

 

 

 

Edited by American Valor
spl

When you wake up seek the courage and strength to do the right thing.
Decide that this will be another day in which you Walk The Talk.

American Valor Sentinel of Liberty

RP Forums: Paragon University thread

FBSA Home Page

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I've seen some really well done small bases. The the things that made the biggest impression in the contest were concept and then how well that concept was carried out, both in the technical skill and the artistic impression (and attention to detail); both of the winners in the utility bases were fairly small, tho in the case of the Station, huge amounts of detail added to the piece count in what could have been a very low count base.  That's basically what upped the count in this base I Just released, the Chapel; it's just a chapel in a wooded setting, and we threw in a couple of prep rooms for wedding events. However, due to all of the arches throughout the building, and the fact that there are no thin curved pieces in the editor, each arch (and most are double arches) had to be made with individual small dock posts, angled to make the apparent curve. There are also a lot of pieces from Nature in order to make the forest setting look more realistic, and then in the prep rooms, there are things like makeup, all of which had to be made. So yeah.. item count was much higher than I first thought it would be, even though the concept sounds fairly simple, and it's certainly a fast base to explore.

 

I'm really glad you entered the contest and enjoyed the feedback! Always happy to help people who'd like to stretch their base building chops. 🙂

 

-Dacy

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@Dacy

 

Something I just thought of...Were bases in the last contest built using solely the base editor without any extra coding like html?

 

I think for the next one, if that's not the case then please consider it. It will make for a level playing field.

 

Looking at bases previously, it felt that I HAD to build outside to make an impact and be considered.

 

Also, I'd like to see a contest for AE missions. 🙂

 

Thank you for everything you do.

 

~Paws

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2 hours ago, raven9864 said:

@Dacy

 

Something I just thought of...Were bases in the last contest built using solely the base editor without any extra coding like html?

 

I think for the next one, if that's not the case then please consider it. It will make for a level playing field.

 

All of the bases were done using the tools available to everyone. No mods, no other coding. Just pure determination, skill, practice, and patience.  Afaik, there is no coding one can add to a base to do things to it, and any mods would require people coming into the base to have the same mod. Mods were never even brought up by anyone, so, no mods were seen or used, and if any were present, they wouldn't have been seen because we did not have those mods.

 

2 hours ago, raven9864 said:

 

Looking at bases previously, it felt that I HAD to build outside to make an impact and be considered.

 

This is a fallacy I'd like to see die. I prefer to build inside the base, myself; there are several advantages you lose once you build outside of the base, things like tintable lighting, and base shift is much worse outside of the base. Of the winners in the original contest, 3 of 6 were built completely inside the base, and one (mine) was both inside and outside the base (I actually built around the base to use it as my space ship, using inside for three decks). Of the 7 winners from this contest, one was built entirely inside the base (The Station), but only one was built entirely outside of the base (Super Nation); the rest were a combination, with the bulk of what they did, inside of the base.

 

This base, Chapel-24315 on Everlasting, was going to be built entirely inside of the base, but lag considerations made me put the prep room insides, outside of the base so they'd place in the small rooms at the end of the plot, instead of the one big room. However, the bulk of the base, again, is inside the base. My favorite Easter Bunny base, SleighBelles-7920 on Indomitable, is entirely inside the base.

 

Having said that, none of the bases that are inside of a base, FEEL like they're inside a base.  That's where the skill comes in. Skilled base builders can make bases that don't immediately remind visitors that they are in a base; visitors, instead, are transported mentally to another place.

 

The only way to "level the playing field" is to work on whatever skills need polishing to bring you up to where you want to be. Other than the plain knowledge of how the controls work and (very important) knowledge of how to correct things like flicker (I CANNOT overemphasize how important controlling flicker is) and shift, and attention to detail, I think the most impactful skill you can work on is learning what's in the editor and use this knowledge to learn how to create things that are NOT in the editor. Don't settle for what the editor shows you for different materials: This is a wall, this is a floor, this is art. If you stick with just what the editor offers for materials, you will be very limited. Spread your wings of creativity and experiment with making things look the way you want them to look, not how the editor tells you they will look. If you take a look at the contest winners, this is what they all have in common: they took what's in the editor and made it do what they wanted it to do, instead of just taking it as it was, and they did with technical precision and artistic creativity and skill. Runners up, as well; we did not have enough awards for all of the crazy great bases in the contest.

 

Concept, creativity (especially in use of materials), technical skill, and consistency in the application of all of these, this is what separates and elevates.  Typically, the people who are doing this sort of work have worked on it for a while, or been working and learning about base editing either for a while, or in a fairly focused way. They talk to others, they experiment with techniques and items, they research. They tour other bases and images for inspiration. Having a clear mental image of what you want to do, and then working to get what you're doing as close to that as is possible, that's key. Where you build, not so much. 🙂

 

@Easter Bunny and I are always happy to help, give tips, be a second set of eyes to help you see if you got the effect you wanted, give tips on how to get there if not, and there are a lot of other really skilled builders around who are more than happy to help in this way, as well. 🙂 Sometimes, admittedly, it's nearly impossible to get to exactly what you are imagining, but no matter where you're aiming for, having someone to give input or feedback is incredibly helpful. EB and I bounce things off of each other all the time.

2 hours ago, raven9864 said:

 

Also, I'd like to see a contest for AE missions. 🙂

There actually have been contests for these, that's what the awards that show up next to the missions are about. I have nothing to do with that, however. 🙂 We probably need an AE CR to do more of those!

 

-Dacy

Edited by Dacy
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6 hours ago, Dacy said:

All of the bases were done using the tools available to everyone. No mods, no other coding. Just pure determination, skill, practice, and patience.  Afaik, there is no coding one can add to a base to do things to it, and any mods would require people coming into the base to have the same mod. Mods were never even brought up by anyone, so, no mods were seen or used, and if any were present, they wouldn't have been seen because we did not have those mods.

 

(snip)

 

Of course, and I certainly meant to take nothing away from the winners or appear to be grousing. I freely admit to having operated in a bubble where base building is concerned. Your points are all valid. This is kind of the beginning me starting discussions about what I don't know. 🙂

 

6 hours ago, Dacy said:

 

@Easter Bunny and I are always happy to help, give tips, be a second set of eyes to help you see if you got the effect you wanted, give tips on how to get there if not, and there are a lot of other really skilled builders around who are more than happy to help in this way, as well. 🙂 Sometimes, admittedly, it's nearly impossible to get to exactly what you are imagining, but no matter where you're aiming for, having someone to give input or feedback is incredibly helpful. EB and I bounce things off of each other all the time.

There actually have been contests for these, that's what the awards that show up next to the missions are about. I have nothing to do with that, however. 🙂 We probably need an AE CR to do more of those!

Of late, I've been writing AE missions and really enjoy it. I've been posting on the AE forum about them and have gotten some very good feedback from very kind people.

 

6 hours ago, Dacy said:

 

-Dacy

~Paws

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Oh, I didn't feel you were taking anything away from them; indeed, it's something of a compliment for someone to think that maybe that base just wasn't possible within the current system! 🙂 I'm just here to tell you, it's very possible, and I think anyone can get there with enough vision, determination, information, and practice.

 

If you're looking to give it a go, feel free to join my Discord, and sing out if you want any help! (Link expires in 30 days, apparently they've changed the ability to have a permanent link for Discord...) https://discord.gg/tjqvx8EvG

 

-Dacy

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11 hours ago, Dacy said:

Oh, I didn't feel you were taking anything away from them; indeed, it's something of a compliment for someone to think that maybe that base just wasn't possible within the current system! 🙂 I'm just here to tell you, it's very possible, and I think anyone can get there with enough vision, determination, information, and practice.

 

If you're looking to give it a go, feel free to join my Discord, and sing out if you want any help! (Link expires in 30 days, apparently they've changed the ability to have a permanent link for Discord...) https://discord.gg/tjqvx8EvG

 

-Dacy

TYVM, I appreciate the Discord offer and the offer of help. I'll be in touch.

 

I have a second base I am building that I intend to tie into the AE arc I am working on, allowing the players in the arc to join the SG being used in story as an immersive element.

 

~Paws

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  • 2 weeks later

The latest SG base built, Beep Beep Central on Everlasting. Base code: TAXE-24775 ( Item count 19,033 )

 

In 2012, a crack transportation unit was sent to prison by the ESRB for a crime they didn’t commit. In 2019 these men and women promptly escaped from the maximum-security Ziggurat to the Paragon underground. Today, still wanted by the government, they survive as taxis-for-hire. If you have a problem getting across the Hollows, if no one else can help you navigate the Shadow Shard and if you can find them. Maybe you can hire, The Taxi-Bots.

 

The plan 'A' for Operation Big Ol' Taxi.

 

Taxi0.jpg.af2f2fb914f73dcd2248d00f1dacab49.jpg

 

Everything started out simple our handy man got to work with what scrap metal was lying around.

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Once the drive shaft and axles were assembled the frame was raised to make room for the wheels within the wheel wells.

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The seats, trunk and the engine compartments were framed in and attached to the base.

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A V12 engine was salvaged and lowered into the vehicle.

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Reinforced roll cage and built proof glass was installed for maximum defenses.

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A rust proof and mine proof paint job was applied to the large exterior of the newly formed transport.

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High visibility fog lights, custom shock absorbent seats and cup holders for the long trips are added as requested.

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Manual window adjusters in case the battery shorts, gauges to determine if something is wrong, and of course the fare meter because even the Taxibots have bills.

Taxi8.thumb.jpg.1a4ab675860acda37d11af14fe7b42a9.jpg

 

Passengers ride in comfort in the back, the driver is protected from rogues and vigilantes by a glass barrier, just in case someone gets froggy.

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Pay no attention to the water all around, it's just for show.

Taxi9.thumb.jpg.137ead202f4cd0ff2695cb14e3c2a951.jpg

 

 

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