Sidious Posted August 22, 2019 Posted August 22, 2019 Just wondering, would it be possible to lift the cap on flight speed or at least raise it from it's current? 2
Shadowsleuth Posted August 22, 2019 Posted August 22, 2019 Please add your voice to the discussion on buffing Flight Speed. https://forums.homecomingservers.com/topic/6461-flight-speed-needs-a-buff I also think it could use a buff. 1 New Costume Pieces Request Thread New Weapon & Shield Models Request Thread
Redlynne Posted August 22, 2019 Posted August 22, 2019 The maximum speed cap for movement types is inversely proportional to the freedom of movement offered by those movement types. Or to explain it the way that I always put it in chat channels back on Virtue ... Quote Superspeed is faster in a straight line, but Flight flies in straighter lines. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Gravitus Posted August 22, 2019 Posted August 22, 2019 I think the point is in a super hero game you should feel like a super hero. Hard to feel that way when you move at the speed of a kite . 1
Megajoule Posted August 22, 2019 Posted August 22, 2019 My understanding was that while balancing 3d freedom was a factor, the main reason was always technical -- what computers back in 2004 could keep up with rendering. It's 15 years later. Bring the speed. 2
Vanden Posted August 22, 2019 Posted August 22, 2019 2 minutes ago, Megajoule said: My understanding was that while balancing 3d freedom was a factor, the main reason was always technical -- what computers back in 2004 could keep up with rendering. It's 15 years later. Bring the speed. The technical speed limitation is in Super Speed. Fly’s speed limitation is a matter of balance. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Zepp Posted August 22, 2019 Posted August 22, 2019 I think fly is fine, but TP needs a huge endurance cost reduction... 1 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Megajoule Posted August 22, 2019 Posted August 22, 2019 A flyer can potentially see the whole zone, however. SS sticks to ground level and ramps.
ShardWarrior Posted August 22, 2019 Posted August 22, 2019 "Balancing" travel abilities is not so important anymore in an age where we have P2W teleport abilities dropping us at a mission door or porting directly to our SG bases. 3
Vanden Posted August 22, 2019 Posted August 22, 2019 (edited) 42 minutes ago, Megajoule said: A flyer can potentially see the whole zone, however. SS sticks to ground level and ramps. That’s all client-side. The issues that going faster than Super Speed caps can cause involve the server, I imagine. Edited August 22, 2019 by Vanden 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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