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WanderingAries

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Everything posted by WanderingAries

  1. Consider this a Nail in the Coffin (for now). I just tried running the BC Assistant and it flat says it's not compatible and quits after clicking the confirmation button.
  2. Is there a way to use the Parallels VM I have to create an ISO inside it (that I can pull out for use)?
  3. One too many
  4. The maximum (ignore the Rez) VFX I could push before the visuals basically exploded (but didn't crash!) are as follows:
  5. Images from launch:
  6. ****This is not a permanent solution**** Testing performed on a M1 Mac Mini / 256 Gb SSD, 8 Gb RAM, HDMI to a 40" HDTV / 1080p Max Rez I'd like to start off with: I didn't come up with most of this on my own! There was some basic Google Researching involved and I basically followed this 9to5 Mac Article. https://9to5mac.com/2020/12/22/run-windows-10-arm-m1-mac-apple-silicon-x64-x86-no-boot-camp-video/ The process starts with downloading the beta version of Parallels Desktop 16 that is being tested for M1 compatibility. For now, you only need an account to sign into the site and that is free. The trick here is that at Any point in the future, this will be merged into a live build that WILL be a paid purchase be it one-time or subscription. The beta page provides the file and a beta use only keycode for activation that Everyone uses. Again, this will only work during the testing phase. Once I had that, I had to get the latest Win10-ARM Windows Insider Preview build. Basically, I used my MSFT account to link to a free Insider account and downloaded the file directly to the Mac. With Parallels installed, simply opening the file launched the VM's installer process. After a while it completed, I followed instructions in the Windows Update/Insider page, and restarted the VM. With the VM shut down, I tweaked a few settings even more than what the guide stated so I could get the most out of the Mac and it was obvious that I chose properly. Even with those settings tweaked, I had to toy with my audio settings in Parallels as at first it wasn't coming out of my TV speakers. While I was tweaking I triggered some obvious "did you Really mean to crank that up?" type warnings as I expected. Note: I haven't figured out how to get the x64 to work, so the game only loads in x86 even though it asks you to install the x64 code before proceeding with the launcher opening. Images of the tweaked settings: It became Very obvious where the breaking point was with In-Game visuals, but the audio was awesome. I simply drag/dropped all of my CoX user files from my existing installation into the appropriate folders and that aspect was seamless! Gameplay was decent, but even with the tweak, the visuals had a noticeable issue at times. Some things would be off (color mostly) or just random issues with DoF handling (some things turned white in the distance occasionally during redraw). Images from the Launcher: The sum of it: Beyond the obvious hurdles, this CAN be done and without "hacking" the machine, but it WILL cost once this version of Parallels exits beta. To do: I still need to test Bootcamp, but I think that may fail as I won't have an ISO of Win10-ARM to install from anyway.
  7. We'll see, but I like poking things I shouldn't, so it's more about learning and experience right now. 😛
  8. Not a Single one of you followed my bait? Disappointment, the lot of you!
  9. Confirmed what's mentioned above on an M1 + Rosetta 2. Upon initial launch you Can try to adjust the size of that "window", but it's all white if you do and the Second the game's login has likely loaded, it snaps to just the controls. If I understood Wine enough to control window sizing or to force the launcher to use Windowed, then I 'might' have a chance at seeing things, but that's a weak might. It's complaining about compatibility as well, but I'm trying the standard Parallels 16 on it when I can get a VM imported. I'm also going to see what happens when I try bootcamp for the hell of it.
  10. The first season of Firefly was the bomb....*cries* But yeah, SG1 gets better overall, especially once it starts mixing with SGA/SGU. Hopefully the rumors of an SGU pickup are true and we get to see what happens there, but many of the actors may not be available anymore.
  11. The launcher being active doesn't have an effect so much as the Game being active as your changes may not take effect until you restart the game itself. Generally, it's best not to be logged in when managing mods, but the launchers can stay open.
  12. Nothing to see here beyond Nostalgia
  13. IDK if that can be done with a Mod so much as it would be a good idea to throw at the Devs for a settings option (unless there's a setting I've forgotten about).
  14. I guess that leaves someone trying ARM based Bootcamp next.
  15. Ok then, yeah, that's probably the linch pin for that as it requires the OpenGL. Hopefully someone will decide to write new libraries for general compatibility, unofficially of course.
  16. @pauper_ill, can you try the following for the New launcher? You'll likely need the Rosetta 2 installed I'd imagine,
  17. You can via a Support Request as I think it has to be done manually to the database.
  18. The hover over is a nice touch. At a glance though, a marker would be cool to have. Something that marks either the default or what 100% would be.
  19. I'm not sure what the visual of that is like, but something like a bar graph where the baseline bar is there and anything added extends the bar in a different shade/color. I kinda think that's the old way, but I've not messed with it in a while.
  20. @GM Tahquitz, if you ever find anyone who cares to lend one of those M1 MBPs out for testing purposes, then let me know as I could Really use the experience for work as well. :p I'd consider saving up, but I've got medical to deal with this year too.
  21. Checkout the instructions under the "Launcher Main Screen (Initial Install):" section
  22. Might I suggest: Game is installed to c:\Games\CoH\Prefered Launcher Recommended Location c:\Games\CoH\ModTool This way they can have the tool installed in a common root folder without relying on the user to even stick to one server. There are a number of assumptions with the decision (did they maybe install to root of c:\ perhaps?), but since the app is portable (?), then in the end it shouldn't matter.
  23. Replace, yes, but remember it's only on your end, so everyone Else sees the sword as is unless you change the colors.
  24. It's been a while, so maybe you sorted it out, but if this is the First time you're playing, then check things related to your internet and the game. The main ones being that you've told your AV/Firewall to allow the game through. I "believe" it asks the first time you ever launch the game, but the game is in front of the popup asking you to allow it to happen. In this case, you can Alt+Tab to that message and approve it. There's a way to pre-approve I believe, but I've never done this.
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