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WanderingAries

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Everything posted by WanderingAries

  1. I'd try running the game in windowed mode after updates if you know that Bit gives issues. That way you can see the notifications for sure at first. Sometimes you have to restart the PC after setting exceptions for some weird reason for AV software.
  2. How about a more expensive unslotter that does the Whole lot of them at once? Is there enough room in the 70/trays to hold what a 50 slots?
  3. The only common thing I see across the boards is people continuing to install into the protected folders or anywhere Other than where the game installation walkthrough has you follow. Some people say they have no issues. Fine, but most of the issues that come up seem to coincide with people who don't have what us older gamers call a "normal" installation.
  4. Huh, that's REALLY weird as I intentionally stripped that away. o.O *double checks* Whoops, looks like the first one didn't get trimmed somehow. Yeah, you probably had your GFX maxed out too. >.< And I had them backwards anyway. :p
  5. Oh, ok...been a while.
  6. Maybe we could get a thread redirect and lock then on this one?
  7. I'm hoping to be corrected when this tool comes Back into existence, but Currently I don't know of a tool that'll let you see the build exported from the game. That said, I Did find the game's built-in character exporter a while back while combing through this. Oddly, it doesn't seem to include nearly as much info as one gets when exporting a Mids build.
  8. The screen going blank like that though sounds like the game is somehow trying to output and some off the wall GPU setting. Comb through your GPU software drivers and see if there's something active that is possibly overriding what's in the registry. IE: my NVidia drivers allow me to pre-set GPU settings for when it detects the game launching. This could Easily get screwed up by an update of some kind.
  9. A couple things to look into, if you haven't: 1) Run DXDiag.exe (pretty sure it still works on Win10) and go through the tabs to see if there are any issues mentioned; 2) If you followed the above, then this is pointless, but I've made some registry things you can "merge" to put the game into 1080p @60Hz. Note: I've stripped all other game settings from the files so as not to mess with anything else you had set 1080p.reg for simply changing to 1080p @ 60Hz 1080p_FS.reg to put you into Full Screen with the same settings *FIXED*
  10. Just to be clear, Forum and Game accounts are completely separate if that's causing confusion for you. That and you'll likely need to be using separate email accounts for each.
  11. I was coming here Just to say this. Now, mind you, I haven't read the other thread, but as a long time user this makes the most sense.
  12. As heated and two sided as this discussion appears to be, it still looks like simply placing your minions in an open spot is the best compromise. IE: If you're in Atlas, then find a spot where people aren't gathered and park them until you're done. In confined spaces, when the thing is dead pull the pets back to you. Doorways, let the non-MMs through first Unless there's a tactic to it. IE: you're team strategy is to keep from being followed. Say everyone's getting low on HP or End, then shove those pets in the door to allow everyone to start recovering while the AV noms on the pets When everyone recovers you'll have plenty of time to resummons and recover yourself. Either way, it's a conscious burden on that of the MM and it's kind of what they should have expected when they took the AT. If the pets are bugging you, then maybe you have a new-2-the-AT person. Don't be rude, just kinda say "hey, they pets are sorta blocking things".
  13. That's why they introduced PvP TBH. Give you a place where you can pop in/out of so-called FF. I think we have an arena type thing too right? It's been ages since I've messed with the non-PvE content.
  14. This, because we now (?) can have doors on any side of a room and thus makes Anything on a wall or overlapping the edge of the room will be treated as hard linked. It really sucks sometimes, but it also encourages lots of preplanning.
  15. If you mean that you're using one of the extra buttons on it, then yeah, that might be it. Unless you have a global software bind for that and have the drivers set to not allow apps to change them. Yet to try it overall personally, but my Task Switcher button seems to work on Windows when playing.
  16. Weird, I'm gonna have to look into Why so many of you are getting user created folders set as Read Only. Are you running Win10? You know it worked if you have a data folder. When you go in-game just load the map and you'll see all sorts of special pointers and added text referencing them.
  17. Don't Tease! *runs to check patch notes*
  18. I should probably start wearing my glasses at home. I swear to god that said: "PK's Butt Force Fields" At first I was like :P and then I was like "hmmm...."
  19. So based on this, then when you run the vm_mappack_i23.exe you want it aimed at that folder (mentioned above). This will create a folder called data so that you end up with C:\City of Heroes\data that contains the original vidiots maps. Then you need to unzip the moremaps4u.zip file normally in whatever folder you choose as it's going to create a folder called moremaps4u. Inside this new folder will be the added maps housed within a folder called....data. You can then simply drag that folder into the C:\City of Heroes folder as is. Whenever it asks about replacing files/folders tell it yes. Now you can start the game and the files will be correctly installed!
  20. Two things: 1) False positive, you need to whitelist your installation folder/tequila in the AV 2) Please look at the Installation guides as it's HEAVILY advised to be installing the game into say c\games\COH due to how windows tries to protect itself and your files
  21. Before or After the whole zone of ranged come looking for you and then realize they Still can't target you in their rage? :p
  22. This has a new thread/sticky now for those that come back here BTW.
  23. +1, and definitely a code thing as mentioned..once or twice. :p If they get around to rebuilding the codebase from scratch, then I'll bet this is something they'd manage to do once it's upgraded to something more pliable than C.
  24. I'll take you one further and suggest that ALL the contacts START with being able to call AFTER you've first met them.
  25. Well Actually, (probably from reading the related forum posting) I've been using the newer (?) link for a long time now, but I also don't seem to be logging in when they're having server issues for the most part. http://www.savecoh.com/manifest.xml
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