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WanderingAries

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Everything posted by WanderingAries

  1. Yeah, I mean most see the linear progression of the app and would rather expect things to continue to be compatible from a previous file standpoint. Perhaps even I missed a memo, but I wouldn't have expected my old builds to no longer work properly in the current iteration as that would imply the powers, enh, etc would no longer exist from a logic standpoint. Going in Reverse would be understandable in the same way that you can't take a USB-C plug and expect to put it into a DB port expecting to move data. Related, side note...as rebuilding said builds would be annoying, can we view the old build files in a readable fashion, thus allowing manual recreation within the new versions? I don't "think" I'll have issues, but I'm not sure what version they were last saved in. That and I haven't tried manually reading the files in a while.
  2. @Tahquitz, been busy have we lately? :p
  3. Try sending a message to that same email on the Off chance someone has it?
  4. What about set it to run manually?
  5. I read somewhere on here (Install thread maybe?) that the password shouldn't be more than 15 characters. Just in case...
  6. Use this to make your exceptions: https://www.getavast.net/support/managing-exceptions I have the whole City of Heroes / Tequila folder in the whitelist, that way if something changes, then the whole folder Should be ignored. So for me that would be the location: c:\Games\COX\ From the Sticky for installation and troubleshooting:
  7. Because those are different (Titan created for one), running on older code. or something otherwise different Enough that it won't seemingly have this issue. Think of them as limited, offline (?) things. Icon is sadly old enough that costumes no longer import fully anymore. Near the bottom of the guide and you'll have to comb through it for anything specific. I didn't do a search for the specific aspect, but it involves some patching and drivers I believe.
  8. Have you tried creating AE content? This is the sort of thing that it was made for and the Live devs used to like the feedback in this way.
  9. Save some magical glitch, the /SGI command from another alt in the SG with privileges is the only way...short of the mistype mentioned above. If you Really have a problem with the situation, then I'd suggest submitting a ticket to have a dev checkout the group's code.
  10. I like that you (?) covered the last bit. While I Do understand the Why about the resolution increase, it really does put a damper on the quality.
  11. There's known issues with some Intel APUs. I'd look through the main setup thread sticky as it references the troubleshooting I believe.
  12. Oh so That's what UX is...never really looked it up, but it felt like it meant something like this.
  13. Just a side comment on the build. Even with the optimizations and RAM, the OS still likes having atleast some of a swap file for itself (some background things don't actually work properly without it I read). I'd have to lookup the number again, but it's no longer the old 1.5x RAM of course.
  14. What about (if possible) locking enh slots from being changed? Probably just as difficult I imagine.
  15. So it's a process issue then, which in turn likely relates to the code changed back then. Got it. Yeah, it's too far back to remember properly whether I really was connecting much faster before that patch or not as the game's queuing code had been updated around the same time that the queue started to stabilize.
  16. There's no reason my Win10 1Ghz / 1Gb RAM ATOM device should be able to out perform my Win7 3.9Ghz / 32Gb RAM i7 device Unless there was something specific about the OS. They're Both Intel and the ATOM is seconds vs a minute plus on the i7. There's no apples/oranges about it.
  17. Heh, I'm the opposite with 8/7. XP was the Best and it took a bit for me to adapt to 7, but not as much as 10 will. I'll have to do quite a bit of tweaking since I still use widgets. I've already done most the prep in the old images and had it running on my MBP (currently out of com), but still so much under the hood I need to learn. Not NEARLY as much as there will be with Catalina though. X.X
  18. Someone mentioned elsewhere that you can slot the power in a different location and then drag it back to the L49 spot. It'll make you have to do it again to change the slots most likely, but it "works" I suppose.
  19. They've done some badge moving/adding I've read in the forum announcements.
  20. What is it actually doing? I think we kinda figured it was client-side as it would likely affect Win10 devices as well.
  21. I'm assuming it's down to licensing and such, but IDK the details on these things. The others seem to though.
  22. ^^^This and making sure that you're taking into account that Mids lets you toggle the (whatever the name is for) lower group of powers in the window.
  23. Heh, I just accidentally found about the dragging thing myself. I wonder how long it's been that way?!?
  24. I simply opened the app, set to Dynamic and filed out all the powers (literally just clicked down the list until L50). They I simply hovered over the powers with it set to Powers/Slots and it shows you the level of the slot you're going to place. Hovering over say L49 will show you the standard L50 slots. Thus maxing out at 1+3 for that final power. This is Not what you were hoping for I assume.
  25. Because...You'll need this in your toolbox.
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