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krj12

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Everything posted by krj12

  1. Personally, I'd like them to reverse the time about 40 years, and have it set in the 60s. :)
  2. I vote no for a couple of reasons. 1. The number of players interested in pvp is small. Spending dev time on something that the majority have no interest in is wasted time. 2. Forcing players to engage in pvp or leave the zone is just not right.
  3. I'd suggest putting this on the defender forum if that's what you're looking to create next. I'm curious what you're playing for scrapper, since soloing is what that AT is best at - should be the fastest of anything you can play.
  4. I've never double stacked rage, simply because I don't want to deal with double the amount of down time. It's very annoying.
  5. I agree, put GC back the way it was. Let's be honest, the Battalion story line is never going to be completed. I'd love to start a new character and actually enjoy myself doing lowbie content. I always found AP annoying to get around in.
  6. I'd have no problems with another attack in place of rage, as long as the base damage level of all attacks is brought in line with other sets. Perhaps a consolation "prize" would be to allow hand clap to at least do minor damage, and allow melee IO sets so that it could be properly proc'ed out.
  7. Make it so the rage buff has a cap, so even if you do double stack rage, it wont provide any benefit beyond that cap. Then lose the crash, problem solved.
  8. Just a few QOL ideas: 1. Allow me to go to any detective in the zone. Would be especially useful in zones where you have some detectives indoors. (such as PI) OR Allow me to turn off the bank mission permanently so I don't even have to bother with the detective. 2. Add a reroll button to get a new set of 3 missions to select. There are some villain groups that I usually don't want to mess with, especially if I'm running a PUG. I know I can abandon a mission to achieve the same effect, but would be nice to eliminate that step. 3. More villain groups in PI radios: such as Rikti, Freakshow, Sky Raiders, etc.
  9. Unless the team leader has the option to turn off the additions, I would have to vote no. No reason to add a reason to discriminate against certain players, just because of what they chose to play.
  10. This will be a nice QOL addition, however - another suggestion: Could we have an alternative view where items can be viewed as sets, and a way to select the entire set? Currently, we have to go through one mega list after another trying to find the matching items.
  11. Maybe the creation of a new type of IO set, either for endurance reduction or recharge, which could at least give you some kind of bonus? I wouldn't make the bonuses overly powerful, since it could be abused, but at least minimally useful.
  12. I would really like to play a Rikti. It would probably be less work just to add a new Rikti body type, and use existing assets for armor pieces/faces. New AT would be interesting, but heck of a lot of work on the devs.
  13. Shrug, then dont have the ITF trigger it. Just have it be completely random, or triggered by something else.
  14. Based on npc comments in the zone, the state of the zone is "before" the ITF. So, I dont think there would be any issue with a zone event involving any or all of the mobs present in the ITF.
  15. You can farm with almost anything, but I still don't think anything will beat a */fire brute for efficiency.
  16. None that allow cross faction invites that I'm aware of.
  17. Pretty sure I've suggested this before, but I'll do it again. Could the restriction preventing you from inviting someone from the other opposing faction be lifted if the leader is already in the Cimerora zone? It only happens if one or more invitee is out of zone, and makes absolutely no sense. It makes forming a team a royal pain, when you have 1 or more out of zone, and several players in zone pinging you for an invite. I wish more players knew about lfg queing into the zone, but apparently a good 90% of the population has no idea about it, so this remains a big issue for someone like me who does the ITF quite a bit.
  18. /signed Plenty of heroes and villains who are far from ripped: Wreck it Ralph Kingpin The Blob Nightcrawler Old school Spiderman Mr Fantastic etc
  19. If the purpose of this is to continue missions after you've out-leveled them, that's fine. But I don't think mobs that have been leveled up past their intended level range should give experience. Otherwise, you'll have non-stop Hellion farms going on, with mobs that are mowed down even more easily than current farms.
  20. Re: Uun I'm not aware of item 1 being a thing. I suggested something similar some time ago. Have a zone where competing factions (good guys and bad guys) control the buildings in the zone. The player can then talk to various contacts in the zone for missions/or arcs to regain control of the buildings for that contact's faction. A new set of badges could be created ( 1 for each faction ) if you can gain 100% zone control. Beyond just missions, perhaps allow the player to stop random faction raids of a building, stopping fires like we have in SC, new GMs, etc.
  21. Or a better idea, just have MM pet customization, so you can have whatever you want without them having to add a new power set?
  22. or better, just let it serve as a hat option over all existing heads.
  23. Agreed, although an alternative would be to actually make them usable in the next run of the trial.
  24. The fear effect either causes the mob to run or to stand still in place trembling. I'd be ok with removing the "running" component of the effect, which would effectively make it like a hold.
  25. No, giving access to all powers would make the problem worse - everyone would be OP from level 1 and the race to mission completion would be even more prevalent. So, I vote no.
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