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krj12

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Everything posted by krj12

  1. I've always enjoyed playing card games, unfortunately everyone I played with has passed away. 😞 Some of my favorite games: 1. Rook ( Kentucky rules, not in the game manual ) 2. Uno Spin ( again, we made up our own rules to spice it up ) 3. "May I" - a variation of Rummy 4. Scrabble
  2. I'd seriously doubt this would pull people off the main LFG channel. No one's going to want to monitor two channels, I know I wouldn't. So I'd have to vote no.
  3. Ghost invasions of Croatoa and Dark Astoria would be interesting - maybe implement a few new badges to go with them.
  4. Gotta narrow it down a bit, that's 95% of the characters. :)
  5. Interesting concept. I always wanted an Egyptian themed AT and/or power set, but I doubt they would spend that much time on something so specialized.
  6. Maybe a new enhancement slot at vet level 100, 200, 400, 800, etc.
  7. Nothing wrong with playing a Storm - just slot some knockback to knockdown procs where appropriate.
  8. One annoying thing in Cimerora, is that it wont allow you to invite red-side players to the team, if one of your current teammates is out of zone. I've never had this issue in a co-op zone like Oroboros, for example. Could this restriction please be removed to make it easier to form teams, without having to ask people to be in zone for an invite?
  9. Cimerora is an active zone, what is an echo needed for? Or did you mean add it to the main exit portal?
  10. Decent movie, but nothing spectacular about it. Just your typical action/martial arts type movie, with just a splash of magic thrown in.
  11. Minor bug, but one that annoys me after I run a few Lambda I-trials. I always seems to end up with at least one extra after the trial. It is useless outside of the trial, and for whatever reason cannot be re-used in the next one. Run a few sLAMS and they can pile up. Yes, they can be deleted manually, but that is tedious. Suggestion: Auto drop any extra grenades at the end of the trial or Allow them to be used in the next lambda you participate in
  12. I'm actually more interested in the AE holds than single target... the only major difference that I can see is that electric's AE is ground targeted, unlike my Ice ( PBAE ) and Plant (targeted). Makes me wonder if minor differences in the elevation of the mobs could have anything to do with it.... Differences in resists could possibly have something to do with it. I do a lot of ITF runs ... do the Cim mobs have high energy resists?
  13. No, just checked both - neither is using the chance for mag +2.
  14. I have quite a few controllers that I've built since the game restarted. One thing I've noted is the effectiveness of holds depending on the power set. The only character I have that can reliably hold a level 54 EB is my Ice/Cold - nothing else comes close. On the other end of the spectrum, my Electric/Storm has difficulty holding anything at level 54, much less an EB. Just curious if the hold magnitudes vary by power set, or is it the different IO sets that I'm using that may be the culprit?
  15. I always preferred GC over AP back in the day. Not so crowded, easier to navigate than AP with no travel abilities, and I like having BaB as the primary zone trainer. I would love to have it back, might even forego doing DFB on a few toons, just to do missions in the zone.
  16. Good movie up to the point they inserted the "white privilege" crap. Nice way to alienate half of your potential audience.
  17. Totally agree with this suggestion. The game never had travel suppression until they implemented pvp. It's very annoying and should have no place in the game.
  18. Just to play devil's advocate: 1. Not all enemy groups scale to level 50. The devs would have to spend time creating many new mobs for each faction to make it happen. If they just reuse the same enemy factions in PI for other zones, there isn't much point. 2. It would make already lightly populated zones even more of a ghost town. Atlas would be even more packed than now.
  19. Gotta give a shout out to Spellsinger though. We will need guitar variations.
  20. I'd personally prefer a variation of the sonic ranged attack set for this vs clubbing people over the head with a guitar. :)
  21. I cant imagine those pieces would work very well with something like a martial arts scrapper - probably why it was never done.
  22. There are a lot of costume options where it will only show the primary color, it would be nice if patterns could be extended to almost all pieces. One example I want for one of my characters.... What I have: What I Can't Pattern ( No Selection Available): What I'm Going For ( from some art I had commissioned):
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