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MTeague

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Everything posted by MTeague

  1. For years I've half-wanted the possibility of underwater zones with swimming, aquatic enemies, etc. And it's always bothered me that in Independance Port, the water is 2 feet deep, but hides a giant Kraken, and supertankers can navigate it without running around / beaching. But I also remember how much people came to LOATHE underwater zones in other MMO's. Soooooo, maybe best to stick to Shoreline vs actually going 20,000 Leagues Under.
  2. The P2W Offense,Defensive,Survival Ampliers are there. Have been there. I get that many use them, I get that many like them. I will never use them, and I would prefer that they did not exist at all. I'm not sure I can really formulate a coherent objection as to what I find objectionable about them. It just seems... wrong... to me, anyways... to be able to use temp powers to cover something like Status Protection. I would be Full Metal Torches and Pitchforks if it took real life money to acquire. But even just costing in-game influence, it strikes me as going too far, being too overpowered, and shouldn't exist. That said, since they've existed on Homecoming since Day 1, clearly the HC devs disagree with me, and I will simply have to get used to it.
  3. I just figure I have 15 blueside, 15 redside, 10 goldside. Maybe I have to switch characters to team with friends? But I can totally still team with people and bring whatever is needed....tanking, support, controls, melee, or ranged.... just fine. I do get and respect where you're coming from, though.
  4. This needs to happen for next April Fools. No midgets following you around. Just everyone's character transmogrified into a kitty for one day.
  5. True.... and sometimes you may even want to slot several pieces of a taunt set like Mocking Beratement for set bonuses. If you slot that in Provoke, you won't miss.
  6. Most important reason of all, right there, in my book. I get that I may be "Same Planet/Different World" to a lot of people, but.... yea. For my characters? If their character concept is Always Hero / Dudley Do Right, then they will be Hero. Not Vig. And if their character concept is Doctor Doom / Global Menace, they will be Villain, not Rogue. Now, I do have some characters who are more of a "I don't arrest the bad guys, I kill them. And anyway, I am answerable only to my own code." Those characters, are Vigilante. And I do have some characters who have zero desire to rule the world or lord over anyone else, they just want to make a not-even-close-to-legal fortune. Those characters, are Rogues. But I care about which one they're categorized as, whether or not 99% of the player base gives a flying leap. And whether or not it cuts down teaming options for me. And even whether or not it cuts down content option and even whether or not it prevents from from ever picking up a Patron pool.
  7. Clearly we need City of Cats, and City of Dogs.
  8. I believe your premise is mistaken. To the best of my knowledge, a Brute's Taunt power is Targeted AoE, just like a Tanker's. Their Punch-Taunt is single target only. But not the actual Taunt power from their melee tree.
  9. I don't mind the leadership auras, so I wouldn't use it. But options are always good. For Team-Aura powers, I think it work like Under power customization: Minimal Fx. in case you, the person who selected the power, wants minimal Fx. if selected, you see minimal fx (or no fx, depending what they put in place), around you AND you see no fx around anyone else affected by the same power, either. You would also see Minimal Fx on yourself or anyone else even if they're also affected by someone ELSE with the same power. This would only affect what YOU see. Everyone else would see things as normal. Menu - Options - Some Sub Section - Suppress Fx for Team Auras more of a global hammer, this is NOT power-specific. This would be an across the board whammy to suppress any Fx from any team aura power from OTHER players displaying on YOUR screen. Everyone else sees everything as normal on THEIR screen (or at least, subject to their own selection) If set, you can still be affected by Steamy Mist or Shadow Fall, you'll still have the buff icons up in your buff list, and you'll still gain the resistance/defense/stealth. But you won't look translucent or have a pool of darkness at your feet. If set, you see no Fx from leadership. You'll still have the buffs in your buff list, but no floating shields, fire, targeting reticles.
  10. If you set direction and go to auto-run and THEN pan the camera, I think you'd be fine. But if you're doing fine control, constatly holding down the "forward" key and adjusting your direction with the mouse, etc as you fly, then yea, it won't work. For the most part I don't use path-auras that are enabled during flight. There's a Ground Only option.... if that fits your character. For my Plant/Psi dominator, having the path aura of leaves makes sense to be ground-based. But I guess if you're more of a Johnny Storm / Human Torch... yea, you'd want it flying too.
  11. Mission Progress with Praetorian Contacts, I think makes sense to lose. They straight up tell you "finish any remaining business you have here before entering" a couple of times. You're leaving the dimension on either a diplomatic mission (if blueside) or for personal power and gain (if redside). It's written in kind of a "you might not be coming back for a loooooong time, if ever" way. But I very much want to keep my Praetorian alignment, particularly for characters I level up in First / Night Ward before ever going through the rift. And I very much agree that there should be a distinction between Loyalist/Power and Loyalist/Responsibility, etc when deciding whether to consider you Blue or Red side. I hate how certain events (Winter, Valentine's, etc) just blanket treat all Resistance as "close enough to a Hero" and all Loyalist as "close enough to a Villain". Yes, yes, "Cole is Bad", I get that,. But there's an ocean's worth of difference between Loyalist/Power and Loyalist/Responsibility, or between Resistance/Warden and Resistance/Crusader. If there's no actual data on character file for this, perhaps it can choose which one you are by which portal you went through... If you're Loyalist and chose Red, we'll peg you as Power, if you're Loyalist and chose Blue, we'll peg you as Responsibility, etc. I do think the Praetorian Titles should remain selectable even after you go through the rift. Even if the price of that might be I don't get to choose certain Red/Blue titles, EVER. Let me keep my Goldside title selections
  12. Pure toxic without a positional component is extremely rare (if it exists at all) Psi attacks without a positional component are both a) rare, and b) usually non-damaging... CC like Terrorize or Sleep, etc but it is worth noting the word "usually". The Awakened in First Ward, for example, have some brutal auto-hit Psionic damage. They can do terrible, awful, things to you if you're not built for it.
  13. My stance is "I don't enjoy stealthing missions, and I only join groups advertised as Kill All or Kill Most." Yet another solution to the problem, albeit a perhaps less popular one. But since you'll never see me in your group that wants to stealth everything, it's all good.
  14. Depends on direction you want ot go with the character. If you want a more Batman Style Vigilante, projecting the killer of her parents on every criminal she fights, then go with #1. If you want someone who's more going for their own redemption and choosing a more noble path, then go with #2.
  15. Rule of Cool, is Cool, but there's this pesky horrible thing called Game Balance. Now in a single player game, sure, go wild, mod your game out the wazoo, be as wacky crazy overpowered as you feel like. Dual Pistols that launch mini-nuke bullets? Sure! In a multiplayer game, Rule of Cool does not in fact override all other concerns and balance issues.
  16. Yea, I can see that. I always have other Shiny Toys I want. And *so far*, my Defenders/Corruptors have had other defense or back-door-defense options. Storm/Sonic: Steamy Mist, Manuevers, Hurricane.... he takes VERY few hits soloing, enough for Power Transfer/Panacea/Entropic Chaos/ATO's to heal him back up. Beam/Force Field: Big Bubble. 'Nuff said 🙂 Dark Blast/Dark Miasma: -To Hit out the Wazoo = Effective +Defense Time/Energy Blast: Hate a rougher go at lower leves, but Foresight fixes everything. However, the Water/Sonic Corr and the Empathy/Psychic Blast Def are still low levels. Maybe by the time they get up there I'll be singing the praises of Weave. 🙂
  17. I have thoroughly enjoyed all of First Ward, and Night Ward. Admittedly, a few missions in First Ward were a massive wipe, followed by a massive wipe, followed by a "recalculating strategy", followed by a win. The Shepherds and the Awakened can both be absolutely BRUTAL, esp if you're soloing. But I enjoy the Ward content significantly more than the older content. This is true. I mean, the number of missions per arc is typically smaller in the Wards. Most contacts have only 4-5 missions. But all missions are most certainly not created equally. Any random First Ward / Night Ward arc is probably a significantly greater challenge than say, The Mysterious General Z, or The Ring of Peebles arcs.
  18. I don't think ANY of my characters use Nemesis Staff, or likely ever will. Goes against character concept too much, regardless of whether it may be effective. None of them have any reason to a giant staff with a gear on it shooting force bolts. My magic Villains do use Blackwand. I could use Blackwand on a Dark-Based hero as well. But the graphics are just wrong most of my heroes. I know short term "what you use while levelling" is completely 100% irrelevant to many people. And that's fine for them. For me, concept is absolutely 100% king, and inviolate. the origin-based things like Throwing Knives / Taser / Apprentice Charm, etc, I can pretty much always fit ONE of them in. It's not always the one for that characters origin, but one of them will typically mesh plausibly enough with whoever I've rolled up. That said, I don't see any reason to change the current power selection scheme, either.
  19. That's actually why I don't like Manticore TF. Sooooo many groups want to stealth it. I'm much more a Kill All or Kill Most player at heart. Some TF's, I debate whether to solo, or to try to form a group that's actually on board with that idea.
  20. I do like Kick/Boxing/Crosspunch. If you take all three, Crosspunch becoms surprisingly strong and it's a nice additional melee AoE attack with a very reasonable cooldown. Some Tanks (SS immediately leaps to mind...) gets their AE very late in the game. Crosspunch can make up a lot of difference. And on my Mind/Kin controller, Fulcrum Shift plus Crosspunch with Containment on held mobs? Yes please. I haven't needed Weave thus far though.
  21. My only quibble is that Purples + PvP + ATO are not always always always the best choices to slot into a given power. It really depends on what set bonuses you're trying to stack. Having a purple set whose set bonuses you can keep all the way back to a Posi 1, is nice, of course. But if you need to stack DEFENSE, you may be better off with a Kinetic Combat or Touch of Death set in certain attacks. Sometimes I use Eradication in a PBAE over the corresponding purple set (Rag? Armageddon? I always mix them up). But certainly, if the bonuses the purples bring to the table are worth it to you, then absolutely yes do slot them somewhere. Particularly if your ATO procs reinforce your main role, like Scrapper, Stalker, Tanker, Brute, etc.
  22. I didnt' even know what Discord *was* when I joined City of Heroes. But I was in Ventrilo pretty much every night when I still played WoW. Either for guild raiding, or just to yap with friends on non-raid-nights. Voice chat can be fun. Much more like a conversation, I don't have to watch a chat log, I don't have to even dedicate much screen space to chat log. And for raiding, Warcraft has Extremely Unforgiving raid mechanics once you get into Progression Raids, and it was .... well, I honesly cannot think of how we could have ever pulled out some of those wins with the requires coordination if everyone had to pause and type and read. Compare to just calling out certain phases, adds, or the occasional "Debuff is on Bag, Bag, get out melee!". It was hard enough getting people to react to voice instructions when they were focused on maximal DPS output. They'd NEVER have read chat and reacted in time. I guess I don't Discord in CoH because I'm leery of having a "regular" group who I always play with, or certain days of the week I always play on certain hours. I've had games (cough WoW cough) turn into Full Time Jobs because of that. I'm kind of keeping everyone else at arms length, socialable and friendly, but no long-term-alliances. It's more of a me issue than a discord issue.
  23. Who's a good Blaster!? Yes, you are!!
  24. Well. Not until they beat up Destiny and take it's lunch money and write themselves in. I mean, even if they weren't on the original Destined One list, if they fulfil the eventual criteria, then clearly they were Destined all along, and Destiny just had them take the scenic route to get there.
  25. Lorewise, I'd want any VEAT's or HEAT's to start with new contacts, maybe for Heroes Dark Watcher could give you a pep talk about being an Undercover Longbow agent, or Arbiter Sands could instruct you that you are an Undercover Arachnos agent, and impress upon you the urgency of getting the information he wants, and "Glory to Lord Recluse, et cetera, et cetera..." THEN have you go and make your first moral choice for Resistance or Loyalist.
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