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MTeague

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Everything posted by MTeague

  1. I'd absolutely prefer this method. I do think the -Recharge scheme is likely easier to code, but .... I do see where -Recharge will reduce damage over the course of a fight, but still allow for lots of unpleasant incoming burstiness if the EB/AV/GM has several attacks come off cooldown all at once. On the other other hand, I can also see problems if an EB/AV/GM doesn't *have* any smaller attacks, only the Big Whammies. Might require recoding them to have smaller attacks to fall back upon. And hopefully it wouldn't break them the way MM Pets AI used to get screwed up.
  2. Maybe the same way Immobs can apply a -Movement debuff against things that are too strong to be Immob'd, some kind of -Recharge against things that have Hold/Stun/Confuse/Fear applied, but the mez protection is too strong for the control to "Stick". The -Recharge reflecting a "partial" Hold, where the foe can still attack, but sluggishly? or in the case of Confuse/Fear has to spend extra time mentally focusing themselves before they attack? EDIT: and no application of the -Recharge if the control takes full effect. If it really IS held, then the hold is enough.
  3. As much as I loooooove Controllers, I sort of get the bind the devs are in with them. If we're too good it's City of Statues, and every big ticket encounter is trivialized. But as it stands now, as you say, the Controller is largely unable to reliable Control the most dangerous foes who you probably need controlled the most. And it's... dicey... if you're a solo Mind/ controller when you get to anything with purple triangles. Yea, you can defeat the AV.... maybe.... with mass amounts of Reds, Purples, and by propping up a Shivan with your secondary. More likely than not you just have to team. And that's not necessarily the worst of all possible answers. Teaming shouldn't be completely anathema. But I can't say I don't get jealous of some of my other alts when I'm dealing with Envoy of Shadow, etc.
  4. I don't know. You'd have to both have the same final "Morality" mission in your mission log. So few people do tip missions, that I haven't actually been in a team with anyone when that happens. I suspect if you both did legitly have the same mission in your log, you'd both get the merits and both missions would be completed at the same time.
  5. Now I have to make a beam rifle Sentinel or Blaster with a gold shirt (alternate costume where it's ripped....) and black pants and boots.
  6. *very* interesting, I didn't realize slotting affected the end drain resist as well as the end gained.
  7. Just make the Hat and Hairstyle independant choices,, with "Bald" being one such choice. I can understand certain "hairs" may not make sense and just not be available to be used with a hat. (tall spikey Mender Silos hair, or giant exposed brain, etc) But should be able to do long hair, or a low ponytail, or a crew cut, or barbarian hair, etc, regardless of if you wear a Fedora or a Santa Cap or a Bandana.
  8. Consume in Fiery gives you 2 minutes of 50% end drain resistance, which is quite nice. In Epic Pools, "Conserve Power" was an Old Standby to survive crashes back in the days when people used T9's. It can still save your bacon if you get Sapped. Also, don't forget certain team buffs Force Fields: Remember that Support set everyone pans as useless? It provides Endurance Drain resistance, too. Storm Summoning: O2 Boost: that weak single target heal stormies get? Provides 75% Endurance Drain resistance Electric Affinity: Faraday Cage. tougher for tanks, since you ideally want the protection at all times, but Elec Affin is good at spiking your recovery as well admittedly, a lot of players are focused on a "solo solution", and, granted, self-sufficiency is nice, but... we're allowed to team, too 🙂
  9. "Remember Caesar, Thou Art Squishy." Built properly, that can stop being true when you're high level and have your slotting mostly complete. But during levelling? remember that phrase. Now that said, squishy or not, sometimes melee is the RIGHT place to be. Assault Rifle/Martial Combat is chockfull of Knockdowns. Between Ki Push, Storm Kick, Dragon's Tail, Buckshot, Slug, Sniper Shot, you can EASILY take a boss from full health to dead before it can ever attack you even once. Plus, keeping a baddy on it's butt in a corner with an Ignite patch is just fun. Personally, I find Blappers far more fun than Hoverblasting or trying to be an orbital platform of doom. But sometimes you pay the price. If you ARE going into melee, you should know how you plan to handle bosses, or large swarms. Also, you should have a GTFO card or two. I'm a huge fan of Speed of Sound / Jaunt for this. But a PBAE slow, whether it's an aura (ReactionTime, FrigidProtection) or a patch (Glue Arrow) is also good to help you get distance when it's time.
  10. Have you tried /Martial Combat blaster secondary? (I always want to say Martial Kombat....) Admittedly, that's Kicks, not sword strikes, but an Archer with a side of Martial Arts seems like it could be plausible for your concepts.
  11. It's from the Hypothetical Support powerset. Other powers include Imagine If You Will For The Sake of The Argument Suspension of Disbelief That last one is hugely popular, since it prevents people from complaining that Faster Than Light travel isn't possible when watching Sci-Fi
  12. Huh. I actually like that events proceed somewhat and that it goes from "All's Well In Emperor Cole's Mighty City" to "Invasion!" (Admiral Sutter/Colonel Duray) to "Angry Hamidon is Angry" to "Exiles On Primal Earth / New Praetorians". Admittedly, some of this is knowing that certain Praetors finally get what's coming to them. There are some NPC's I feel bad about their ulimate fates, but if they are not SEEN to die on screen, they can always be added in later. Heck even if they ARE seen to die on screen, we've seen War Witch return from literally beyond the grave. Death is really only a speedbump in comic-land, if the author wants the character to be re-introduced. And if the HC Devs never re-introduce certain characters, well, we can do it via some AE missions.
  13. The old rules still matter to me, and I won't use them. And I do sort of miss when teams liked to have a Defender for a Clear Mind or other similar buff. But I don't get upset over the amplifiers existing or anything. I've simply filed into into my list of "personal rules my characters must follow". I tend to solo about 50% of the time, and when I solo, all of my personal rules are in effect. When I team, there's almost always a support class who can buff status protection onto others, and I can at least pretend that that support class is being diligent about passing around Clear Mind or Increase Density or Clarity or Antidote or What-Have-You.
  14. If you Hover while using Eye of the Storm, you omit the wacky breakdancing, and do more spinning in place with your head remaining well above your feet. Even if you're only "hovering" at ground level. For this reason, my Staff / Willpower scrapper permantly flies.
  15. Back on Live, I learned quickly the Alkaloid was a losing game. It was a heal, sure but ... it devoured endurance like nobodies business and didn't heal that much. It came back fast, but all that let me do was run myself out of end early in the fight. Far better to save some end to reapply Envenom/Weaken. If i had to write off a couple T1 ninjas as a lost cause, I saved more End by resummoning them than trying to prop them up with Alkaloid. [EDIT: though to be fair, that character never made it past 15, and was deleted before IO's came into existence. Sooooo yea, maybe the Game Has Changed]
  16. My impression is the projectile on Envenom/Weaken travels a fair bit faster. Maybe that same speed, plus a splash? I don't care as much if it remains an underhand lob, or becomes more like a fastball pitch
  17. Not gonna lie, I actually like the projectile heal lol. But I really love the idea of a splash effect, for kind of a (small) targetted AE heal.
  18. I have deleted a lvl 22 Elec/Elec Blaster to reroll him as an Elec/Elec Dominator. At the time, I was feeeling too damn squishy, and just kept dying Over and Over when soloing at +1x2 with bosses. If I had that back, I probably would have kept the Blaster. After 28 levels on my AR/MC Blaster (whos now 3/4 way through the First Ward stories), I'm far more comfortable with a blappy mix. I have a better feel for when to burn and live, and when to invoke Expiditious Retreat.
  19. True if and only if you enable it Menu - Options - General - Team Options - Collaboritive MIssions = Enabled/Disabled EDIT: I don't remember what the default is, but I remember having to find that option, so I suspect it may start disabled.
  20. Remembering my own NAME is hard before the first cup of coffee 🙂
  21. I'm not sure if you might need a longer "safe" period between when another ambush can be sent after you, but that could be worked out experimentally / adjusted with feedback. I love the basic idea. I also sort of want "Snatch Purse" - disguises you as a Hellion for X duration - during this time, makes you completely beneath the notice of all PPD or Longbow - However you gain -200 Knockback Resistance, and there is a small % chance of a Hero running up and sending you flying
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