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MTeague

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Everything posted by MTeague

  1. I've never used Titan Weapons, ever. It's on the To-Do list, but.... pretty low on my list. I dunno. Partly it just feels too over-the-top for me. Even since the first time seeing Chernobog with the giant mallet, I was kinda like "really?" Like, the only character concept I can see myself creating for Titan Weapons would be the minimum height anime girl with the giant hammer or giant sword, purely for visual laughs. And my characters tend be more serious than that. I'm not sure I've any character that's essentially there for humor value. I have to be able to take them all seriously as a hero/villian to have much interest in playing them long. Maybe if i make a character that was more like Imperious from Diablo 3 with a weapon-of-light materializing in his hand at will, with celestial wings.
  2. Sleep will not turn off the Sky Raider FF Generators. They will continue to protect their friendlies with it. However, if you Confuse the FF Generator, then it stops protecting them and starts protecting you.
  3. About 40% of my characters use Hasten. The others just don't need it. Of course, I also don't care if my characters have made 100% optimal choices in all cases. I'm fine with being quite effective but slightly under what I could be, if it means staying true to character concept and theme.
  4. There are in fact players who don't do IO's at all. I've met some. It's a complete mind-switch from what I'm used to, but they're out there. Theyre' another reason why I think the idea of making your T1 pets equal to your level (or maybe even +1) instead being lower level than you is a broader based fix vs sharing set bonuses. They'd hit more reliably, hit harder, and take less damage if they had a higher lvl. Whether or not you IO.
  5. What level is your MM, and what level mobs are you fighting? Are you trying to have pets soak an alpha for an entire team, or soloing? Not meaning to critisize or pick apart your build. Just trying to nail down where the problem arises.
  6. If you ever played oldschool EverQuest, Sleep is like Mesmerize was in that game. You park mobs, and as long as no one touches them, they stay parked for a good while Soloing, it's *very* handy. In teams, less so, but still a few use cases you see an ambush coming that you dont' think your team is ready for yet. Sleep them BEFORE they join the fray. Sleep causes most mobs to completely detoggle. Dealing with a mobs with really annoying defenses? Sleep them. Toggles will drop and usally not come back for several seconds, plenty enough to drop them in the meantime. Sleep, like Immobilize, is a type of control that AV's and EB's have no special protection against. Purple Triagles don't matter. You can buy a couple seconds of breathing space, esp if people just went down and you need time to get people rez'd or to resummon henchmen or whatever. Or even if you're just wiping and want a good headstart to run so you don't die as well. To completely bypass a group you don't want to waste time on.
  7. A fraction thereof, perhaps. It would be an enormous buff to suddenly have six henchemen all suddenly softcapped with strong resistances evne when soloing regardless of your secondary, and to have essnetuailly immortal and untouchable minions if you had a buffing set for your secondary. I mean... I admit, part of would greedily like the buff for my three MM's. But, they do have to consider how this would fit into the larger context of the game.
  8. Clearly, that person who stood stock-still was not the GM's "normal player" account. Clearly, that person was just paralyzed by awe of a GM appearing in their midst, and stunned and unable to take action for the duration. I can think of no other explanation.
  9. There's nothing wrong with having several AT's or Classes or whatever you want to call them that fill multiple roles. EverQuest had like 14 classes, maybe more, and while many of them overlapped on roles, each class still had it's own flavor. As long as Brutes FEEL like Brutes, and Scrappers FEEL like Scrappers, I don't see a problem here.
  10. I know lots of people prefer Willpower, but ain't nothing wrong with Spines / Regen.
  11. I would be perfectly fine and dandy with Fly having animation options for the carpet, void skiff, rocket board, etc, and if it's just another animation of Fly, no detoggle. I do think the P2W vendor's void skiff, rocket board, etc, should RETAIN the detoggle. Rationale: there should be some cost to getting an unlimited free fly without spending a power choice on it. Yes, there are Raptor Packs/Jet Packs temp powers. Those are time limited and you have to watch how much time you have left on them. Yes. there are Steam Jump and Jump Pack. Those stay with you forever, but tehy forcibly detoggle themselves after X many seconds and then force a Y second cooldown on re-activating them.
  12. It's definitely intended to have a well.... savage.... and bestial feel to it. A Savage Melee'r, IMHO, should look like a half-or-three-quarters wild thing when attacking. IMHO, it's not supposed to be about grace, or skillful combat, or anything like that, but more "I will disembowel you with MY BARE HANDS". I would always welcome more choices in animations, but I do think for Savage Melee, it should strive to keep that same kind of flavor.
  13. How long ago was this changed? And what imbalance do you think this would fix? It's already possible to become... pretty godly... when you're fully slotted out. And however long it may take to acquire them, it's already possible to stack hami O's on top of each other to get a 51, 52, 53, which does boost thier %.
  14. Admittedly, I always did like "Army of the Dead" on my WoW Deathknight. So I totally get the appeal of a gang-war-ish power for necros. Actually raising up the fallen, could in theory be possible now, since dead bodies do remain behind for ... 30 seconds? or so? and can continue to function as valid toggle anchor. However, I suspect the coding for this would be.... large. If anything were done to actually rez up dead enemies, I suspect it would have to work like "you zap an enemy with a debuff while it's still alive. If it dies while the debuff persists, (think Soul Gems from Elder Scrolls here....) it will rise up after death as an undead pet, up to the limit of X simultaneous pets". But in terms of game balance, I can fully understand not wanting to let the player come up with crazy combinations like "3 sappers, 2 knives of artemis, and a freakshow tank" as your rezzed-from-the-dead squad. Plus you'd confuse the bejeesus out of other players who would have trouble telling your minions apart form actual living foes.
  15. Now this idea I like. Except I'd rather use a click point and my target. Currently, Gale goes FROM you straight outward at your target. but if It were targetted, like Freezing Rain, I could click a spot to the LEFT of my target and have it blow them sideways to the RIGHT. Or click a spot behind my target and have the Gale come at them from behind, and shove them towards me. Or click a spot in front of my target and it would shove them straight back like it does now. admittedly, this might slow down it's useage... it would no longer be click and it fires. there would be a time cost to choosing a click-location for your Gale to start. But it would make the power very versitile.
  16. CHALLENGE ACCEPTED!!! no, actually I think I agree.
  17. I never considered it broken, so take some grains of salt there. It's still very serviceable as-is, but if you're yearning for the days of oldschool Energy Transfer, no, I do not believe they'd reinstated that.
  18. Gale is cheap to use. Gale is a Cone vs a PBAE and can be used at moderate range If you charge in with Hurricane you can sent foes back in different directions. center guy straight back, guy to your right flies off diagonally backwards to the right, guy on your left diagonally backward to the left. Gale lets you send them all in approximately the same direction.
  19. I have zero problems with Gale and would be unhappy if it were removed or changed into a Knockup power. Knockback is wonderful damage mitigation while soloing. It's also not bad on teams, but I get that community consensus considers it an operatic tragedy if someone has to move like, 3 feet, to continue with a melee attack. If you really don't want it to send people flying, add in a KB-to-KD IO. If you hate other people on your team using it, don't team with them. If you don't want to use Gale at all but still like Storm Summoning, take it out of your power trays.
  20. Minor quibble on the use of the term "Thematic". I have a Plant / Psi dominatior with a 1023 character backstory that fully justifies both powersets and explains how she came to be what she is today. Many combinations may be thematic for the character you create without being low-hanging-fruit of sets to pair together at first glance. I can create a Mercs / Dark MM and have it feel entirely thematic based on character backstory, even if you might consider Necro/Dark or Mercs/Traps to be the more obvious combinations. That said. Blaster: Archery / Tac Arrow has been much stronger than I anticipated. It was a breeze going through Praetoria 1-21 soloing vs +2/x1 missions with bosses. I expected to faceplant left and right on a blaster. And I did die a few times. But it proved extremely strong in being able to burst down bosses, in being able to lock down lieuts while dealing with minions, and in being able to fairly safely retreat and come back later if I bit off more than I could chew. Glue Arrow gets you a massive lead if you need to make tracks and lose aggro as well as helping you kite things that want to melee and make them waste all kinds of time trying to get to you. Brute: Energy Melee / Energy Aura: painful at low levels. Don't even try to tank for a team unless you have several buffs or really enjoy debt. You will be winded and out of END fairly quickly, and at low levels a defense set just doesn't have enough defense. However. Around lvl 20 this combo starts to come into it's power and rolls through baddies fairly quickly. Some attention will still be needed to END management, and the more +END procs you can slot in Health or Stamina, the better. At lvl 25, my Brute rocks and just doesn't stop and this should only get better as he get the Energy Leech/+Def PBAE. and while it may not be the fastest attack ever, damn but Total Focus is glorious to see in action.
  21. I think it should be fine. But I would also say, if I made any homage character like that, I would go into it eyes fully open and fully aware that i MIGHT be Generic'd and have to rename them someday. Whether or not my intent was harmless, whether or not I thought I crossed any kind of line, I'd have to accept that going into it when I rolled up a character like that.
  22. This will vary by player. I played for ... a long time... in Live. I still enjoy story arcs, and often solo not because I hate other people but because I want time to read clues and contact text and NPC dialogue, and that is NOT happening on a team. Other times I will team and I just tell myself, "okay, I'll do that arc again later via Ouro solo" while the team cruises on at top speed. That said, I do think I'm in a distinct minority here. Largely agreed. It's also exploring your characters journey / story, but, no small part of that is the power they gain over time. But some of us do want there to be a journey, not just a destination. Absolutely agreed, without reservation. I don't get to force my quirks on other people's fun. If I want people to hold back and not use everything tool in their toolkit, that's on me to find such like-minded people and organize it. Or to just play "lone wolf" style heroes who solo. I would like a "Set Bonuses are Disabled" checkbox when creating a TF or Flashback. I would like a "Incarnate Powers are Disabled" checkbox when creating a TF or Flashback. But I recognize that doesn't require development action. It would be conveinent, so I didn't have to setup multiple builds or unslot and later reslot the Incarnate powers. But I *can* work around that without the devs lifting a finger, so I would not expect them to look at this while they have a Gigantic laundry list of other things that are of interest to many more players.
  23. Web-Slinging, or Indiana Jones style whip-swinging, or any other form of grapple-then-swing, would be awesome. Many players have wanted this for a long, LONG time. I have 4-5 characters that would switch to it in a heartbeat, if it could be made to work well. The key is "work well". It would feel... wrong... to me, if I could fire a grapple off into empty sky in the Shadow Shard and have it "stick" to open air and then let me swing / glide. I really don't know how much you CAN separate this from having an anchor point. I'll still want something like it. But this is far down on my list of "Cool Things To Have That I'll need Super Extra Patience For And May Never Actually See"
  24. Did not know that. But kinda cool. 🙂 Leela was always one of my favorite companions. Admittedly, her outfit helped. But also her contrasting innocence of all things tech-related and willingness to just END threats by knife or by janis thorns or whatever was handy was a stark contrast to any other companion of her era.
  25. That.... might cross over into the Copyrighted Genrics thread lol. The BBC might not be amused. Or, maybe they'd love it. Who knows? But I wouldn't expect the devs to go there, however awesome it would be.
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