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Everything posted by MTeague
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Origin Pool Travel Power(tech): Grapple and Glide
MTeague replied to kelika2's topic in Suggestions & Feedback
Web-Slinging, or Indiana Jones style whip-swinging, or any other form of grapple-then-swing, would be awesome. Many players have wanted this for a long, LONG time. I have 4-5 characters that would switch to it in a heartbeat, if it could be made to work well. The key is "work well". It would feel... wrong... to me, if I could fire a grapple off into empty sky in the Shadow Shard and have it "stick" to open air and then let me swing / glide. I really don't know how much you CAN separate this from having an anchor point. I'll still want something like it. But this is far down on my list of "Cool Things To Have That I'll need Super Extra Patience For And May Never Actually See" -
New Power set for Controllers & Dominators
MTeague replied to PapaFunk702's topic in Suggestions & Feedback
Did not know that. But kinda cool. 🙂 Leela was always one of my favorite companions. Admittedly, her outfit helped. But also her contrasting innocence of all things tech-related and willingness to just END threats by knife or by janis thorns or whatever was handy was a stark contrast to any other companion of her era. -
New Power set for Controllers & Dominators
MTeague replied to PapaFunk702's topic in Suggestions & Feedback
That.... might cross over into the Copyrighted Genrics thread lol. The BBC might not be amused. Or, maybe they'd love it. Who knows? But I wouldn't expect the devs to go there, however awesome it would be. -
a) I am not the devs b) It has been well over 20 years since I worked in customer service, so yes, I'm unplugged from some of it. But if I had gone through the trouble of setting up a server, making it available, working on code enhancements, taking on the risks of legal action by an angry corporation, etc, and then someone wanted to argue it back and forth with me over whether or not a name should be genericized? I would get angry and be "look my home, my rules, deal with it", and if they kept trying to argue against it, I'd probably simply BAN them. This is, perhaps, among the many reasons why I have never personally run my own business and tend to focus more on the technical aspects of things. But if I was the GM's, arguing it back and forth with people who want to know the fine line of what is or isnt' acceptable and what they could or couldn't do, and why I let so-and-so stay when I generic'd them, would frankly cause me to take more drastic action than quietly genericing someone in the first place. Perhaps this would not be true of those who are actually GM's. But be careful what you wish for.
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It's time to recognize Domination is bad.
MTeague replied to Replacement's topic in Suggestions & Feedback
All depends what content the team is doing. If you're rolling with mid-30's characters in Night Ward, it can get dicey and teams may be very very glad for any buffs and controls they can get. If you're facerolling door missions in Peregrine with a team full of 50's fully decked out with IO's and firing off incarnate powers like it's going out of style, not so much. -
ANY way to change character height AFTER creation?
MTeague replied to sindyr's topic in General Discussion
Ever since the Borderlands 2 - Dragon Keep Intro video, I've wanted the other direction. "It's Siren Time" -
New Power set for Controllers & Dominators
MTeague replied to PapaFunk702's topic in Suggestions & Feedback
Damage numbers may need tweaks for balance. But I would endorse this anyway based on the K9 power alone. -
I would LOVE to see some changes and limits to copyright law. Some kind of "under no circustances shall it be possible for a copyright to extent beyond X years". I wouldn't hold my breath waiting for such changes to come about though. And until and unless such limits are put in place, we have to deal with the crazy laws we have, not common sense we wish we had. Besides, common sense isn't.
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I regret that I can only upvote this comment once. If I open up a box of Lego's, it's true. Anything I make from that box of Lego's is constrained by the full list of all possible things that you can create with Legos. I cannot make something that looks like it was composed of anything other than Lego's. In that sense, there are "limits" to just how creative I can be. But there's still a LOT of room to be creative in those conditions. People get astonishingly creative with what they build with a basic box of vanilla Legos, even if many others also prefer specialized "kits" to make a saturn rocket or the milennium falcon.
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10 seconds is not the longest buff ever, but hey. Moment of Glory is also fairly short lived, but quite handy to have on tap.
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I like Mighty, but my Mind/Kin is constantly jumping into the middle of packs one foot behind the tank for Fulcrum Shift, so a PBAE is handy for him. EDIT: also, smashing damage for those darn psi-resistant robots
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I would guess the complaint comes from people playing an Invulnarabiltiy scrapper/brute/tanker/stalker. (or comperable other "armor" powerset) Someone who already has constant-on status Protection, and therefore cares very little for the Mes Resistance. I still don't think the IO in question needs to change in any way. It does what it does. There are many other sources of Psi resist. Admittedly, most of them require more slots allocated. But you may already have attacks or cc powers or defense powers that you are already slotting up to the point where you can nab a Psi/Toxic resist bonus. If Psi Resist is a thing you need to cover against, it doesn't take many slots to shift to fit in a modest amount.
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Restrict Judgment powers during regular play.
MTeague replied to Darkneblade's topic in Suggestions & Feedback
Sure you do. If you can build a character with them you can build without. It just becomes much more important then to also assemble a decent team with the buffs you're used to thinking of as superflous. Bubblers (of all kinds, not just FF!) suddenly become key, especially in a full team or league. And Hami-O's would become extra tasty once again. -
I just tend to sugar daddy my alts with four ATO's from each of both of the two ATO sets, and slot them at level 10. Well. Start slotting them at level 10 anyway. I don't always have 4 slots in particular powers by then, but usually my bread-and-butter powers have 3 slots each by then. Then DO's for the rest until i hit 17, and by then my characters have earned enough merits to do some Converter Roulette to start filling in with attuned's in other powers. EDIT: that said, if you really WANT to use your merits on SO's... hey your merits your choice. SO's are NOT what I consider an efficient use of merits. But I can only criticize just so much with a straight face, knowing that sometimes I will drop 600 merits to buy all 6 recipies for a purple set Now-Dammit-Now when I really don't want to wait.
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Options are always to the good. I do suspect this one iin particular would take a lot more programming than some others, but the more options we can get the better. Although, personally, I'd still like about 50% of the female boot options to have "flat" option instead of so many of them having 4-6 inch heels. I'm not saying take the heels away, just put in an option so I can have a similar looking boot that's flat.
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re: Jump Kick. I've definitely seen it used on Homecoming. The animation is pretty nice. It's one of those powers I kinda WANT to like, but I just cant' quite get there myself because the damage feels too low to justify adding it to any melee attack chains. But it's definitely in the "fun to have" "this is not optimal" buckets. re: Fighitng pool attacks.: I've got Kick, Boxing and Crosspunch on my Beast/Empath MM, because the MM personal attacks are all crazy expensive on endurance, but the fighting pool powers are pretty cheap, and with all three, they're not bad. With all three you get like a 40% knockdown chance on Kick. Handy to keep a boss on his butt while the MM pets chew him up. Plus, if I melee with my pets, they're *definitely* in range for Supremacy and definitely in range for the MM pet-aura IO's. When teaming, maintaining the Empath buffs and spot healing where needed comes first, but the attacks are fairly serviceable. If nothing else, they make the MM *feel* far less passive.
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While true, the NCSoft devs kinda at least *started* to open the door on that when they gave Kick / Boxing / Crosspunch it's synergy. I do think it each power needs to be looked at case-by-case though for, okay, is this underperforming now? Does it NEED any additional synergy bonus? Because Flurry, sure, I can see a case it needs some love. Hasten, not so much. There's entire threads arguing "leave it alone" or "nerf it" or "baseline it", but I think everyone can at LEAST agree that Hasten does not need to become Even Stronger. Jump Kick needs some love. Combat Jumping? Fine and dandy right where it is. etc.
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Hey don't underestimate a good Swordfight Lecture
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I think all four alignments should be kept. Maybe many players don't care two wahoos about them, but some of us really do care about these things for flavor and character concept. Similarly, I think all existing arcs, tip missions, etc, should be kept as they are. (or better yet, expanded upon). BUT, I would be fine with saying, "anyone can go to any zone". If a group of heroes wants to vouch for one of my villians, sure, why can't they work together while their interests, however briefly, align? Similarly, if some heroes want to help further a nefarous scheme in the rogue isles, well, why not? I can always tie up loose ends and dispose of the bod... er... *cough* reward them appropriately... later. I'd actually like my villains to be attacked by random blueside NPC's, or my heroes to be attacked by random redside NPC's, if I was on the wrong side but NOT teamed. No such attacks for Rogue/Vig because Rogue/Vig. Not saying an automatic PvP fest. But if squads of Longbow would attack me blueside, that would rock. Or even if Ms Liberty decided to kick me upside the head if i got too close to the new heroes under her protection. I'd even accept that trainers like that might need to be 100% impervious to all damage and all effects, because you can't take away someone else's trainer. But it would make me feel more like I was in enemy territory when NOT grouped up, and more liek "okay... you have a pass.... FOR NOW.... " when I was grouped up.
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[How to] Telekinesis as a Cone Facing power
MTeague replied to Redlynne's topic in Suggestions & Feedback
15 degrees feels extremely narrow. I get that the existing power isn't a tremendously wide arc, but I can MOVE with the existing power if I need to pick up things not already in the arc of effectiveness. Could we at least go a 30 degree arc? Having TK as an auto-hit toggle is very nice in that I can maintain it theorectically forever if I need additional hold mag. I acknowledge, the end cost of the toggle is substantial, but a Mind/Kin can sustain that end drain for an awful long time. Still, there would be a big boost to convenience in being able to position myself, click activate, and move onto the next thing. The hold durations look... short.... to me. I'm assuming it will make more sense after I read the other thread. EDIT --- now that I've actually read the other thread -- now it makes more sense it's not a click one and done cone power. it's a click and then periodic continual endurance cost to maintain the cone, until you use the temp power you propose to kill. So basically, a toggle-cone. also, I'm okay with the arc now, given that yes, I see that I COULD change my position and facing if needed. It could be irksome if i need to speed boost or other buff to allies while maintaining TK, but that's just different headaches and it at least wouldn't repel for forever. -
Ouroboros: Expand patron arcs to all alignments
MTeague replied to Replacement's topic in Suggestions & Feedback
I'm apparently in the minority here... About 1/2 my characters are redside all the way, but only about 25% of my characters take patron arcs. NONE of the blusiders, and only about half of my redsiders. The patron arcs just... very rarely... fit my characters theme. And I don't care what's most effective or not. If it doesn't make sense to me for my character to have a certain power, they don't get that power. Ancillary pools are often easier to fit in. Not always. But often there's one that meshes with a certain element or aspect of my primary / secondary, or an aspect of my character's backstory. Plus, I have pride issues. I don't need a patron to hand me power. I'm better than them anyway, whether or not I'm redside or blueside. -
Hasten: Make it Inherent, or get rid of it?
MTeague replied to Abysmalyxia's topic in Suggestions & Feedback
Well Presence I do think should be mostly focused on your character overawing or masking themselves somehow. Think Gandalf at the start of Lord of the Rings when he yelled at Bilbo. "Do not take me for some conjuror of cheap tricks! I am not trying to rob you!" THAT's what I want Presence to *feel* like. Of course, on the flip side, it's important not to fail your Presence check... as Loki found out when he told the Hulk that he was a god and would not be bullied by some dull creature..... -
How I learned to love my Energy/Energy Blaster again!
MTeague replied to Abraxus's topic in General Discussion
I was totally looking forward to a "Dr. Abraxus, or How I Learned to Stop Worrying and Love Knockback" writeup. -
Hasten: Make it Inherent, or get rid of it?
MTeague replied to Abysmalyxia's topic in Suggestions & Feedback
I think this is the best approach. Hasten is very thematic. It's in the Super Speed pool and it lets you do things very very fast. It's also extremely handy as currently coded for Controllers and Dominators (whether they are permadom or not). Hasten really lets you rapidly stack the magnitude of holds or other controls against EB's or AV's. A constant-but-weaker recharge boost isn't going to be NEARLY as useful, when you are, trying to get some lockdown on the Envoy of Shadow. It's right up there with popping a bunch of reds or purples. That said, yes, I have exactly ONE character who is taking the Presence Tree and that's basically for the Self-Rez for theme. Because he won't normally get a self-rez but character concept is that he's literally a "cannot die" type of character. Jack Harkness, or planescape torment Nameless One style. He always gets back up again even if not right away. Except for that concept, I'd never consider taking Presence. I don't ever want a Taunt when I'm on a character who doesn't normally get a taunting power in their primary or secondary. The Placate doesn't last nearly long enough to be of any use. The Fears have MUCH too short a duration and MUCH too long of a recharge to be useful, and the magnitude is only good for Lieutentants or Minions anyway. Teleportation could use some love, too. Long Range Teleport is ENTIRELY useless in the face of the base teleporter. I'd like to see Teleportation get a PBAE teleport attack like Marital Combat's "Burst of Speed".