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PaxArcana

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Everything posted by PaxArcana

  1. Basically, any secondary that relies on Buffs, rather than Debuffs or Attacks. /Empathy, absolutely can be played for no-personal-aggro. So can /Pain and /Thermal. /Nature and /Cold can be focused entirely on the buffs, avoiding things that might draw aggro, at least until level 20+ (when you have four or more pets out). 🙂 Also, if you just wait for your pets to get aggro (via damage) before throwing out the debuffs, you get attacked pretty rarely, IME. I micromanage my Henchmen to within an inch of their "lives" ... 😄 ... maybe after you get several Incarnate abilities under your belt, but before then ... MMs are kinda squishy w/o Bodyguard. And even with, if the other guy brings strong AoE to the table. 😄
  2. Well, yes perhaps. But it is also fair for an explanation to be expected, so ...
  3. If you never get attacked, bodyguard mode is irrelevant. 😄
  4. My goal as a Mastermind, is never to be actually attacked, myself. That's why I have henchmen, after all. 😄 Doesn't hurt that the MM I was thinking of when I wrote that post, is Robo/FF. I don't even throw debuffs at the badguys ... just robots. 😄
  5. Allow me to explain, then: The moment someone suggests changes, self-described as "mainly because of PvP", that will also affect PvE? I am immediately, completely, and unswervingly opposed to it. Limit the scope of those changes only to PvP, and I would remain neutral (and disinterested). But the moment you stick your chocolate in my peanut butter, well ...
  6. Or if they upped the drop rate. Either way, increasing the total supply would have lowered the price.
  7. ... now, maybe you need to actually create those badges ... 😄
  8. First off: overall, you get a nice big +1 from me. True for any ranged-preferred Henchmen, actually. Maybe, put it on an obscenely-long recharge ...? Maybe split the difference, make both of them, say ... 75%? Or just let us slot KB->KD IOs in the summon power, and have it affect all of the Robot's powers ...? That'd probably be just an AI tweak, to increase the "weight" of using that attack in preference to all others. This power is ... well, not very useful. Back on Live, my main was Robo/FF. And I hardly ever used Repair; mostly, as a panic-button thing if one of the Protectors got low on HP. I'd love to see one of these options happen: An Autopower that gives a very small, constant HoT to all pets in Supremacy range; A fast-recharging, non-stacking PBAoE HoT Just make it smaller and faster, like you describe
  9. -1 I don't think it's necessary - and I think that meaningful choice is desireable to maintain, as a general principle. Also, if you get a second full set of the same enhancements, you can set up an alternate build .... so one build uses the Attuned version, the other uses the Boosted version. Switch back and forth as appropriate for whatever content you're doing that day. Since you should really only be Boosting once you hit 50 ... the INF expense won't be all that huge of a deal, really. That neatly sidesteps the "completely screwing [yourself]" concern, yes?
  10. I have to agree with Mac on the market thing. Keeping the source limited to PvP would have been the right thing to do. Maybe tweak up teh drop rate, but it didn't need to become PvE-available "because: the economy". Also, while making them PvE-available and Merit-available were good steps to take with an abysmally low population ... now that we're back up to >50,000 players, it's no longer appropriate. They should return to PvP-only for drop availability. Everyone else can use the AH (PvE players get the IO they want, PvP players get the INF they need, everyone walks away a winner). ... Maybe add PvP Merits, and PvP-Merit vendors in each PvP zone (and Pocket D, which seems to be a gathering place for the PvP community), and change PvP-IO drops to Pvp-Merit drops. And PvP-Merit rewards to PvP-zone objectives (e.g. launching the Warburg nuke, or capping one of the points in RV, etc). Maybe even - though this is something I'm wary of, for what should be obvious reasons - a small chance to drop from PvE enemies in PvP zones. And then those merits can then be exchanged for PvP IO recipes, or exchanged for the various other Merit types and analogs. That'd entail a lot of dev time, but would have the advantage of being easily expanded to buy any new PvP-specific rewards that might be created in the future.
  11. I know the door. And, funny thing? I set my pets up twenty feet down the hallway, on aggressive/stay. Then, I peek in just enough to tab-target a mob, before dashing back behind my pets. If the mob(s) follow, great, it's laser-to-the-face time. If not? That's why that MM took Teleport Foe ... 😄 Willingly, unwillingly, the mob IS going to be in the hallway for some face-lasering. 😄
  12. Masterminds always have team-mates to benefit from their buffs and debuffs. 🙂
  13. AFK farming of any sort is, IMO, exploitive behavior. No matter where or how or what for. And before you ask, I'm on the fence about multi-boxing.
  14. ... delving through literally tens of millions of posts, over the span of half a decade. Many of which turned sufficiently contentious, that the moderators of the time deleted those threads entirely, or else pruned great big swathes of them, making them even harder to find and cite. That would be the work of hundreds of hours. You're not paying me enough to do that work.
  15. No. The claim Mac is referring to, was that back on the Live forums - as in, for my own experience, from mid-2004 to early 2009 - there was a pattern of PvP suggestions that would have very badly affected PvE play.
  16. https://paragonwiki.com/wiki/Damage#Damage_Scale Buffs and Debuffs are also on the same page, int eh very next section down.
  17. Then you now admit, you want the badges too? So noted, and my vote on the suggestion firms up as: /JRanger Congratulations on that, by the way. Instead of a potential ally, you have a staunch opponent. Good job. [/snark] Let me get this straight: you want me to cite specific and detailed examples from over ten years ago, purely from memory, that happened on a forum that no longer exists in intact and human-readable form. And now, you want to hold my inability to comply with your entirely unreasonable demand, as somehow being a strike against me? Don't. Make. Me. Laugh.
  18. Going to guess here, but, is that the internal name for Hover?
  19. Then that is definitely wrong, and should be changed back. PvP-specific rewards should only drop in PvP areas. We PvE players who want them, should simply have to either suck it up and try PvP .... or spend INF in the Auction Hall. As for the economy impact .... just set them to drop from NPC mobs, in PvP zones. Or, Dev time permitting, a PvP Merit system (if there isn't one already) could be made, that rewards you for PvP activities. Some for fulfilling objectives in PvP zones. Some randomly from PvE enemies in PvP zones. Some for door missions in PvP zones. None, perhaps, for defeating anyone (or else, just a little, win or lose). And maybe some just for spending time in a PvP zone, outside of the safe-haven of your faction's base. And then use those to BUY the recipes you want.
  20. There is, I believe, a perception that PvPers will remain subscribers for longer periods of time. Also, at least some development teams are themselves rabidly pro-PvP. Auto Assault, for example. When the PvE crowd wanted Epic gear of their own, that was better than Crafted and/or PVE-quest-reward stuff (not necessarily better than PvP-reward stuff, just, better than what the PVE-only folks could already get), the developer who designed those quests vindictively made them as sterotypically boring and tedious as he possibly could. And then multiplied all the tedium by a factor of ten ...!
  21. You say they drop in PvE. Does that happen outside of PvP zones? Because if not, then it's not really PvE. As I've said elsewhere in this thread, the moment you set foot in a PvP zone, you're in PvP - even if there isn't another player in the zone, because at any point, there could be, and they could find you and attack you. If it does happen outside of PvP zones .... then I object to it, just as much as I object to the opposite. And for much the same reason: PvP content should be PvP content, and require at least the risk of actually experiencing PvP combat. No exceptions. As for the AH, eh, I expect if you couldn't sell them, PvPers woudl be upset when they got their second or third copy of some recipe or other that they don't need even one of, and could only treat it as vendor-trash. Merits, though .... if there are any Merit Vendors in PvP zones, you should only be able to buy them from there. Because, again, PvP content (and rewards) should require at least some risk of being PvP'd. ... See, I'm a zealous protector of the dividing line, in BOTH directions.
  22. But you can't get them in PvE. You have to PvP for them. Just like, you can't get Accolades in PvP. You have to PvE for them. So for everyone saying "fair's fair, balanced is good" ... do those PvP recipes start dropping from purely PvE enemies, in purely PvE zones and missions?
  23. .... read my signature. 😄 Of course, it's 99.999% a joke, but still ... talk about low-hanging fruit for a laugh, eh? 😄
  24. And yet, you've dogged me every single post since I mentioned that those were what I didn't want freely handed out to PvPers. ... which I've never once mentioned or even hinted at, making this a straw man argument. Back on Live, the PvP community regularly and constantly called for sweeping changes to the game, which would have been to the benefit of PvP and the detriment of everything else. Not once or twice or thrice. But, as I'm sure I said earlier in this thread, like clockwork. If there weren't at least three such suggestions in any two-week span, it was an event of great significance. (And usually, at least once a month, the suggestion was "open-world PvP with full access to all zones by both sides" ... half of which were "no opt-out". Yes, that caliber of "suggestion" was quite common on Live. And not just from noobz and the like, but just as often, from longtime players.) I witnessed that pattern, myself, first-hand for years. I joined City of Heroes in the summer of 2005 - mid-July, I believe it was (I remember just missing out on the 1st Anniversary badge). I stayed here, without break, through the end 2008, maybe a little bit into January of 2009, very shortly before the closed beta for Issue 14. In those four and a half years, I saw so very many suggestions from the PvP community that absolutely HAD to be opposed, vigorously, that ... yes, I'll admit, I enter any pro-PvP Suggestion thread with some wariness. Because the PvP community trained me to react that way. Nonetheless, I absolutely do not oppose things just because they are PvP ideas. I am often tempted to, but I don't let myself do that. Not without a concrete reason. This thread has produced a compromise idea I am fully, 100% in favor of: in Arenas and PVP zones, suppress all existing Accolade powers and provide a zone- or arena-wide buff that mimics the cumulative effect of those accolades. So, you see, I am not just "opposed to anything PvP". I am instead, opposed to anything PvP that impacts PvE, in even the slightest avoidable way. ... I've asked you, already, and you seem to be avoiding the questions, so I'll make them as inescapably visible as I can: There is a version of this suggestion I have voiced 100% support of, as it adequately addresses my sole objection (trivializing the acqusition of generally-PvE badges which have traditionally not been trivial to obtain). Why do you persist in attacking my objection to that trivializing of badges, if you don't care for the badges, and only want a level playing field for PvP? Why do you persist in not saying to me, "okay, that's a possible compromise we could both live with" ...? Seriously, I'd like to know the answer to those questions. If you even have one.
  25. Yeah. That's where my idea would have been SO much better. Don't want to rampage in the Isles? Just always pick Paragon (or even, other signature cities) as your Plot's location. And not just "Rogue Isles or Paragon City" either. Picture having signature real-world locations as possible maps. Times Square, the Champs-Elysees, Fanneuil Hall and the Quincy Market in Boston, the Tower of London, the Guggenheim Museum Bilbao, and so on. 🙂 ... man, letting my Brute go on a rampage on Liberty Island, with a to-scale Statue of Liberty and looooots of destructible scenery ... ::drool:: ... or maybe my Mastermind goes to the Louvre, to kidnap a visiting diplomat (for leverage/whatever) ... 🙂
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