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Carnifax

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Everything posted by Carnifax

  1. Despite my earlier post I actually ended up with a Fire/NRG Domi as my new alt this week. Late 20s now and enjoying it immensely. Tried an Elec/Stone melee domi before but it just felt too control-lite and squishy. The stacked stuns & knockdown from Fire and NRG seem to gel much better for me and I love the Energy Store / Release mechansim the HC team brought in.
  2. Rejigged version in light of the animation times in Mids being out of date. Dropped Hibernate and emptied Power Bolt (basically ignoring it) which lets me get Burst and Ice Storm and keep my melee attacks. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Energy Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Ice Mastery Villain Profile: Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(48) Level 1: Power Bolt -- Acc-I(A) Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31), CrsImp-Acc/Dmg(31) Level 4: Power Push -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/EndRdx(11), OvrFrc-Dam/KB(13), ExpStr-Dam%(13), FrcFdb-Rechg%(15) Level 6: Kick -- Empty(A) Level 8: Hot Feet -- Obl-Dmg(A), Obl-%Dam(17), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Flashfire -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(7), Stp-Acc/EndRdx(7), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(48) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Power Up -- RechRdx-I(A) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(36) Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(31) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 26: Bonfire -- SuddAcc--KB/+KD(A), Artl-Acc/Dam/Rech(40), Artl-Dam/Rech(40), Artl-End/Rech/Rng(40) Level 28: Total Focus -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(37), CrsImp-Acc/Dmg(43), Hct-Dam%(45) Level 30: Stealth -- LucoftheG-Def/Rchg+(A) Level 32: Fire Imps -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(33), ExpRnf-+Res(Pets)(34), ExpRnf-EndRdx/Dmg/Rchg(50) Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dmg/ActRdx/Rchg(48) Level 38: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(15), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(36) Level 41: Sleet -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(42), StdPrt-ResDam/Def+(17) Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) ------------
  3. What is this Parser and where do I get it?!
  4. I did an all-Support (Defender & Corruptor) Kahn TF before and it was the silliest thing ever. So many stats hitting the hardcaps.
  5. Carnifax

    Time/Sonic

    My version is more proc-heavy, I like the combo of lots of -resist + lots of procs . No need for Scorp shield or the Fighting pool really. PBed Farsight gets me capped to everything and Clarion + PBed Farsight gets me to ~incarnate caps. Going Soul also gives me the opportunity for a perma Fort pet which is free DPS and happily softcapped (and also benefits from the -resist I throw around). Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Modul-8: Level 50 Science Defender Primary Power Set: Time Manipulation Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Temporal Mending -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx(37) Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(15), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(48) Level 2: Scream -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Rchg/+Absorb(31), GldJvl-Dam%(31), Dcm-Build%(46), Dcm-Acc/Dmg(50) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/Rchg(9), DarWtcDsp-ToHitDeb/EndRdx(40) Level 6: Temporal Selection -- RechRdx-I(A) Level 8: Time Crawl -- Acc-I(A) Level 10: Howl -- PstBls-Acc/Dmg(A), Ann-Acc/Dmg(11), PstBls-Dam%(11), Dmg-I(13), JvlVll-Dam%(21), Bmbdmt-+FireDmg(50) Level 12: Distortion Field -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(13), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 14: Time Stop -- Acc-I(A), GhsWdwEmb-Dam%(15), Lck-%Hold(17), UnbCns-Dam%(17), GldNet-Dam%(34), NrnSht-Dam%(34) Level 16: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), GldJvl-Acc/Dmg(21), GldJvl-Dam%(37), Apc-Dam%(46) Level 18: Farsight -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25), DefBuff-I(48), ShlWal-ResDam/Re TP(50) Level 20: Fly -- BlsoftheZ-ResKB(A) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Slowed Response -- ShlBrk-Acc/Rchg(A), AnlWkn-Acc/Rchg(27), TchofLadG-%Dam(27), ShlBrk-%Dam(29), AchHee-ResDeb%(29) Level 28: Siren's Song -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(33), PstBls-Dam%(33), PstBls-Dmg/Rng(43), Bmbdmt-+FireDmg(46) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(33) Level 35: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(42) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-%Dam(40), Erd-%Dam(40) Level 41: Power Boost -- RechRdx-I(A) Level 44: Summon Mistress -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(43) Level 47: Amplify -- GssSynFr--Build%(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), EndMod-I(43) Level 50: Cardiac Partial Radial Revamp Level 50: Pyronic Core Final Judgement Level 50: Degenerative Partial Radial Conversion Level 50: Cimeroran Core Superior Ally Level 50: Clarion Partial Radial Invocation Level 50: Assault Partial Radial Graft ------------
  6. Jumped onto my Staff / NRG to test +3x8 (level 54s but I have a level shift). Ranged Psi is the killer really here. Typed defenses offer little protection so a few Forts including a Fort boss in there somewhere can be painful. Mu are fine and Widows are handable even with the debuffs, but if the Forts stand back and psi blast things can get nasty quick.
  7. Oooh. I knew none of this. Oh well. Plenty of time to rejig. Ill check the ingame stats
  8. Still struggling with Dominators slightly and decided to give a Fire/NRG a go with a shotgunning Power Push and the melee attacks. Feedback welcome. As per my usual weird rules: no Purples and no Winters.
  9. Weirdly I've just literally done a Fire/NRG build which skips Burst entirely. Mostly because NRG has Power Push now. Most Domi level 38 powers (except Blaze) are pretty unimpressive overall so being able to skip one in favour of earlier Sleet & Frozen Armour seems nice. Trick Shots DPA is terrible against 1 enemy. But as you say you can spam in in the middle of the bunch and the DPA just gets better and better as a fire-and-forget bouncing around.
  10. KB2KD in some of the attacks will help, mostly just to keep them in clobbering range. You don't need it in every attack. Also Living Shadows and Shadowy Binds both convert KB to KD as well (some immobs do, some don't). Even then a few odd KBs isn't the end of the world so long as you finish what you started.
  11. 😤 For shame. Spiders are amazing. All spiders in my house are sacrosanct (and also named Basil. Even the moms and their delightfully weird egg sacs)
  12. Probably just EMP Arrow. Its recharge is way lower than other AoE holds. But overperforming sets are on notice and Tac Arrow was one mentioned (conversely Trick Arrow is getting buffed)
  13. Of my blasters I'd say my Water/Temporal/Ice. Capped s/l/nrg and ranged. A constantly replenishing Absorb shield. Self heal blast as part of my attack chain and Hoarfrost for +HP. Quite AoE focused, single target damage isn't amazing but will happily jump a +4x8 spawn with a 35 second uber-nuke.
  14. Im in the same boat with my Dark/Martial. In fact im in a much worse boat of my own making, because as-is I dont have any of the melee attacks. Trick Shot is reasonable okay with procs, the snipe is great, but all snipes are great and explosives animation time and being mostly single target make it unappealing but necessary to have some sort of attack chain. I actually like the two aoe melee attacks, they look cool, but couldn't fit everything in whilest getting permadom and some defense (~35% s/l I think).
  15. Im not sold on Explosive. I think the AoE is spash damage rather than the full whack. Im not sure but it seems to work that way.
  16. My favourite combo is 4 expedients, overwhelming kb2kd and a forced feedback.
  17. My Time / Sonic defender has the Fort pet, pretty much perma. Works well for him but the only reason I picked a Fort was simply that Power Boost is in the same set. But given the buffs I can give her (softcap, and some extra damage & -resists on whatever we're attacking) its a nice additional damage source I just throw out then don't worry about.
  18. Ill wait to see what the changes are for Trick Arrow before deciding, but a remake of my Grav/TA is a possibility. Thinking about a StJ/NRG stalker too.
  19. This. Judgements are bloody stupid things and should never have been added to the game as-is. Double the recharge and / or lower the damage. There's no way it should have gone live as it is. Lore is somewhat problematic too but at least they have a long cooldown.
  20. FR does Knockdown anyway so all that flopping may just be that (it most likely is). Rains (and auras, which a rain kind of is) check for procs once every 10 seconds, crucially on the basis of 10 seconds recharge. Couple that with the large AOE of FR and the proc rate isn't great. It's not that it's a DoT really, it's the fact that most "rains" are an invisible pet with an AOE aura and this is how PPM procs work with them (also why aura powers themselves like Hotfeet aren't a great place for them either) I usually would go with just maxxing out recharge and maybe slotting an Achilles Heel (because even the chance of a bit more -resist is probably a good thing).
  21. This. I've not ignored anyone, other than one poor guy who used to spam LFG for hours looking for a Farm (I mean hours, he could have made loads of levels just playing. Or designing his own alt-account Spines/Fire or whatever he'd just spam LFG every 3 mins for 2 hours). As for Khelds I've seen that "No Khelds" on Everlasting TFs, but never quite understood why. I mean my triform Warshade is fiddly to play but once I'm in the flow it's essentially a floaty thing with plenty of AOE and 85% resists across the board. Not great with AVs so maybe that's it? (Warshades should have some way to drop something which counts as a target and a corpse).
  22. Taunts basic duration is 40 seconds or so. But Taunt as a power only hits 5 enemies. Punchevoke is probably what you are thinking of, which does last 6 seconds. Also your points here aren't quite right. Damage won't make a difference, otherwise Blasters would be constantly pulling aggro off you. The enemy doesn't care about LoS if they are taunted they should follow you anyway. What will "break" taunt. 1. It wearing off, especially in the case of "Punchvoke" cos its only ~6 seconds. So if you don't have an aggro aura (or something is outside of it) and aren't spamming AoEs is very possible for them "escape". 2. You have gone over the aggro cap <---- This is probably the important one in an MSR. 3. The target is dead.
  23. My Ice/Fire has a decent chunk of AoE. Build is here
  24. Im just finishing my Ice/Fire blapper and theyre great fun. S/l softcap with macros to turn Ice Storm & Blizzard into PBAoEs. So its "run in, pbaoe DoTs everywhere then nice quick animating attacks for anything else".
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