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Everything posted by Carnifax
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Think its mag 3 and no containment now. Epics for Trollers all got nerfed damagewise back in i13 or 14 and I think the hold was reduced to 3 at the same time.
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So I've tweaked things as I realised that some frankenslotting was stupid compared to just IOing up. Still only 30 so a lot of this is imaginary but it's what I'm aiming towards. 1 slot left unspent is for Acc in Spirit Shark Jaws (via a respec). Still Proc-heavy but I note that Weaken Resolve WON'T TAKE Cloud Senses as Mids thinks it does. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mombie: Level 50 Science Mastermind Primary Power Set: Necromancy Secondary Power Set: Nature Affinity Power Pool: Force of Will Power Pool: Leadership Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Zombie Horde -- ExpRnf-Acc/Rchg(A), MarofSpr-EndRdx/+Resist/+Regen(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg(9), ExpRnf-Acc/Dmg/Rchg(9), MarofSpr-Acc/Dmg(11) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(11), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(43) Level 4: Weaken Resolve -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(5) Level 6: Enchant Undead -- Empty(A) Level 8: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(17), TchoftheN-%Dam(31), Dvs-Hold%(31) Level 10: Wild Growth -- Ags-ResDam(A), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), Ags-EndRdx/Rchg(46) Level 12: Grave Knight -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), ShlBrk-%Dam(33), AchHee-ResDeb%(33) Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34) Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/EndRdx(36) Level 18: Soul Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-+Res(Pets)(23), CaltoArm-+Def(Pets)(29), CmmoftheM-Rchg/PetAoEDef(29) Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(21), DctWnd-Heal(21), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Rchg(25) Level 22: Mighty Leap -- BlsoftheZ-ResKB(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(27) Level 26: Lich -- ExpRnf-EndRdx/Dmg/Rchg(A), SvrRgh-PetResDam(27), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), CldSns-%Dam(39) Level 28: Assault -- EndRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 32: Dark Empowerment -- RechRdx-I(A) Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40) Level 41: Bile Spray -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), OvrFrc-Dam/KB(42), PstBls-Dam%(43) Level 44: Knockout Blow -- Mk'Bit-Dam%(A), TchofDth-Dam%(45), GldNet-Dam%(45), GhsWdwEmb-Dam%(45), ExpStr-Dam%(46), Acc-I(46) Level 47: Spirit Shark Jaws -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(48), Lck-%Hold(50) Level 49: Shark Skin -- ResDam-I(A), ResDam-I(50), StdPrt-ResDam/Def+(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(7) Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 3% Defense(Melee) 5% Defense 3% Defense(Smashing) 3% Defense(Lethal) 6.13% Defense(Fire) 6.13% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 3% Defense(Psionic) 4.25% Defense(Ranged) 14.56% Defense(AoE) 8% Enhancement(Heal) 61.25% Enhancement(RechargeTime) 9% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10 % chance, if Scourge) 21.08 HP (2.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 31.25% MezResist(Held) 31.25% MezResist(Immobilized) 31.25% MezResist(Sleep) 31.25% MezResist(Stunned) 31.25% MezResist(Terrorized) 31.25% 11% (0.18 End/sec) Recovery 110% (3.68 HP/sec) Regeneration 37.5% Resistance(Smashing) 37.5% Resistance(Lethal) 35.25% Resistance(Fire) 35.25% Resistance(Cold) 36% Resistance(Energy) 36% Resistance(Negative) 30% Resistance(Toxic) 30% Resistance(Psionic) 7.5% SpeedRunning
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Thank you and yes, I cannot wait to unlock this. Nothing more annoying than shifting from Dwarf to fire off something fueled by a nice Dwarf Mire and find HELD STUNNED pop up.
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Weirdly the Static Patch is also a pseudopet. It sounds like some procs affect the "creator" but the chain may break that? Preventative in Mids has a notation that it has a 10% change to Grant a power IfNotScourge, or Grant Power IfScourge so it sounds like it will be power agnostic and work the same way in Conductive Aura as it would in Health and not care how many enemies are being drained (it's saved my Warshade a few times even when shapeshifted and on low health. Hilariously I've also seen it attempt to trigger on my self-rez (there's a big orange bit of text) but not "take", probably because of the temporary invulnerability.).
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Nice! I'm adding this to my Warshade this evening for telebombing in for EclipseMireNukes.
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Hi folks With my Warshade "nearly" done it's time for a new obsession. Mombie, my Necro / Nature MM is only level 20 but I've no experience with Nature (lots with Necro from Live) so not sure what's the best overall approach. I went with a proc-heavy build but just wondering what other people aim for with this combo. Nature seems to want me to take nearly every power (lots of the newer sets are like this) so not a lot / any spaces for LOTG pieces? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mombie: Level 50 Science Mastermind Primary Power Set: Necromancy Secondary Power Set: Nature Affinity Power Pool: Force of Will Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Zombie Horde -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(9), ExpRnf-Acc/Dmg/Rchg(9), ExpRnf-Dmg/EndRdx(11), OvrFrc-Dam/KB(11) Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(3), RechRdx-I(3) Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(43), DctWnd-Rchg(46) Level 4: Weaken Resolve -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(5), Acc-I(7), CldSns-%Dam(7) Level 6: Enchant Undead -- Empty(A) Level 8: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(17), TchoftheN-%Dam(31), Dvs-Hold%(31) Level 10: Wild Growth -- GldArm-End/Res(A), GldArm-ResDam(15), GldArm-Res/Rech/End(17) Level 12: Grave Knight -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), ShlBrk-%Dam(33), AchHee-ResDeb%(33) Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34) Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/EndRdx(36) Level 18: Soul Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-+Res(Pets)(23), CaltoArm-+Def(Pets)(29), SvrRgh-PetResDam(29) Level 20: Wild Bastion -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(21), HrmHln-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(23) Level 22: Mighty Leap -- BlsoftheZ-ResKB(A) Level 24: Wall of Force -- FrcFdb-Rechg%(A), ExpStr-Dam%(25), PstBls-Dam%(25), Ann-ResDeb%(27), Acc-I(27) Level 26: Lich -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), CldSns-%Dam(39) Level 28: Rebirth -- Heal-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40) Level 32: Dark Empowerment -- RechRdx-I(A) Level 35: Entangling Aura -- GldNet-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40) Level 41: Bile Spray -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Dam%(43) Level 44: Knockout Blow -- Mk'Bit-Dam%(A), TchofDth-Dam%(45), GldNet-Dam%(45), FrcFdb-Rechg%(45), ExpStr-Dam%(46), Acc-I(46) Level 47: Spirit Shark Jaws -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(48), Acc-I(50) Level 49: Shark Skin -- ResDam-I(A), ResDam-I(50), StdPrt-ResDam/Def+(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 3% Defense(Melee) 5% Defense 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 3% Defense(AoE) 9% Enhancement(Accuracy) 41.25% Enhancement(RechargeTime) 4% Enhancement(Heal) GrantPower Preventive Medicine (10 % chance, if Scourge) 21.08 HP (2.63%) HitPoints Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 18.75% MezResist(Held) 18.75% MezResist(Immobilized) 18.75% MezResist(Sleep) 18.75% MezResist(Stunned) 18.75% MezResist(Terrorized) 18.75% 11.5% (0.19 End/sec) Recovery 10% (0.33 HP/sec) Regeneration 21.5% Resistance(Smashing) 21.5% Resistance(Lethal) 23.75% Resistance(Fire) 23.75% Resistance(Cold) 26% Resistance(Energy) 26% Resistance(Negative) 20% Resistance(Toxic) 20% Resistance(Psionic)
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This is a really good point. Tar Patch (and Darkest Night) are sleep & fear friendly. So Dark and Rad both suit Mind, Elec and Illusion from that point of view. Contrast with Sleet, Freezing Rain, Acid Mortar, Caltrops and Acid Arrow. Not to say those sets are bad but there is a synergy clash between some of your best powers.
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Take both. Static field is cheap as chips slot-wise. They do kind of layer over each other (sleeping things won't attack each other because they are asleep) but when they do wake up they'll shoot each other. And of course you don't have to deploy Static Field if Synaptic went really well. Save it for the next spawn. Synaptic "fizzling" because the initial one missed is one of the most annoying things that can happen to you, so having Static there as a backup or for when it's recharging is always good. Damage-wise some Pool Powers might help. Sorcery and Force of Will both have attacks in there which work with Containment. Jolting is apparently procable to up the damage, but I can only see the Knockback one and the Purple range damage. There's a few nice Control procs available for it too though. If / When you get to Epics Seismic Smash is a true proc monster (5 non-purple damage procs!) and Fissure is pretty procable as well.
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This isn't as it is on live, because I'm having trouble using /BuildSave and importing into mids as noted in the Mids thread. But it's not far off where I want to be. Essentially lots of sets and not many procs (much as a I love procs). Role is essentially "Wheee. TriForm". There's a few minor things also missing. For I actually have the Stealth IO in Sprint for sneaky Eclipsing shenanigans but that doesn't really matter here. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sei Fude: Level 50 Natural Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Power Pool: Flight Hero Profile: Level 1: Ebon Eye -- Thn-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(31), Thn-Dmg/Rchg(50), Thn-Acc/Dmg/Rchg(50) Level 1: Absorption -- StdPrt-ResDam/Def+(A) Level 2: Shadow Bolt -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(50), SprKhlGrc-Acc/Dmg/Rchg(50), SprKhlGrc-Dmg/EndRdx/Rchg(50), SprKhlGrc-Rchg/FormBuff(50) Level 4: Gravity Shield -- StdPrt-ResKB(A) Level 6: Dark Nova -- RctRtc-ToHit(A), RctRtc-Pcptn(7) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 12: Sunless Mire -- GssSynFr--Build%(A), ScrDrv-Acc/Rchg(50), ScrDrv-Dmg/Rchg(50) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 16: Twilight Shield -- GldArm-3defTpProc(A) Level 18: Gravity Well -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg/Rchg(50), SprEssTrn-Acc/Dmg/EndRdx/Rchg(50), HO:Perox(50) Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(50), ResDam-I(50) Level 22: Stygian Circle -- EffAdp-EndMod/Rchg(A) Level 24: Essence Drain -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 26: Gravitic Emanation -- RopADop-Acc/Rchg(A), RopADop-Acc/Stun/Rchg(31) Level 28: Unchain Essence -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(34), PstBls-Dam%(34), PstBls-Acc/Dmg/EndRdx(34) Level 30: Nebulous Form -- WntGif-ResSlow(A) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), CaltoArm-Acc/Dmg/Rchg(50), SlbAll-Build%(50) Level 35: Quasar -- Obl-Dmg(A), Obl-Acc/Rchg(50), Obl-Dmg/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), SuddAcc--KB/+KD(50) Level 38: Eclipse -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(50), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), Acc-I(50) Level 41: Stygian Return -- Heal-I(A) Level 44: Stealth -- LucoftheG-Def/Rchg+(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB(A) Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Dark Nova Blast -- SprEssTrn-Dmg/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(23), SprEssTrn-Acc/Dmg(25), Thn-Acc/Dmg/Rchg(25) Level 6: Dark Nova Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27) Level 6: Dark Nova Detonation -- PstBls-Acc/Dmg(A), PstBls-Dam%(15), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(19), SuddAcc--KB/+KD(29) Level 6: Dark Nova Emanation -- PstBls-Acc/Dmg(A), PstBls-Dam%(19), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(23) Level 20: Black Dwarf Antagonize -- Empty(A) Level 20: Black Dwarf Drain -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11) Level 20: Black Dwarf Mire -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 20: Black Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 20: Black Dwarf Step -- Empty(A) Level 20: Black Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(3), KntCmb-Dmg/EndRdx(5) Level 50: Spiritual Core Paragon ------------ ------------ ------------ Set Bonus Totals: 26.5% DamageBuff(Smashing) 26.5% DamageBuff(Lethal) 26.5% DamageBuff(Fire) 26.5% DamageBuff(Cold) 26.5% DamageBuff(Energy) 26.5% DamageBuff(Negative) 26.5% DamageBuff(Toxic) 26.5% DamageBuff(Psionic) 18.19% Defense(Melee) 24.75% Defense(Smashing) 24.75% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 6% Defense(AoE) -1.7 Enhancement(Knockback) 102.5% Enhancement(RechargeTime) 60% Enhancement(Accuracy) GrantPower Preventive Medicine (10 % chance, if Scourge) 235.6 HP (22%) HitPoints Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 41.25% MezResist(Held) 41.25% MezResist(Immobilized) 41.25% MezResist(Sleep) 41.25% MezResist(Stunned) 41.25% MezResist(Terrorized) 41.25% MezResist(Teleport) 100% (20 % chance) 20% PerceptionRadius 14% (0.23 End/sec) Recovery 26% (1.16 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 17.75% Resistance(Fire) 17.75% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic)
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Hi folks So I dinged 50 at the very end of a ITF last night (which was very satisfying) and my build is coming along nicely (stuffed full of Attuned IOs as I've been levelling). However one area I'm not sure of is Incarnate powers for Warshades. I'm currently up around 71% recharge from sets (with another 17.5% on the way when I can afford 5 more AT ios and another LOTG). So I'm not sure how much benefit Spiritual is overall, or if I should go for something else? What have people been picking for Alpha and beyond?
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Think of it more like a Fear Patch than a Sleep one, because it reapplies itself if someone does get woken up.
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No containment though 😢 If I was allowed make one change to the entire game it would be "Give Terrorized Fear" (standy-trembling fear) trigger containment. I mean Sleep sets it up and Fear is like Sleep but puts them back into the non-react state after one attack. (If I had a second change it would be to add at least 50% of the containment damage back to the Epics). I'll totally admit my own bias in that I run an Illusionist as my main. But it's not like I'd be doing amazing damage.
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I'm always a bit scared of using Dimension Shift on teams. On a Yin TF I suggested that I door drop it for when the ambushes come and the Scrapper was like "No don't do that". We wiped. We probably would have died anyway but it seemed like an ideal situation for it. Dim Shift everything at the door, clear the room of everything except Crazed Punk lady and if the meleers really want to take on the ambush they can just step into the bubble with them Maybe it's just down to people still assuming it's the old style version. I dunno.
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It won't. Or rather it might, in terms of giving Singy a Recharge buff but all pets are coded to completely ignore all Recharge buffs (even negative ones). The usual answer for any pet is 4 Recharge Intensive Pet IOs to get the 6.25% recharge set bonus. I find Expedients cheaper than Call to Arms for some bizarre reason (as Attuned IOs). Then the Overwhelming Force as it'll max out damage and give you KB2KD. For wormhole while levelling I like 1 Sudden Acc kb2kd and then frankenslotting in 3 Acc/Stun/Recharge IOs and maybe a Stun/Range. There aren't many useful set bonuses in the Stun sets until you hit The Land of Purples.
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Every time I consider Cold the fact you get Sleet at 35 always discourages me from it. I don't wanna wait that long for my uber debuff. Storm has spoiled me.
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Mid's Reborn: Hero Designer
Carnifax replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
You can manually edit build.txt, its a very simple text file. Just replace the "bad" enhancements with EMPTY. You can also delete powers ftom the text file too as I did above. Feel free to post it here too. I was finally beaten by an enhancement I didnt have listed in the build.txt file. -
Singy is just great. Tough, stacks control and you can walk thru him. Barkley would be great except that hes a terrier trapped in the body of a giant shadow dog. Yap. Yapyapyap. Yap.
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Yep, got 3 catalysts ready to go. At least it gives me 3 levels to earn 3 more for the other slotted power.
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Aw. 3 levels? But I want them now! But thanks!
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Mid's Reborn: Hero Designer
Carnifax replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
I'm having an issue with importing a /BuildSave file for a Warshade into Mids too. Here's the file and a snapshot of the error. build.txt Edit : So I did some experimenting First thing I noticed was switching to Dynamic Mode seemed to improve the import process. Second I moved lines which seemed to be causing issues into a build_removed file so now Powers are populating correctly and blank slots are appearing. You'll notice they're pretty much all the "Additional" powers you get from either being a Kheld or from shapeshifting powers. Also had to change some LOTG +Recharge IOs back to EMPTY Still getting a weird error on Magic_Recharge which is baffling me because the tweaked build file doesn't seem to mention that at all. build_removed.txt build_tweaked.txt (Also note you have to rename build_tweaked back to build.txt or Mids doesn't like it) Once I Ok that though Empty Slots populate in as my live build, but with no Enhancements. -
Superior are "you need to be 50", right? Got all excited on my level 47 Kheld last night and bought 3 with proceeds from Market Crash then realized I couldnt seem to upgrade my ATOs yet.
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You're going to have lots of fun. Illusion can be quite sloggy until you hit the 20s. Power progression early on is odd. Quite a lot of "confuse one. Hold the next. Hit them" but Dark keeps it interesting with a slew of cool powers.
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I had a Plant/Emp on Live. The PuG team I ended up dinging 50 on her I was shouted at for not "just healing, that's why you're here", even though no-one had died. Of course next spawn I did that and the shouting Tank leader died (because he was taking all that additional non-confused damage all of a sudden). So that was the most underwhelming Ding to 50 ever. I've never forgiven Empathy for it.
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Older sets I can understand and forgive but Rad was one of the last ones they added so it's quite weird there's no MinFX option.
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