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Everything posted by Carnifax
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So I discovered that I hate Icicles. Looks terrible and I've no huge need for plinky AOE damage when I'm running around with Ice Stomp and Frost. So rejigging this gives me the thematic panic button that is Hibernate and slot up health with some of the other uniques. Dropped a travel power too since Ninja Run + Sprint & a jetpack is good enough for me (in fact the Jingle Jet is thematic and makes me happy in a ridiculous way when I switch it on) Also it looks like it's the Long Forum Export which is causing me Posting issues, not the colour scheme Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg(21) Level 1: Frozen Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(31) Level 2: Hoarfrost -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Rchg(19), DctWnd-Heal(19) Level 4: Frost -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(9), CrtStr-Acc/Dmg/Rchg(9), CrtStr-Dmg/EndRdx/Rchg(11), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/EndRdx/Rchg(45) Level 18: Greater Ice Sword -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(23), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), CrsImp-Acc/Dmg(27), GhsWdwEmb-Dam%(27), Dmg-I(46), TchofDth-Dam%(34), GldNet-Dam%(45) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), DefBuff-I(50) Level 32: Frozen Aura -- Erd-%Dam(A), Erd-Dmg(33), Erd-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), CaloftheS-Heal%(50) Level 35: Water Spout -- Artl-Acc/Dam(A), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Rech/End(43), OvrFrc-Dam/KB(48) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13) Level 41: Hibernate -- RechRdx-I(A) Level 44: Spirit Shark Jaws -- Acc-I(A), Thn-Acc/Dmg(42), GldJvl-Dam%(42), GhsWdwEmb-Dam%(42), GldNet-Dam%(43), NrnSht-Dam%(40) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 49: Stealth -- RedFrt-Def/EndRdx(A), Rct-Def/EndRdx(48) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Musculature Total Radial Revamp ------------
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Dark, Ice, Fire (Disco Inferno!) and Elec would work with Martial since they all kind of like being in close. Weirdly on my Dark/Martial I ended up going the other route, dropping the kicks and staying mostly at range throwing sharp bits of metal at things. Not sure I'd recommend it though, I miss the kick animations. If I had the will to respec I'd try and get them back in there since you can still throw sharp bits of metal from point blank range (Trick Shot and the Snipe are just as good from 6 inches away). I think the combo of 2 cones in Dark coupled with Melee was irking me a tad (one cone is just the immob so skippable).
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If you're trying to do a "respec build" in Mids and are flailing at your level 47 / 49 powers not allowing you to stick 6 things in there you can drag-swap the power to a lower tier, slot it up and drag it back. Mids has settings for "what do I do if a Slot or Power is 'illegal'" in Options > Configuration > Drag and Drop which you may need to set the Actions to "Allow to be moved (mark as invalid)"
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For some reason the default always throws an error when I try and post it. Dunno why.
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Hi folks My "One of every AT to 50" moves onto Scrappers. Because I'm weird I've gone the less-travelled route of an Ice/Ice. Ice Melee in particular seems very rare for some reason. Not sure why because I'm really enjoying it at the mo. Animations are quick enough (bar Frozen Fists which while levelling I've replaced with Air Sup until I get decent enough recharge to drop it). Ice Patch is an amazing one-slot wonder as I level up. I have a "no purples and no Winters" build done but would welcome feedback / improvements. Obviously I'll Attune the ATOs once I hit 50. Think of this as the "I've just dinged 50 build". Like I said no purples and no Winters (I will if I hit 50 and like the build possibly add some purple procs into Freezing Touch but no more). Water Spout is non-changeable for concept reasons (iScream is a broken / reset Praetorian Frozen Desserts Dispensary Unit and I gotta have me cones). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg(21) Level 1: Frozen Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(31) Level 2: Hoarfrost -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx/Rchg(7), Mrc-Heal(19), Mrc-Rcvry+(19) Level 4: Frost -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(9), CrtStr-Acc/Dmg/Rchg(9), CrtStr-Dmg/EndRdx/Rchg(11), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/EndRdx/Rchg(45) Level 18: Greater Ice Sword -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(23), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), CrsImp-Acc/Dmg(27), Dmg-I(46), TchofDth-Dam%(34), GhsWdwEmb-Dam%(45), NrnSht-Dam%(27) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(50) Level 32: Frozen Aura -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Erd-Dmg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Acc/Dmg/Rchg(34), Obl-%Dam(50) Level 35: Icicles -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(43) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13) Level 41: Water Spout -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Acc/Dmg(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Spirit Shark Jaws -- Acc-I(A), NrnSht-Dam%(48), GldJvl-Dam%(48), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), EntChs-Heal%(40) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Musculature Total Radial Revamp ------------
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Weird. Ive all 4 on my blaster and use them all. I mean judgement is on 120 second timer and the nuke about 30 seconds. So what are you doing during that gap? Relying on Whirlpool? The DoT is slooooooow. I mean there's always another spawn just on the horizon waiting to be AOE-deathed too. I just move my AOE death splurge onto that. Nature is a bit more hands off on Storm (where you wanna be dropping 2-3 placeables whenever you can) so I reckon AOE Death is the way to go.
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I wouldn't skip Steam Spray, it's an excellent cone. You want 3 single-target blasts overall and the Tier one is nice for building Tidal. Dehydrate as an attack isn't too bad considering the Proc options. As a heal : meh. Water Jet is excellent, especially with its "quick recharge" and is thus very proc happy. Wild Bastion is must-take on Nature IMO. An AOE Absorb shield isn't something you should be skipping really. Rebirth and Entangling are skippable for sure (Entangling isn't needed on a ranged focused char like Water). From merging my Water/Time Blaster and my Necro/Nature here's what I'd build towards. It's using my usual rules of "No purples and no Winters Sets" because those are expensive. It's capped to Energy easily cos Scorpion Shield is amazing, and just hits Ranged cap thanks to Stealth and Hover running. 40% smashing / lethal. Enough recharge for my tastes but you could certainly refine it based off more expensive options. I just don't bother with too many Purples or any Winters cos expense. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Water Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(48) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(9) Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11), DctWnd-Heal(13), DctWnd-Rchg(13) Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19) Level 8: Wild Growth -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), RctArm-EndRdx/Rchg(27) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(48) Level 12: Tidal Forces -- GssSynFr--Build%(A) Level 14: Fly -- Empty(A) Level 16: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(50), DctWnd-Rchg(50) Level 18: Water Jet -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Rchg/+End(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-EndRdx/Rchg(34), NmnCnv-Regen/Rcvry+(45) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36), RctArm-ResDam/Rchg(48) Level 26: Steam Spray -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37) Level 28: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), DefBuff-I(40) Level 32: Geyser -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(42), SprScrBls-Acc/Dmg/Rchg(42), Artl-Acc/Dam(42), Artl-Dam/Rech(43), Artl-End/Rech/Rng(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(45) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(45) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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Its a great layered defensive set but reasonably vulnerable to those defenses being stripped out. IDF can flatten regen and do nasty things to your defenses. Carnie ring mistresses can also give you a hell of a fright, especially if a few minions tear up your blue bar by dying too. Still its not a case of "these are your kryptonite", more that you have to be prepared heading into a spawn ready to switch forms and when to trigger the heal to compensate if needed. As a set it feels adaptive, which I guess is success in how it was designed.
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You can of course. Personally its crap proc rate means I just End it and move on.
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Procs are pretty crap in toggles. It's awesome in Ground Zero though.
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This. It's incredibly annoying when Controllers pin things all 15 feet away from each other and wreck your aoes. Wormhole with a kb2kd does the opposite though so wormhole + immob is a great combo for clumping things into an aoe friendly bag of treats.
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Or rather they fixed Fade. That's the power they changed to no longer be affected by buffs. That's why the bug existed in the first place. Each individual buff power needs to be flagged not to be affected by other buffs like Power Boost and Clarion, Fade wasnt marked in this way so Clarion+PB+Fade was giving a huge defense buff. Clarion wasnt changed afaik. Certainly on my Time Defender Clarion+PB+Farsight still works swimmingly. For twice as long as Fade. But thats okay cos it doesnt have a resist component (??) Psy is right with the reasoning, if a resist power isnt flagged like this then damage buffs will buff the resistance component of the power.
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Please, please a better Minimal FX for Ice Epic Pool Armor
Carnifax replied to Nferno's topic in General Discussion
I embraced it. My crime fighting sea urchin looks wrong without his Bio armour switched on and trundling around with Beast Run. Havent even bothered with a travel power because none really fit (I did cheat and buy a longbow small jetpack when he hit 50 over the weekend though). Just to make him Shadow Shard compatible. But my Blaster really wants her Ice Armour to look less crap, even in MinFx mode. -
Its a single target with a minor splash DoT. Its incredibly underwhelming, especially compared to Trick Shot and the revamped snipe. It could certainly do with some sort of boost, although admittedly I respecced out of the melee attacks. Maybe I should have dumped it instead.
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Seismic Smash is a great place for procs. Frankenslot it with two Acc/Dam and a damage then you have spots for 3 damage procs. And it can take 2 purple procs. Its one of those powers you wish you could 12 slot.
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I missed this. Procs are crap in toggles, rains and patches. In some patches where you aim at someone they can be okayish but in toggles and most placeables (with some exceptions like Carrion Creepers) procs wont fire often enough to be worth it. So for mud pots, damage, end and acc and leave it there if you do take it.
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On teams? Sleet, hands down. Its a big (not huge cos you're a domi) resist debuff on everything inside for 30 seconds for your whole team. And the debuff lasts for 30 seconds even if something escapes it or it expires. And itll stack if your recharge is high enough, making it useful in prolonged AV fights. For slotting Sleet doesnt need much. 1-2 recharge IOs 50+5s if you really want to milk it) and job done. And if you're playing a proc heavy domi Sleet will make all those damage procs hit harder. Ice Storm is fine but Sleet is a power magnifier for the whole team.
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Thanks. This is kind of what I figured. A lot of IF's, ANDs and BUT's in there in order to try and optimise it. Thought it may be like the Stalker ATOs which were "have to get and slot" and I was the only Blaster not in on the secret but it looks like a good idea badly implemented and not worth chasing. If it were Mag 2 or a non-stacking Mag 3 it would be a different story I guess.
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Specifically the "chance for status protection" one. At the moment I dont have this slotted anywhere particularly useful, specifically in End of Time which I dont use too much. Am I missing a trick by not sticking the set a tier 1 or 2 attack in order to have a way to potentially break out of a mez or is the mez protection just too rubbish?
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And Build Up boosts Judgements too according to Mids. I never knew that! 1006 damage on my Blaster + 10 seconds of 30 Defense. Well that's just dandy!
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Wait, what 30% Def? Do some Judgements buff you? This could be very useful for my pure-ranged Water Blaster (when they get there). My Time Defender uses Pyronic because he can first lob in ~55% AOE Resist debuff and the animation is nice and quick. My Savage / Shields stalker uses Void since he can Shield Charge > Void and the damage type is something he doesn't otherwise have.
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My Tank while in his mid-20s team joined a Tips team dealing with Nemmies where people were dying so I starting taunt-pulling groups closer 1st to avoid a 2nd group with Snipers spotting us and lobbing in death. Was told "You don't need to do that. You don't need Taunt any more really". I was like "but the 75% range debuff is awesome". My Bio/Spines doesn't need Taunt to keep things close to me. It's to persuade the other ones across the room who are mauling the squishies to come join the party. It's basically the only ranged 'attack' I have. Or if we're rolling well it's to persuade the next spawn to come join their buddies in the massive debuff / AOE death cloud my teammates are dropping. Why would I waste this lovely Freezing Rain / Sleet / Tarpatch / Rain of Death patch on one spawn when that 2nd is hanging just there looking sad and bored. Come join the party guys. The water is freezing and full of death.
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Actually he's totally your fault. Thank you! A question on Ice Epic. If I have Hoarfrost does that also increase the heal from Dehydrate when it's active? Don't heals work off your Max Health? Ditto for the Absorb shield, is that a Fixed amount or a % of current Max HP.
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I just like Big Orange Numbers. No idea which is more efficient overall. Plus my Rad is a Brute with Ground Zero 5-slotted for procs. So I'm basically using Gaussian Build Up (and Fury) to make up for the fact it has 0 dmg enhancements. Build Up > Ground Zero (with the -resist) > Ball Lightning > Spin > Crowd Control or procced up Clobber is GLORIOUS! (Just to note : Build Up and Gaussians don't affect the damage of the procs themselves. Only way to do that is via -resist, which is why my Time/Sonic Defender is so hilarious). (Note the second : Ground Zero also has a Max Targets of 30 rather than 16 because it doubles as a Team Heal. This makes it very funny on Farm maps)
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1) Pretty easily. My WM/Rad Brute has similiar numbers, coupled with high-30s defenses and can easily handle most PvE combat even as the tank. 2) Build Up gives it to you On Demand. ie right before your double AOE Nuke combo. In Tactics you've no control over when it will pop. 3) Procs don't work well in toggles. It won't go off often (it'll check once every 10 seconds. 20% chance every 10 seconds isn't great really) 4) Makes no odds but it's nice to have a mix of damage types just to ease the pain of fighting someone with high resistances to your usual damage type. Normally I try for the more exotic types 1st (Toxic, Neg, Fire and Psi, but Psi can be heavily resisted at the end game too) 5) Depends on how far you go. I usually pick 2-3 high-impact powers to proc, combining Acc + Dam frankenslotting (no recharge!) with procs in key powers and building for set bonuses elsewhere. Where that line is is up to you. On my WM/Rad Clobber and the Rad Nuke are my two Proc Monster powers. Rest is pretty normally slotted. Others might go with additional Procced powers. On my Bio/Spines Tank Ripper & Spine Burst are my proc powers. Rest is pretty normal set-bonuses. My Time/Sonic defender had a bit more leeway so I've 3 proc-monster powers (the heavy blast, the hold and Howl). He also has the advantage of his -res debuffs making those procs more impactful. If you wanted to go full Proc Monster on Rad/Spines you could look at Spine Burst, Ripper, Ground Zero (including the Achilles -resist) AND Rad Therapy.