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Carnifax

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Everything posted by Carnifax

  1. So a usage question : Is it possible to set the level for individual slotted IOs? Or set everything to a specific level rather than Min / Max? I have a WIP build and want to see current figures rather than what Level 50 IOs would net me.
  2. I've been running Savage/Shield this week and the damage is fantastic. Just hit 33 and started slotting out Savage Leap. But my god the End issues. I'm running with 3 stamina + Performance Shifter, Health with Panacea + Miracle and I've been slotting sets and frankenslotting for End reduction and it can still be a struggle, especially if any Elec enemies get into the mix. My shield toggles are all 3 slotted for Defense only (no sets in there yet) so maybe its that but at times it's so painful. Also is 35.7% the max DDR Shields can get. Doesn't seem to be slottable in Mids (Grant Covers seems to ignore Def bonuses and Active Defense won't take them). Is that just how it is for Shields? But it's a hell of a lot of fun so far. Unless a bloody Super Stunner shows up with his damn Rez.
  3. He said "mains" plural in the subject. I ran with that. 😀
  4. Sei Fude, my Warshade, lives in the sea. Possibly in a pineapple, who knows. Snookered, my Staff/Nrg Brute frequents the pool halls of Bricks and Founders. Pool is probably as close as he'll get in Paragon City and he's a robot so doesnt need a place to crash. Mombie, my Necro/Nature mastermind definitely lives at the edge of Perez Paek where theres.plenty of green spaces for the children to run around and plenty of low level gang members available as snacks for hungry wee ones. Iron Brew, my War Mace/Rad probably Founders too with all the construction going on. A wrench comes in handy since he's still got a sideline plumbing. Carnifax, Croatoa without a doubt. Plenty of leylines for an Imp to feed on. Activ-808, Time/Sonic Troll DJ has a pad in Talos since that's where the best clubs are. And possibly a crash space in St Martial too.
  5. My new Savage / Shield Stalker : The Binman A former sanitation worker turned Vigilante (okay, will-turn-Vigilante-once-I-remember-to-go-to-an-interdimensional-nightclub-and-talk-to-a-seagull) (I'm not sure how the name was free on Reunion but chanced it on Monday and here we are)
  6. Everyone forgets about Nature. Nature gives Resists too, plus the Absorb shield. The Tier 9 Damage buff isn't as great on Brutes as other ATs but the targetting regen / recovery patch is rather nice too.
  7. So it turned out I was already at Permadom levels without the ATO or the Doctored Wounds. So rejigged things to replace some spare recharge with ranged defense (since I'm never in melee range anyway). Lucked out on a S/L farm on another char this morning too while earning the Inf for the ATOs and two purples dropped so crafted and converted them into PROCs for my hold and Trick Shot. So my build ended up like this : Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Orblivion: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Martial Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), GhsWdwEmb-Acc/Hold/Rchg(19) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/EndRdx(11) Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), Acc-I(50) Level 4: Trick Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Apc-Dam%(19) Level 6: Possess -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Acc/Rchg(7) Level 8: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(43) Level 10: Fly -- Empty(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), CldSns-%Dam(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Envenomed Blades -- RechRdx-I(A), GssSynFr--Build%(33) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-+Res(Pets)(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), StdPrt-ResDam/Def+(34), Ags-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), GhsWdwEmb-Acc/Hold/Rchg(36) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), GldJvl-Dam%(42) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43) Level 41: Sleet -- RechRdx-I(A), RechRdx-I(43) Level 44: Hoarfrost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal/Rchg(45), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(50) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), GldArm-3defTpProc(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
  8. This is the build I'm currently working toward. Few purples cos those are dear. I'm at the cusp of Perma-dom now depending on where Hasten is (I'm not perma-hasten). I think once I've gotten the ATO it'll be there. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Martial Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), UnbCns-Dam%(5), Apc-Dam%(39) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/EndRdx(11) Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(13), Acc-I(50) Level 4: Trick Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Dcm-Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), GldJvl-Dam%(19) Level 6: Possess -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), AscoftheD-EndRdx/Rchg(19), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), AscoftheD-Rchg/+Dmg%(21) Level 8: Fearsome Stare -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(25), HO:Endo(27), DmnGrs-Rchg/Fiery Orb(43) Level 10: Fly -- Empty(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(29), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(31), CldSns-%Dam(31) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Envenomed Blades -- RechRdx-I(A), GssSynFr--Build%(33) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), StdPrt-ResDam/Def+(34), Ags-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), GhsWdwEmb-Acc/Hold/Rchg(36) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), GldJvl-Dam%(42) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43) Level 41: Sleet -- RechRdx-I(A), RechRdx-I(43) Level 44: Hoarfrost -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal(45), DctWnd-Heal/EndRdx/Rchg(46) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), GldArm-3defTpProc(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) ------------
  9. War Mace. Nice and chunky and the tier 9 with its 180 cone and knockdown just feels great. Staff Fighting. AoE > AoE > Quick slap > Breakdancing PbAoe which debuffs and procs and back to the start. Tier 9 feels great as a finisher too. Yes its silly but I like it. It seems to have longer ranges on everything too (??). Hayete the redraw. Why doesnt it have a redrawless version??? Claws, although I havent played it much in Homecoming. The knockback cone would be much nicer thanks to Kb2Kd. Didnt like Rad at all. Seems really Slow and the contaminated mechanism is hard to predict.
  10. How about Ice/Staff. Staff will bolster your lethal defense, it seems to have longer ranges on everything and it comes with 2 big melee cones and a pbaoe making it punchvoke-happy. The deal breaker might be the animations. They're not actually slow but they are busy (one is essentially a breakdance). Of course you can just lean into that and use it as concept (plenty of 80s hiphop with Ice in their names...)
  11. After leading a team yesterday I'm all for this. Was running +2 malta arc where everyone else was non-incarnate. The problem was everyone else was being murdered whereas I was pretty much unkillable. Dropping the diff would just mean I was 1 or 2 shotting everything, I was essentially level 51 and everyone else was 49. It was on Reunion so teams tend to be like this and it was an arc I wanted to play (Crimson) but I felt handicapped by an unwanted level shift. I guess I can craft a lesser Alpha, but it seems unnecessary to have it outside of Incarnate stuff.
  12. Hmmm. And Water has a bit of a heal to help with soloing. Interesting. Waiting for 35 levels for Sleet makes me slightly sad though, but I've never actually run a Cold before.
  13. So I'm not feeling it on my Water / Rad Corrupter. Like the Water bit but it doesn't seem to quite gel with Rads I'd like; Whirlpool makes things scatter, Rad like things close for the Anchor debuffs. A PBAOE Hold isn't great on a ranged set like Water. So what alternatives do people recommend? I've played quite a few support sets so far in this incarnation of CoH, so I'd rule out Time, Storm and Dark because of that.
  14. Hi folks My Staff / NRG Brute has finally hit level 35 (a heal! Finally) and I'm starting to think how to best approach kitting them out. Here's my attempt at a reasonable build. Obviously the ATOs will be Superiored once I ding 50, I just wanted to see more of a WIP numbers build before I get there. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snookered: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg(40) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(5), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40) Level 2: Guarded Spin -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(7), UnrFur-Acc/Dmg/Rchg(7), UnrFur-Acc/Dmg/EndRdx/Rchg(17), UnrFur-Rchg/+Regen/+End(34) Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(50) Level 6: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(17) Level 8: Precise Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), Mk'Bit-Acc/Dmg(15), KntCmb-Dmg/EndRdx/Rchg(31) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Staff Mastery Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Energy Protection -- GldArm-End/Res(A), GldArm-ResDam(19), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(48) Level 18: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(48) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(23), Ags-Psi/Status(46), Ags-ResDam/Rchg(46) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27) Level 26: Innocuous Strikes -- Avl-Acc/Dmg(A), Avl-Acc/Dmg/EndRdx(27), Avl-Acc/Dmg/EndRdx/Rchg(29), Avl-Acc/Dmg/Rchg(29) Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(43), LucoftheG-Def/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Sky Splitter -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(33), BrtFur-Acc/Dmg/Rchg(33), BrtFur-Dmg/EndRdx/Rchg(33), BrtFur-Acc/Dmg/EndRdx/Rchg(34), BrtFur-Rchg/Fury(34) Level 35: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36), DctWnd-Rchg(37) Level 38: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43) Level 44: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dam%(45), PstBls-Acc/Dmg/EndRdx(46) Level 47: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50), PrfShf-End%(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Form of the Body Level 12: Form of the Mind Level 12: Form of the Soul ------------ Any feedback would be appreciated. I don't ever expect him to be super-uber without Support and I don't really bother with Purples but any tweaks / suggestions or proc-happy additionals welcomed.
  15. Necro / Nature / Mako mastermind with procs everywhere. She was just a spur of the moment character based off a pun that popped into my head (Mombie : A little old lady who likes gardening...). Natures Big Three AOE buffs just makes here tanky as heck and with Life Drain, Shark Jaws and Knockout Blow all stuffed with procs and two single target -res powers (Natures and the Pool power one which also has procs) she can flatten bosses.
  16. Group Invis / Shadow Fall is what I do. Perma invis, plus Clarion-power boosted FadeGroupInvis make all your squishie teammates very happy. (And kiss goodbye to their costumes because they're gonna be purple eyed ghosts while they hang around you)
  17. I'll often bounce a char between Reonion and Everlasting if Onion is being quiet and I cant be bothered starting a team. Quick and seamless too so its quite handy.
  18. The first one. The two procs in the power dont get the bonus damage from the -resist. All the ones in the follow-up powers hella-do 😀
  19. Im a huge fan of this generally. My Time/Sonic defender has 2 damage procs and achilles in Slowed Response. They proc almost every time thanks to the fact ive no recharge slotted in there (cos Time.... why would I need recharge slotting when my global is silly). So youve dumped 51% -resist onto everything and hit everything with the equivalent of 2 tier 1 attacks (sadly the proc damage doesnt benefit from that Resist debuff). And now I'm going to Howl, Build-up-procced Aim and Dreadful Wail you all. Its glorious. My Necro/Nature Mm also has Knockout Blow and Shark Jaws procced up. Because procs do the same damage for any AT it makes them hit like trucks.
  20. I'd like to think I'm totally original but I think most of my recent characters have been subconsciously affected by watching The Tick. I mean a Troll raver and part-time DJ who is big time into Glow Sticks (Active-808), a mom who raises the dead (Mombie), a scottish sterotype fuelled by a regional soft drink (Iron Brew) and a cue wielding robot with a cue ball for a head (Snookered).
  21. This. I have 3 fully kitted out 50s where I'm happy and 2 newly minted ones who are pretty close. None of this was via farming or marketeering (other than crafting and selling a drop if it was worthwhile). Mostly from drops and merits from TFs and stories. None of them have purples (actually 1 has 1 set) because the cost per improvement is too much for me, I'm happy just slotting IOs and AT sets mostly. So its easily possible to be in the "lower earning" brackets and tricked out. For example the Citadel Tf earned my level 30 brute 22 mill in 55 mins last night, thats the bones of 3 Luck of the Gamblers, a full Oblit set or 5 Posi IOs with a decent chunk of change. It also made me never want to see a stupid council base ever again but thats more the TFs fault rather than the crafting systems 😀
  22. Khelds could do with some Epics. Some mix of team buffs, debuffs and maybe controls. And preferably form usuable. Forts are a bit odd. Ranged attacks for a set with ranged attacks. One or two additional with something else rather than ranged attacks might be a nice alternative option. And give controllers some or all of their Epic Containment damage back. Even 50%. Primals attacks make me sad.
  23. Didnt know Sonic was 60% all of the time. FR is weird though. The actual debuff lingers for 30 seconds (rather than disappearing after a few seconds out of the patch) so that may help.stacking it.
  24. Remember Stormies and Darks can also stack their patches. Because each is essentially a summoned entity with a debuff aura each entity can apply its own debuff. Sleet from Cold can do the same I guess but I dunno what the recharge is. Rads is a toggle cast by you and Times is a debuff also originating from you so cant self stack. Trick arrow can layer disruptions but not acid arrow. Traps can, I think get two mortars down. So for long AV fights Storm / Sonic.
  25. Carnifax

    Earth Energy

    30% on a domi? Unless its proccing Achilles I think the number is lower, 18% or something. On a defender its higher. It is very proccable though. Achilles and 2/3 damage procs. The animation is a bit slow though.
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