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lemming

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Everything posted by lemming

  1. Just to mention this was broached last year by Voltor, so a mix of the two ideas might work.
  2. Just mentioning places something could happen. Though I don't expect anything in the area
  3. Maybe? There is anniversary month. And we did have that April 1 stuff. Maybe the SBB could have a 1/day option for some Aethers?
  4. Just Halloween, though we haven't gotten anything too new since then with the devs neck deep in RL stuff. Maybe next holiday special will?
  5. Not sure if related, but I looked at my logs, and noted this little line (Symphony/Electrical Affinity Controller) "Reverberant: You knock Mending Mitochondria off their feet with your Amp Up!"
  6. I'll move my symphony char over
  7. Issue 6: debt ceiling lowered by half: https://homecoming.wiki/wiki/Issue_6 Issue 16: debt needed to pay off for badges lowered ; https://homecoming.wiki/wiki/Patch_Notes/2009-09-15 On Red Blue accolades easier; Pretty sure two are easier on Blue, and two are easier on Red. Only one I really take advantage of is the Invader badge since much faster to do the mayhem explorations than all the Blue TF. Though that has a lot to do with the Pork Lord being added for repeatable Mayhem missions.
  8. I'll agree that Axe is End heavy. Can't open the mids, but what I wound up doing with my Ax characters is they both run Cardiac and do have some sets slotted that give End Discounts. Plus Perf Shifters in the likely places. The scrapper isn't done yet, but currently runs pretty well for end purposes when not exemplared. candygram.txt culinarian.txt
  9. Just concept. And yes, no actual advantage.
  10. Depends on the amount of the benefit a respec will get me. I have a few characters that would benefit from a couple different power picks, maybe some moved slots since I've learned a bit since, but the gain isn't really worth it yet. I have gone and done the full respec and tweaked the builds on characters that were in more need though. Since I recently (in June? maybe not that recent) moved to Everlasting from Excelsior, those characters tend to be built better and I occasionally move another char over, then remodel them. The only time I would reroll the character completely is if I wanted to change origin, or early level mission choices which I've done maybe on two characters.
  11. The argument for this seems to be so one can get the debt badges quicker, so one can get High Pain Threshold. So why not a p2w power that doubles the number of defeats, so that defeating 1 Fake Nemesis counts as two, etc...? On ease of coding; Maybe? Would have to check interaction with patrol xp and the various debt protection powers.
  12. The Unbroken Spirit/UnDaunted is the debt badge you mean. Relentless is 1 million damage done. (This changed at some point, issue 16?) In any case, this isn't much of a speedbump for the accolade. By the time you get the Bad Luck badge, you can easily do the 200k of debt. though this will get you the rez power free from p2w. The Stat accolades seem to be easier for red side or blue side for two each though I tend to just take advantage of the Invader TFC in order to avoid Synapse. I don't see the harm in the option, but I don't think it's a great use of dev resources.
  13. it was that way on live, i remember a few chars having issues with it at the time
  14. The ambush is a lower hitpoint, less to hit, but on a lot of ATs, it's difficult. I think most of my chars deal with it by ignoring the ambushes and completing the mission.
  15. Getting more into testing, but that's elsewhere. On HC itself: Finishing up a DP/Kin corrupter, bunch of dayjobs for seven of my characters, some incarnate things, still working on my all content character that's been stalled for a bit. I'm sure some other shiny item will make itself known.
  16. Swapping incarnates can sometimes happen if you get switched to another team on a league to avoid the "My teammate just shot someone"
  17. Oh sure, This is some sort of Devouring Earth trick!
  18. Yep, Croatoa, Founders, and Cap all have the base portal right outside the university Pocket D and the Worktables in the store of the winter zone have a portal close by as well.
  19. This one causes me as much anxiety as the messy one.
  20. Most damage is capped at 321 per hit. I occasionally see something else do better, but I haven't spent time to track it
  21. And confirmed. Didn't destroy anything on the way to the FF Bank. Got loot, came outside, destroyed a bunch of stuff, no time added. Exited. Came back again, walked in, destroyed stuff and time galore.
  22. I should have been clearer. You don't get time for destroying stuff after the bank job. Though I'm going to go dbl check that right now...
  23. I have found for Safeguard, Bank first and then do the Side Missions. Mainly based on that extra time is best added after the bank. For Mayhems, I do sides and destroy stuff first because you don't get extra time for destroying stuff. I have never had any real issues though if I don't. The jail never seems to come up as a waypoint for me on either, but I'm so used to it, and the Police Station is on the map. And yes, you can reset time missions by talking to the contact, though I've normally just abandoned via the repeatable. Normally for the Invader badge, but I did it as well for the Safeguard version. (I have abandoned a Safeguard via the police contact, but not after entering. I think it should still work) I'm not sure if that is something that was added since I don't think you used to be able to abandon timed.
  24. I'll be hitting 60 this year. It's not that I'm nicer, I just don't get riled up about little things anymore perhaps?
  25. My characters with KB powers, I usually get KB->KD on everything but one of the powers. Sometimes you just want to get someone elsewhere. So, I'm against a character toggle and would prefer a per power toggle. Though, a character toggle could balance it, and then via P2W would make the most sense to me. I would add to both Sudden Acceleration and Overwhelming Forces KB->KD enhancements extra KB that would in theory just make it easier to knock stuff over and make the enh not worthless to slot. (Though OF does +Dam anyway)
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