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Everything posted by lemming
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I think the last patch? did a little bit of tweaks to the stealths to make them slightly different (+/- 0.25 iirc)
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Engineers have extra perception levels though IMO they shouldn't see thru Superior Invis or Stalker, but there's a bunch of auras that trip those up lately. One of my stalkers walked a little too close to some debuff thing in a level 40 arc and then got flattened by the room. It's annoying to sneak around lately
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I'm not thrilled with those. I tend to draw the mobs away from hostages just because of the number of hostages that get blown up while rescuing them.
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For those like me that never use Super Speed, it's a minor QoL increase in that a lot of the powers that were exclusive can be on at the same time as Stealth, etc... Stealth by itself works as well as the old style Stealth + SS. I'd be fine with Super Speed stacking again, but it's not my call.
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FB gave enough for 1&2 The other place to get Minotaur & Cyclops is in the Sister Solaris arc. Last mission has a bunch, but the joining in a normal ITF will quickly do it. Those get run quite a bit on Excelsior and Everlasting.
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1) Not particularly, though some sets need more work before being put into an AT. 2 - 4) I'd like to a couple sets fixed first. Regen needs a bit of work before it should get tossed over to Tanks. Brutes probably need a bit of work, but that's a different subject. I'm starting to get in Snarky's camp on that area. I think I need to go do a recheck on what isn't proliferated yet. (Hmm, off the top of my head: Axe for Stalkers, Regen & EA for Tanks?) Ah right, bunch into Dominators.
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I've run this arc quite a bit. Really depends on my setup if it's a challenge or not. I tend to run it at whatever level shift I have, but there's a load of difference between having my not well built regen brute and my completely kitted out inv tank. I found it easier to solo with my fire blaster than with my regen brute.
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I think something that saved power tray placement and then allowed you to reload it after respec would be a good way to do this. I know we can do "macroslot 14 macrotxt powexec_name POWER" to put a macro in a particular spot, but I don't know if there's a way to do so with the power Something like /tray_all_savefile would make a text file with the powertray setup for all trays, then an ability to reload them as well. It would have to be smart enough to know powers from macros, but either would work.
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I suppose I could try to use up my respecs, but there's only so many times I want to rearrange my trays. I tend to just wait until I hit 50 before I do one, but by then I have five on hand, if I haven't done something else that grants one. (Patron Pool, Respec Trials, the devs hand them out if a power gets changed, vet levels start adding them in, I don't even know how many I have from Super Packs) I doubt this is needed, it's more a solution looking for a problem.
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On the other hand, it worked great for me since you had them well distracted for my meteor. 😉
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I have a Bio/fire tank that's fun to play though they've been on my respec list since the Fold Space intro.
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I honestly don't know if the -def on fire swords was added to screw with fire farmers, but I like to think it was to buff those of us who have fire attacks. I have a couple fire melee sorts that have been taking advantage of those changes. I did modify my fire farms to not have those swords. I tended to use those to level up chars I just didn't feel like taking thru normal content, and normally did it active. The only spot I found the devs are anti-farming is where mass imbalance of rewards was being done, and it does seem to have mostly been found with AFK farms. 80% of all inf was found to be generated on the meteor fragment. On PUG stuff: I've run into a few people that seem to have no idea what they are doing, but you just try to teach them the ropes. Doesn't really matter if they learn from level 1 or 50 to much. There is a tendency for people to do minimum mobs on a lot of TFs, though there are the occasional kill most and I've seen a few +4 KM ITFs. Those tend to have a few plussed out 50s that are PLing a couple SG maters 35s. Though I like those at +2 so the lower levels aren't just being swatted and can help.
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I think if we could redesign a better respec, that would probably be feasible. Just need for the stars to align
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Current that is just a warning system from Page 4 is: The name release policy as (linked) described some time ago has been implemented and will begin to phase in starting with Page 4. Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive.
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Checking my blaster, and I'm pretty sure this is not the correct slotting, but she has Four Slotted Hypersonic in Hover, single slot of flight enh in Swift, and Fly, and just some defense in Evasive Her Hover is at 55mph, flight is capped at 88mph, with afterburner at 102.27 That Hover is close to unslotted flight iirc
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It's a freewheeling way to play. I need to respec my fire/fire/fire after the latest patch so that I can shift that not so damaging immobilize pick
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I think if people read the entire EULA, TOS, warning labels, etc... that's all anyone would do. (though HC TOS is a quick read, so no real timesink there)
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I think the only second build I did for a badge was for getting the ski slope badges. (Not really needed, those really just take a bit of practice) My badger (DB/WP Scrapper) is still clawing it's way up to get the last badge. iirc, I think that dang arena badge and a few of the new Masters need doing.
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On live we also had much fewer slots, so there I did have a presence on each server. Here, not an issue (well, I guess someone might have that much altitis)
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Nice. I made a similar one for my own bases
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I have a Seismic/Nature blaster that I adore. I think I put some KB->KD in a couple of the powers, but with Meteor I put a full Forcefeedback set in to get 45 points of KB in. It's wonderful for Skull golf in Perez. 😄 Generally, what you use Meteor for is a finishing move. Or on stuff you don't KB such as if it's pinned down already.
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Just have to parse the log looking for "chance to hit" and ignore lines that have "Your" And I see my regex is way rusty since pretty sure we can pull the percents off in one go...
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With Pandora's Box and you want to abandon, just quit the arc. (Click team and you should have the ability) However, the way to get him, every Warhulk you beat up gets you a boost. Pretty significant really. Even my defenders once they take out a few Warhulks, it gets to be easy mode. I normally do that one at +4/x8 for the additional challenge of the first few warhulks. If you have problems at first, turn bosses off so the hulks are Lts. And once you get past 10, even defenders can one shot them with a snipe. The Monstrosity by that point will just be a bag of hitpoints. Especially if you get all 30 warhulks
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I think the best way would be do make it league instead of team, but I don't know the programming details how that would be done.
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How difficult would be to make AH account wide?
lemming replied to MsSmart's topic in Suggestions & Feedback
One of my characters is the designated Generic IO makers, got the badges, memorized the items, etc... Holds a decent selection of common salvage in AH, so maybe 150 slots taken up? It's annoying as heck to scroll thru. Even though I've hit the 200 slot limit a few times, I'd hate it to be expanded. The interface would need work first. (At least able to sort) Areas that need QoL adjustments in terms of UI: Email, AH, Respec, storage Storage is a strange beast. I'd like to see the number of storage units bumped up a little, and a bit more of a quantity. Not holding my breath, since if it was easy, someone would have done it by now. 😛 (UI design is never easy, I'm a server dev...)