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lemming

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Everything posted by lemming

  1. Thunderbats form enormous bat! <sorry, just rewatched that episode of The Good Place>
  2. BTW, if you get defeated while being a monkey, if you stand right back up before the power times out, you'll turn back into a monkey.
  3. Exploration Accolades give you five reward merits that do not count toward "Reward Merits Earned"
  4. I've often suspected the RNG to have odd streaks, but human bias probably. I did a similar calculation to figure how many rounds it would likely take to get the last ones my badger needed, and it was pretty close to the math heavy answer. I think I wound up needing two more rounds than the average result I had calculated.
  5. They don't go inactive. I can talk to them fine and even get a mission as a villain. That's the bug. It's not a huge issue since it's got an obvious work around
  6. I'd still classify it as a bug, or at least I'd argue the case. It's unexpected behavior from introducing a new feature. (Null) Would it prevent a release? no, but it would be on a fix schedule. It also seems to only be for blue side contacts that predate the alignment system. Contacts under 20 that were introduced after it seem to act correctly. And yes, you can run the missions as a rogue and get their phone number. Visit Null and go full villain and still call them from Redside and in the case of Genevieve, she'll put the mission in the zone you are in.
  7. My level 7 brute picked up some contacts while being blue, then switched over to being a Rogue and noted: Genevieve Sanders, Paula Dempsey, and Ron Hughes all will still talk to her. I did a quick check and saw that they would give me missions as well. If I switch all the way to Villain they are still active. I'll have to see if they will talk to me via phone while villain.
  8. Just started my own version (EM/Bio Brute). Did both Red/Blue up thru four, blue is done to 7, now to finish off red, then we'll bump up to 9. I had done a version into the 20s with a stalker, but I think I'll enjoy this a little more.
  9. So, going thru doing an every contact while leveling and noted you did it. Found that Rachel Torres gives missions at level 2, but does hold off on a few missions once you hit level 5. (Escort Missing Homeless, and beating up Lost in KR)
  10. I'd say Performance Shifter +End winds up on all my chars, usually with the End Mod one in Stamina for the move bonus Often enough Miracle, Numina, Panacea, Preventive Medicine in various spots if I think about it. Overwhelming Force almost always gets six slotted somewhere for the KB _> knockdown, etc... ATs without KB protection get some form of KB defense. LotG gets thrown into areas where I feel like it. (often in 1 slot powers like stealth) I think I have one char that has five of them. I'm also in the Set Bonus over Procs camp.
  11. I have my own Fire/Temp, but went with Mace Mastery though I used to do Flame. (I miss Rise of the Phoenix) This definitely could use work, but is good enough to get thru most content. I only go into Melee range for Inferno now. Character Profile: ------------------ Level 1: Inherent Inherent Brawl EMPTY Level 1: Inherent Inherent Sprint Crafted_Run (50) Level 2: Inherent Inherent Rest EMPTY Level 1: Inherent Fitness Swift Crafted_Fly (50) Level 1: Inherent Fitness Hurdle Crafted_Jump (50) Level 1: Inherent Fitness Health Attuned_Numinas_Convalesence_E (1) Attuned_Numinas_Convalesence_F (1) Level 1: Inherent Fitness Stamina Attuned_Performance_Shifter_A (1) Attuned_Performance_Shifter_F (1) Level 1: Blaster_Ranged Fire_Blast Fire_Blast Superior_Attuned_Superior_Defiant_Barrage_A (1) Superior_Attuned_Superior_Defiant_Barrage_B (1) Superior_Attuned_Superior_Defiant_Barrage_C (1) Superior_Attuned_Superior_Defiant_Barrage_D (1) Superior_Attuned_Superior_Defiant_Barrage_E (1) Superior_Attuned_Superior_Defiant_Barrage_F (1) Level 2: Blaster_Ranged Fire_Blast Fire_Ball Crafted_Ragnarok_A (50) Crafted_Ragnarok_B (50) Crafted_Ragnarok_C (50) Crafted_Ragnarok_D (50) Crafted_Ragnarok_E (50) Crafted_Ragnarok_F (50) Level 6: Blaster_Ranged Fire_Blast Rain_of_Fire Crafted_Javelin_Volley_A (50) Crafted_Javelin_Volley_B (50) Crafted_Javelin_Volley_C (50) Crafted_Javelin_Volley_D (50) Crafted_Javelin_Volley_E (50) Crafted_Javelin_Volley_F (50) Level 10: Blaster_Ranged Fire_Blast Fire_Breath Attuned_Bombardment_A (1) Attuned_Bombardment_B (1) Attuned_Bombardment_C (1) Attuned_Bombardment_D (1) Attuned_Bombardment_E (1) Attuned_Bombardment_F (1) Level 14: Blaster_Ranged Fire_Blast Aim Attuned_Gaussians_Synchronized_FireControl_A (1) Attuned_Gaussians_Synchronized_FireControl_B (1) Level 18: Blaster_Ranged Fire_Blast Blaze Crafted_Apocalypse_A (50) Crafted_Apocalypse_B (50) Crafted_Apocalypse_C (50) Crafted_Apocalypse_D (50) Crafted_Apocalypse_E (50) Crafted_Apocalypse_F (50) Level 26: Blaster_Ranged Fire_Blast Blazing_Bolt Crafted_Experienced_Marksman_A (50) Crafted_Experienced_Marksman_B (50) Crafted_Experienced_Marksman_C (50) Crafted_Experienced_Marksman_D (50) Crafted_Experienced_Marksman_E (50) Crafted_Experienced_Marksman_F (50) Level 32: Blaster_Ranged Fire_Blast Inferno Superior_Attuned_Superior_Blasters_Wrath_A (1) Superior_Attuned_Superior_Blasters_Wrath_B (1) Superior_Attuned_Superior_Blasters_Wrath_C (1) Superior_Attuned_Superior_Blasters_Wrath_D (1) Superior_Attuned_Superior_Blasters_Wrath_E (1) Superior_Attuned_Superior_Blasters_Wrath_F (1) Level 1: Blaster_Support Time_Manipulation Time_Wall EMPTY Level 8: Blaster_Support Time_Manipulation Time_Stop Attuned_Lockdown_A (1) Attuned_Lockdown_B (1) Attuned_Lockdown_C (1) Attuned_Lockdown_D (1) Attuned_Lockdown_E (1) Attuned_Lockdown_F (1) Level 12: Blaster_Support Time_Manipulation Chronological_Selection Attuned_Gaussians_Synchronized_FireControl_A (1) Attuned_Gaussians_Synchronized_FireControl_B (1) Level 20: Blaster_Support Time_Manipulation Temporal_Healing Attuned_Power_Transfer_A (1) Attuned_Power_Transfer_F (1) Attuned_Preventive_Medicine_F (1) Attuned_Miracle_F (1) Level 41: Blaster_Support Time_Manipulation Time_Lord Crafted_Gladiators_Armor_F (50) Crafted_Gladiators_Armor_E (50) Attuned_Steadfast_Protection_C (1) Level 4: Pool Flight Combat_Flight Attuned_Hypersonic_A (1) Attuned_Hypersonic_B (1) Attuned_Hypersonic_C (1) Attuned_Hypersonic_D (1) Level 16: Pool Flight Fly Crafted_Fly (50) Level 0: Pool Flight Fly_Boost Level 38: Pool Flight Afterburner Attuned_Reactive_Defenses_F (1) Attuned_Luck_of_the_Gambler_F (1) Attuned_Luck_of_the_Gambler_E (1) Level 22: Pool Speed Hasten Crafted_Recharge (50) Crafted_Recharge (50) Level 24: Pool Fighting Kick EMPTY Level 28: Pool Fighting Tough Attuned_Unbreakable_Guard_A (1) Attuned_Unbreakable_Guard_B (1) Attuned_Unbreakable_Guard_F (1) Level 30: Pool Fighting Weave Attuned_Luck_of_the_Gambler_E (1) Attuned_Karma_C (1) Attuned_Luck_of_the_Gambler_F (1) Level 35: Epic Blaster_Mace_Mastery Scorpion_Shield Attuned_Luck_of_the_Gambler_A (1) Attuned_Luck_of_the_Gambler_E (1) Attuned_Luck_of_the_Gambler_F (1) Level 44: Pool Leadership Defense Crafted_Shield_Wall_A (50) Crafted_Shield_Wall_C (50) Crafted_Shield_Wall_D (50) Crafted_Shield_Wall_E (50) Crafted_Shield_Wall_F (50) Attuned_Luck_of_the_Gambler_F (1) Level 47: Pool Leadership Tactics Attuned_Gaussians_Synchronized_FireControl_E (1) Attuned_Gaussians_Synchronized_FireControl_F (1) Level 49: Pool Leadership Vengeance Attuned_Luck_of_the_Gambler_F (1)
  12. Duke : The lights are growing dim Otto. I know a life of crime has led me to this sorry fate, and yet, I blame society. Society made me what I am. Otto : That's bullshit. You're a white suburban punk just like me.
  13. Yep. I have chars that are tuned to eat most content, but I have a bunch that have issues with +0/+0. The game CAN be very easy once you invest inf & time in a character, but let the casual players do their thing.
  14. I'll admit I practically squealed with joy when I saw Becky at the front desk. I think I did say "OMG! Becky!" which is probably what my character said
  15. Huh. I didn't note Reese or BV noting me. I'll have to recheck maybe... Cleopatra's body was one of the few I noticed changed.
  16. What I really miss with my Praetorian Characters are the later incarnate missions where contacts have zero clue who you are now.
  17. I finally went thru and redid my original char from live that while it was one of the first redone for HC, was only running around with generic IOs. Super Vixen originally from Justice a fire/fire/fire blaster morphed into a fire/time/mace blaster. (before the kitting out, fire/time/fire) Figured out that I wanted mainly to have decent recharge, damage, and highish defense. Mids decided not to play nice and I'm still figuring it out anyway, so went to just using the hcwiki and trying out a few things on Beta. I'm 99% certain I could improve it, but I'm pretty happy with the result. I'm back to being able to pull large groups with Rain of Fire and blowing stuff up. Though I kinda miss having Rise of the Phoenix in the attack chain. Oh, and I run all my stuff on Linux, though I'm going to have to get a new comp this year. My main is acting up, and I need the graphics power to run photo editing.
  18. I worked in the corporate field from the 80s on. It's amazing what code is out there in the wild. It would turn you gray. From a personal standpoint, I had a project that I built to do a major link of automated testing for a company. They got me to do another project and I left it in the hands of someone else. Two years later, I went back to my old project with more experience and knew there were areas to improve on. Found out, the guy who I had left it with was so afraid of breaking it, he did very little to it and just tacked on bits here and there. I wound up fixing a bunch of actual issues with it and wound up speeding it up a lot. Though never did get to finish the DB version of it. Compared to the code of the companies main product, my code was easy to read and modify...
  19. One of my favorite characters is a Bio/fire tank. Is it a high performer? Not really, but not bad. A little squishier than a couple of my other tanks though iirc, I still have some sets to slot into it on the defense side, but normally if I pay attention, she's unkillable. I do have Overwhelming Force & Avalanche slotted in attacks, so the occasional knockdown helps and with Bio, the regen is normally more than sufficient to mitigate incoming damage. And yes, more fire swords would be nice.
  20. There's a ton of stuff that I really appreciate HC having done. Lots of power work and bug fixes, but I really like they've added a few more story arcs that are well thought out and the Tour Guide Tip missions are a really nice touch. They really show a dedication to the craft.
  21. Lady Jane, I tend to blow past her group and start back from the chest clearing everything which makes it much easier. Though I did it recently and noticed she wasn't as agro oriented. Maybe her per was tuned down? That's my usual pattern for hostages that fight. Get rid of anything between them and the entrance. On ones where you lead someone out without having to fight, I will occasionally turn on walk and saunter to the exit. Works well with stalkers even...
  22. Usually someone has done the leg work in the Badges forum.
  23. Might depend on when and the how the extra XP for more difficulty takes place. Try at +0 to double check. (Of course, other variable is number of teammates, dayjobs, a few others...)
  24. Yea, I've got a few different super groups at different level ranges for storage. I think the Liberators has the more logical setup at this point, though they're pretty equivalent in function. If I do another, I might make it slightly smaller. Bug-17462 for tours
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