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Everything posted by lemming
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Yea, I get respec fatigue. I still have chars with the need to respec because of the stealth changes. I put Fold Space in if I have the space. It's handy, but not required. I find TP Target much more useful, mainly for grabbing teammates, but I like TP as a travel power ever since the rework. The longer pause before dropping is fantastic.
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Teleport Target on enemies is too weak
lemming replied to dukedukes's topic in Suggestions & Feedback
It's a targetted attack which can be a single pull. A fire blast has a main purpose doing damage, but anything that aggros can pull. -
The thing I'd like to change to Fold Space is get them to actually group around the user instead of the often done conga line. (And I think this is something else in the code since you can simulate the same behavior when two players zone into various areas)
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A more even distribution of Hamidon, D-sync drops
lemming replied to Ukase's topic in Suggestions & Feedback
Huh. I was looking at the D-Sync reconstruction the other day since it fits in well with a non-IO build I'm doing. Wonder if that is just the D-Sync being in a bucket. Checking the AH, they are both listed with the same number of bids and for sale. Wonder why the synthetic ones aren't? I know D-Sync introducted a few more combos. Though there are a few more combos I'd like to see. -
Teleport Target on enemies is too weak
lemming replied to dukedukes's topic in Suggestions & Feedback
I wouldn't mind it being a bit stronger, but it works well as a pull mechanism as is. -
You usually can't abandon a mission that is active, but exploration tips, if you go to the contact tip tab, you should be able to dismiss it. Actually, looks like exploration tips can't be abandoned with the abandon button under missions, but dismissing the tip works fine. Rest of the bug though, good find.
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What would Paragon City look like 21 years later? (Speculation)
lemming replied to Billbailey96's topic in General Discussion
The buildings in the game are full incarnate tier supers. Elevators still work in mostly wrecked buildings, lights are on, items that a normal person in the real world could snap in half can't even be moved. If we could tap into that power? -
Sometimes I do look at a temp power and go "Why am I holding onto that?" similar to when I finally went thru my cable horde and wondered why I had a PS/2 cable.
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Focused Feedback: Tanker - Archetype Inherent Changes
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
I did a few runs on my Bio/Fire tank to check changes since the powersets weren't as impacted as some of the other powersets (EM too I think) and yea, I did see I was doing less damage, but it wasn't an impact on the feel of how I did missions. The loss in dps may impact solo times a bit, but I don't anticipate much of an impact in team settings. -
I usually don't use them because I rely more on base powers. Granted ones from missions that are of limited use, I rarely make use of. Temp powers that I use are the usual suspects that can be restocked and depends on the character.
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Open Lettur from Disgruntled Player regarding Plant Control
lemming replied to Nayeh's topic in Open Beta Testing
Yep. And the patch notes get misinterpreted all the time. Sometimes it's a note not written clearly, or someone zooms in on one aspect without considering the rest of the note. And spinning up a test on Open Beta isn't hard at all, time spent is the biggest hurdle. -
About the relative difficulty of fights in this game vs. others
lemming replied to temnix's topic in General Discussion
Meh. He brings up some decent topics even when he's misinformed and comes off abrasive. I think most people went with it as an idea prompt. Myself, I don't get really challenged by the game play usually, i do it more for futzing around and design stuff, but there's plenty of areas if I want challenge. -
Well yes. Though not in the example I provided (which I may not have clearly labeled as a different slot possibly in a different power) Like I mentioned, it has to do with the upgrade button and refining it a bit. It's limited in scope anyway, but it's a simple change request with probably not a huge code modification. It's just to make it a cost effective method or at least not an overly costly method. Once you hit the 30s, it's way more cost effective to just use IOs. And even before, a level 25 IO outperforms a -3 SO. Level 30 IO is better than an +0 SO, level 35 IO is equal to a +2 SO, and a level 40 IO is always better. So, this is just to make the upgrade button not very punishing for being a very convenient way of upgrading existing SOs on a build. update: Apparently, not as simple of a code mod as I thought. Rethinking how the cost is calculated.
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This is really just about the SO upgrade cost and since I'm currently doing an SO only char, I did notice the issue. I can afford it, but there are a few bits that if I wasn't flush, would be more annoying. Where I really see it is if I upgrade to a non divisible by five. Say I have a level 23 char. I put a level 25 enh in somewhere, and then remember I want to upgrade all my lower level enh already slotted. If I hit upgrade, everything goes to level 26 including the brand new level 25. It would have been cheaper to put a level 20 in there as a placeholder before upgrading. Or do the upgrade, then slot the 25.
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iirc, the respec fails happen in very detailed bases. I go minimalist with my bases, so never had an issue
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Right now, Assassin Strike & Snipe get interrupted by movement (or incoming damage) unless you're in combat and they are in fast mode. Queuing an attack and then moving into range is one tactic. It will also delay an auto power until the queue goes off. A queued power will either go off when conditions are met, or will deselect if it can not, but that deselect happens when it tried to start. Once started, you have whatever animation happens. You can deselect a target with the escape key (or if you have it set to something else) or with /unselect So I suppose you could bind a movement key to also unselect, though iirc that would be a double click and not sure how that will work with movement. I just hit escape.
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Just checked my char with the maxed hover, and that is at 58.63. (No idea why I four slotted with hypersonic... Was thinking of a respec anyway...)
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when changing Active Builds on a char - QOL change request
lemming replied to Maquinna's topic in Suggestions & Feedback
The char is still a level 50, just trained enough for the purposes stated. -
That was "nerfed" during live. On community, yes, there are some people that suck, some that are just having a bad day, some read the worst possible meaning from anything, but for the most part, the community is good. Just ignore the bits that are bothersome, whether in game, discord, or forums. Most items are able to be solo'd by any character, and almost everything if you have a good build with the right power sets. If you want to team, Excel & Everlasting are fast teaming, And the others, it's usually during the active times. And I think all the servers have some sort of channel which you can monitor even when you're not on that server.
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Honestly, I hate respecs. The interface is clunky. I also dislike that a character can't hold all the enhancements and that's it's a pita to move them all into the tray. At least you can take advantage of the quirk of zoning immediately after a respec will restore your trays, mostly. The whole thing could be redesigned, or at least something where you could import a build and the char would be just done. (Good for transfers to beta where you may be using a different account, or just wanting to try a build, etc...)
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Is the game harder to learn today than back on live?
lemming replied to Intermipants's topic in General Discussion
Is the game more complicated? No. (well, maybe with IO sets, etc...) Does it have way more information to absorb, yes. I'm constantly needing to recheck stuff because my brain will hold onto some knowledge gained in Beta that has long gone away.