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Everything posted by lemming
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Did you do all the Max missions?
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I think we need more context? I assume you're not talking about exploration tips which can drop at level 1.
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You need someone to edit. I mean, you put a lot of work into it, but you started losing it yourself. Example: #17 There are some ideas in there that aren't bad, just buried in a lot of superfluous words.
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Yes, there are auras that do something to the enemy which will nullify your stealth. I tend to pick up "Only Affects Self" from the START vendor so that my scrappers can stealth without turning off toggles. It's free.
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I think I've said my bit and it doesn't matter much. In anycase, we already have a sub in KW, adding a tunnel option for Blue & Red would be cool and Ouro would be very handy. And with Ouro, hand wavium is easy
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Anyway, looking at the map, and remembering Mayhem mission existence: Arachnos Helicopters get access to Talos & Peregrine Island. Longbow should setup a monitoring station on that point NE of Talos. And of course, there's that matter of Arachnos in Faultline. We're pretty sure they're running subs up that river past Talos. (Sub nets are a known thing guys...) Connections between zones only make more sense than the office building layouts in this universe.
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HC == Current Live
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On live sure, but in testing they sure did.
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Most of them we know current status, though at the end of the Marchand & Mr G Arc we still have some needed continuation.
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Oh, and if you look at Siren's call, it's pretty much on the way to KW. PI makes it odd, but on the other hand, redside has the north islands accessible, but as a different zone
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As said, the latest page introduced it. We'll have to get the dev in question to discuss the why and how's but the gist was that the Hive allowed villains before this page, there just wasn't a way for them to get there, however, that heliopad was already setup, just needed activating and some tweaks were needed. Such as not having the police drones shooting rogues coming in via Eden.
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Depends on which side you ran first. Looked up my bug report (Of course, this may have changed in the last 15 months)
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The Black Helicopter now goes to The Hive. Added this patch though apparently the ability was added quite some time ago, just not fully implemented. And that is right past a lot of the city. (Or a very circular route, but that means what sort of defenses are out there? Anything? And Siren's Call is also more Blue than anything, but they still get here flying right past PI. The sub is in KW, but I wouldn't add a ferry. Access for KW, I'd add it via Ouro and the Tunnel systems.
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You might be running into names that exist, but are subject to the Name Release. You can't rename a char to an existing one that is subject to Name Release, but you can create a new one. What you can do is, create the char with the name you want. Go back to char select, rename that char to whatever works, then rename the one you want that name on. Then delete the temp char.
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Superheroes and done fairly well. I played way so much TTRPG Champions and I was friends with the devs of the original computer game that was being developed, so the dream of having a computer game like it was always there. COH was the closest and still is IMO. (Would I like it more like, somewhat) The graphics are fine and it runs well on older computers. Being able to chat and team with other people is a plus. It's a fair approximation of pickup games at conventions.
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It still seems to be rewarding enough, but it should probably be bumped back up a tad. I say this with little to gain. I'll still only do them about once per char
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Sorta. I think I decided to run both sides and I forget if it was red or blue that enforced that, and the other side did not.
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desecrate the temple mission from Alexander Pavlidis
lemming replied to rshacklef0rd's topic in Bug Reports
I don't think it's a "glowie" since when you click on it, you get choices. It is a treasure chest with fog on it. Last time I did it, it was in an alcove to the side about mid-way -
Some of the new arcs, I probably won't run with most of my characters because of questionable choices that don't align with what I like, but they are fairly well written, and at least entertainingly. The Dap Dap and Alexander arcs are ones I'll probably repeat the most, at least if they change the ambush mechanic in the DD Protect the Lab since the waiting is the worst on that one. The long cut scenes need a "no thanks" ability. For Dap Dap, right before you go to the next floor should be a terminal "Do you want the cut scene?" ability. I'm one of those weirdos that keeps General chat up. I constantly see chatter about why some lore isn't explored, though sometimes it's because the player didn't know about some of the new arcs. The main complaint I have is that for some of the actions needed in the arcs, you have to know the lore very well. My character might know what to do, but I am not going to remember that Number Six has an important Crey connection. Synapse or Manti would have been more likely, but a clue thrown the way of the player would have been good in Erin's arc. The arc in Sharkhead where you go talk to old contacts at least tell you who to talk to.
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Tagging this to remind me to a) setup a char with more stuff b) actually be there.
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I will say, your MSR is still my favorite MSR. (Might be why I'm still fond of the pylon stage)
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Here's hoping. Since they rewrote MoM, it's been going well (the couple times I've seen, so tiny sample size). Though that one was more a replicate what was done and with Mag, as pointed out, tweaks are needed.
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Haven't tried lately, but will have to give it a look (assuming I remember tonight...). Though, might be worth it for someone else to hit beta with a few setups.
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On the more populated servers, raids and such are easy merits. Hami on Everlasting, 3 times daily if done with 3 different chars, that's 360. Smaller population servers, story arcs. Dr Q for 244 reward merits, though as mentioned, the stribbling arc is fast and there are others. Once I got my badge char up all the badges, etc... and fully equipped, aquiring more merits didn't get to be a problem since I usually only buy a few things with merits. I think I tend to buy converters for crafting purposes more or less.