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Everything posted by lemming
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Can we NOT have GMs spawn on solo players?
lemming replied to VioLight's topic in Suggestions & Feedback
The larger presents are the only ones that spawn a GM this year. -
Giant Monsters should have their own map marker.
lemming replied to Mystoc's topic in Suggestions & Feedback
Just as an aside, GM spawn locations are in vidiot maps. -
It has been in works for a long time and half the complaints about tequila not working right seem to always mention that one should move over because it would no longer be updated. Now, should they put a note in the patch saying that the manifest is no longer supported for Tequila and other launchers, yes. https://forums.homecomingservers.com/topic/47223-ncsoft-homecoming-license-announcement/
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You can see the same conga line effect outside some portals. The game tries to put everyone in one spot, if collision, moves char, though often, it tells everyone to move, hence players tend to keep moving. With NPCs, the game doesn't have the delay, so it just keeps shifting into a line. It needs some sort of randomizer.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
Fast Ball special! -
300 Candy Canes are difficult to carry
lemming replied to Echo Night's topic in Suggestions & Feedback
Jacke is more up to the code than most. And yes, it would be nice if we could use email, but the way it's currently structured, not going to happen. Design limitations that were baked in early in the game. You can see what a janky system it is by how some parts act funny when you try to pull char items from the email system too quickly. I do think the only way to make this work currently is to have sets of convertible salvage for bundles. So far, we just have the 1-50 for Reward & Empyrean Merits. I think bundles for account bound items are a better priority. The alt account transfer is really the easiest current way to do this. That's how I move stuff between servers and chars myself. -
Yea, it would be terrible for the LW trial to be a random choice between original and current. I'm fine with the new one. With MoM, it's why the nightmare farm is run now six times now that it's a guarantee of getting the badge with that number of runs. In my runs before, lowest number one of my chars did was 9 and one had to run 21 times. Others reported even more. Huge improvement. Same logic was used in the Manticore Wedding.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
I like it with my Regen/SS tank. Knocking mobs over with a couple slots gives the regen time to catchup sometimes. Haven't decided on how it will look post this patch, but I'm liking UM over Rage for it. -
Some bugs are more annoying to fix. Some things can get fixed in one place, some need a thorough look thru a lot of different places. And most of the devs are taking December off.
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300 Candy Canes are difficult to carry
lemming replied to Echo Night's topic in Suggestions & Feedback
I suspect 10k (or 9999) might be the limit. Honestly, a sack or something for transferring salvage would be a nice thing, but I don't think it would be an easy coding task compared to making a Hero Merit like thing for each salvage. -
I screwed around with Bio on little on retail beta, but I was never much for optimized builds anyway. Bio right now is pretty strong and I think one of things making it less popular was the ugliness. Making the stances matter isn't a bad goal, but I haven't checked it out due to other reasons. And disdain for the retail devs? I think that can be taken with a grain of salt. As a former developer, there's a lot of other factors. Having to work on someone else's code, marketing direction, having work farmed out to 3rd parties, and having to make it all work. I think there were a lot of bad design decisions baked into the codebase, some of which might have been some inexperience. That this 20+ year old code is still working well is a bit remarkable and that there are improvements, great! Current devs, I have some differences in opinion on, but for the most part they have a better organization with code management and are working on CoH because they like it.
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Pilot / Marketeer listed twice in Badge progress window.
lemming replied to gameboy1234's topic in Bug Reports
ATC just said I was about to post. Check "Market" and "Helicopter" are the differences. -
Possibly. The windows may be constructed with a transparent version of whatever the surgical curtains in the hospitals are made from.
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On WL, there are a few people running it on occasion. I've been too mentally exhausted to run them myself. Maybe later this week. BNY, I tend to just run those solo since they're easy. And not even needing uber builds though I'll sometimes have a second account for support (and Mark & Recall). I've helped a couple people though. The Zoe TF is set as a weekly for a few more weeks. It's a fun one and gives a D-Sync, takes an hour if you're hitting all the badges, so yea, it's gonna be run.
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I tweaked my farms to make sure they got full payout and the reward is +25%. While editing my mobs, I did see some were not showing 100% when I slid my level to 50, so fixing that was a good thing anyway. Functionally, I didn't change a thing on my farmers, but they weren't optimized in the first place. Seems I get best results on my AFK version of the farms since it definitely takes longer to whittle everything down and I just occasionally switch to the next mission.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
lemming replied to The Curator's topic in [Open Beta] Focused Feedback
There are a few that just go forward. Vorpal Judgement for one. I like it as a cone like this -
I think the vigilante arc in IP may be the only example of using a window to dispose of someone. https://homecoming.wiki/wiki/Shauna_Braun
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Likely the reason is to keep people from just having characters getting easy access to rewards from high payout arcs. I suppose the abuse would be: 1) Have Char A from Account Z in the AE arc 2) Have Char B from Account Y invited 3) Switch Char A to Char C and have Char B invite 4) Profit! (or something) Of course, if this completes the arc for Char A, probably not as big a deal, but since it's a large reward for some of the longer arcs, having someone come in just for the last mission and get the full reward is probably not wanted. So, if this was enabled, they'd probably make it so only the team lead got the merit reward for the arc.
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From what @Cobalt Arachne has said, that door is sealed for now, but some content will be behind it at some point.
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MiDs continues it's years long downhill slide
lemming replied to Snarky's topic in General Discussion
When I could use Mids, I tended to just use it to look at builds anyway. I test out builds on the open beta server a lot though. -
Yes. Sounds like you're still calling the older version though. Note that menus go by the internal menu name, not the file name, so if there's an older version with the line Menu "BadgeSetList", you may be calling it. Did you install it via the citymod program at any point?
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Did you restart the client completely?
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Some people don't want to invite from tells, but from broadcast to make sure the person is in zone first. Though that should be in the lfg announcement
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Probably the same reason the candy keeper wasn't in the winter village at first. Dang, and it's not an easy jump into the village either, so it's the guy in the lodge on the ski slopes Village isn't populated either
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page 3 [OPEN BETA] Patch Notes for December 5th, 2025
lemming replied to The Curator's topic in [Open Beta] Patch Notes
Faultline just changed it since on some monitors it runs together.