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Everything posted by lemming
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Dr Aeon and the rugs in the last Max mission. Mayhem missions. And a bunch of others with triggers when you get to a certain spot. Just not all have something visible. Other than Hess, other one that used to do this was the second Heckenburg Nemesis mission, but now you just get kicked out. And Hard Mode Lady Grey now has an escape at the end. Reichsman is one. There's also the First Ward mission with Praetor White. Iirc, Antimatter is in another one. Ajax in Sharkhead.
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[OPEN BETA] Patch Notes for February 29th, 2024
lemming replied to The Curator's topic in [Open Beta] Patch Notes
Definitely happening -
Didn't matter if a villain or hero started the TF, Todd will con hostile to redside. If all are villains, Todd will con non-hostile.
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Badges, what they have become, and what they could become.
lemming replied to Wavicle's topic in Suggestions & Feedback
For something fairly low key, I'd like a tune up on history plaques that told said which ones we have done. And if we did a reward, for them, maybe some brainstorm salvage, but no rewards are necessary. -
Patrol XP for Explore Badges is a Useless Bonus
lemming replied to Frozen Burn's topic in Suggestions & Feedback
Yep, we need Patrol XP to be added to combat attributes to make it easier to track (perhaps with a percentage?) At 50 it still adds up fairly quickly. (25% of a bar, so 40 badges to fill patrol) I had a widow parked forever and with the recent changes, respec'd and noted no accolades. And since I tend to do an entire zone, I've been hitting the cap a lot. Then I go do some missions, etc... The old version was certainly easier to work with. More bits of math just to check: So, at level 50, one badge is 140200 patrol XP, before the change it was 1,000xp (well, at base levels, server xp bonus worked) Gets reduced by XP gain and you're getting a 50% bonus iirc. So I think that one badge is equal to getting 46733 xp, just a little more drawn out. Anyone remember when badges giving direct XP was added? -
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Needs a longer range Why? I generally just use it from the popmenu, so it's right there... 60' should be plenty Wider pickup radius Maybe, though if you're outside of it, it's easy to just move a few feet remove ~5 second flight What? Activation time? Interrupt time? The interrupt time is nice if two teammates try to use it, so one can cancel. Less walls you cant teleport through (first mission in ITF for example) Again, what? increased endurance cost Why? possible cooldown, 5-10 seconds to prevent spamming Another one that needs explanation. Recharge is 30 minutes. Do you mean if someone on the team hits the power to prevent others?
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Arachnos Soldiers and Widows...in Praetoria?
lemming replied to Ukase's topic in Suggestions & Feedback
Pure lore reasons: To make VEATS a viable option, we'd need to put them in undercover from the Rogue Islands. Instead of Calvin or Marchand giving you undercover missions, maybe Kalinda would be the voice giving you options. For HEATS, Ms. Liberty would probably be the best option. This does collide with the Neutropolis missions where you discover stuff about primal. So, there's a lot to write around to make that feasible. A PEAT would be good. (PEAT MOSS?) -
I grind like a bitch, and I still can't keep my holes filled
lemming replied to temnix's topic in General Discussion
Sounds about right. Iirc, the non-teamed low level would do a couple points of damage to something many levels above them, so they'd get a big multiplier based on level difference. Pretty sure that's what prompted the change to not give XP to chars lower than five levels below. -
I grind like a bitch, and I still can't keep my holes filled
lemming replied to temnix's topic in General Discussion
That might work. Not sure how that could be done since it's probably not a simple code change, but maybe it is. Maybe instead of the current range of useless at -4, and best at +3. Then just make the value at -4 and below equal to what DOs are. (And maybe if DO, what TOs were) Then they're marginally useful even if not replaced, but the old values don't have to be messed with. -
I grind like a bitch, and I still can't keep my holes filled
lemming replied to temnix's topic in General Discussion
There was some behaviour that was briefly done where you could run through a high level zone tagging mobs for 1 hit and when a higher level char not on your team whacked it, you'd get a massive amount of XP. I don't think that lasted very long and I'm fuzzy on those details. -
Well, a quick stab at a guess, but I'm guessing since the thread is about Sovereign, they felt they could mention that they're not.
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Patch Notes for February 27th, 2024
lemming replied to The Curator's topic in Patch Notes Discussion
I think it's been trying, but I'm seeing it blank out often which is making it slightly more annoying. -
Farming vs whatever for fast inf building
lemming replied to BigKahuna337's topic in General Discussion
I don't know about 1b+ on cost. I just went thru a couple of my builds and maybe would get up to that if I went thru the auction house for all of it? For example: An electrical/MA blaster of mine has for enhancements: PVP: 7 Very Rare: 24 Regular: 40 (Luck of the gambler, Numina, etc...) Basic IO: 5 ATO: 12 Winter: 6 Now if went out and bought all those via the auction house at buy it now prices, maybe a billion. Since I tend to collect a lot of recipes, etc... I tend to craft and sometimes convert, so I might have bought around 50 million (and spent a bunch on crafting, but still cheaper than buying outright) -
Ninja Run, Athletic Run, and Beast Run do the same thing, but holding down the jump key doesn't do what you say it does. Are you turning on a Jump pack (or the Steam version) for your double jump effect?
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Patch Notes for February 27th, 2024
lemming replied to The Curator's topic in Patch Notes Discussion
Hence, no icon. And Yin worked correctly since they had a variety of ATs. Mirror Image had to be four or more of the same AT. -
Mirror Image only works if all members of the team are the same AT.
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Patch Notes for February 27th, 2024
lemming replied to The Curator's topic in Patch Notes Discussion
If there's something wonky in your memory, running it at higher quality settings probably does have a better chance of triggering a problem. -
As Sovera stated, the trigger is by the stairs, not the door itself. I've teleported to the door and hung out. You can also port past the archway once inside which will not trigger the cut scene. (If for some reason you want to rescue Azuria without the dupes being up first.)
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Mask Presence Now Stacks With Stealth
lemming replied to Mythical Creature's topic in Arachnos Soldier & Widow
I did note my Widow that also has Celerity: Stealth gets up to 85' which seems good enough to walk around the hive without agro. -
The patch released this morning should fix that. (And several people have reported getting it)
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I used to run CoX on a 2012 Dell Laptop. It was doable, but I did have to turn a lot of graphics down. (But I remember similar back on live until I upgraded my system)