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Everything posted by Greycat
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Qs and Voids have been nerfed, yes. Can't speak to your Kehlding ability, but Qs and Vs no longer do unresistable Nictus damage to Khelds.
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Radio/newspaper missions don't have a story to them. They're adlib-style fill in the blank. They don't link to an overall narrative, and they don't provide merit rewards. You do a few, do (or skip) the bank mission, rinse and repeat. Sorry, Lum, that's just a really weak argument. The OP's hardly asking for these to be "the core of the game," and the rest... kind of went off the rails. Re-read the original post. In other words, "Can we have these groups added to the scanner missions, since they're in the zone." Not "Let's fold everything from every side and zone into PI." You went past slippery slope there into "jump off a cliff." Nothing that's been said since states or even implies anything near what you went to. And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.
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/Whoall will do this. People *can* hide from it in their hide menu, but other than PVP zones, I rarely see people do that.
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If the MSR spawned an invasion, there'd be a minimum of 3 a day on Everlasting at least and it would get more than a little annoying. The accolade doesn't need to be gotten in one shot. There will be invasion events as well. It's not a "need to get NOW" thing. Patience, grassrocket.
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That's just where it's still the most vocal (and festering.) Youtube, FB, gaming sites, probably some of the other social media stuff I don't bother with - it was bad.
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Twice, yeah. First run was 35 and below. From the results they had on that, the second run was 6 and below, because that's where the majority of "freed" (and maybe taken, but I don't think we were ever told) names were. (I do wonder, honestly, if the script would've been run again had the game not sunset, given the free accounts. Alternately, it was and sunset was the *biggest* name release ever... )
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Go to COH's sub-whatever on Reddit and mention Homecoming. Or SCORE. There are STILL people who treat anyone involved with that as the worst - there was a *lot* that went on that would make you definitely question how this could have been "the best community around." It was, and at times still is, *bad.*
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Right, which is why I said a "standard" travel power - one of the ones in the pools. IF we're talking one of the temp (I know, perma-temp) powers, I'd have to assume as a car your character model would be completely replaced with that of the car (and no clear windows, of course.) Which does rather limit the customizability the OP might want.
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Nope, generally *not* sharing information about something is the preferred way. Also: Given the amount of pure vitriol that was put the way of some people, and that we're bringing some external servers into the fold....
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As a "travel power," the only way I could see this is like some sort of zone teleport, where you get in and drive offscreen, then arrive at your destination. Basically Team Transporter. As a standard travel power? I don't see it happening. Just think of everything you can do while using one of the other travel powers - especially attack. Now imagine having to redo *every* attack/buff/debuff/attack reaction/other animation to be done "while in a car." Or does that car disappear? Are we making this just a solo car or can others join in? How do we deal with hitboxes? Is it a convertible so we don't have to worry about peoples' heads clipping out the top of the car? Is the car restricted from moving over water, air, really rough terrain? If you have a mission on the other side of Indy Port, are you having to drive around the long way? If you have a mission in Nerva, are you going to have to pick up a secondary travel power or jet pack? (Before some post-live changes, for instance, I pretty much always picked up combat jumping if I picked up superspeed because there were times I needed more vertical "oomph" to get places.) Soooo.. yeah, unless you're wanting the team transport but as a car (in which case you're losing any real chance at customizability,) there are a *lot* of hurdles to turning a car (or motorcycle, another semi popular ask) into a travel power. If they could do it? Great! But there's a fair bit to actually doing it decently.
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Rikti show up in PI - standing in good size groups in the southern half of the island, not infrequently - as well as Founders Falls. (If we include hazard zones, there's also Crey's and (obviously) the Echo: RCS.) I don't believe there are other zones, but that is several they show up in. I don't think there are any free range Rikti redside.
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You know - and this is also 100% my curiosity - I'd kind of like to see three data points: - We already have one. "Expecting 1.6 million names freed up." - What is it - say, ten minutes before this is made active? - And what is it a week and/or month later, as far as inactive names and names claimed by others? (say, "Before it went active, that number went down to 1.3 million names. A week in, 1.2 million names were on that list. A month in, somehow 2 million names were reused" or whatever.) I've got a few characters that are flagged for rename - RP characters and base builders (which tend to be peacebringers at level 1, because they don't need to level and fly is helpful.) I *highly* doubt I'll see their names change. They'll either tend to be "actual naames" or something people aren't likely to grab, like a base code. (I highly doubt anyone is DYING to get "basecode-12345" for their character.)
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Those, as I recall, are just "monsters," not GMs. Assuming by "zone DE GMs" you mean the ones in the Hive (and north islands of PI.) Which it sounds like you do. They're there year round and the point of them pretty much *is* to give a league EoEs. If they gave Aethers, Aethers would be pretty much worthless - especially if, say, you're on Excelsior and running three double hami raids a day. Even dropping one Aether each, I'm pretty sure I'd be having to drop full stacks on the market monthly, if not faster. And you'd have a string of people just farming them, possibly by dragging them to Portal (like happened several times on live.)
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Zombie Apocalypse - zombies not spawning
Greycat replied to legendaryjman's topic in General Discussion
Trying to recall if it was MSR mobs or those and invasion/zombie mobs that stealth actually had no effect on. -
Adding more D-SYNC Enhancements to the game.
Greycat replied to Mystoc's topic in Suggestions & Feedback
Heal/Endmod might not be extremely common, but it IS common enough that yeah, there should be an IO for it. I could even see two (that basic high/low level mix) IO sets for it. -
Well, it says you already have a valid game account with the username Amarathos, so if you're using that, my guess is that you're not using the right password. (I want to say the forum and game password are not necessarily the same, but it's been a long time so don't hold me to that.)
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Correct. If you look at the Hectomb enhancement in game - hover over it - you'll see (using the damage IO for instance) Hecatomb: Damage +Damage UNIQUE -- no more than 1 enhancement of this type can be used per character. All purple, winter, Overpowering Force and ATOs are like this. If you slot one Hecatomb: Damage, that's the only Hecatomb: Damage you can slot anywhere on that character on that build. (Plus the bit of oddness I mentioned with ATOs - not only can you not put, say, two Brute's Fury Acc/End on the same build, you can't put a Brute's Fury Acc/End and a Superior Brute's Fury Acc/End on the same build - they're considered the same IO for this uniqueness rule.) Crushing Impact - like the majority of IOs - is not tagged this way, which is why you can have multiples in your build (just not the same power.) There are a few "standard set" IOs that *are* tagged this way, such as Panacea: Chance for +Hit Points/Endurance or Miracle: Recovery, but they tend to be special pieces. And you'll see that same UNIQUE warning right up top of the IO's description.
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OK. Unfortunately the pictures don't show us everything (like *which* parts of that set you have slotted, etc.) The youtube video... yeah, shows you trying to put a second one of Hecatomb Dam/End into your build. Only one of each piece of the set can exist on the entire build. The same is true of the brute enhancements, with a twist - while the superior ones give a boost to the set bonuses, they still consider (for instance) Brute's Fury Acc/Dam and Superior Brute's Fury Acc/Dam to be "the same piece of the same set" as far as checking for unique pieces. That can be decidedly confusing to people. When you tried removing the Hecatomb and reslotting it, you just kind of moved it around. If you'd moved it to the tray, released it, then put *either one* of that set (again, the same piece, you have two of them in,) you'd probably have seen the green ring that said you could slot it. You'll note you didn't have any issues in that video with ... what is that, Crushing Impact. That doesn't have the same uniqueness rule applied to it. You'll also note you had no problems with the Superior Brute's Fury and reslotting from the tray - you'd set it down already. What you were doing when you didn't get the green ring was essentially trying to just move it from power slot to power slot, which the respec screen doesn't really understand. You need to put it down in the tray - the landing area, if you will - so it understands "oh, this ENH is unslotted now and can be put back or put somewhere else." (Once it finishes processing, this should hopefully show what I mean, if that wasn't clear.)
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Well, before talking about legacy anything, look at the latest patch notes. Halloween 2022 - Trick-or-Treat Elite Bosses Power availability on the Arisen Mummy and Hollow Reaper enemies has been adjusted to be better balanced when they spawn at lower levels, gaining powers at Levels 30+ and 40+ to reach their current strength, rather than having full access to all powers at all levels. See if the others need adjusting or if this handles the folks having issues pretty well already.
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Yeah, this is for lore folks like me. Much of the rest of the game's lore can be learned through missions, dialog, NPC bios, badges and the like. But the Kheldians have a bunch that is buried or not seen in game - and their arcs by default are Kheld-only (though IIRC they can now be ouro'd by anyone.) Well, Sunstorm's been standing in Atlas for decades now, the PPD have Awakened the public would see, and while by the end of the Kheld arcs the Nictus threat is gone from the here and now, that's also not really expressed in game (especially with new, more powerful Council enemies.) Plus, Earth is home for many Kheldians. So why not give them an embassy and cultural center / museum somewhere? Probably Kallisti, honestly, just to avoid uprooting something else. Inside, aside from plaques and such (or holographic displays, we've got the Prae terminals after all,) it would - for those interested in reading (or probably getting a badge) go through the whole "This is the Kheld homeworld, this is their history before the Nictus, this is the schism where their leaders turned into the Nictus and the Peacebringers started fighting them, here are some other races they've met" and so forth - they *did* collect artifacts, after all. Yes, some of the art and such would take dev (artist) time to create, same with any representations of other races (aside from the Novas/Dwarves) but it might be an interesting little "museum," and a nice way to present more of what Khelds are. And since it would also be an embassy, it could be a source for some new contacts and Kheld and Kheld-adjacent missions - preferably with a wide level range. These can touch on anything from something being stolen (from an artifact to a current list of Kheldians and their hosts) to investigating Nictus and Nictus-adjacent enemies - both some one-offs (like the radio and contacts like Meg Mason) and actual arcs. (And before anyone asks "why not something like that for the other epic, the Veats?" well... their lore is Arachnos lore, and that's pretty much all out in the open already. And for an embassy, I'd kind of expect all Arachnos soldiers, weapons and bases to have to be pulled from Atlas and Faultline, for starters, and Longbow removed from Mercy and Nerva... it's a lot of rewriting for not necessarily much new.)
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Caretaker's Plot Discussion Tunnel to Oblivion
Greycat replied to The Caretaker's topic in Developer's Corner
Not disagreeing that things ccan be handled better, shared among the team (and it helps if the team stays together,) but as a side note - for some of what people miss, especially talking to the contact, hit the "i" in the red burst to the left of the mission name in the nav bar. It'll show that dialog (and sometimes a bit extra.) There does need to be a nicer way to show clues and souveniers (hopefully without getting cluttered with "There's nothing in that box" when clicking on 10 glowies.) That'd be worth looking into. -
Zombie Apocalypse - zombies not spawning
Greycat replied to legendaryjman's topic in General Discussion
I don't believe the costume powers will do anything about the zombies, and there's not a minimum size - they'll spawn if you're standing around solo. And I'm pretty sure they don't care about level range, but I'm not sure on that 100%. Edit: Zombies alert came up for Crey's Folly. Took a solo character in, 42 so they'd outleveled the zone, and the zombies started spawning almost as soon as I'd exited the portal. Didn't hae a costume on though. -
Change AE Search Interface To Remove Fire Farms From Results
Greycat replied to CraterLabs's topic in Suggestions & Feedback
That's why I think just putting in support for boolean searches might work better. Even if we had every person who made something in AE rush over and tag them, there are still plenty of AE missions, farm and otherwise, where the creator isn't here or otherwise able to do it. Though I think the farm arc folks would do it if we had specific farming tags ... Farm (fire,) Farm (s/l,) Farm (cold,) Farm (special / unique.) Or something. They'll already put that in descriptions. -
Not sure that this is doable. However... we have Spectrum that makes you overall glowy. I could think of a few characters that could use a "goo" or "translucent" effect, if it were available. Not as in concealment pool translucense - this would (of course) have no effect on stealth radius, defense, etc since it's a costume effect. But a definitive outline, features at least visible, some contour highlights like you can get in some color combinations of all-Spectrum. Much like a shivan, but with internal skeleton optional. Additional optional effects being an internal "bubbling" and/or rippling. The goo must flow... Plus one that's less "goo-ey" and more like Kheld form translucency, for those who want to be energy constructs or some such. Not sure how well (or if) the game can handle a player that way, but... *shrugs* Might be fun for some concepts.
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I don't know if it would technically work, since you're trying to suppress powers that aren't yours. I'd *suspect* either undoable or technically a serious mess (since I'd imagine - sort of like customizing Incarnate powers, where it lists every single tier whether you have it or not, you'd have to do that for *every single power in the game that might affect you,* even if you don't see that list - save something's power customization that has Incarnate files, then look at the power customizations listed in that list.) I'd also imagine it'd be annoying on teams, where a buffer won't be able to tell if you're buffed with a quick glance (yes, there are icons. Yes, especially late game, they get completely lost.) Also, how would it interact with things like the redside Midnighter mission, Freakshow costume mission, redside Midnighter mission, etc. where you have to take on something else's appearance? Since I can see people completely forgetting they have this and putting in support tickets reporting it as "bugged" if it's suppressed. I'm not *against* it, to be clear, though I'd never use it. I just think there are questions on what it can or can't do as well as potentially technical hurdles.