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Everything posted by Greycat
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Adding more D-SYNC Enhancements to the game.
Greycat replied to Mystoc's topic in Suggestions & Feedback
There are a few combinations that are completely untouched - but could also be argued as niche. It's why I'd like to see - even if there's some build limitation in them (probably rarity and being untradeable outside the account) - some "mix your own" IOs. Let people do that and experiment some. -
Possibly. Though if you have friends that have a lot of alts, it's probably easier to use the global friends list. It has a lot more space and you only need to snag the account. (I RP, so I have quite a few people like this - I'll often use the friends list to specifically flag some character that's related to the one with the list - their sidekick, for instance, that they'd have an IC reason to be more aware of - and the global for most friending once I know the person.)
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Heh. View from the other side: I used to give one warning when I played emps/thermals/pain more. "If you run off, I'm not chasing you." Someone blames me because they died and they're the *only* little red arrow on the other side of the map? "Not my fault, I can't heal through walls, should've stayed with the team."
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The old system was a manually run script. Going from what @Number Six is saying, then yes, it's constantly monitored and the rename system *itself* is totally different (and honestly everything that happened to the character under the old system makes sense.) Old system: - Manual script. - Cares about if the *account* is inactive for 90 days or more (which is part of the difference with here, I suspect, as the account had an NCSoft billing component saying if it had paid for the time that we don't see or have, from my guess.) - If the *account* hits that, then the characters get (again, me guessing at the mechanics here) moved to an archive, with a little pointer to the character list saying "this is in the archive, if someone else wants to use the name consider it available." - Since the *character* got moved to an archive, it would be like a server move as far as the SG, friends list, etc. being wiped, since those were server specific. (No idea why email was affected, other than "different database," maybe.) Current system: - Fully automatic, always monitoring (which is why even now we get flags popping up as you get near a character's inactive limit.) - Does not archive the character, but does mark them inactive (or however Number Six wnats to call it 😉 ) - Doesn't lose any connections because the character itself is not archived - because HC doesn't (can't?) care about the account. I'm mildly curious how much of old vs new was because NCSoft handled the billing (after all, they'd want to track if you had a sub to - say - COH, Guild Wars, Aeon, etc. and which were active, and it'd be easier to have all those centralized in NC) and passed "permission" for the player from there to what Cryptic et al had for game servers.
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As long as you *communicate* (and don't rush forward if asked - though, for me, that's mostly an AE thing, because I don't want someone triggering things before the rest of the team sees what's going on) ... *shrug* sure. I've got a group that regularly ends up splitting on longer kill-all missions, I'll end up on one side (or myself and one other,) the others end up somewhere else. We can all pretty well handle ourselves, though, and rush back if we see someone having problems to give them backup.
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A little testing and, no, it's not just you. The regular friends list has a 25 person limit. At 26, I got "your friends list has reached its maximum size."
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So, as far as the naming policy (I'm doing the first run of that wiki update,) just to be clear on a few things: - Temporal warriors - are they getting the 1 year limit like level 6-49 characters are? - Since this is JUST looking at the character and NOT the account (and from @Number Six's description, a different way of handling it,) someone coming back to a character they (say) moved to page 27 and forgot about for a year isn't going to have that character hit with the effects of the live script - the loss of their description, battle cry, clearing email/friends lists/sg, etc? - How *are* they going to appear if someone gets the name of an inactive character - say I have an email I want to keep from SomeSuperDude, or I have them on friends/SG roster, but they've been gone for 16 months and suddenly someone else takes SomeSuperDude for their name - is this just appending a "1" to the end (or whatever increment it might be?) - What will the player returning to that character see in their selection list/when they first log in? (I'm sure the info's here somewhere, I'm just trying to consolidate it for the update.)
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Well, like I said. There may not be a tag in the *database* with that name. But it's how it was introduced and described to the playerbase, and it's what it's been called since then generally. Not the first time (see City of Data, internal vs external names, stun/disorient/immobilized/snared....) More fussing at you for calling the wiki wrong when that's the terminology presented in the whole shebang to the player base at the time. 😉 Though that will need updating when this goes live. (Or a second page? I don't know which would be less confusing if someone looked up information on it, with the obvious differences - after all, live but unplayed characters on active accounts are getting flagged in the system here.)
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I'm not sure this is a *bug*, per se... XP and Leagues.
Greycat replied to SnoBahr's topic in Bug Reports
It *shouldn't* be - unless something new is going on with it. -
Um. So... no, when I say "the account/name system isn't different," I wasn't referring to what you're doing. More to how the accounts and names are (or aren't) linked, which in a previous (or several previous) discussion on this same topic I'd had devs tell me flat out they couldn't see that the account itself was inactive and/or limit running this on inactive accounts. And yes, it was referred to generally as a name release, regardless of it being a script. And the page describes exactly when and why it was - and wasn't - run. Also, for your second post, no, that link is not incorrect. The *database* may not have something called "unreserved," but that is exactly how it was labeled in their announcement post - see https://web.archive.org/web/20051013070956mp_/http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_22.html for an archive of the page.
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Thoughts on Fold Space Etiquette on Leagues and Teams
Greycat replied to Excraft's topic in General Discussion
I'm frankly against anything that allows turning off other peoples' powers. (Besides, I can just hear the "Add KB to that list!") -
The account / name system isn't different. Live had two name releases. The first one was very much like this. The second one pretty much just pertained to low level characters, as that's where most of the names freed were. It really didn't do a lot. https://homecoming.wiki/wiki/Character_Name_Policy (this'll probably need to be edited to show "legacy" versus "HC" now. )
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Thoughts on Fold Space Etiquette on Leagues and Teams
Greycat replied to Excraft's topic in General Discussion
Fold space doesn't do knockback or scatter particularly, and gathers them quite nicely. Especially if used by a 50+ also using super inspirations - which grabs even higher ranked enemies. Sure you aren't thinking of Wormhole? And generally - all it takes is a warning a second or two before you use it so people know what's going on. The people I see using it generally dump mobs in th emiddle of a killing spot. (Or it's an MSR and they're dropped right in the bowl.) Just communicate. Problem solved. -
I have exactly 0 doms with permadom. it's not needed in the least. It's a "nice to have if you want it."
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Tip (which I think I mentioned earlier) to pass along if this happens. You don't need to pass lead (which can get confusing if the team's not fully formed yet and invites might still be coming in,) at least for open world stuff. Just pick one of the 50's missions - everyone will get SK'd up and you can GM hunt or whatever's going on at 49-50. Granted, it doesn't work that way for mission teams under 50, but for open world stuff I've had many, many "Wow, I didn't know that would do that" responses when I've done it.
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... did you say something? 😉
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Looking for an active sg without rp requirenments.
Greycat replied to StarseedWarrior's topic in Everlasting
There used to be SG "recruiting events" - granted, they tended to be kind of RP heavy. I'm not sure when the last one was, or when the next one is, but that could be handy. And, of course, you can always start your own and tailor it to just what you need. Leading one can be a bit of fun on its own. (Just remember you don't have to do it *all* on your own. Delegate.) -
I'm going to say "Temper your expectations." Especially depending on what the name is. If it's something... "sort of obvious," it may well be someone active who has it, or be on a 50. We don't have a way of looking up if they're on a 50 or when they were last on, after all. Not saying "don't try," but at the same time... don't build yourself up too much in thinking "I'm going to get THAT NAME finally!" (After all, this didn't do much on live when they ran it.)
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... as picky as I am on lore, especially when it comes to Epics... for the *most* part I'd have a hard time making this argument, as I think about it. There are some, sure. I mean, we can get "Emperor for a day" by doing a run of explore badges. *Some* certainly wouldn't make sense at first glance - "Son/Daughter of Praetoria," for instance, because the Khelds never had anything to do with Earth (per the live devs) in Praetoria. Plus, non-lore-wise, that one (as an example) would take away some from "Uniqueness for a Praetorian." Though really looking through the list for a lot of these? I'd have to really stretch to make lore-based arguments against them. Yes, they mention things like "The resistance would call you a real slammer" - which... would be true regardless. And some of them, as written, don't make sense for a lot of *Praetorians,* if we're sticking with the descriptions. The first damage badge (Repaired) says "If you were any ordinary clockwork, you'd probably have been scrapped by now." And how many people play clockwork? Heck, read through the Held badges.. ..they even get to the game mechanics ("One of these days you'll remember you can buy a break free.") So... honestly, I've kind of shifted over to being somewhat torn. On the one hand, there should be things unique to Praetorians, IMO. On the other... it's really hard to nail them down for the most part to "This only makes sense for a Praetorian, and even then it's in the description, not the actual title itself" for a reason - and it's kind of a weak reason as you read the descriptions. Honestly, those are perfectly in line with in-game examples. Heroside, you go rescue "one good spider," and it sounds like something that's been done before. For Khelds? Fullalbedo. Brightshift. Lightburner. (And it could be argued "and Warshades overall.") You lose access to your *arcs,* but being on the "wrong" side's definitely *there.* Very in your face just through playing the game (granted the Kheld examples are in Kheld arcs, not general ones.) ... so, yeah. Like I said. Opinion's shifted a little, and my main feeling of opposition involves Praetorians losing some of what makes them unique because of their starting choices.
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So. I join an MSR on a 50. I'm early, so I'm slotted in as one of the team leads, so there's a 50 at the head. People get added/removed without my input. I can be AFK or concentrating on trick or treating. I can do... essentially nothing leading-related (since we have a league leader.) How is that worth an extra reward? I just got lucky to get slotted into slot 1. That's just one way to game that. Or, I - as a level, say, 25 - see Jack and Eochai in Croatoa. I spend several minutes getting a team together, and just before we attack, I give the star to FiftyDude, who's a 50. They would get those rewards, not me. How would that be fair? (And yes, *I* know I can just pick one of their missions at 50 as active to bump up the rest of the team - but quite a number of people don't know that.) So... no. Let leading the team be its own reward. Do it enough, do it well, you'll be recognized and have people waiting to join whatever you run.
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Add the Event Enemy Groups to the AE
Greycat replied to Steampunkette's topic in Suggestions & Feedback
Honestly there's a lot that could be (in some cases, you could even say needs to be) added to the AE. It *does* sometimes gete there, but still. (Honestly, I still want an Unbound Nictus for a contact for ... several AE arcs I have in mind. Both Kheld forms in both flavors, and so forth. I'd like to be able to start players in a jail/holding cell for stuff. And... yeah, several enemies would be nice to have in there. I don't think Spetznaz is in there, for instance.) -
maybe? And I've almost never seen that happen. I *have* seen it, but it's exceptionally rare for them all to have boss turrets.
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Right, you found them with a boss turret. They don't all spawn with that. And yeah, it's a 5 minute respawn time - even on live. You do sometimes have to "base shop" for where to do this. But this was a normal stop for me on a character hitting 15, and I made plenty of controllers and defenders.