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Everything posted by Greycat
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Given you have to go *out of your way* to not kill them now...
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Going to stop right there, as re-reading what I posted, I wasn't that clear. When I'm talking about *rescuing* civilians, I'm talking open-world on the street. Basically first two paragraphs = bank missions, last one, open world (muggings, etc.) I *do* want the option/ reward/ etc. for not being a mass murderer in the bank missions, though.
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So, some time ago it was set up to where, on redside bank missions, you could target and kill the civilians. (Believe there's even a badge for doing so.) Given the majority of my villains aren't sociopaths, and/or are aware enough that "hey, if I happen to get caught, murdering all these people probably won't help my case," I'd love to find a way to either turn that off - or, better yet, have an either/or badge for NOT killing them. (Say, if you get within 100 feet of a bunch of civilians to scare them / chase them off, but don't attack, it counts. I don't know if that's trackable, though.) Granted this would probably have to be individually trackable to keep someone from accidentally or intentionally keeping you from getting the badge - or you'd have to solo a lot of bank missions - but I'd *really* appreciate the option. (Edit, since this APPARENTLY NEEDS MORE CLARIFICATION, the FIRST TWO paragraphs were dealing with bank missions/redside. The FOLLOWING one deals with BLUESIDE... thus the "Blueside" tag it was given to begin with. I have colored the redside suggestion red to make this EVEN MORE CLEAR.) Blueside... we (sometimes) get a pittance of INF for assisting civilians - if they don't run off. I've generally been surprised we haven't gotten a badge or badges for this - this seems like something that would've had some sort of recognition early on. Having some for rescuing X number of civilians on the street - even tiered like some other badge sets - might be nice. (And could be reflected redside, yes, since people are getting mugged there, too.) Even having one or two for some specific groups (save 100 civilians from COT rituals = "Broke the Circle" or "Thorn in the side" or something, for instance) might be nice as well.
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Going to give the same general response I give to a lot of this. *Please overhaul the entire character select screen with more information and utility.* SG name, level range sorting, better sorting in general, better searching, possibly a popout window (say, a little "i" in the corner) that gives more details that may not generally be wanted on the main character select screen (I tend to put things like INF amount here when I think about it - also sortable,) etc. It'd be a good bit of work I'm sure, but it's long past due for an overhaul.
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Positron has two because he used to have one *extremely long* one that was split up. Not "let's just give posi two."
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I'd say it is a comment on the idea, frankly. It sounds like someone who's barely familiar with the game had an AI generator create ... this.
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Granted, you can through a slash command (/playernote, as I recall) but yeah, that'd be useful.
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1-20... depends on what side I'm on. Blueside... I don't know, there's not really one that stands out as 'oh, god, not them." Redside, Arachnos, specifically for the times you hit mobs with a *bunch* of Mu who drain you of what little END you have and nuke your recovery when you just don't have the tools to deal with them. (for some reason, clockwork don't seem to affect me as much blueside? *shrug*)
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
Greycat replied to America's Angel's topic in Guides
Just noticed this. You shouldn't be double clicking that file. You're not opening it or trying to run it - so Windows is trying to figure out what to do with it and has .mmu files asssociated with Adobe. Look at the first post: -
I'm of two minds about this. On the one side, yeah. Same with the lost curing wand. It's there for one mission, it's got a limited use, and I don't *believe* the divining rod gives XP for what it hits (same with the lost curing wand.) But I don't recall 100% on that. On the other, it's not needed to complete the mission. You can just wipe out all the enemies with your regular powers and still succeed, so it doesn't actually matter if it hits or not, or even if you *try* to use it. (It has to be that way, after all, if you run it with a team they could kill off everything before you zapped them with the rod.) Making it auto-hit wouldn't really change anything, but flavor wise it'd be a plus. (Or at least giving it higher accuracy.)
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Renaming won't do it. You will have to create a new character. You *can* immediately delete it and rename an older character to that name, however - it is "held" for a few minutes for you when you delete. Edit: Also, as far as the time, they're stating in the main announcement 9:30 PM November 1, so it'd be 0230 UTC on 2 November (assuming the conversion, etc. you mentioned.)
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Welcome back. And warshade. Quality choice. 🙂
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Skirts for monster-legs, and other oddly-locked costume-combos
Greycat replied to Zandala's topic in Suggestions & Feedback
The "skirts on monster legs" might be a matter of the (original) dev team thinking there was too much clipping. Just a guess. They could also just have not added it because they never got 'round to it. 🙂 But otherwise... yeah, more options. *thumbsup* -
Suggestion - gardeners and lanscape crew
Greycat replied to Zappalina's topic in Suggestions & Feedback
... ok, that I want in game. Every once in a while, you just see this blur... and the trash bags /cans along the street suddenly disappear or are emptied. Not constantly, just enough to be a "... wait, did I see that?" easter egg. -
(Feels weird putting a "thanks" on that, but ... show of support for SnoBahr, not for the situation. To be clear. The person who's done this should be ashamed of themselves. They *aren't,* but... We look forward to your return when you feel up to it.)
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prismatic New 250 Prismatic Aether affect - Mega
Greycat replied to Laucianna's topic in Suggestions & Feedback
There *may* be a limit as far as what can be handled, but with the caveat of "tempering expectations due to technical issues," sure. -
There's an entire discussion thread on this. That said. Generally setting something that reveals information to "not show" rather than "show" is preferable as a default. Let people decide to show what they want to. I wouldn't argue with - probably a slash command - letting you set something as the default or affecting all your characters with your choice, granted.
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They should be spawning right on the player, even if solo. Other than "Make sure you're not underneath something" (at least for the Rikti ones, and I *want* to say this counts for the halloween ones,) they should be spawning. (They also don't care about stealth, at least as far as "will it spawn.") Also, since the mobs are levelless, they shouldn't care about the player level.
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Character not confused, but will only target league mates to attack
Greycat replied to Ukase's topic in Bug Reports
Alt-tab out and back in. If they're not showing as hostile, but all you can do is select teammates with the number keys? Yeah. That's been going on for a while, has something to do with having multiple windows (not necessarily COH windows.) Alt-tabbing out and back in has always fixed it for me. -
Yes, you have the option of selling to the auction house. The difference in price between vendor and auction house, even at the lowest amount the AH historically gives, is more than slightly significant. And just like people are new, or aren't aware of other features in the game, or have heard XYZ about it, the player should get *some* sort of notification about "This often sells for much more at the AH." An *option* to not accidentally sell it to a vendor would be nice as well - I'm not as sold as just a blanket block for selling it to a vendor, personally. But an opt-in "Allow rare salvage to be sold to a vendor" (and, frankly, yes, another warning dialog about selling, one, the other or both) wouldn't be amiss.
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Yeah... build aside, it's actually kind of hard to answer "Am I doing something wrong" without knowing what you're doing. It could be build, it could be unfamiliarity with the AT or powerset, it could be "no, don't run +4X8 at level 10," it could be what you're currently fighting (for instance, psy blast vs robots = not a fun time) - it's just hard to say.
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ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
Shows how much I tend to pay attention to Mr. Clappyhands. 😄 -
ITF - Last Mission Imperious Upgrade (or removal?)
Greycat replied to Renatos1023's topic in Suggestions & Feedback
I'm generally a big advocate of knockback. I think people need to quit having a kneejerk reaction to it and learn to use it. It can be very helpful when people are using it correctly. You'll note, I hope, the word *people* in there, though. The game's NPC routines are not "people," and won't learn how to be helpful with it - whether that's pets or allied NPCs like Sefu or Imperious. (I'm all for keeping it when it's an NPC the player has to fight.) I'm all FOR changing friendly-NPC use into Knockdown or something. Imperious, as I recall, has the same "template" granted to him by the Well that Statesman did - roughly that of Zeus. In that sense, the handclap that knocks everything back makes sense, but has always had the exact issue mentioned by the OP - the NPC doesn't know (or just plain can't) use it well, so players either try to lose him or try to get him killed. I would either replace it with Tyrant's lightning strike - probably toned down to not have the "going to lag some people out" issue - or the Mighty judgement PBAOE "knock everyone straight up into the air" bit, which has the bonus of being thematically very similar but less disruptive to the team. Both powers have the benefit of not needing to be created - they already exist (and are actually used by NPCs - while I don't *think* any NPCs use the punch-the-ground animation, Jane Temblor uses essentially this power. Poorly, granted, but she uses it. (I'm not, for what it's worth, for removing Imperious completely. Thinking "in world," he'd have to be seen fighting alongside the players to defend the people he's leading or it would undermine his authority to some extent.)