Jump to content

Greycat

Members
  • Posts

    5562
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Greycat

  1. Ahh. Trolling, I see. I'll put you in with the others. Ta!
  2. Nope. You'd end up with the same number of Incarnate powers available - just a variety in what powers you can craft for those slots (IE, not just a nuke at the same Incarnate level as Judgement, but a tree to the side where you could pick, say, a control or de/buff patch instead.)
  3. Really? I don't recall anyone asking, and you certainly can't see other peoples' builds. Care to back this up? (Especially since I have characters in an SG specifically designed to emulate issue 1 as close as possible... which means SOs.)
  4. *chuckles* Well, hack away at the other stuff, it's why the suggestions forum exists. 🙂
  5. Mind you that's more a sub-suggestion, not really integral to this. Though it's the way I've felt about Alpha pretty much since inception - it's sort of the tamest of all the Incarnate powers.
  6. I'll say, to start, I'm not generally a fan of the incarnate system. And part of that is the structure that was going to be imposed on it - where it just started "tree" upon "tree," growing into ever more rarified powers. Philosophically it's always felt ... kind of opposed to how I've otherwise seen COH grow, which was "wider" - more variety in the same level structure, more ATs, more powersets, more to do with them both in terms of enhancing (IOs) and content. Well, with Hybrid, the Incarnate system got pruned. And, honestly, I think Hybrid's a good place for it to stop its upward growth - but it still has space to grow "wider." This doesn't just mean more Incarnate-level content - I'm for more content in general, Incarnate or otherwise. But giving us more choices in the structure the Incarnate system started. Essentially, I want to turn the Incarnate tree into a bush. Similar to VEATs (and no, I don't believe I'm saying that,) the Incarnate system could be widened out, not just in the power choices in the existing Alpha/Judgement/Interface/etc. branches - but in more branches to the side. And, since I'm a believer in choices - or perhaps decisions would be more accurate - giving variety, the branches would be exclusive to each other. (For instance, you could have Judgement OR -thing from other tree- but not both.) For instance, we know Genesis was supposed to be placing AOE buff/debuff patches. Another branch of this could have AOE controls. In *each* of these, one of the powers wouldn't be a new "power" per se, but an extreme buff to the appropriate AT power - an elec blaster, for instance, could choose this buff power to supercharge Thunderous Blast while in or close to Incarnate content instead of having a secondary blast as a choice. It would end up slightly more powerful than the Incarnate version because it is, after all, *their* power, not something given by the well. A defender/corruptor would have this same choice in Genesis, or a controller would have the same choice in the branch the "other" way. Or, of course, they could pick another Incarnate power. (Lore might get the same thing for Masterminds, specifically, but if a controller/dom wanted their pet buffed, they could pick that instead of new lores.) Alpha, for its part, gets its buff (to some extent) extended down to - once earned - having a degree of effect all the way to level 1 if you exemp. Lessening values of course, but still a reward for getting it unlocked. The new slots themselves I don't believe should have to be unlocked on their own - Judgement, for instance, would unlock the slot in the same "position" on the new branches. So what new options should we put in them? Honestly, I don't know. For the Judgement slot on the other two, expanded branches, as mentioned - Genesis, for AOE buff/debuff patches and perhaps a control buff/debuff. Interface, I kind of have the idea of adding an elemental aspect - essentially a universal proc that's specifically damage types or something similar to powers. It's mostly a flavor thing, and/or some sort of extra resistances on the other side - this is *not* fully fleshed out. For the rest of the branches (Lore/Destiny spots,) honestly I don't know. And yes, you could still - say - create a Genesis power and a Judgement power, if you wanted. That doesn't affect availability in that way. (No, it would not affect higher tier power availability - you already "sacrifice" a T2 you created, for instance, to make a T3.) You'd just have to choose which you wanted to use for whatever content, just like you can swap out different Lores or Judgements or whatnot now. So why not just make these extra powers in the existing branches? It would accomplish the same thing, yes, but it feels like it'd dilute the personality of each slot we have now. I'd like to have the new side branches of the "bush" more related to each other thematically, somehow, like the current ones...aren't, really. It's really more organizational. "What should I pick?" "Want damage, go Judgement, want control, go (name not determined,) want buff/debuff, go Genesis." (Oh. And again, yes. More Incarnate specific content... preferably that has nothing to do with Praetoria or Mot. Just for that "we should get more content first" comment that someone's inevitably going to make anyway.)
  7. TOs are only available by *specifically* going to a vendor (think it even has to be a base NPC) and purchasing them.
  8. Not just no, but f*** no.
  9. Because that was tacked on afterward, when we had alignments to *choose* from. It is not as baked in as origin, AT, primary or secondary.
  10. No. Please go back and work on your reading comprehension.
  11. ... unless you run the tutorial, in which case you pick it as part of the tutorial. Or you play goldside, in which case you can swap back and forth. It's never been as baked in as AT, primary, secondary and origin. Which I still suspect is a holdover from... what, alpha days, when origin (of which there were more) affected things like how many powers you could have and how far you could develop them
  12. The live devs repeatedly acknowledged that AT, Origin, Primary and Secondary could not be changed. They did not say so about alignment, and... GEE, DID IT THEMSELVES. Your attempt at a... point? Rebuttal? Snark? fails.
  13. You cannot change origins. It's one of four things, including AT, primary and secondary, that are baked in and unchangeable. Been that way since live.
  14. ... or, in the time it takes you to pull up the workbench and fiddle around seeing if you have the salvage, you can kill some other enemies and have them drop, or use the (free) inner inspiration power from the START vendor for three inspirations, though there's a timer on that one.
  15. Because you want to? Because they drop versus having to be built? Any number of reasons that frankly are nobody else's business?
  16. This would "rez PVP" about as effecitvely as spray painting a dolphin would make it able to fly to Mars.
  17. Ehhh... yes, depending on what they're using as far as enhancements. However, "native" level 20 is going to have few if any powers fully slotted, compared to a 50 - so while those (ignoring purple, PVP, etc.) IOs are scaled down, they still have more. They have 5 levels worth of abilities above that level 20, as well - which can make a huge difference (even before the power-availabliltiy-level changes HC introduced a while back.) They also have, for instance, a full inspiration tray, versus the... ten? you have at 20. There are a *lot* of things that build up to make that character more effective.
  18. Silliness aside... ehhh. There are other reasons to be up in the islands - zookeeper badge, exploration badges, history plaques, visiting the castaway. Hami's a league fight, and I'd hate to have him basically bottlenecking things until a server reset or someone gets a league together. *Scheduled* raids can take a bit to fill, after all. And yes, lore-wise Hami's contained. Breaking that containment should be a *far* bigger event than "killed some monsters, lol." Fortunately Hami's not mobile, or we'd have to get into the discussion about griefing by dragging him - say - by/over the police station or close to Portal. People doing that with monsters is one of the reasons we have more drones there now.
  19. Nope. They don't use the whole ASCII set (or whatever character set the game's recognizing.) I've got one character I'd like to remake whose name really would rely on umlauts, too...
  20. Same way I'd react if you required certain ATs, or nobody under a certain level, or only people with fuscia in their outfits. Your team, run how you like, if I'm interested I'll see if I meet the requirements (or alt to someone who does) and respond.
  21. I mean... most have been around since live, so yeah, I've seen it... heck if I can really remember any right off the top of my head, though.
  22. Honestly I just want an option to say "No, I've got this, don't help me, just get out of here." I don't mind losing a mission - I just *do* mind if it's not my fault. And having to come up with strategies ("Skip this group and come back later" or "Lead to this part of the cave then run like hell so they lose you") to work around suicidal AI shouldn't be needed.
  23. Y'know what'd be fun? New mastermind primary. Space themed. Put in some astronauts for the T1, some aliens for T2, tame a star (or black hole) for the T3. Borrow and rename some of the earth blast attacks for the attacks... Debris, Asteroids, that sort of thing. Why? Because it'd pair perfectly with our newest power set, and who wouldn't want to make a space/marine? 😉 (Disclaimer, since I know some folks need it - no, this is not serious. This is for entertainment purposes only. Do not take internally. Not for use as nasal spray. Do not use on children or pets. No refunds.)
  24. Nova would, by default, have to have different animations - it's an entirely nonhumanoid model. Dwarf shares quite a few humanform animations - you can even have it dance, attempt to eat, etc. I *want* to say it's copying the humanform animations (or human animations from elsewhere,) as it's no great effort to do so. (Edit: double checking, yes they do share them.)
  25. ... not sure where you get that from what they said. They're defining a difference between a price or an option. They never touched on what anyone else can or can't do. Massive leap of (or completely by) logic to say anything else about it.
×
×
  • Create New...