-
Posts
5669 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Greycat
-
Based on a small sample set, I think they drop too infrequently. The rate should be at least doubled.
-
So this is minor but annoying. I'll craft IOs - common or set - ahead of time sometimes and stick them in base storage. When retrieving multiples, the order will "flip" (if it were in a spreadsheet, for instance, you'd be going from ascending to descending.) It seems exceptionally random when it happens. Click speed doesn't seem to matter, I'll click (say) two accuracy, suddenly it's flipped order and there's a hold where I'm clicking. If I look at the order, it's definitely reversed itself - stuff at the top is now at the bottom. It doesn't matter who put the enhs in or when - the instance that this happened that got me to finally put this in was me retrieving some IOs on the same character that *created* them and put them all in at the same time. It will do it partway through a stack, so it's not just "that one ran out and it refreshed." This is *really* annoying when it happens.
-
Hasten: Make it Inherent, or get rid of it?
Greycat replied to Abysmalyxia's topic in Suggestions & Feedback
I am curious where this "Powers were balanced around having hasten" popped up from, myself, as I've been hearing it more and more and frankly my face is sore from all the facepalming. -
It's time to recognize Domination is bad.
Greycat replied to Replacement's topic in Suggestions & Feedback
I find it hard to call an AT weak whose playstyle is "Lock you down and walk up with a damage secondary to smack you around in perfect safety." -
Nem invasions existed on live. They were... somewhat late. They frankly feel half-baked and rushed and not that fun. The others felt like they had at least some thought put behind them. And by contrast, if another invasion event was never added to the game, I'd be happy. As a post-TF thing... maaaybe with a timer so we don't have a bunch hitting at once.
-
It's time to recognize Domination is bad.
Greycat replied to Replacement's topic in Suggestions & Feedback
Stepping in here to say I love my Doms the way they are... and as I've stated elsewhere, I don't permadom o rperma-anything. I get a LOTG, typically I sell it. How much of my build is my own? All of it. And yes, I know you don't want to hear it, but a "good" dom build is one the player's enjoying. It's a game. Also, yes, I disagree with Vanden and *do* see the "jekyll and hyde" play as a plus - as one of the pros you listed. I *like* having to decide if I want to use the ability *now* or hold on a bit. It's a bit less strategic in larger teams as you tend to build it faster, but... *shrug.* As far as "powerful?" I'm not in competition with anyone else, so I don't give a dead rat's rear if someone is "more powerful" or not. I'm an asset on a team, I can solo just fine, and handle pretty much any content I care to. I don't run +4x8 - I find that boring and the "you've defeated 100,000 gang members/soldiers/rocks, now go to the next cave and do it again" just... ridiculous. But that's *my* preference. -
We need something above purples. Plaids? Or should we call them Tartans? Hey, we could combine that with the guy that wants the sonic blast IOs. Bagpipes Lament. Not only does it give you even more power, but changes the sound effects on all Sonic powers to bagpipes. Maybe ultraviolets. Slot too many sets and your character starts turning an unhealthy red and getting a debuff. Perhaps even gains a flames aura. I mean, it'd be one heck of a tan.
-
A sincere request to take a look at the sentinel AT.
Greycat replied to Vulgaris's topic in Suggestions & Feedback
No, a PB is supposed to be unique by being a shapeshifting AT that can change roles - or not, if you choose to skip one or both forms - given their own storyline (the "epic" in "epic AT.") Qs are one of the things I love about my Khelds, even early on. Unlike every other AT, the game world is *specifically reacting to my presence* by spawning them. I enjoy the additional challenge - something extra to look out for. Yes, even early on. As you get farther in, they're just less and less of a worry. Especially with them not doing what they used to do (unresistable "nictus" damage specifically to Khelds.) For once, the player needs to sit up and *pay attention* to the environment. Yes, I miss old style Cysts too. Especially when my Khelds could just say "Stand back. That's here for me. I'll clean it up" ... and do so. -
A sincere request to take a look at the sentinel AT.
Greycat replied to Vulgaris's topic in Suggestions & Feedback
I run both. Sentinels do not make PBs "almost entirely obsolete" by a long shot. And leave my Quants alone. -
Reproducible fairly consistently. I have a character with the Reptilian (Male) costume. If I go into SG settings, the first page is fine. Hit "Continue" and go to the next page - instant crash. It's a new SG, new character. Tried with an established SG, different character - no crash. Took character to icon. Created a new, non reptilian costume - works just fine. Character was not in SG mode. Happened with two different logos (yes, it saved the SG changes) - the default Anarchy, and musical notes. Took the same character to the cosmetic tailor. Changed gender to female. Reptilian top. No crash going into SG settings. I can get through both pages, no problems.
-
Powers that would need to change if Hasten gets nerfed
Greycat replied to Zepp's topic in Suggestions & Feedback
It's a "nerf" that isn't even being considered. Nor is making it inherent. Not everything "called for" gets put in the game. *Most* things don't. All this thread is doing is getting some people unneccesarily worked up over something that isn't happening. -
Powers that would need to change if Hasten gets nerfed
Greycat replied to Zepp's topic in Suggestions & Feedback
That was not a demand. That was a suggestion. And read my post again. I was very blunt about leaving it alone - as you yourself admitted I said later in the post. Just after you stated I was "demanding to take away fun from most of the game." And just after you stated I was asking for nerfs. You also need to lay off insulting others, being condescending towards those whose playstyle is not your own ("No experience with better and are very easy to please" - I've had experience from I3 onward, one that changed quite frequently, thank you) and making assumptions. Especially over something that isn't happening anyway (that being nerfing hasten.) Edit: For your own enlightenment, I don't bother perma-ing or doing megabuilds for the exact *opposite* reason you state you play the way you do. I find it makes an already easy game too easy if I can wade in with a defense-capped blaster and kill everything without batting an eye or worrying about health. I *like* having to decide if I'm going to use domination *now* or wait just a bit longer. You'll note I'm not casting aspersions on you for wanting to pay that way. You playing that way affects me not a whit. Again, I *do* prefer choice - whether that's tanker, scrapper or brute, or "take hasten or not." And that's the way I want it to stay. (Again, *not that a nerf is even being seriously considered.*) -
Powers that would need to change if Hasten gets nerfed
Greycat replied to Zepp's topic in Suggestions & Feedback
Choose for some extra challenge then. Play without it. *shrug* My characters feel perfectly "awesome" and "top notch," very few have ever had hasten, I don't perma-anything or "build," particularly. I don't care if you do. Hasten is fine as is. It does not need to be nerfed, does not need to be buffed, and does not need to be made inherent. Why? Because, amazingly, that gives people the most choice on how to build with (or without) it without affecting anyone else. -
Powers that would need to change if Hasten gets nerfed
Greycat replied to Zepp's topic in Suggestions & Feedback
I think you mean the zero powers that do. No powers rely on Hasten. Some peoples' playstyles lean on it heavily. If a power or powerset actually *relied* on hasten, its recharge would be adjusted or there would be a Hasten-type power in the powerset. All this is complaining about something that isn't even in the works. -
I think corruptors are fine, honestly. My "Do I pick this or a Defender" is solely based on if I want to build up offense or buffs first (and occasionally if Scourge fits what I want.)
-
Architect Entertainment - Content Ideas
Greycat replied to Arcanum's topic in Suggestions & Feedback
NPC : With one arc (well, set) I had in mind, I'd love to have the Nictus/Warshades available in their energy form - basically the extracted essence "puff." -
That's the one I was thinking of.
-
Please, one Nemesis invasion at once
Greycat replied to thunderforce's topic in Suggestions & Feedback
Personally, I find the event the most "blah" and least fun of all of them anyway... -
Personally? Instead of going through others opinion of what's good or not (because, frankly, other than about 3-4 sets, pretty much anything you ask about seems to have 99% "that sucks, you're stupid for taking it" answers) - you've got 1000 slots. Sure, go with suggestions, but just make a few combos of your own that *you* think sound interesting and play them. They may stink on ice, sure, but you may just find you have fun with some "bad" sets.
-
For the OP. Male, female or huge model? Female has several shorts options. Male and Huge have the boxing shorts (which you'd found) and the "Bare" option if you want to run around in briefs. There's a costume suggestion thread around here somewhere. Go there and ask for male and huge shorts. (Because honestly, I see more kilt options there than I've seen people wear kilts in real life.)
-
I'd have to add that - unless you're PVPing - you're not in competition with anyone else. Perfectly fine to not be min/maxed within an inch of your life and try things out. 🙂
-
Chewing on this a little more: I don't know if this is doable or not, but part of the "goals" of other zones are, as mentioned, getting contestible items (rocket launch codes, shivan shards, bunkers, heavies.) So, on top of the current standard four PVP missions (buff/debuff damage and resistance for each side,) how about "Go through the walled off city to get components?" These would be components for monitoring (hero) / spying on (villain) the zone (better tracking of bounty targets, indication of stealthed characters - not nullifying it, to be clear, but maybe an alert if one's within 30 yards or something, indicating directions of travel for friendly/enemy reinforcements for the battle, that sort of thing,) or... well, something else. You choose to enter the mission, fight to the end to retrieve the component and get it out. (This could also be done to sabotage a completed buff, perhaps.) Up to... say, 75-85% completion, an opposing player can enter and face you at the end, either up to "even" teams or the missions could be limited to 1-2 players. If it completes past that, they can't enter the mission, the boss group at the end spawns, and the player fights that. To keep someone from just stealthing to the end, make the last room need a key, perhaps. You then take the component to some location in zone to set it up/repair a device/something. (Also, obviously, something the opposing side can contest.) I'm not sure if this is technically doable or not (watching for a player to come in to determine if they can spawn the end groups.) But it would give a goal and another setpiece to PVP in. Edit: Should that *not* be feasable, perhaps (still more.. 🙂 ) missions where you affect communications for one side or the other - which determines if the "get a component" missions have a more difficult guard at the end (they're alerted) or not (communications are disrupted.)
-
If you're curious for examples on what enemies do what, you can always go to paragonwiki.com. For instance, I did, looked up Council - here's a Nebula Buckshot's entry on powers. Shotgun (Ranged) Cone, Lethal, Foe Knockdown Good at close range. Fires a cone of buckshot pellets and can knock some foes down. Brawl Melee, Smash Council brawling attacks. Versus a Nebula Elite Marksman Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds. Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds. Brawl Melee, Smash Council brawling attacks. So, if you (somehow) have only Smashing and Melee defense, there's nothing to counter that shotgun, the Cryonic or Incendiary rounds. But you've got some defense if they come in to brawl, since those are smashing/melee. If you have no "typed" defense (smashing, lethal, fire, cold, etc,) but have ranged, AOE, and melee defenses, you've got defense against both of these mobs attacks. They can of course still hit you, but they have a lower chance to. There can be some intricacies (+ mobs, defense debuffs, anything over defense caps, incarnates, etc.) but ... bluntly, I don't care about it enough to keep the math in mind. 🙂 Plenty of people do and can explain it until you're trying to find defense vs math.
-
Returning after MANY years with MANY Questions
Greycat replied to 00Troy00's topic in General Discussion
1. A solid "it depends." It depends on you, your connection, your usage, your ISP's load, the server load, etc. I'll note that, at least around here, internet providers are reporting slower speeds in general with so many more people working from home. 2. Yes. I couldn't tell you what they were right offhand, though. I'm on and off at weird times. Watch the server load indicators. It's never felt "dead," though. 3. Couldn't say. 4. I haven't *heard* of any but I haven't heard that people don't. Start one! (I don't know if Repeat Offenders has started back up on any of the servers.) 5. Define "Before?" If you played at shutdown, there's a new AT, some new power pools, a few new enhancement (IO) sets, and a bunch of QOL tweaks. If you last played, oh, I9 or so... strap in. 6. Monthly request for donations, which tends to get filled and closed quickly. -
Allow us to see status effects on enemies
Greycat replied to biostem's topic in Suggestions & Feedback
You... should be able to now? They generally apply some sort of visual effect or pose on the enemy as it is now. (And there's always the power analyzer, not sure if that helps or not.)