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Everything posted by Greycat
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Hasten: Make it Inherent, or get rid of it?
Greycat replied to Abysmalyxia's topic in Suggestions & Feedback
Large text does not make an opinion more right. Personally I don't care if people take hasten or not, don't think it needs changing, and have zero builds with perma-anything and few that took hasten, even with hundreds of characters on live. And honestly, so what if one player is at "an advantage" over another? The only place that makes a difference is PVP, PVPers know about it and work around it. I'm not in competition with anyone else. Hasten is fine. Nerf font size.- 441 replies
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The New Badge Conundrum: A Hopefully Peaceful Discussion
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
*To me* - a non badger - - I like exploration badges. I think encouraging people *to* explore and learn some of the lore is great. Some easy, some should be a bit of a challenge to get to ("Destined for Valhalla" is a favourite of mine.) - Defeat badges *in general* to me, if tied to a zone, should be something a player could reasonably get within spitting distance of through normal content. (For instance, play Croatoa's content, you should be able to get the defeat badges - even if running solo - without too much more work. Running with a full team of 8, you'll have it. Maybe run a Katie to mop up.) There can be "reach further" badges (like we have for skulls and skull bosses.) But they shouldn't *feel* like a grind. Onerous and ridiculous would be something like.... Defeat 50 Elite Bosses using nothing but Brawl. You might do it to challenge *yourself* but really... -
The New Badge Conundrum: A Hopefully Peaceful Discussion
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
Grinding tends to be less "content focuses" and more "Ugh, I have to kill 1000 rats to do this." IOW, more time-sink (that generally is to encourage people to continue a sub to be able to finish it, or to sell a microtransaction to bypass it.) -
The New Badge Conundrum: A Hopefully Peaceful Discussion
Greycat replied to Yomo Kimyata's topic in Suggestions & Feedback
I think I'm missing something there. How would anyone expect a developing COH not to have more badges? Once Kallisti has content, I'd expect something like (say) new enemies to give defeat badges, for instance, or maybe a Kallisti TF/SF to have one, just because it's been the pattern for other content. -
Powers that would need to change if Hasten gets nerfed
Greycat replied to Zepp's topic in Suggestions & Feedback
None at all. *Playstyles* might be. The sets themselves would be fine. -
Not actually an insane request! Honestly.
Greycat replied to Darmian's topic in Suggestions & Feedback
As I'm recalling, that was still after an initial foray *there* by Primal explorers. Not something they initiated. Even with the original arc. -
... you realize I was just saying "WHen you see them, defeat them, at which point they don't move," right... 😉
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"The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess." Paragonwiki's still a thing 🙂 though that's the only sort of direct answer I can see from there. At least the main lore page.
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Why is seeded salvage increasing in price?
Greycat replied to Alpha Man's topic in General Discussion
THey are ... once you've memorized them. 🙂 -
Reason to make as many mu non-moving as possible when you see them.
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Heh. I'd done something just dealing with Controllers on live. Finished it, then they introduced... think it was Electric. Though I was just going for "one of each control set," not all pairings or anything.
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Make alternative IO sets to Luck of the Gambler
Greycat replied to nyttyn's topic in Suggestions & Feedback
If min/maxing is your playstyle, I'd say yes, *for that,* and *for those builds,* it's "needed." As a general rule, though, no, it is not, any more than all the costume slots are needed, or a purpled-out set of IOs is needed. It's a choice by the player. Lamenting (as was done earlier) how Hasten takes away choices or people "must" build for recharge is sitting there with your nose rubbed up right against the bark, ignoring all the other trees around you. -
Make alternative IO sets to Luck of the Gambler
Greycat replied to nyttyn's topic in Suggestions & Feedback
Know what's nice about "junk sets?" - Cheap frankenslotting. If you don't really care overmuch about set bonuses, you can squeeze a bit more acc/dmg (for instance) in fewer slots by using those from multiple sets. - Converting. Build cheap, convert. - And yeah, sometimes you find something unexpected that "just works" and is fun for you. Yeah, some sets can take some looking at, but nothing needs to be removed. Side note - I have hasten on few if no characters, and don't see it or LOTG as all that vital. *shrug* -
Not actually an insane request! Honestly.
Greycat replied to Darmian's topic in Suggestions & Feedback
Mind you, I'm not against Praetorians getting content to easily take them to 50 if they so choose. Different argument entirely. .... hmm. Though, why *can't* they have their own Pratormerora? The maps are perfectly fine to reuse. The "How to get there" and "What is the point" has to undergo a massive reworking, though. - Team finds Egg Macguffin. For whatever reason ("Important reason, we trust you!" to "Send this guy and get rid of him") you're sent back. Maybe there were prior teams who came back 'damaged,' but what they did report was intrieguing enough to send a powerful team back. Macguffin does not allow other times to be visited or the destination to change and is likely close to failing. - You're in the PraeRoman "Era of Gods," before the empire fell. A civil war still exists. PraeRommy has found a way to steal the power of one of the leaders and is successfully pushing the civil war there, borrowing a few notes from Primal Cim. You realize how much this might change history and have to fight. (This may even be a mission arc for the players - *find and destroy* this method before it's used on you.) - You're eventually given a choice after (insert storylines here.) Bring back some potentially promising "monsters" (probably after some fragment of Hamidon-ick infects something and you find they're resistant) to try to rescue modern-Praetoria, or fight to salvage a land you can bring the survivors of Imperial City back to, thousands of years before the Hamidon threat - plenty of time, hopefully, to at least warn of what will happen, if not find a counter. Granted, this would split the timeline, most likely, but hey - some part of Praetoria would live. Tyrant and crew end up being less of a problem because the "time of gods" fades and so does their power - so they can't create a two thousand year world empire. They will pass away and be myths... at least until the timeline hits them again. Thus Cim gets its own, world-and-lore compatible and specific Cimerora. Of course, that leaves the question of why *you* are still around, but of all the other issues, that's probably the smallest! -
Not actually an insane request! Honestly.
Greycat replied to Darmian's topic in Suggestions & Feedback
Which itself doesn't quite work lorewise. There are *so many* little differences in there. There's no mention of Kheldians, for one, meanwhile there was the Path of the Dark here (and SHadowstar in Ancient Egypt, reinforcing the Kheldian thing.) There is no Council and there are no Nictus to go back and make an offer to Romulus. And really, no group with the tech or clout to go back and change things other than the Praetorian leadership - and if *they* did it, I think they'd be more interested in stopping Hamidon before the whole mess got started. (Well, some. I mean there's the whole idea of gaining or losing position and power, which itself would be an interesting bit of story, but rather unrelated to Cimerora.) If the Praetorians, for whatever reason, went back to their Cimerora, they'd ... have a Roman colony. Essentially the whole framework that puts the Cimerora plan into motion (and alters our own past, slightly) is just not there. -
[Beta] Patch Notes for April 4th, 2020
Greycat replied to Faultline's topic in [Open Beta] Patch Notes
I know I'd suggested something similar on live. I'd love to see it. -
IOs and Levelling - A Progression Suggestion/Discussion
Greycat replied to TomatoPhalanges's topic in Suggestions & Feedback
Skimming, you're sort f describing the IOs from the P2W vendor, but able to make a set from them (potentially,) only able to get pieces from (for instance) each "surviving 8" TF until you get them all... I'll re-read after having eaten and gotten out of workbrain. -
I'm going to argue that nothing is really "scaled" for TOs. They've very little effect (popping a small inspiration has more effect,) and are really just a cheap way to learn "which color means what" and "what inspiration fits where." They basically make your enhancement window slightly more colorful than if they weren't there. Oh, and give a tiny bit of INF when sold. (a few hundred INF, I think, at best, now that they haven't dropped at high levels since sometime on live?)
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Yes, hazard zones could use arcs too, but.... After zipping around in Echo:Galaxy (has some of my favourite badges to get, location wise,) I started thinking - wouldn't it be nice if these had arcs? Yes, there are some mobs to street sweep, but nothing else, and I think these zones present an opportunity - one of exploring backstory and old storylines. Not "Playing old content," we have Ouro for some of that, but touching on the history of the changed/gone zones, and perhaps reinforcing some of the "new" arcs. For instance, Echo:Faultline could have you investigating Faultline's father, maybe doing a last, desperate search for survivors, reinforcing the altered story that everyone believes before the "new" faultline arcs. Echo:Galaxy could deal with "Before they came..." - not just the Shivans, of course, but the Kheldians, as Shadowstar used to be stationed there. Maybe have the early days of the Warshade/Peacebringer truce. I think these zones could open up some interesting storytelling options if looked at like this.
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As opposed to "One does not simply walk into Morder. One, of course, needs buffs." (Misspelling intentional.)
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Weekly Discussion 45: Favorite and Least Favorite Story Lines
Greycat replied to GM Miss's topic in General Discussion
I enjoy the Kheld arcs enough to keep running them. Veats, I run to 10 for the cosutme slot and never touch the arcs again. Other than that? I want to find the Praetoria story enjoyable. I don't like it mechanically, though. Lots of things that are just not fun on a lowbie (not to mention "Hey, go pick some flowers..." feeling like a time waster.) I've gone through them, but getting everything done... I didn't get through it four times. (More, actually, if you want to do the "report to the other side" stuff.) Dislikes *tend* to stick out as single missions, though (like "Hey, deliver this CD to the person on the other side of skyway!" *delivers* "Oh, thanks, my kid needed these newspaper clippings." Really? Or the villain morality mission where you've defeated Frostfire in the past... even most of my villains wouldn't do something flat out stupid like that in the presented situation.) Other than that... *thinks* the "we're both idiots!" Willy Wheeler. -
Not going to comment on the numbers, since (a) not a numbers guy and (b) I suspect it would depend, in part, on the powerset itself (for instance, T2 'bots providing bubbles...) That said, given in some instances I almost never summon T1s (MSRs come to mind - they die too quickly,) I could definitely see using this and this being useful in some builds.
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The original Wing Commander is the one I remember most for being unplayable. 🙂
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More assumptions and more assumptions. People don't learn the market either, yet it's part of the game. It shouldn't be removed. People don't learn the PVP system, yet it's part of the game. It shouldn't be removed. IOs? Guess what, *They're not needed for anything.* They are an *optional* component. They should also not be removed - but just like the other two systems, shouldn't be required. It's a simple concept. And part of the strength of COH, part of what people love about it, is the option to play how they want.
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Aren't you just pleasant. "Forum warriors" (see: people who have been around the game since live) have been "spouting nonsense" (see: repeating exactly what the dev team said) because it's true. And nowhere did I say "IOs shouldn't be in the game." Stop setting up strawmen. As far as "properly building?" Play 1-50 with SOs to prove to me you know your powersets without capped-this, perma-that. Do it multiple times. And handle any 1-50 content in the game. I know *I* can do it. Because I have (and still do.) Playing with SOs (or common IOs, if you just want to do that and ignore the SO upgrades every few levels, functionally the same) is still "properly building" characters. I find it funny that you call the content laughably easy while insisting you apparently need IOs (given your "proper build" description.) Give yourself a challenge and play without them.