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Everything posted by Greycat
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Given the popularity of "I hate this look" threads, apparently, maybe it's time for this. Powersets that are nothing but stat changes. No effects, no animations, no model replacements. No personality or theme to them at all. Generic icons in the tray and in the status window. You want a look, you now have complete control - just use the tailor, where all auras, shields, etc. have had their effects moved to. Armors - since the devs found doing a "choose the power" a royal pain, we get one Defense set, one Resist set. And that's what they're called. Armor: Defense and Armor: Resist. With a fairly generic set of armors, mez resist powers and the like inside, which themselves have thoroughly plain names (Auto: Defense, Toggle: Smashing/Lethal Defense, etc.) For the sake of people being able to tell what's happening in PVP, icons might appear overhead there. Controls - Same thing. We already have standard Sleep, Stun and Confuse indicators. You'll have to infer things like Holds and Immobs from watching mob actions. Buffs: Some people hate having their costumes hidden (even if they're surrounded by mobs and can't see them anyway.) So - no buff graphics. Some things already show numbers, such as heals, so you'll have that. Otherwise, keep an eye on that status window. But hey, that costume will be visible, I guess. Naming's the same - we're trying for themeless after all, so "Teammate: Defense," "Teammate: Status resist" and the like. Debuffs: Since toggles tend to be delineated with auras, probably an all click-debuff set. *Maybe* they'll have to have some circle on the ground showing the radius of an area of effect on a mob, but otherwise, going with standard generic icons when defense or resistance is down. Blasts: All blast effects in the tailor. Or you can go with no blast effects. There's no secondary effect - damage will probably be a touch higher to compensate for this. Though they'd have to introduce a generic damage type, I suppose. So yes, you could take no effect and just stand there with damage occurring. (PVP would probably have to have an arrow or something briefly to make up for the lack of other effects.) Melee: See blasts, with appropriate range. Powers like "Melee: Light," "Melee: Medium," "Melee: Heavy," "Melee, cone," "melee, PBAOE," "Damage buff" and the like. Side benefit would be *all the stuff* in the tailor now.
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Embalmed Vahzilok rarely exploding x2-3 weeks
Greycat replied to Fiery Redeemer 2's topic in Bug Reports
I'm going to say it's the taunt or something. Just took an Illusion controller into boomtown. High enough so they don't just aggro on me, large enough groups to easily find a bunch of them to confuse. So far, it's been a 100% explosion rate. Sometimes delayed as the Embalmed decides what to do, sometimes hitting or puking on something first. But every single one has eventually "armed" and exploded. (Edit: Making sure I try both Embalmed Cadavers and Embalmed Abominations.) -
... have to second this. Did this before all the sets were really a thing. Just stunning everything constantly was hilarious.
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... for the same reason that clubs do on event nights and SGs do when they're recruiting? "I have information I need to repeat on where to find a thing/who to contact, and they need to be somewhere people will see them!" Not a difficult concept. They're not running a bot *in/during the raid.* Given you are acting like you are on Everlasting (since you're complaining about what SnoBahr said, and are in this subforum) you *have* to have run across this many, many times. There seems to usually be at least 2-3 different groups doing the same thing for their SGs/events practically every night.
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No. "Oh god, why did they have to go EVERYWHERE on all those PLANETS on star wars? Why couldn't they just have had the whole thing on that desert place? They could've redone the story and probably saved a good half the movie!"
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Putting snipes back the way they were now that there's a fast snipe IO is even better - I shouldn't have to slot to get my original functionality back - but I'd take a "perma slow snipe IO" if I had to.
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But it's still shorter than the regular snipe. For instance. Took a Dark Blast character into the Vanguard base. Backed up about as far as I can - 138 feet befor eI hit the wall. Default snipe range - 150 feet. Hit with no problem. Slotted fast snipe. Didn't move. Couldn't hit the target. Out of range. Finally could fire at 89 feet. Much closer (and closer to possible aggro) than the regular snipe. So, yes, it's "fast snipe/range," but it doesn't come *close* to making up for the lost range. It adds about 10 feet. But I *lose* 60 on Moonbeam. Meanwhile I *do* have to "wait around" for fast snipe to *go away* so I can engage the target I want to use at range if I've been anywhere near combat. Because, you know, dangerous single target that I want to clear *before engaging the others.* Thus... the long range and damage of a snipe. Yes, I have always hated fast snipe since its introduction. Snipes should have been left alone - if you want the fast snipe, use the IO.
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That's called "Invulnerability." Not "Stone armor." Pick the set that's most appropriate for your character. Also Optimus Prime is a robot, not a "rock boy." Not even in Michael Bay's ... versions.
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Because not all TFs have stories that are told in one zone.
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Port Characters from the Original Game?
Greycat replied to CalvinistDadfly's topic in General Discussion
Aside from possibly dealing with some power changes, I'd say perfectly playable. There's nothing so massively changed that a (say) issue 4 character with SOs couldn't play through the game. No, they wouldn't be joining multi-star hardmode TFs, but there's nothing that would make it particularly difficult to play. Now, if they were used to dumpster diving with a zone full of mobs, they'd find the play*style* had changed, sure. But playability itself? As someone who (a) had a character who still had original stamina in a build on live at the end and (b) has played "emulate early issues" (TO/DO/SO only, adhere to original limits for when you could pick - say - travel powers, pick some throwaway powers to emulate taking the Fitness pool at the proper levels) - didn't really have any issues playing. -
There needs to be a leaver penalty
Greycat replied to Living Brain 3000's topic in General Discussion
...except that's rarely true.- 91 replies
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Port Characters from the Original Game?
Greycat replied to CalvinistDadfly's topic in General Discussion
If you have character *builds* (like mids files,) you can probably use them as a guide - not sure how much the current Mids would like the old file versions. But as others have said. Characters themselves? No. -
... and this reply was needed roughly *three and a half years after the last post* why?
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Shards need to go away, frankly. It "made sense" (from a "keep people paying to play this") perspective on live - one currency for Alpha, a different one for Lore/Destiny/Judgement/Interface, etc, but here, no. As far as not seeing the recipe? Scroll down when looking at Alpha - and *only* Alpha - abilities, and you'll see things made with other components (Nictus fragment, Gr'ai matter, etc.) These are created with Shards. They'll be in your create tab. If you're already slotted up on Alpha and have everything you want from there, just convert to threads. You can do a 10 for 10 once a day (with a 1 million inf fee, IIRC) or 10 shards for 5 threads the rest of the time - or just let them keep building up. I have characters with hundreds because I can't be bothered with the useless things.
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Empathy Rez should have more range.
Greycat replied to Shadow Metal's topic in Suggestions & Feedback
Honestly, my issue with it has never been range. It's wasting it when someone's AFK or otherwise not accepting it - i really wish there were a way to set it up to auto-recharge (or get a *massive* recharge boost) if not accepted. -
What AT is best for tanking multiple groups? 'cause "Tank" ain't it.
Greycat replied to kryori's topic in General Discussion
Because is not borscht. -
I *want* to say this was looked into on live and broke things. Not going to absolutely say it 100% though, going from rusty memory.
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I had to double check on something... it does just search on "rating," not "My rating," which you could otherwise use instead. So... yeah, that or some other bookmark of some sort would be handy.
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And yet people have to *do something* to see that, as opposed to having it just openly displayed, is the way it is now. STO and the others have *other* reasons for showing the chat handle - including duplicated names, something else that there's a distinct want/not want here. (I also never said it's the only reason - but it could be one of the deciding factors for some.) Right now, there's no particularly compelling reason to have that showing. The idea's asking for a change that would be forced on people one way or another if it went through (yes, like any other change to the game.) But instead of just changing, say, how a power looks, it's linking to something that could well be tied to their actual identity... for what? (People do, after all, often use the same handles through other games and other media.)
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Drastically increase the radius of team shielding powers
Greycat replied to Aean's topic in Suggestions & Feedback
It's ... one fast recharging click. Or two. It's even AOE now. Which, mind you, means as a buffer I can't skip the people who don't want it or need it. And yes, I've had people complain - only thing they can do is get out of range. And I certainly wouldn't want to switch the cast and effect range. I do *not* want a squishy buffer getting closer to the enemies. Honestly, if someone else is running off doing their own thing, their safety is on them. If they run out of range and die? Then they should be staying with the team. -
While I don't mind the thought of having more reason to visit up there, there *are* also (a) DE monsters (not GMs) and (b) at least one bit of an easter egg if you look around a bit more up there... don't think it's on the map, actually. 😉
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Is it possible to bring back the old Fire/Plasma Shield VFX?
Greycat replied to Jack Spanky's topic in Suggestions & Feedback
Not sure if that's still in the game assets. Had to go back and double check if you were just missing seeing an option, and I don't see it. If it's available? *shrug* Sure. More options.