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Greycat

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Everything posted by Greycat

  1. What does the length of the content have to do with "screw you for not having a perfect internet connection and power 24/7/365?" If anything this would be less reason for ever using the LFG tool. Potentially punishing both the person who DC'd *and* the rest of the team. Absolutely not. It would be frustrating enough (and was with the old exemp/sk feature) to lose the ability to finish team content because, oh, your power blipped for 30 seconds. Lived through those days, lost (much longer to get at the time) TF rewards partway through the last mission because of it more than once. Adding that "feature" to Ouro missions, which you might be *playing solo?* Especially running through older, long content? Hell no. Counterproposal - If you're reworking LFG, put in two things. A "Proposing group" (IE, I really want to run Yin, I'm going to propose a Yin group and people can see someone's looking for it - multiple people proposing can be lumped into the same group) and a "notoriety" option that can be filtered. So if I want to run Yin, but I'm only level 22 and don't want to deal with +4 enemies, I can set that to zero or one or whatever I feel like and be matched with like minded people.
  2. And whenever I read something about this - about any AT - I have to say... "So what?" I'm not here to clear the most number of maps in an hour. I'm not getting paid to do it. I'm not going to lose all my levels I earned if Jim Scrapper clears more today. Tommy Tank isn't going to get a bigger end of month bonus because he cleared 100 more maps than I did. If "Map clear speed" is the metric here we care about, well, I have controllers that watch stuff die of old age. Their "maps cleared per hour" might be 1-2. Guess they need a massive buff long before Kheldians. The comic is not the game. The comic does not have to, and does not necessarily, stick to the lore of the game. The comic has to do things like "have the reader visually distinguish and track characters." There is nothing in their description or lore that says "They pick and choose the bits they want to use at any particular time." They use what bits they had, often defined before finalization in game, and do what they feel they need to to tell the story they want to tell. My characters did not fight alongside the Phalanx to down the Arachnos patrons, along with dozens of other players, yet that's in the comics, too. Khelds are an *epic AT.* Epic, as defined by the live devs, being "Epic as in Epic of Gilgamesh" - IE, tied to some specific bit of, and telling, a story. It's why for the longest time they were locked in to origin (Khelds) and gender and a costume slot (VEATs.) If we're just going to say "eff what they're supposed to be, I want I want I want counts more" why bother having Epics at all? Just move their story arcs into general play and disallow making them as ATs. Make an energy blast sentinel instead. Have to tweak some story arcs, since it would make no sense for a Void Hunter to be threatening your Scrapper, but it wouldn't matter any more.
  3. See, I hate that that was changed. I can't see it having been some ridiculously exploitive or overpowered reward to get a little XP for finding exploration badges - and it was a useful reward no matter when you went hunting for explore badges. It feels like a reward was taken *away.* And honestly, any amount of patrol XP as a reward would feel like a wasted award to me. I'd rather have a level 10 generic knockback recipe. At least that I could make a tiny bit of INF from (and I don't care about INF all that much.) If the game were as punishing as it was back in the early, early issues where people could spend full levels in debt and it had an actual impact, I might feel different, but it's pretty much always just been "meh." I don't think I'd support anything that forces something else on another player. And if they get an "Accept? y/n" well... what happens if they say no? Given you can't apparently speed the recharge of a rejected/failed rez, I'd assume it would just be gone.
  4. No, no, you're baby or puppy *biting.*
  5. Yeah. Be cautious about Reddit. There are some who consider HC - and SCoRE - and anyone associated with or even mentioning them to be baby-murdering puppy-kicking evil and will just attack you.
  6. For the zone or server in total? Zone's going to be off regardless if people are on hide, as I recall. Server, you can just look here on the main forum page.
  7. Ewww. Chick tract image. *has flashbacks* (They have a fairly distinct art style and are ... rather vile.) That aside... well, aside. There's one primary reason I'd point to against this - the lore, which is frankly important to me. The Khelds aren't just generic "shapeshifters." They make copies of prior hosts and revert to those forms wholesale. (That aside from potential technical reasons about if it's even possible or not.) It's how they work. Drop that and you might as well drop the forms entirely and go to nice, boring buttons like staff uses for its "forms."
  8. I wouldn't consider a few bars of patrol XP a reward, any more than I would working a 12 hour day and being given a warm can of Dr.Storebrand Cola one. Thought that was pretty clear.
  9. ... well, we'd have a new contender for "most skipped reward." Honestly, we've got reward selections elsewhere that also need a good looking at. (SSAs offering... an SO? Siren's Call bounty rewards just sucking in general?) A pass on everything would be useful.
  10. The feature's buggy, frankly. It doesn't even work reliably on indoor maps. So just fixing it in general would be good.
  11. I don't think the UI would support it, but greying out or hiding what's unavailable to make first might be a thing. (I'm used to it, so whether it would "help" or not... *shrug*)
  12. It's got to be something other than file size. I've uploaded and run missions of 200-500+ kb. However, they also didn't have that many unique NPCs. So ... more "whats in it" than "how big it is," I'm guessing. Edit: Also, that largest mission at 581 kb only shows 38% of the file size used in the AE editor.
  13. So. The very first character I made in COH way back in i3 was the guy who's my (current) forum avatar - Fire/SS tank. So I've been playing it quite a while. 😉 One of the things (just replying to an earlier comment) I like with the older sets is they're not gimmicky - there *are* no circles to chase or combos to deal with. I'd have to stridently hope any adjustments to SS would not tilt it that way. I love it being a fairly straightforward set. I sat for a bit just to think about how I've been using SS, stuff I like and not. I'm *used* to it, basically. No-damage downtime? P2W Sands of Mu and other attacks aren't affected. It's just such a part of using it for me I don't even think of it if downsides are mentioned. No early AOE? Well... still have that P2W Sands, and/or Cross Punch (yes, I go into the fighting pool for that, don't generally care about tough/weave,) or something else that gives an AOE. *For me,* I like the up-and-down nature of Rage. (Also why I don't do things like perma-dom, I prefer it when it's not. Hasn't really hampered me.) I'd like to keep some feel of that if it were reworked. Up the base damage, sure (it *is* super strength,) but ... mm. I don't know how to redo it without (to me, at least, staying with the theme) almost copying Fury. Maybe keep the feel of it by buffing base damage for the set, have Fury do a damage and recharge (for just primary/secondary, if that's too much) buff that keeps building over X time... then a little lower-damge-slower (basically, you used up your reserves and are recovering, without as large of a downtime penalty) when it wears off. *shrugs* A thought. And ... yeah, the damage for knockback is thematic and would help, as would (perhaps) adding a cone to KO blow for some early AOEs. "You hit them hard enough the three guys behind him felt it" is certainly thematic. (Or ... I know, I said I don't want gimmicky, but have the first three attacks just build stacks with a chance to stun/small AOE w/minor damage after so many hit? *shrug* Just make it automatic.)
  14. Weird. I can't think of a time I couldn't complete them (thus... not bothering to check the bug forum for it 😄 ) I've always seemed to occasionally check tips, see the valentines and complete them in the latter half of the year. (And yes, I did just double check and deliver one. *shrug*) Dunno what to say about it not working for some folks.
  15. ... are you talking about the "deliver valentine to person" tips? I've turned those in at oddball times of year with no problem. Now, the cauldron thing, yeah, that's season specific.
  16. The other possible way of executing it - we've got the $name $at, etc. strings. Being able to set your own login message, much like you can with your battlecry, SG MOTD, custom channel MOTD, etc. wouldn't hurt as an option - having it show up in your messages automatically as well, though, unlike the battlecry, just automatically on character login.
  17. But it's *great* for keeping people subscribed so they keep access to it. And the more time they have to spend in game reading through it ... (and yeah, it's why I said in the Q&A questions post that it felt "tacked on.")
  18. The character select screen could use a lot of tweaks - a general overhaul, honestly. This, for me, is something I'd *personally* rather see (with things like SG, INF, etc.) in maybe an "extended info" screen or checkbox instead of the main character list - assuming it's something that can be communicated to that screen. (My understanding is that some things just aren't visible at that point. For instance I don't think # of AH sold/waiting items would be able to be seen.) But, if some dev's looking at ideas for a character select screen revamp, yeah, put it on the list. (I'm thinking ending up with something ... well, done better than the quick mockup below - stuff obviously on screen and sortable as quick filter checkboxes, with space for more stuff in an "extended" info box you can select to have open.)
  19. This is getting a bit ... much to generally log, I'd think? But if the team could put in an option or switch (cityofheroes.exe -detailpowerlogging) that did something like this specifically for "general mod development/testing," that would give more information the general userbase probably wouldn't care about, or would save in a separate log, I think it'd help in these scenarios. (Honestly, I'd like to be able to strip logs more easily, too. Say, an -rplog that would catch broadcast/local/team/sg/emotes automatically but not hit rolls, LFG, request, that sort of thing - or just more customizable logging in general. Back in the day there were times I'd basically take chatlogs and write them up as p osts - which took a lot of hand-creating macros to strip timestamps, repeated "HIT! You hit yourself with autopower/proc!" and combat logs out of the chat logs. The various tools out there that have popped up to do it always miss quite a bit - or remove the wrong things, even when messing with options.)
  20. Absolutely not. Things like this have been *removed* over the years, after all, and teaming is better for it.
  21. Kind of a bit of a self-fulfilling loop there though, isn't it. If they don't work on the Shadow Shard, it stays as is - where there's not much content and only part of the population can use it, so why work on it when they could work on other things, which means not many people use it still, so the devs could spend time on something else instead, right, which means.... Yet if they work on it, they can add new content, potentially even making it coop... which means more people would use it (and thanks to it being mentioned, be *aware* of it,) older content being revamped, etc, etc. and I really doubt all too many folks would complain at the end that they did *that* instead of adding stuff HERE instead. Of course, we're not paying the devs, and they've stated pretty flat out they'll work on whatever they find interesting, which throws the whole "If they work on THIS they can't work on THAT" bit out the window... if one of them wants to work on the Abandoned Sewer Network to add dancing Hydra in it, they'll do so, even if almost nobody sees them.
  22. "Always?" You sure about that? Pretty sure there are some holes in those blanket statements...
  23. I think it's mostly to keep people from wasting them on IOs that are already attuned, like purples.
  24. If you don't want people you find objectionable, form your own team. Don't want to form your own team, work with what you get. And "Missions check for level?" So you want to gut the *entire sidekicking system?* Yeah. Don't think that idea is ever going to fly.
  25. ... so, ever play Portal? Ever set the portals up so one's on the ceiling directly above one on the floor? *That* happens. >.>
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