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Everything posted by Greycat
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	  just wondering who is behind bring this game backGreycat replied to zerotothepi's topic in General Discussion No, no, you're baby or puppy *biting.*
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	  just wondering who is behind bring this game backGreycat replied to zerotothepi's topic in General Discussion Yeah. Be cautious about Reddit. There are some who consider HC - and SCoRE - and anyone associated with or even mentioning them to be baby-murdering puppy-kicking evil and will just attack you.
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	For the zone or server in total? Zone's going to be off regardless if people are on hide, as I recall. Server, you can just look here on the main forum page.
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	  "No Transformation" option for HEATsGreycat replied to Vic Raiden's topic in Suggestions & Feedback Ewww. Chick tract image. *has flashbacks* (They have a fairly distinct art style and are ... rather vile.) That aside... well, aside. There's one primary reason I'd point to against this - the lore, which is frankly important to me. The Khelds aren't just generic "shapeshifters." They make copies of prior hosts and revert to those forms wholesale. (That aside from potential technical reasons about if it's even possible or not.) It's how they work. Drop that and you might as well drop the forms entirely and go to nice, boring buttons like staff uses for its "forms."
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	I wouldn't consider a few bars of patrol XP a reward, any more than I would working a 12 hour day and being given a warm can of Dr.Storebrand Cola one. Thought that was pretty clear.
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	... well, we'd have a new contender for "most skipped reward." Honestly, we've got reward selections elsewhere that also need a good looking at. (SSAs offering... an SO? Siren's Call bounty rewards just sucking in general?) A pass on everything would be useful.
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	The feature's buggy, frankly. It doesn't even work reliably on indoor maps. So just fixing it in general would be good.
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	I don't think the UI would support it, but greying out or hiding what's unavailable to make first might be a thing. (I'm used to it, so whether it would "help" or not... *shrug*)
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	  Adding hundreds of custom critters into a groupGreycat replied to huang3721's topic in Mission Architect It's got to be something other than file size. I've uploaded and run missions of 200-500+ kb. However, they also didn't have that many unique NPCs. So ... more "whats in it" than "how big it is," I'm guessing. Edit: Also, that largest mission at 581 kb only shows 38% of the file size used in the AE editor.
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	  Super Strength Power Set - Update PleaseGreycat replied to LightningDrone's topic in Suggestions & Feedback So. The very first character I made in COH way back in i3 was the guy who's my (current) forum avatar - Fire/SS tank. So I've been playing it quite a while. 😉 One of the things (just replying to an earlier comment) I like with the older sets is they're not gimmicky - there *are* no circles to chase or combos to deal with. I'd have to stridently hope any adjustments to SS would not tilt it that way. I love it being a fairly straightforward set. I sat for a bit just to think about how I've been using SS, stuff I like and not. I'm *used* to it, basically. No-damage downtime? P2W Sands of Mu and other attacks aren't affected. It's just such a part of using it for me I don't even think of it if downsides are mentioned. No early AOE? Well... still have that P2W Sands, and/or Cross Punch (yes, I go into the fighting pool for that, don't generally care about tough/weave,) or something else that gives an AOE. *For me,* I like the up-and-down nature of Rage. (Also why I don't do things like perma-dom, I prefer it when it's not. Hasn't really hampered me.) I'd like to keep some feel of that if it were reworked. Up the base damage, sure (it *is* super strength,) but ... mm. I don't know how to redo it without (to me, at least, staying with the theme) almost copying Fury. Maybe keep the feel of it by buffing base damage for the set, have Fury do a damage and recharge (for just primary/secondary, if that's too much) buff that keeps building over X time... then a little lower-damge-slower (basically, you used up your reserves and are recovering, without as large of a downtime penalty) when it wears off. *shrugs* A thought. And ... yeah, the damage for knockback is thematic and would help, as would (perhaps) adding a cone to KO blow for some early AOEs. "You hit them hard enough the three guys behind him felt it" is certainly thematic. (Or ... I know, I said I don't want gimmicky, but have the first three attacks just build stacks with a chance to stun/small AOE w/minor damage after so many hit? *shrug* Just make it automatic.)
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	  Suggestion: Obtain Whispered Rumor tip mission year roundGreycat replied to Voltor's topic in Suggestions & Feedback Weird. I can't think of a time I couldn't complete them (thus... not bothering to check the bug forum for it 😄 ) I've always seemed to occasionally check tips, see the valentines and complete them in the latter half of the year. (And yes, I did just double check and deliver one. *shrug*) Dunno what to say about it not working for some folks.
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	  Suggestion: Obtain Whispered Rumor tip mission year roundGreycat replied to Voltor's topic in Suggestions & Feedback ... are you talking about the "deliver valentine to person" tips? I've turned those in at oddball times of year with no problem. Now, the cauldron thing, yeah, that's season specific.
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	The other possible way of executing it - we've got the $name $at, etc. strings. Being able to set your own login message, much like you can with your battlecry, SG MOTD, custom channel MOTD, etc. wouldn't hurt as an option - having it show up in your messages automatically as well, though, unlike the battlecry, just automatically on character login.
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	But it's *great* for keeping people subscribed so they keep access to it. And the more time they have to spend in game reading through it ... (and yeah, it's why I said in the Q&A questions post that it felt "tacked on.")
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	  Patrol XP Indicator At Character SelectGreycat replied to Calculator's topic in Suggestions & Feedback The character select screen could use a lot of tweaks - a general overhaul, honestly. This, for me, is something I'd *personally* rather see (with things like SG, INF, etc.) in maybe an "extended info" screen or checkbox instead of the main character list - assuming it's something that can be communicated to that screen. (My understanding is that some things just aren't visible at that point. For instance I don't think # of AH sold/waiting items would be able to be seen.) But, if some dev's looking at ideas for a character select screen revamp, yeah, put it on the list. (I'm thinking ending up with something ... well, done better than the quick mockup below - stuff obviously on screen and sortable as quick filter checkboxes, with space for more stuff in an "extended" info box you can select to have open.)
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	This is getting a bit ... much to generally log, I'd think? But if the team could put in an option or switch (cityofheroes.exe -detailpowerlogging) that did something like this specifically for "general mod development/testing," that would give more information the general userbase probably wouldn't care about, or would save in a separate log, I think it'd help in these scenarios. (Honestly, I'd like to be able to strip logs more easily, too. Say, an -rplog that would catch broadcast/local/team/sg/emotes automatically but not hit rolls, LFG, request, that sort of thing - or just more customizable logging in general. Back in the day there were times I'd basically take chatlogs and write them up as p osts - which took a lot of hand-creating macros to strip timestamps, repeated "HIT! You hit yourself with autopower/proc!" and combat logs out of the chat logs. The various tools out there that have popped up to do it always miss quite a bit - or remove the wrong things, even when messing with options.)
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	Absolutely not. Things like this have been *removed* over the years, after all, and teaming is better for it.
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	  In light of the success of Striga going co-opGreycat replied to Ukase's topic in Suggestions & Feedback Kind of a bit of a self-fulfilling loop there though, isn't it. If they don't work on the Shadow Shard, it stays as is - where there's not much content and only part of the population can use it, so why work on it when they could work on other things, which means not many people use it still, so the devs could spend time on something else instead, right, which means.... Yet if they work on it, they can add new content, potentially even making it coop... which means more people would use it (and thanks to it being mentioned, be *aware* of it,) older content being revamped, etc, etc. and I really doubt all too many folks would complain at the end that they did *that* instead of adding stuff HERE instead. Of course, we're not paying the devs, and they've stated pretty flat out they'll work on whatever they find interesting, which throws the whole "If they work on THIS they can't work on THAT" bit out the window... if one of them wants to work on the Abandoned Sewer Network to add dancing Hydra in it, they'll do so, even if almost nobody sees them.
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	"Always?" You sure about that? Pretty sure there are some holes in those blanket statements...
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	I think it's mostly to keep people from wasting them on IOs that are already attuned, like purples.
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	If you don't want people you find objectionable, form your own team. Don't want to form your own team, work with what you get. And "Missions check for level?" So you want to gut the *entire sidekicking system?* Yeah. Don't think that idea is ever going to fly.
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	  Other worlds (high end street sweeping via Portals)Greycat replied to Greycat's topic in Suggestions & Feedback ... so, ever play Portal? Ever set the portals up so one's on the ceiling directly above one on the floor? *That* happens. >.>
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	  In light of the success of Striga going co-opGreycat replied to Ukase's topic in Suggestions & Feedback I don't know, that sounds like *more* reason to ask the devs to spend some time in there.
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	  base building More Teleport Points in the Base EditorGreycat replied to EileenBee's topic in Suggestions & Feedback Not sure if there's a technical reason for there not to be right offhand. It'd be handy. (Though unless I have specific reason not to, I'll often share a return point - doors going out to the same hallway, for instance. You don't *have* to have one on either side.)
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	  Other worlds (high end street sweeping via Portals)Greycat replied to Greycat's topic in Suggestions & Feedback I'm mostly looking at it that way (a) to make it easier (instead of "where does it connect," figuring out gateways, etc. you just... "Hey, we found a kind of dangerous dimension if you want to challenge yourself) and (b) kind of encourage more experimentation without necessarily having to fit it into lore or storylines (past "we found another one.")
 
		 
            
         
					
						 
                     
					
						 
                     
                     
					
						 
					
						