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Greycat

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Everything posted by Greycat

  1. This is not in the least a difficult game. How much easier do you want it to be? Premade, preslotted characters that start at 50 so you don't have to make ANY decisions? Single button map clearing?
  2. I *want* to say I remember something about having limited points on the figures to do anything with (and/or breaking costumes,) but memory is hazy.
  3. Just using it on its own? Yes. Hittling LRTP and using it? Nope.
  4. Eh, I don't know how major that is. They were all over DA because Mot. Striga has... nothing much that should attract them. They just feel like they were dumped there because "something has to give magic origin DO/SOs" back in the day.
  5. ... unless it's somewhere from issue 0-2, no they haven't. Having to hop onto the rooftops in KR to hunt them has been a thing since I started in issue 3, and they've been in missions up to 50.
  6. Pfft, I use the COT in a Posi to show how useful sleeps are... sure, they get woken up with an attack, but the -tohit patches and bubbles are gone... COT - are interesting, sure, but I think could use a bit of revamping for people to *see* their storyline instead of just avoiding it because they don't want to rescue 18 hostages in the Orenbanga caves' nooks and crannies. I *half* suspect something was coming with the whole "emergence of Orenbanga into the hollows" (which... I'm not sure I'd have been fond of) - but there should, perhaps, be more sympathetic Circle you can work with, who want to curb the others whole... kidnapping and soul-snatching. As a group you see through your entire career... there should be more to do with them and they should have more depth than they do now. (Heck, having *even more* to do 1-50 for Magic origin for them might be interesting.) Cabal - I'm torn a bit. Pretty much just in Croatoa, and ... ok, storyline wise they've got some reasons for what they do, but .... they're kind of meh. And annoying because they fly away at the drop of a pointy hat. (And those outfits ...) Plus, as far as open world mob spawns in Croatoa, they show an apparent "interest" in some male NPCs by their dialog that would have people screaming if the gender roles were reversed. Legacy Chain - honestly... just forgettable. There's some design there, sure, they're sprinkled around here and there, but ... they might as well be Luddites. There's just not all that much interesting about them. Mu - Bleh. OK, 1-50 for redside. Story intertwined with the COT, and Mu. Can anyone tell me what it is? Or are most people just going to remember the Mu are the "floating bondage boys?" There's potential in them, given their loyalties, that I just don't think is really taken advantage of. Honestly, I mostly remember them from the pure *annoyance* of having to face groups of them Redside at low level when you have no real chance of having anything slotted (or available) to deal with all the END drain from their attacks. As far as other magical groups... I'm going to say "magic related" here, too - The fir Bolg and Tuatha - it's mentioned a time or two that some of the citizens have been converted to these two warring groups in easily missed dialog snatches. Having that emphasized would have been... interesting, I think. Midnighters - other than Night Ward, you rarely really see them as "magic." More as librarians. Something to make use of that (which *is* done in various arcs, sure, but I mean more so) would be interesting. What right off hand, I don't know. One of the chances to create something origin-specific - from reactions to magic characters to having a Midnighter contact for magic arcs/one off missions that explore a bit more of the magic lore, that sort of thing. Banished Pantheon - there's a lot of implied horror to them. In the *old* Dark Astoria, I had a character pretty much adopt the zone just because of the citizen-spirits - and who made it a point to try to stop the rituals that fed them to the BP gods. "New" DA should be a BP triumph - but it doesn't feel like it. Sure, they're out in force, they fight for Mot, etc, but ... it doesn't feel like it's anything major for them, to me, more like they're upleveled and just happen to be in the zone. I think a lot of that was just taken by the Talons and trying to shove *their* story in (because hey suddenly there's a link where there wasn't before, or wasn't obviously one, to this ... what's supposed to be tiny group of assassins.) They could be fleshed out. Deal with *their* gods - at least face bigger avatars than the "hit me for badge progress" masks at some point - heck, even do a "so you want to be a *real* villain?" redside where you could serve their ends. (I don't believe there's anything redside that gives the various powers from the WHeel of Destruction arc blueside.) They could be fleshed out and the horror aspect leaned on more, versus mostly just being "the guys who have masks and don't have underwear" before DA. (Also, I don't think it's ever explained why they're in Striga, past "it's in their level range.")
  7. French fries laid out in a path. *nods*
  8. Looking on the enhancement screen and power listing window (whatever you want to call the window that comes up whien you click "powers,") Head Splitter on a Stalker is listed as a Melee attack. It's an AOE - it lists the allowed enhancement categories properly (Melee AOE instead of Melee,) but in both locations just the power description lists as plain old Melee. (Haven't checked on any other ATs.)
  9. Ummmm.... Why not wait a few seconds, finish the fight, then click it? Or do it at another time?
  10. There is (or was) an explanation - especially of taunting - somewhere, at least from live. I don't have a link right offhand... While it doesn't just talk about aggro, there's always the Wiki's Taunt entry - https://homecoming.wiki/wiki/Taunt_(Status_Effect) - to start with.
  11. ... I'm picturing Circle of Thorns mystic "power armor" now...
  12. No, it wouldn't. People already don't go into PVP zones - or spend as little time as possible there, just to get a Shivan or Nuke or a badge, maybe racing through to get 5 merits from the explore badge. A server? ... why waste the space (or donation funds?) If *YOU* want that, *YOU* can dedicate (or rent) a machine, download COH's server (they're honestly pretty easy to set up) and see if you can set such a flag up, then advertise it and see what sort of response you get. I'd probably grab the I24 code, since some folks are... kvetchy about anything dealing with SCoRE's changes. If it lasted 3 months with a population above 500, I'd be shocked.
  13. ... you need to look at the dev diaries and other commentaries. PVP was intended to be in from the start. Before player *villains* were. Just like the top level being level 50, despite only starting with 40 levels. It was not forced on COH by NCSoft. From a pre-release where Rick Dakan was discussing why there weren't any villains in the game, his thoughts on PVP (generally open world) and acknowledging players would want to face off against other players - thus, the arenas - https://web.archive.org/web/20070210151142/http://rpgvault.ign.com/articles/366/366748p2.html Date: Aug. 7, 2002. Obviously, things changed later - we have villain players, and since they wouldn't be allowed to saunter around the city looking for an arena to play in, we have PVP zones. But the intent to allow PVP - just not open world - was in *very* early.
  14. "How to grief other players...." Yeah, it's the cynic in me, and no, I don't think that's the OP's intent. I just don't trust human nature enough to not see that as the result.
  15. Eh, 5th Column and Council are sort of ... bland. Which is why (aside from "fun to punch fascists") they're used as radio-mission farms in the upper levels. No real challenge to them. I'd rather see them diverge more and have their own flavor. Push the mechanized, tech, superhuman side more with the 5th. The council - well, technically the Nictus were defeated and driven offworld through the Kheldian arcs, and it's shown much of the Council doesn't really know about them (and sometimes gets implanted without their consent - but then again, fascists) but pushing them *even more* in that direction would probably differentiate them. (If it can be done without stomping all over current lore.) Honestly... they're one (well, two) of the long time (and few) low-level-to-50 groups we have, but there's no real payoff to them. There's striga, sure, but that's - going through the story arcs - two peoples' projects, not "the Council." If we were going to expand something - there's Axis America already in lore. Doing a little trip through Portal to free a freshly conquered world (which should be multiple arcs and, potentially, a TF) wouldn't be bad for the 5th column, perhaps, and I don't think would require much as far as "new assets." Sure, same old maps, but still. The Council, as mentioned, should have more of a public Nictus reveal with them coming in with a big, final push or something. (Again, though... how to do so without contradicting or just walking all over the current Kheldian arcs...)
  16. I think the devs are big boys and girls who can figure out what they want to spend time on on their own.
  17. ... you haven't paid attention to badgers, have you. 🙂 But.. yeah, I pretty much see a month's worth of "Mary farms" being the main result of this.
  18. Ehhh.... On the one hand, *shrug* sure, why not. On the other, it's not like components are hard to get. Just takes a little time. Not against it, just not all that for it either.
  19. It's not AT/Powerset. It's RP. I'm less interested in "YetAnotherUberPerson did 908023894723E^098723 damage to badguy!" and more interested in playing stories out with people. Long as the sets match (or close enough) the character I have in mind, I'm good.
  20. You missed the point of the "We can do this." What I was saying is that we can already deal with a three color emblem of this sort with a chest pattern and chest detail, so it's doable. As should have been obvious with *creating the inner ring* portion that you cut out. Y'know, if you don't want to snipe at someone trying to support the suggestion.
  21. Even early on, as far as PVP balance, I've generally felt the PVP balance was this thing called "the team." That's what it basically felt balanced around. 1v1? ... sure, if you're the same AT, or at least the same sort of category. (One of my most hilarious - and *long* - fights on live was my MA/Regen stalker vs a MA/Regen Scrapper. We gave up after a while, said nice fight and went our separate ways. We just couldn't get each other to that tipping point where someone was going to win.) But a team? Pickup trio I was on of - as I recall - two Corrs and a Dom basically held Sirens 'til better than a team of heroes finally overwhelmed us (and stopped coming 1-2 at a time.) Teams cover each other and build up where another's got a weakness. (Though those were also really before IO builds went crazy and/or I13.) *shrug* Zones are empty these days anyway. I think I've had ... two? PVP encounters since starting here. And one where the person was just standing in a base, I'm assuming getting time for a badge. I'm not interested in arena. I used to like the random chance meetings, trying to hunt someone by the trail of opened presents, that sort of thing.
  22. Can we add Momentum to that? Sure, there's a click that'll give you Momentum, but I've lost count of the number of times I've JUST BARELY taken more time getting from one group to another, tried to use an attack... and it's greyed out because momentum dropped. (I kind of hate these sorts of mechanics.)
  23. It's not a continual supply. (Plus there are a couple paths the fir Bolg can take.) A tank doing that would basically be finishing the mission with the same XP as if they played the mission, more or less. (Probably less, because if someone just set a tank there and went to grab lunch, the ones that take a back path (a) wouldh't count and (b) could well add up to the 30 and finish the mission early, especially if they're running larger spawn sizes.)
  24. Actually... Chest pattern for the outer ring. Central dot / symbol for a "chest detail." We can already do this, after all. Wouldn't be able to get all of them (and ... eh, shouldn't) but just creating, say, a two color set of rings (or inner "dot" with ring to make a four or five concentric circle one) would at least be doable.
  25. There's a *lot* of lore bits that are barely hinted at, or were meant to start that didn't, or that have a good bit of room to explore. I've long wanted to have the Blood of the Black Stream finally expanded and explored in game, for instance, even if they can't be a new EAT. That would be a well of new content not being centrally tied to Arachnos, or Praetoria, or much of anything already existing. There have been hooks in game completely un-followed-up on. And no, I never said "don't add anything new." You said (paraphrasing) "nothing attached to lore." Which sounds like asking for basketball without a ball or nets.
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