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Everything posted by Erratic1
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I think I have figured it out.... City of Heroes is how we see ourselves. For everyone else it's The Boys.
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You now understand my reluctance to use Claws--a powerset I only got around to using for the first time last year despite having started in Beta. But most powersets would be fatal if used in the real world. Knockout Blow and Crushing Uppercut lift people off the ground from being punched under the chin...more likely decapitation is going to occur. War Mace? It has powers named Shatter and Jawbreaker (more likely skull crusher). Thing is we are emulating comic books and while not quite cartoon physics it is closer to that than to real world.
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He detoggled for the picture. 😁
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I knew that was coming, so that is why Firestorm got added. 😁
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The Atom might disagree: So too Firestorm:
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So you watched the video of the Rad/Rad Tanker doing Trapdoor in 4:28 eh?
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Could try out Savage/Regen against say SS/Regen. 😄
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When I logged in to try to come up with something, this is what randomly came up in the creator right off the bat: Really did not feel a need to stray too far:
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I lucked into DM/Inv on a Scrapper back on live in the first month of Live and he was a thing of beauty. Not wanting to repeat myself when I got to making Brutes I made a DM/Elec instead. A lot of the same beauty applies as goes what high recharge does for the combo. One thing which is different is you have healing on both sides and endurance recovery on both side. I suppose one could go with whichever one felt was most useful and save power slots for other purposes. What I did at the time however was use Dark Consumption for damage which incidentally recovered endurance and likewise mostly focused on the damage aspect of Siphon Life. As goes the ranking of powersets, not sure I would consider Energy Aura to be inferior to Electric Armor. For that matter, not sure any armor set which provides healing, endurance recover, and +Recharge should remotely be at B tier as opposed to be argued about being S or A tier.
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So hard to find parts, expensive to repair, and lacks the bells and features of modern builds? 😛
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One man's junk and all that.... Not going to argue SS is some sort of gift to Brutes (though I do run an SS/Bio and am quite happy with him) so much as note I went the other say--kept Hurl (with my Epic powers being neither single target when ranged or not ranged give me the sometimes useful ability to hit one thing at range). Hand Clap...I'm going to survive, so knocking things down as other than a side benefit was not compelling. Like you, took Cross Punch. Rage crash is annoying, no doubt about it. I may however lose my mind if I suffer too many more, "Better on a Tanker", comments in this life. Yes, it can hit more targets on a Tanker. But SS has more than one power and AT does matter. Also it is doubtful one is going to FS a boss to death.
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I would include powers which are detrimental to the job (Hand Clap) or horribly miss their purpose (Proton Sweep). But YMMV.
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3D Printed Characters with brief process notes
Erratic1 replied to leeper48's topic in Art & Multimedia
Friend of mine has a venting setup for his resin printer shunting fumes outside. -
My planned build for my Stone Brute is at 73% S/L resist and not that it invalidates the Scrapper consideration (because 60% S/L resistance on a Defense oriented is a good thing) the Brute can make use of Reactive Defenses: Scaling Resist Damage to variably reach up to 83% depending on how much damage she's taken.
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Variable, though with one target nearby 8.5%. Still...I guess that is now wholly out of line with Against All Odds granting Shield only +13% damage bonus in the situation.
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Does a pylon do anything to bring Entropic Aura's +Recharge effect into play?
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Having an SS/Bio [Apparition Tier: D/S] and an Elec/Stone [B/A] it will be interesting to see how my next intended brute, a Claws/Inv [S/A] works out. The SS/Bio is quite enjoyable despite my laziness in actually completing his build. The Elec/Stone is still levelling and not yet swapped into IOs but she's come around the corner on endurance issues while still on SOs.
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Electric Melee seems to be missing from the list.
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Scrappers can equal Tankers only in terms of defense, but then any AT can do that. And like every other AT out there other than Brutes and Kheldians Scrappers are limited to 75% resistance. A scrapper should always collapse first given lower hps and less resistance if there are sufficient attacks being launched. The question is how often sufficient attacks are being launched. Add too some Scrapper secondaries are resistance based and hitting defense cap is both more of a stretch and less beneficial given those sets to not come with DDR.
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And if the scrapper has taken Musculature?
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I am not there to be someone else's Vengeance enabler. Not even on my blasters. 😛 Though now I am wondering about making a character designed to easily be defeated...say after spreading worthwhile buffs. Perhaps a Defender named The Defeated.
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I've lost? I figure whoever is competing for a boxing or MMA titles does not think, "If I win I am the champion and get paid a lot of money and if I lose I am not the champion but get paid a lot of money even if less than winning so either way I get paid a lot of money." My goal is to not be defeated and to avoid defeat while fighting as difficult a setting as I can. Besides, defeat is embarrassing if you are teaming, especially as a melee class as it does not project the proper image.
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@Major_Decoy It falls within the realm of preferences but with a tiny 0.63% reduction in defenses and loss of 1.5% S/L resistance you could pick up 80 hp, 0.16 Recovery, and 7.5% global recharge.