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Everything posted by Erratic1
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With that color scheme he's gonna end up as a villain someday.
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Can You Not Get Regular Badges In Flashback?
Erratic1 replied to Erratic1's topic in General Discussion
Just reran it and go the badge. Quite happy. -
Can You Not Get Regular Badges In Flashback?
Erratic1 replied to Erratic1's topic in General Discussion
Both. She's level 35. I've run the Ouro version of the arc (got the screenshot to show it) and did not get the badge. Also do not have access to the follow on arc. -
In my various characters I always run two mission arcs in the 20-30 range, Twisted Reflections and Looking Through the Glass. But somehow, on my most recent, I got to level 30 without doing either. So I turned to Flashback to try to do them. Completed Twisted Reflections and the character did not get The Fairest badge which you normally get from completion. Also it seems Looking Through the Glass is not available to her, though hopping on another character (level 50) it is available to him. Guessing Looking Through the Glass will become available once she's high enough level.
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This started yesterday I think. After some amount of inactivity if I refresh a page or select a link the following flashes on my screen for a few seconds:
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While there are plenty of villains who kept their villainous costumes when they became or at least temporarily spent time as heroes, if you are changing the costume to reflect their shift I would go with softening jagged lines, showing skin (face/hands), and brightening color while not wholly abandoning the darker elements of the original. The following is meant to be suggestive of the approach rather than an end result. The Sinister costume options are swapped to generic Bodysuit, bands replace the glove options so the look of the forearms being wrapped is retained while leaving hands visible, a lighter central base color fades to darkened edges across the costume, and the Circle of Thorns shoulders get replaced with Barbarian Iron to indicate toughness without malign intent. The chest emblem is retained along with the belt as holdover elements from the original costume. An optional mask is shown if you prefer to keep a secret identity. DeepFear.costume
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Flowing was exactly the feel I wanted but none of the robe options really embodied it (or were long enough). Something in the ballpark of this:
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Totally forgot about that.
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Such a tiny thing to want. Can we get tops with short sleeves which aren't t-shirts? Guessing it would require creating upper arms for characters?
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Had a costume idea for my villainous character Ghosthammer, but I think it would have required him having Dark Armor to reach the look instead of the Ninjitsu he has. Also would have require flowing robes, and we don't really have that as an option. I considered Circle of Thorns bottom, but not sure that really would have hit the mark. Finally circled in on the following: Going to have to grab an in-game action shot because the red, gaseous aura is kind of lost in the red background of the costume editor. 🙂
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I am thinking Radiation Therapy and Particle Shielding will help a lot in maintaining Badger Speed.
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I have a Savage/Electrical who was my second go as Savage on a Brute (original was Savage/Invulnerability). A damage aura powerset works well with Savage. He's fun in a hectic, go, Go, GO! sort of playstyle as it really pays to not let Blood Frenzy stacks drop. I am guessing your strategy is to mostly ignore consumption of Blood Frenzy stacks? Savage/Electrical inspired my follow on Brute who is Psi Melee/Fire. Less control over initiating DoTs but same basic concept without the need to be continuously charging forward. Savage/Fire should also be a bit less go-go as Fire can do a bit more of the lifting for damage output, but I am thinking can pretty well go continuous Cuisinart if it wants.
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Are Freakshow good annoying or just annoying annoying?
Erratic1 replied to DougGraves's topic in General Discussion
Exact opposite here. Arachnos blind, and that is, "stand there and be a victim" unless you have a supply of yellows up your sleeve. Carnies just mean standing around until they phase back in and then beating them down for making you wait. -
Are Freakshow good annoying or just annoying annoying?
Erratic1 replied to DougGraves's topic in General Discussion
I enjoy the Freakshow. I really enjoy killing them right before they try their last second self-heal. Yeah, they self-rez and I enjoy standing over their bodies until they fade, daring them to stand back up. Super Stunner are kind of annoying if you do not have a knockback/ranged attack combo or aren't largely immune to their drain. -
I have retracted my previous posts for being a needless jerk in them. My sincerest apologies to @drbuzzard
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It is single target. It cannot toss things (plural) around. It can only toss a thing (singular) around. And mostly it just shoves the target back then knocks them down...they don't go particularly far. If you're trying to AoE, you're not using a single target attack.
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Why would you want to end the repel?
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Psignis, Psionic Melee/Fire Brute On the left is the costume I created him with. Creation costumes are usually placeholders. I try to make something I like but accept I will have to tweak and play until I get to something I really like. The next two costumes are the steps along the way to the rightmost costume I think will be his everyday costume.
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No substantive disagreement here. Yes, minimizing hits with high defense helps but sometimes there are a lot of things trying and even when not sometimes a hit still lands. In any event you have to get there and not everyone has a billion influence just lying around to fully kit out build while the character is low level. Some people are going to play a substantial portion of time with non-capped defense. My StJ/Inv Brute's target build has resting endurance consumption of 1.01 end/sec with 4.05 end/rec recovery. Toggling on Focused Accuracy only brings consumption to 1.51 end/sec. With one opponent he is at capped defense. As for how people play, I try to not presume what people are doing and assume they are doing what is fun for them, though I am pretty sure the OP was not talking about engaging in the most difficult content.
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Scrappers have higher base damage than Brutes. At 75 Fury a Brute is still behind a Scrapper for delivered damage. Brutes have a higher resistance cap but the exact same defense cap as a Scrapper. So a scrapper built to hit max defense is as protected as a brute doing the same. The two ways the brute can pull ahead are (a) higher high points and (b) getting beyond the scrapper 75% resistance cap. Exceeding the 75% resistance cap on a Brute is difficult to do without relying on IO set bonuses. So unless you load up on IOs at a fairly low level, the higher resistance cap of the Brute is not going to enter play until you lean into them. As example, my most recent Brute to hit 50 (last weekend) is only now hitting 75% resistance with the help of IOs. Yeah, in the end he'll have capped defenses and hit 90% on Smash/Lethal resistance (and won't exceed the scrapper cap on any other type of damage) but that gap in survivability is the tradeoff Scrappers pay for higher damage.