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Erratic1

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Everything posted by Erratic1

  1. I have the general power effects set to No Fade or Pulse and I have Dark Embrace set to No Fade or Pulse... ...but my character pulses like he's being eclipsed and only when I have Dark Embrace toggled on (not negotiable since its Smash/Lethal resist). Why is the setting not working?
  2. My first character on Homecoming was a Rad/Psi Tanker. Did not find the set bad but she did not really inspire me to continue playing her post 50 or to try Psi Melee again. Night before last I started a Psi/Dark Brute. Maybe it is the benefit of being low level backed by Fury, but Psi Melee seems fairly effective. I will have to see how it holds up as he levels.
  3. The following gets you closer to perma-Hasten and what benefits it delivers:
  4. I sometimes wonder what goes through people's heads. While I refrain from suggesting various possibilities, I will express dismay at being downvoted for a dispassionate response factually stating what was done in the last patch, as if I personally had a hand in patch changes or expressed support or opposition to them. The forum community is becoming a bit too insane/toxic.
  5. Removed in the last patch.
  6. I have been watching too much of a certain animated show and wondered how close I could come to a particular character. I am not planning on using it, if anyone is interested in having the costume for their own use:
  7. Okay, Tankers have been updated on the Leadership page. Now it is just Blasters, Brutes, Scrappers, and Stalkers who have no reason to take Leadership. <insert comment about how Brutes get the short end of the stick again>
  8. Leadership - Unofficial Homecoming Wiki
  9. I still wouldn't take Maneuvers except to mule a LotG (though that holds for everyone), but Assault and Tactics look worth it for a Tanker/Brute.
  10. Not my chart. That's the chart from the Homecoming wiki
  11. I was with you (or at least willing to let what you think be a "here is how I want to play" statement) until you decided to be insulting in your final lines. It is no skin off my back that you persist in viewing what is widely considered by most players to be an overtuned set to have some sort of problem with survivability.
  12. I would suggest Radiant Black but there is an actual comic book character with that name.
  13. There are certainly ways to deal with the endurance cravings Radiation Melee or Dark Armor provoke and certainly looking at either's thematically paired set is a good idea (nevermind my absolute refusal to ever have thematically paired primary/secondary powersets). But if someone really wanted to play Radiaton Melee/Dark Armor.... Remember Ross Perot? You need to think about the following line said with his voice: There will be a giant sucking sound.
  14. It shouldn't be glass cannon. It is a hybrid set. You build for F/C/E/N Defense and S/L Resistance and back that with powers which augment your regeneration, recovery, and absorption. You do not get DDR, so need to be careful when engaging things which debuff Defense, particularly if those things deal in F/C/E/N damage, but on the upside you pretty well laugh at Endurance drain and Recharge and Movement debuffs. I suspect people having problem surviving with Bio come down to one of three things: They do not appreciate the hybrid nature of the set They do not know when to use their non-toggle powers The want to be in Offensive stance (which imposes a resistance penalty) all the time, particularly if either of the above points is in play. You have three stances you can be in--Defensive, Efficient, and Offensive. This gives you flexibility to adjust to deal with the situation you are facing. Or....you can build around one stance and never switch, which is what I do on my SS/Bio brute, who lives in Efficient stance, never runs out of endurance, and so is only limited by his ability to survive what is hitting him (not exactly a problem). Beyond that, you have three non-toggle powers: an absorption shield combined with a regen buff, a heal combined with endurance regain and recovery boost, and an Absorb/Regen/Recovery booster which debuffs enemy damage. Given scrappers do not reach the same resistance cap as Brutes/Tankers, your strategy for using these powers may be a bit different than what I do on my brute. I can see the merits to popping your absorption shield before running into groups so you can whittle down the group to manageable numbers before the shield fails and you are relying on your combination of resistance/defense whereas on my brute I tend to only pop the power once something has started to work his health down. I will say you should probably adopt the following situational check: Am I surrounded by six or more enemies? Activate Parasitic Aura. I find that prevents sudden onset dirt naps.
  15. Radiation Melee and Dark Armor glance at each other, then say simultaneously, "Hold my beer."
  16. Tankers (along with Blasters, Brutes, Scrappers, and Stalkers) the lowest values across all of the Leadership powers compared to other ATs.
  17. A costume evolution for my blaster, Bronze Magus: My brute Ultrapower started with a costume paying homage to his inspiration, evolved a costume more distinctly his while retaining the colors of the original. And now, somewhat following what happened to the comics character that inspired him, has a costume representing him as an older teen:
  18. My characters which take the Experimentation pool are looking at two powers: Speed of Sound and Adrenal Booster. Any other power is had simply to have access to Adrenal Booster as it requires two previous powers in the pool to access. Like Boxing and Kick in the Fighting pool, whichever power you take to enable Adrenal Booster is there to meet requirement and only slotted if there are set bonus reasons to do so. As example, my Elec/Ice blaster is themed as a speedster, hence Speed of Sound. With perma-Hasten and Agility Core Paragon his build should have Adrenal Booster up for 60s out of every 156s, nearly 40% of the time.
  19. Erratic1

    Herakles

    Invulnerability
  20. Erratic1

    Energy Aura

    Probably better to say Defense sets are better for a scrapper since their resistances are capped at 75%. Brutes cap at 90% resistance so are agnostic in regards to Defense sets vs Resistance sets. If maximum damage is your thing, then go Scrapper. If survival, while putting out good damage is more your kick, go Brute, but realize that while they have a higher resistance cap than scrappers, you have to work to reach it (at least on your own). Hmmm...I really need to remake my SS/EA brute from Live at some point.
  21. Marvel's Black, White, and Blood titles apparently are influencing me. I would say the left costume for a more, "I will hurt you only enough to stop you" feel, and the right costume for a more, "I don't care how much you end up hurting" feel. Nightclaw.costume
  22. Definitely not saying it is a wise thing to do, but here is an idea:
  23. Most people provide a reason for wanting a spot to be saved and the actual wording, "Save me a spot" is not used, in my experience. The two reasons I come across are: Needing to swap to another character. Most people will note they are doing so. My typical form of dealing with this when I need to change is, "Swapping to another character, name will be <X>"--lets the person know I intend to join them and who to expect a tell from so they know it is me. They are in a mission and want to go without having to abandon the mission (usually implied by a "Let me finish this mission"). I personally only do this when I am facing the last or second less spawn in a mission. Otherwise I will say, "Exiting mission" to let the person recruiting know that I need the minimal amount of time it will take me to either find the door or Ouro out of a mission so they can invite. I join far more TFs than I start but I do start some number of TFs. My tactic for holding spots are: Decrease the counter in the ongoing announcements which indicate how many I am recruiting for. If my most recent announcement in LFG was along the lines of, "Manticore TF, LF5M, level 30+" then after having had one of the above requests I will immediately announce, "Manticore TF, LF4M, level 30+" If someone has indicated they are finishing a mission, the group is nearing full, and I still have not heard from them, I will ask, "How close are you to being ready?" If someone has indicated they are swapping characters but I have not received a message from them they have swapped I will attempt to message the original character. Do not do a completion message until I have a full eight people on the TF (unless I have issued a Final Call message and it has been a minute). Things might be different were I organizing a raid's worth of people. But a TF is easy enough for me to keep up with commits and joins that I am fairly relaxed and accommodating, especially while still gathering people.
  24. Artists not being valued during their lives then being well-regarded after passing is a popular trope though I am not sure how generally true it is. Most artist are widely unknown and remain widely unknown.
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