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Impish Kat

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Everything posted by Impish Kat

  1. I've always felt that more information allows people more choices. I've also seen some very clever usage of sky boxes... whether or not they are cumbersome to use is up to the individual designer to decide.
  2. There was some discussion of this earlier... Some folks noted that they always seem to come out of the entrance facing south. Supposedly it's random, but I noticed that even coming out of the portal in zones, I come out facing the same way (though I've not noted the direction). It seems to me that there is some kind of directionality attached to the portal, otherwise I'd be getting stuck when using the portal to RWZ, as that one is nested very close against a wall. I did take a look at the hidden markers on the entrance portal, but couldn't make heads or tails of most of it, lol.
  3. I think someone mentioned doing exactly that with the white floor tiles... but if it could be done with the grass plates, I think that would certainly be more efficient for such a large area.
  4. Hey guys... So, working on the Tank HQ base on Excelsior, I suddenly realized I had kind of taken some liberty with the logo. Do we have an "official" logo I should be using? lol
  5. Two other known instances of this bug: https://forums.homecomingservers.com/index.php/topic,4301.0.html https://forums.homecomingservers.com/index.php/topic,4197.0.html
  6. Very clean and elegant looking, Eva. What did you use to fill in the corners of the stairs?
  7. You mean in the interface, when you click on the porter, right?... I honestly don't know. If there was a trick to it, I'd be most interested as well.
  8. This is VERY annoying. I'd rather it be defaulted the opposite way as it's faster. This was discussed ad nauseum back in the day. It was finally agreed that not everyone is as trustworthy or informed as we would all wish. So it is safer to have the defaults restricted and let the leaders of an SG decide when and how to loosen them up.
  9. It's okay to leave it open in case someone else has the same issue. It should actually be reported in the Bug forums, because even if it resolves with logging/maintenance, it is still a bug.
  10. I've never taken the SCR as a personal affront. With the way code has changed since the game was written it's understandable that the next generation would think that changes should be "easy". If it were really so easy, you would think the teams of coders who've had the code in their hot little hands for the the last couple months would have figured it all out by now. In fact, I bet they thought they'd have it figured out by now, too. But guess what... They don't have it all figured out by now, because it just ain't all that easy. Also, please remember that the folks who are working behind the scenes here are VOLUNTEERS. They are putting in their own spare time and energy into not only keeping the servers up and running, but also fielding questions on Discord and in-game "emergencies". It's all well and good to make suggestions, toss out ideas, argue about powers, etc., but let's keep our expectations within the realm of reality.
  11. Also, please see the Base Builders FAQ for more answers to common base/SG questions.
  12. This has happened to two other people that I know of. One was resolved with the weekly server maintenance. I don't know if the other was resolved. Highly suggest posting this as a bug in the bug forums, if you haven't already. Be as detailed as you can. Do you remember if you were in base edit mode when it happened? Was there a heavy server load? Did you have a lot of people coming in/out?
  13. A ponzi scheme made of nested pyramid schemes guaranteed by the winnings you’ll get from playing the shell game! It’s money in the bank! MCM OH! So... a casino. I'm in. Nested pyramid scheme?
  14. I've heard of two other instances where people have had items re-set to grid. If any others are having similar issues, please encourage them to post in this thread. Easier to keep track of if we can keep it consolidated.
  15. A ponzi scheme made of nested pyramid schemes guaranteed by the winnings you’ll get from playing the shell game! It’s money in the bank! MCM OH! So... a casino. I'm in.
  16. This is a popular request for SG/bases. However, I don't know how easy or difficult it would be to implement. Right now, each individual item needs to be set with permissions by rank. This allows us to have "leaders only" salvage set aside. This means that when someone accesses a particular salvage item, the base code does a check against the sg roster for name & rank. Addding Coalie access would mean adding a check against all other rosters in the coalition... And how then, do you keep your "leaders only" salvage separate? Considering how the salvage is coded to the base, with each and every piece being saved to the base map itself (essentially becoming base items), I just don't know how feasible this would be.
  17. /stuck will take you to the entrance portal from anywhere
  18. Found Bo'Tanika's bio. She is an energy/energy blaster. I created her long before any nature type powers had come out.
  19. Base Builders FAQ These are questions that we see quite often on Discord and in the Homecoming forums. It is not necessarily a complete Q&A. Please take a look at the Base Builder's Cheat Sheet as well as Sigg's quick gif tutorial https://imgur.com/a/y4X1fbQ Now, in no particular order... Can we please have more storage? Highly unlikely. Keep in mind that there is an item limit of 20K items for the entire base. There was a time when the devs tried to raise that limit, but it broke things in disastrous ways. Each piece of salvage, inspiration, or enhancement gets stored directly to the base map, which means they essentially become base items. The upside to this is that you cannot delete a room if there is salvage in the units. Can we please have AH? The Auction House is not accessible in instanced maps, which bases are. The short reason is because it puts a massive load on the mapservers. Can I belong to two super groups and have a personal base? No, a character cannot belong to two super groups. However, you may want to create a personal base with an alt, then coalition it with the larger super group. Can coalition members access storage? Unfortunately not. This is the drawback if you are trying to have a personal side base. Coalition members cannot access storage. They can, however, use the portals, craft, and empowerment stations (they would need the salvage in their personal stash). Can I invite my alts to my super group? Yes! Simply use the slash command /altinvite charactername. You can also promote and demote sg members even if they are offline. Why am I not earning prestige in sg mode? Prestige has been disabled. It does not cost anything to build a base. Can more than one person edit at a time? Nope. Only one person can work in edit mode. How do I set a passcode? Use the slash command /sgpasscode yourpassword. This will generate a passcode with your chosen word and an appended number. Look for it in the system spam in your chat window. Write it down. Give it to friends to access your base. Can I delete the entrance room? Nope. The base entrance room holds the code for the base editor. Consequently, it is a permanent fixture. You cannot delete the entrance room. You can move the portal to any room you like, but you cannot delete the entrance room. Can I access the editor from another room besides the entrance? Yes. /editbase 1 to enter edit mode, /editbase 0 to exit Do I need power and control? A few medical items do need power and control. For most other things, power and control has been disabled. How do I rotate items? Alt; spin an item on primary axis Ctrl + Alt; rotate item on secondary axis Shift + Alt; rotate item on tertiary axis How do I stack items on top of each other? Use F5 to change the items attachment mode to "surface". Use F1 to disable the grid for precision placement. What does room clipping do? Room clipping (F3) allows you to sink items into the walls and place items in doorways. However, items must always be connected to a room. No matter how much you clip or float them, they must still be within or touching a rooms boundaries. What does angle snap do? Angle snap cycles through angles that an item will snap to when rotating. You can also set a custom angle with the slash command /anglesnap #degrees. Can I duplicate or copy an item? Unfortunately not. You have to pull each item from the editor one at a time. Can I scale an item down/up? Nope. Items are baked into their own scale. Can I group items together? There is no function or command to do so at this time. How do I move a room with stuff in it? Moving decorated rooms is a PITA. It can be done... you just have to make sure that absolutely nothing is touching the walls. Even anything on the floor must be moved away from the walls. Also, there needs to be an absolutely clear space for a connecting door at the place you intend to move the room to. The tiniest vent or cable touching a wall will prevent the room from either moving or attaching to the new spot. How do I get open skies? One of the styles for high ceilings is open sky. It will show the default world sky. You must have the section set to the highest ceiling to see it. How do I change the default sky? Use the slash command /base_default_sky [0-15] as described in the Base Builders Cheat Sheet What are sky "boxes"? How do they work? There is a sky option in the item tabs. These are box volumes of sky effects. When placed in an area that has the open sky ceiling, you will see the chosen sky effect. Can I customize NPCs? No, they like to customize themselves. NPCs will change every time the base map is loaded. What's going on with the lingering fx? Certain items with fx will leave a ghost when moved. This can get worse the longer you stay in edit mode. Recommend exiting the base to reset. Sometimes logging out of the game is necessary. Yikes! I have duplicate entrance portals! This is actually fairly rare. If exiting the base, or re-logging the game does not fix it, you may need to wait for the next server maintenance. You can also submit a help ticket, or try contacting an @OnDuty GM in Discord to help. Yikes! I've encased my entrance portal in a wall/pillar! Make sure you are in "create room", "place item", or "current room" mode. When you have a section highlighted, you will notice that the object window shows a graphic that is divided into sections; two sections on top, one large middle section, and two sections on bottom. You can add/remove the sections as desired with that graphic. Yikes! I've deleted something I didn't intend to. Ctrl + Z is your new best friend. You can undo up to 8 levels. However, according to the i25 patch notes, touching a storage item in any way clears all undo history. Are there any working doors? Not as items. But you can create clickable doors with the teleport system. Hide a porter in/behind a door, but leave enough out to be clickable. How do teleporters and beacons work? Teleporters must be paired with beacons to work. They are connected by proximity. Teleport and beacon styles must match; arcane 'porters to arcane beacons, tech 'porters to tech beacons. Each teleporter can support 10 beacons. What are teleport points, and how do they work? These are new, specifically to be used within the base. You can now create intra-base porters. There are new beacons that match the points. Teleport points are the landing spots that the corresponding beacons tell the 'porters to go to. Teleporters and beacons must still be matched up (by proximity and by style) to transport to a point. The point itself can be placed anywhere. How do I build outside? To build on top of a base, follow these steps: 1. Enable room clipping 2. Fill a section (or room) with a wall pillar 3. Put stuff on top of it. 4. You can build above up to a height of 900 or a low of -2,000 but you still have to stay close to the lateral edges of the base plot (or room). How do I move between inside and outside? To move between while in edit mode, you may want to set a section with "open sky" ceilings and use that as a "doorway". To travel between indoor and outside while in normal game, you will need to set up some intra-base teleporters. How does outdoor lighting work? Outdoor lighting brings ambient light to the entire world (including inside the base) as if it were a zone. As it cycles through day/night you will get all the shades of outdoor lighting. But there's a catch. Outdoor lighting disables indoor ambient light, and also breaks lamps and other functional item light sources. At this time, we cannot have both. Why can't I see things that are far away? Your draw distance may be low. To adjust, use the slash command /vis_scale # and set it for any value from 1-20. (hint: 20 is best) Can I delete a room above/below an outer build? Not a good idea. No matter how much an item is clipped or floated, it must still remain in contact with its room boundaries. Deleting a room will delete all its items. The exception to this is that you cannot delete a room if there are salvage units with stored items. Can I save and move my base to another server? Yes and No. You can save your base for posterity with a demorecord. It will create a file with all the base information. However, Homecoming does not support moving it between servers. There is also no guarantee that another private server will be able to do so. What happens if I transfer my character to another server? If you move a character to another server, they will lose their sg membership. If that character is the sole member of a base, both the sg and the base will be lost to the void.
  20. Moving decorated rooms is a PITA. It can be done… you just have to make sure that absolutely nothing is touching the walls. Even anything on the floor must be moved away from the walls. Also, there needs to be an absolutely clear space for a connecting door at the place you intend to move the room to. The tiniest vent or cable touching a wall will prevent the room from either moving or attaching to the new spot.
  21. Awesome! Thanks to everyone for the clarifications.
  22. I have not had this issue with calm water. I made a very large swimming pool with it and the seams are ... errm seamless. Have you tried disabling the grid? (F1) Or would the ends by any chance be in a doorway?
  23. I was under the impression that they were overlays, not permanent replacements...?
  24. Nice job! I like how you've integrated a variety of styles.
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