Jump to content

Hyperstrike

Members
  • Posts

    4104
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Hyperstrike

  1. ^^^^^^^^^^^^^^^ THIS
  2. If you're looking for a final build with maximum enhancement, and you're looking for maximum durability, look at Invuln. It's, quite simply, the next best thing to a Stoner in Granite. With none of Stone's downsides. Other hybrid setups (WP, Shield, Dark) can get close. But Invuln generally winds up on top of the pile.
  3. Uh..WUT? Uh. Open up an Invuln in Mids please. Now look at the Effects tab in Invincibility. Notice the line called TAUNT in there... And remember that the only reason you can't slot Taunt enhancements into it now is because the Devs never intended it to be a DAMAGE aura.. Take a look at most Tank armors. They generally all have a specialty. Just that Invuln is vs the most common damage in the game... Wow. The most common damage. But hey, having 90% Psi Resist and 2% S/L Resist would be REALLY useful leveing up. Right? The way the game works, there's nothing inherently superior in the comparison between Typed vs Vectored Defense. NOTHING. Why would Invuln need recharge boosts? Most Tank armors don't offer them. And why would Invuln NEED elaborate healing mechanisms beyond Dull Pain? It's both a Heal and +HP (which equates into a Regen boost. And on a purpled out Invuln, you use DP only slightly more than you do Unstoppable (which really shouldn't be required at all since it's just a delayed death sentence). You don't need to Heal/Regen Damage you just never take.. And I will point this out again, Healing and Regen are NOT "Damage mitigation". Rad is a Resist-based Armor set. Between its Regen and the massive Resists you can build in a purpled out plan, you're a God. But you're essentially ALWAYS getting hit on a Resist build. And various attacks may be carrying more than just Damage to you. Having high Energy Resist doesn't make you immune to sapping attacks. Invuln basically can stack huge Defense, allowing full-on Damage AVOIDANCE. Which ALSO means avoiding secondary effects. Basically the way the math works out, in terms of Damage mitigation, Defense > Resist. But Defense + Resist > Defense > Resist. I'm sorry man, but you're wrong.
  4. Depending on how you build, it's possible to Soft-Cap Typed Defenses (save Psi), Resists (again, save Psi) and kick up your Run Speed.
  5. Duplicate my air sounds once I have done the same!
  6. Nah. I agree with what you're saying. Initially, Paragon City felt HUGE when I had to trot everywhere. It STILL feels big, just not AS big. And spending an hour trotting across multiple zones? No! I prefer the triple rusty chainsaw suppository please!
  7. Blasters don't have enough HP to make a Resist-centric build worthwhile. You're better off with a Defense build.
  8. Oh....REALLY? So all the acrimony I remember before i13 is just...a hallucination?
  9. They can be nice. Though, some, if they're big enough, can be unwieldy. My RtR menu is a bit...complex. And inexact mousing can make it a pain. But it's better than any other solution I've found. And I've got one of those nice 18-GKey Logitech motherboards.
  10. Twixt https://thealexandrian.net/wordpress/8108/random/playing-by-the-rules-of-twixt
  11. I said "for many". Not "for me". Not "for you". Some people simply loathe PVP. PERIOD. Get over it.
  12. PVP is the unwanted stepchild system of CoH. Some may like it. But, for many, it's about as welcome as having teeth extracted rectally, using a 4" hole saw. With no anesthetic.
  13. REPENT HERETIC!
  14. Okay. Fair enough! With Tough on? Maybe. He's looking to drop Tough.
  15. Unfortunately it looks like Dell doesn't produce monitors with minimal bezel AND 144hz. which is a giant bummer. Because, other than the thick bottom bezel, those monitors are basically my ideal at that size.
  16. Why? RPD: No. It's not. Because 4 of the slots bump Resist to DR caps. The other two are for the Defense uniques. So you get a completely End-Free power that give you healthy Resist numbers under your Defenses. Healing and Regen ARE NOT MITIGATION. The builds are all though enough that they have very little reason to even HIT DP. It's one of those tradeoffs for building a combat monster like this. Depends on your fighting style. SS is just there as a general idea. Tradeoff. Ideally you want to hit Soft-cap with zero enemies in range. This way, once you start saturating Invinc, you become Godlike... Agreed.
  17. I have my Rush the Rikti MSR popmenu floating around here someplace.
  18. If they're a robot, their alias can be 420 or Mobile Dispensary.
  19. Note with the Psi Resist. If your vectored Defense is high enough, I really wouldn't compromise a build too badly for Psi Defense or Psi Resist. Sure, you have maybe 25% Psi Defense then. Yay? But if your Melee/Ranged/AoE are all above 25%, you're basically NEVER going use it. I know there's one or two enemies in the game spitting unalloyed Psi-Only damage. But we're talking hen's teeth at that point. "If I tune my car like THIS, I get 600 hp on a full moon in October if I have a black cat in a car with me. But the engine will grenade immediately on November 1st!" "But with this tune, we get a steady, stable 550 hp all year long and we don't kill the engine..." "But if I tune my car like THIS...." "You invested in a shipping container of spare engines, have you?" Your Defense numbers are high enough without Agility that, while it's attractive, isn't really delivering a lot of value. Eespecially if you're JUST sub-Soft-cap. Cardiac gives you more strength-in-depth. And Musculature will bump your damage output, though you're sitting at about 100% +Damage already in just about all your attacks. On an Invuln? I REALLY don't consider Boxing or Kick to be attacks that're worth dedicating slots to. Even with the Boxing/Kick/CrossPunch synergy thing going on. Again, Assault bumps your damage. Tough is just a set mule when totally kitted out. If you're going Cross-Punch, it's totally removable.
  20. Options ==> Advanced ==> Database Editor Main Database Editor To edit them all, you have to go individually to: Scrapper Defense Tanker Defense Stalker Defense Brute Defense ==> Invulnerability ==> Invincibility Edit the left-most orange section from 1 to 0. OK Save & Close
  21. Also, here's another possible path to travel. Also, yes, I've checked previous version of Mids. Moonbeam does superior damage to Zapp.
  22. Not bad. You've brought your E/N Resist down. But there's always tradeoffs. Taking Cardiac would raise it back up a bit AND totally floor out your End consumption. Terribly NOT a fan of not running optimal +Recovery in Health. Even with End consumption this low. Again, tradeoffs... As for trading out Def for Def/End. Most of your End consumption comes out of your attacks. With Def/End: 1.1 End/Sec With Def: 1.28 End/Sec Anything under 0.25 End/Sec difference when you're THAT low is pretty much unnoticeable. And running Cardiac HALVES that performance delta at T4. For an extra point or so of Defense to buffer Soft Cap? COMPLETELY worthwhile trade. Note: Your totals on Defense were skewed. You had Invincibility set to 3 enemies. I always go in and edit the scale for Invinc from 1-10 to 0-10. This way I can see how my Defenses look with ZERO enemies in range. And that can become important if an enemy's sniping you. So your real S/L: 43% and E/N: 42% with 0 in range. Yeah, you can drop Tough. Move Boxing up into that slot (otherwise the build's illegal. Here's a tweak doing just this. Added the Numina back in on Health. Then tossed Assault on single-slot. The gain from Numina's unique is more than enough to pay for Assault. Then I just added the remaining 2 slots into Dull Pain (a bunch of Heal/Rech). A fairly beefy build!
  23. Were I building something similar, here's how I'd probably go about it.
×
×
  • Create New...