Jump to content

biostem

Members
  • Posts

    8131
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by biostem

  1. This varies wildly depending upon the AT and powersets each character has. A character with powers dedicated to improving recovery or that straight up restore some endurance, can pretty much ignore slotting end redux enh's. Similarly, characters with some in-built and consistent +acc or +tohit rarely need to overslot for acc. If we're speaking in generalities, though, I do 2 acc, 3 dmg, then 1 "other" in my attack powers, which covers me for like 90% of what I'll come up against.
  2. Part and parcel of that is the misconception that you should have or are entitled to have all your enhancement slots filled with enhancements granting the maximum possible benefit. Get out of that notion, and you've solved the problem. If you don't like that, read and follow one of the numerous guides on how to generate wealth in-game.
  3. If you want to avoid playing the market or utilizing the auction house, then there are 3 basic paths you can take: 1. Simply buy single-origin enhancements, (SOs), and/or use the ones you get as drops from enemies. This is the simplest method, but results in a generally lower power level for your character. 2. Use the invention components and recipes you get as drops to craft invention-origin enhancements, (IOs), and slot them where appropriate. You can also buy generic recipes, (i.e. ones that aren't part of a set), at any invention work table, directly for influence/infamy, then craft them as long as you have enough of the correct components. 3. Some content, like Hamidon Raids, the Ms. Liberty/Statesman Taskforce, Lord Recluse Strike Force, or Dr. Aeon Strike Force, can reward you with special enhancements upon their completion, so you could always just farm that content. That being said, I think you would be doing yourself a disservice by not using your hard-earned inf to buy the specific set enhancements you want off of the auction house. One approach you can make is that, by time you reach 50, you'll have unlocked 3 total builds you can switch between on that character; You could always create an "everyday play" build using the aforementioned SOs, then work on saving up your inf to fully kit-out one of your other builds. Whatever you decide, remember to have fun and not let the game's various systems and interfaces overwhelm or frustrate you!
  4. Here is my attempt. I hope it's to your liking! arisen moon2.costume
  5. Didn't they change the enhancement upgrade process, so instead of going from 10 to 10+ and such, that it just becomes 11? The larger issue, IMHO, is that there's this false assumption that your typical character, while leveling up, *should* be able to maintain the maximum bonus from all their enh's. While better informing new players on the enhancement system is a lofty goal, I think part of any such efforts should include setting a reasonable expectation on just how well or up-to-date their character should be loaded out with enhancements under level 50 or so...
  6. I am all for opening up as many costume options as would reasonably make sense to do, given the limited developer time. For instance, most of the tiara and other such head options should be able to be ported over without issue. other parts, particularly those that have cleavage or otherwise have contours that don't exist on the male or huge models should either be skipped or perhaps moved down the list for a future release, since they'd require more work to adapt...
  7. Been a while, but here's 2 recent ones I think came out nicely: Slammin' Sally: Sword-Lord:
  8. Another good habit to get into is learning to avoid "overflow damage"; If an enemy only has a sliver of health left, and your character is in otherwise good health, it's probably the better choice to wait for a weaker attack to recharge then firing off a more powerful and costly one that is ready *now*, even if it results in you taking some damage in the interim. Still another option is, if you are already delving into the leadership pool, (and your build permits it), consider taking Victory Rush. It's a pretty significant recovery buff, but requires targeting a defeated opponent. The only downside besides that is that it has an uptime of only about 2 minutes, has a 5 mins recharge, and does not benefit from any recharge buffs.
  9. They are still the "mitten-hands". Yes, they have actual fingernails, but they don't flex or move individually. Sure, you could make much longer fingernails/claws, but they'd still be a single mass...
  10. The only issue there is that, for the most part, CoH characters have "mittens", so their fingers aren't really separated, so such fingertip-claws would basically just be a long mass extending from said "mitten-hands".
  11. Maybe Spark Blade could be added as a sort of dual pistols/electric armor/ninja tool sentinel, or perhaps his introduction in-game could also come along with a special pistol & sword primary, (though that sort of set only fits as a dominator secondary assault set).
  12. I would love to be able to use no-claws for the claws set and claw models for savage melee.
  13. I haven't read all the replies to your OP, but there are some blaster secondaries, like devices or tactical arrow, that lean more toward a ranged-only playstyle, so don't sleep on those options. Soldiers of Arachnos or Fortunatas also make for great ranged combatants with status protection, if you wanna go that route. With all that in mind, I do very much enjoy my Sentinels. Give Ninjitsu a try for your secondary - has some very nice tools to keep you in the fight!
  14. Along the same lines, I'd like an "only while travel power is active" and "only when travel power is NOT active" options for auras...
  15. Ironically, I'd like that belt withOUT the clock, heh. I say give us *ALL* the options!
  16. I will say that our current copyright laws are a bit ridiculous, (95 years, really!?), but within a more reasonable timeframe, say 50 years or so, why *shouldn't* a creator retain control and exclusive rights to profit from their creation or otherwise how said creation is used?
  17. Welcome aboard! Please, if you do one thing, try as many ATs as you can, (excepting perhaps Peacebrings/Warshades or Soldiers of Arachnos/Fortunatas until you're a bit more familiar with the game). You may find a combination that unexpectedly surprises you! Bust most importantly, have fun!
  18. The issue, as I perceive it, is and likely will always be, the time and skill necessary to create the new powers. For instance, bolas would likely require a good deal of work. Flying strike could probably just use burst of speed from martial combat. The animations for the other powers basically already exist. Similarly, nano net from gadgetry may require new animation work, unless it uses the web grenade, entangling arrow, or Scorpion Mace animations. The drone powers could probably use the existing targeting drone, Imperial defense drone, or maybe even Rikti Drone models.
  19. Stop spreading the FUD and just report if you think it is indeed a violation, and go about your day, content in the knowledge that you've done your civic duty.
  20. Blasters and Dominators are the hybrid ranged-melee ATs. We already have numerous melee-only ATs. Sentinels are the "stand there and take it while dealing damage at range" AT. The "medium range" aspect reflects the reduced distance of their attacks, (typically 60' instead of 80').
  21. Within the "Darkness Control" powerset, there's the power "Haunt". I get that it summons 2 shades that attack the target, but what exactly does the "Haunted" sub-power actually do? It seems to grant a large taunt effect to the designated target. Is this to get the shades to go after it, to make enemies prioritize the shades over you, or something else entirely? Thanks for reading!
  22. Why do people seem to keep posting about how they want to make CoH less CoH-like? Clean up the existing textures and maybe spend that limited dev time on things like more powersets, more customization, and so on, instead...
  23. A few I'd love to see: 1. A thrown weapon blast set, (probably different variations of throwing knives - single target, cone, etc). 2. A "fantasy" MM primary, with the T1's consisting of 2 axe & shield warriors, the 3rd being a mace & shield cleric, the T2's being archers/rangers, the 3rd being a wizard/mage or heavy warrior using titan weapons, and the personal attacks could be a mixture of existing attacks to match a typical wizard's spells, (power bolt for magic missile, lightning strike, fireball, etc). 3. An "Integrated Weaponry" blast set - basically use the various blast animations from the Praetorian Clockwork units. 4. Some sort of "swashbuckler" assault set, that consisted of a sword in 1 hand and a single pistol in the other.
  24. I realize nothing is as easy as one would think, but there is obviously some bit of code that makes note of what pets you have and what upgrades have been applied to them, when you zone, (since to outside observers all your pets die when you zone). Why not co-op that and allow a MM to simply "collapse" their pets then resummon them as desired?
  25. So there are a few options to help alleviate the situation: 1. If you're willing to invest in 2 prerequisite power picks, (so 3 powers total), you can get Rune of Protection from the Sorcery power pool, which grants status protection. It isn't a permanent fix, but is available fairly often and can be used both proactively to prevent status effects or reactively to break you out of them. 2. You can cover some of holes in your mez resistance via the Leaping pool; More specifically, combat jumping can help with immobilization and acrobatics with knocks and holds. 3. If you are willing to tough it out until 50, you can unlock the Clarion power for the Destiny Incarnate slot you'll eventually get. If you rank it up just so, you can get its duration to match its recharge, so you'll never be without status protection that way, and it'll also buff nearby allies. EDIT: Another option is to mail yourself a few break frees - You can then access the mail system and retrieve them as needed.
×
×
  • Create New...