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biostem

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Everything posted by biostem

  1. Does nobody just run a quick AE arc to buy the common salvage for a pittance? Though, even at an inflated price, 1 level 50 minion should get you a few dozen pieces of common salvage...
  2. Your characters are saved server-side. If you're concerned about your screenshots, saved binds, etc, you could always remove the hard drive/SSD and either install it in a new chassis or put it in an external enclosure or something like a SATA to USB adapter to access then copy over those files.
  3. I wonder how difficult it would be to add full day/night cycles to all zones.
  4. It's not about spamming or anything like that; It's about what is the most likely way to see new options implemented. Replacing the medical gadget with something else is a lot more likely than porting over other or creating wholly new animations, especially since the interruption mechanic probably adds an additional layer of complexity...
  5. I think a more realistic approach would be to simply offer a selection of objects one uses for the medicine pool. For instance, a crystal, some sort of small tome, a generic blob, or even just a glowing light.
  6. What you call "skippable" others find quite useful. Don't dismiss a power just because you can't think of a way to make it work or it doesn't suit your play style.
  7. I'm not against there being some secondary effect, like shattering the ice patch, but I would only want it to occur when I specifically want it to - I wouldn't want it to become a targetable pseudo-pet like oil slick arrow, where someone else could "activate" it and undo the soft control I was going for. Perhaps casting ice patch replaces the power icon with a "shatter" power, which does as you described, so only the caster can opt to do so...
  8. Which AoE? Ground Zero?
  9. I second this. It also has a great secondary +recovery power in particle shielding, (can't enhance it, but it's +50% iirc).
  10. It's more like a generic "lantern jaw" style that many taller/slimmer male characters are depicted with, IMHO...
  11. Powersets are more than just attack powers, and that's a good thing. A power not dealing damage does not mean that it's useless, nor does giving a power a damage component suddenly make it useful. I would much rather have variety in the powerset options than a strict uniformity that strips them of any character...
  12. I remember semi-regularly joining a low level team, back in the day, and street sweeping in the lower level hazard zones - plenty of enemies, relative safety, fewer loading screens, and CoH has always had relatively good individual enemy XP vs mission completion XP, so it worked out rather well.
  13. There are many, many parts that could/should be ported between the various body types, so this gets my thumbs up as well!
  14. Agreed - set a maximum number of free/unused costume change tokens you can have at any one time, so holding onto or auctioning the salvage could still be worthwhile...
  15. Meh - Of all the things being asked for, a free costume token bought using Halloween salvage seems like a very benign request, so why not!
  16. Here's another I think came out nicely, "Warptoy", a Grav/Traps Controller, (been kind of on a tech-themed streak lately):
  17. I really like certain aspects of that last costume, and it inspired me to create a Psi/Dev Blaster, "The Psinfiltrator":
  18. I've noticed a trend that a) some folks think any set that lacks a dedicated +end/+recovery power is "end heavy" and b) many folks don't look at each set in isolation; The want to run their leadership toggles, tough, weave, and maybe even focused accuracy or other particularly expensive toggles.
  19. I care more about animations and what best fits the theme of the character I am currently creating than the particular damage type. That being said, it is nice to diversify things a little bit...
  20. biostem

    Hard mode?

    If you can achieve perma-domination AND have high defenses, (via APPs/PPPs/pools/IOs), then you should contribute nicely. Outside of that, I'd prefer having a controller along, TBH.
  21. biostem

    OCD!

    Quite possibly as bad as a disorganized inspiration tray is when you try to move one and accidentally use it instead!
  22. On the one hand, I like that you have a few more "hard control" powers in the Dominator version, but at the same time, PA, which is widely thought of as the lynchpin of illusion, has been scaled back quite a bit, (IIRC, their damage was lowered, and as @honoroit pointed out, their taunt ability was removed).
  23. Doesn't it use the science origin syringe animation?
  24. I have a 50 sentinel with both AR and Archery. I like the archery one more. I can't say if that's because of the animation, their respective style/associated costumes, or actual combat performance, (or some combination thereof), unfortunately. My AR one has invuln as their secondary and feels more tanky, but the archery one has willpower, and as long as you can withstand that alpha hit, your regen will be super high so you'll stay in the fight.
  25. It would take up much less space if you modified it to just be a topper for your existing table...
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