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Everything posted by biostem
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I linked to it, so check it out. He wields 1 sword and 1 pistol simultaneously, and both seems to be electrified by his power. That "simultaneously" characteristic is the tricky part, as no such thing exists, currently...
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No thanks. There are other ways to supplement your end gain or address other such endurance usage issues.
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Make Spectrum Costume Pieces More Available
biostem replied to Wravis's topic in Suggestions & Feedback
In general, I agree with the suggestion, but the problem is, AFAIK, that parts like the jacket sleeves has the skin part hard-coded into the model, so it'd have to be completely redone. I see no reason why it couldn't be done for the asymmetrical options, though... -
Larger caves? More Giant Monster spawns RED side
biostem replied to Lkapitan2's topic in Suggestions & Feedback
I've never had any problems with those maps and I play on very high settings. On a very old computer. Maybe it is your provider causing you problems? Some graphics cards and/or drivers don't play nice with all the water in sewer maps. I can't point to a specific cause, but try adjusting your water/reflections settings, it can help... -
Depending on just how strictly you want to adhere to the theme, I think super reflexes, willpower, or even energy aura, could work, (the latter representing a sort of "psi shield" that your character projects or generates around themselves). Energy aura, in particular, includes a self heal and an end recovery power, which are quite nice. Willpower is more about being passively tough, in that there aren't any powers you need to actively click to use - you kind of just toggle stuff on, and get additional regen, recovery, damage resistance, and defense. Super reflexes is basically all about avoiding damage, but it has little in the way of recovering your health, should you get injured. It's a matter of how active you want to be in your play style, and whether you want to pour everything into avoiding damage, have a layered approach to damage mitigation, or have tools you have to actively use to keep yourself in the fight.
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There are 3 "psi blade" powers in psi melee for scrappers. Theoretically, you could dip into the fighting pool for boxing, kick, and cross punch, (not to mention tough and weave, which are nice to have), to make up for not taking those 3 powers. You could then take your ancillary or ancillary power pool of choice to fill out the ranged attacks, as desired, (soul or mu mastery would work nicely, IMO).
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Can you clarify what you mean by this - did you mean "blaster" or "scrapper"? You could do something like a psi blast/martial combat blaster if you wanted psi damage but also with some bare-handed attacks as well. Could you give a little background on how you want the character to look/perform, so we can offer more suggestions...
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I'm assuming allowing Red-siders to visit and do content in Croatoa is one way of "expanding" its use...
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Well, if I remember the history of the game correctly, it's supposed to be only a few years after the Rikti War, so maybe it's just there to reflect the continued paranoia. Also, even though there are clearly friendly aliens, as you pointed out, Vanguard troop chatter definitely belies a blatant disregard for all things Rikti, so it kind of makes sense in-universe. The problem is that even with the 20-odd updates the game went through before sunsetting, not much was done in all the "regular" zones to reflect changes the game as whole underwent, (Kheldians, etc).
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My thoughts:
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AFAIK, there are currently no alternate animation options for psi melee. Is it the particular damage type that you are locked-in with, because you could basically RP any melee set to be "psi melee" if you really wanted to...
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The little splashes of blue are a really nice contrast with the browns & golds!
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I'm not privy to the feedback that was given during Alpha - was there enough calling for drastic overhauls, or were most ambivalent or positive, that it moved ahead anyway?
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You have to differentiate between a "Closed Beta" and an "Open Beta". What we have here is more akin to the latter, where anyone can try out the new stuff and provide feedback. This means that large sweeping changes are unlikely to happen. If we're thinking "pie in the sky" sort of stuff, then ideally we'd have alpha, then a closed beta, where a larger, but still exclusive group, was able to test the changes, provide feedback that could involve major overhauls, then the open beta, where anyone can try, but things will only receive minor tweaks, before going live...
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So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
Just as long as we can keep CoH's art style; CO's makes every character look like they're made of plastic... -
I play what I find fun. Performance is only a secondary concern, to me. I have an AR/Invuln sentinel that is quite fun to play. I think a lot has to do with what you are looking to get out of such a character, and adjusting your expectations accordingly. If you already have it in the front of your mind that "AR sucks", then you're going to have a bad time...
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The question is what is the goal for the beta period of testing - if it is merely to elicit feedback with the intent of only performing minor tweaks to the set, then no amount of "scrap this and go back to the drawing board" is going to be heeded, and only those providing the kind of feedback the devs are seeking, will be listened to.
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I'm leaning toward a storm/ninjitsu sentinel. An ice/storm or ff/storm defender could be interesting, though...
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Why not kill 2 birds with one stone, and use the existing members of WISDOM and add-in their Praetorian counterparts, along with related storylines/arcs... From the trailer viewable here, we have a good idea of what kind of powers Spark Blade has, but Rose Star's are a lot less clear, (maybe some kind of invuln, but not sure about what Mirror Spirit did to her). Spark blade could basically use katana powers, (only with an electrical effect and energy damage added), then some single pistol attacks. Enabling him to use both at the same time would be more difficult.
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On a controller? o.O
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Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
I have a few level 50 characters with ONLY generic IOs and NO tactics, and they take part in end-game content without issue. If you think that the only way to hit +4s is with set bonuses, then YOU are very much mistaken. I've already stated my agreement that if the powers cannot benefit from set bonuses, then that need to be looked into further... -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
Patently false; Players routinely use powers with 1.0 or lower base acc against higher level enemies all the time. You want it to hit +4s reliably? Gonna have to invest in those acc slots. That I can agree with; If they are going to permit various IO set slotting, but can't benefit from them, then that needs to be looked at. See my 1st point; There are many other powers with a lower base acc that get used against +4s all the time. -
So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
Unless it is a direct 1-1 parity, then you'll run into the same issue we had with the O.G. Galaxy City vs Atlas Park, or CoV vs CoH - one will become a near wasteland, while everyone flocks to the other, and you'll waste precious developer resources. -
So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
I don't want the server/city I create a character on/in to dictate what content is available to them, or are you saying that each such "city" would be 100% identical to each other, save for their names?