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biostem

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Everything posted by biostem

  1. I'm curious - if a writer is not themselves good at drawing, and they provide a detailed description of what they envision one of their characters looking like to someone who is good at drawing, to produce an image of that character, is that writer also an artist or no?
  2. The problem isn't that there are too many masterminds, it's that it is too easy, (possibly even the default mode of play for most MMs), that they don't take proper care to *not* block chokepoints or otherwise block the view, with their pets...
  3. I think I came across another one that kind of works... With optional surprise!
  4. Those aren't bad suggestions, and I have used something similar in the past, but I still find the school backpack to sit weirdly on the character's back, and it isn't the same kind of "casually slung over one's shoulder" look that I sometimes am going for, but I appreciate the input! Edit: Now that I think about it, do we have 2 vertical straps like a proper backpack should/would have, as a chest detail option? I don't recall seeing any...
  5. So I've taken to using the "money-duffle bag" in many of the costumes I create, because I like the strap across the chest, but also how it's a fairly generic piece, that doesn't shout "I'm tech" or "I'm magic", but kind of dislike all the cash spilling out. It's fits some themes, sure, but I'd really love some variations of it; 1. Plain duffle, (no cash or anything else spilling out, for that matter). 2. Ordinance duffle, (have grenades, dynamite sticks, blocks of C4, mines, etc, in place of the cash). 3. Chem-duffle, (filled with various sealed vials, flasks, injectors, etc). 4. Arsenal duffle, (filled with some pistols, rifles, some daggers/knives, etc). 5. Gruesome-duffle, (might be too macabre - filled with random limbs). 6. First-aid duffle, (filled with various medical kits, injectors, etc). 7. Caught-while-changing duffle, (filled with some articles of clothing, hastily stuffed into the bag). 8. Snack-duffle, (filled with donuts, beverage bottles & cans, random food packaging). 9. Arcane-duffle, (filled with bits of crystal, and some random artifacts). 10. Empty duffle, (a basic version of the duffle bag, opened, but visibly empty).
  6. I was going for a Mariachi, but ended up with "The Maestro of Munitions":
  7. When you don't have any magic to speak of, what's an imp girl to do? No, not that, dummy! Pick up something sharp-looking and learn how to fight like your life depends on it, (because it does)!!! "Duskrend"
  8. I had one back on live, and it was quite fun to play! Certainly not the fastest to defeat enemies, but feels really powerful. I've also grown to love electric melee, recently, so that could be a good choice...
  9. And because I can't leave well enough alone; "The Nictus Cat":
  10. I really liked that last design, so "inspired by" it, I present: "PowerCat"
  11. What started as my attempt at a generic "surfer girl" turned into some kind of Blue Beetle + Invincible + a tiny bit of Namor = "Tidewarp":
  12. Thanks! Just the aura.
  13. Two new ones: "Barely Contained": "Divegirl":
  14. I'm leaning toward an elec/fire armor sentinel, from what you've described. You could also go the route of one of the melee ATs, (maybe a savage/fire scrapper or something similar), taking the Mu Patron pool for the electrical attacks, (if your chosen AT doesn't have a regular elec APP)...
  15. Looks promising. They've paid attention to the environments and props. I'm hopefully optimistic that the writing remains good and we get some clarification on that current state of the NCR. I'd love to see some securitrons and other robots in live-action...
  16. I saw it in the theater last weekend; It was entertaining, but nothing groundbreaking.
  17. This is a difficult question to answer. If you want "classic", go with something like invulnerability and super strength. If you want something that feels more powerful, give radiation armor and electrical melee a try. If you want something that's more "out there", I highly recommend bio armor and savage melee...
  18. Tell that to all the naked Rikti I keep finding in those time capsules... on the docks... by the water... with DE nearby, (especially the devoured and all those. TENTACLES!!!)
  19. Going in a more "mutated" direction, I present "Fire-Vie"
  20. For normal enemies, you'd be better off just focusing on defeating them as quickly as possible. For EBs and AVs, not only do they generally, (AFAIK), have fairly significant resistances to end drain, but their powers don't follow the same cost schedule as players, so if they have like just 1 end, they can use their powers, so unless you not only keep them completely drained, but you must also keep applying/refreshing any -recovery effects...
  21. Don't mind me, folks... just farming the FUD...
  22. I had, but I wanted something to kind of signal that her psychic abilities weren't just something that was wholly generated by the character herself, and that there's some alien tech involved...
  23. Hailing from the stars, arrives "Psylvia":
  24. You can certainly RP it that way. IMHO, it's just that they never attached any FX to it. Interesting side note: I picked up one of the PPD Exosuit PAP costumes and when you fly there's a neat jet animation from their feet!
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