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Everything posted by biostem
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It's a PBAoE, not a single-target ranged "come here" power, though - different implementations. If I had to guess, I'd say they probably had to kludge-in some sort of pseudo-pets to generate the repel effect behind the enemies. Regardless, it's not about my being against the idea, (because I'm not) - it's trying to figure out how to pull it off. The fact that such draw-in powers haven't popped up in many other places probably means that it's complex, unwieldy, or otherwise not feasible to implement like people keep requesting...
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The problem is, the game doesn't handle powers that draw enemies in very well, which is why powers like teleport target were implemented instead...
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It's actually a "reverse-repel" or drawing-in effect.
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It is sharp in its bluntness! That, or maybe it's a reflection of that character or player's wit...
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Well, I wasn't talking about tying the secondary effects to the weapon model, rather, you select which powerset you want, but can pick any weapon model you want...
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Or they could just allow all 3 weapons models to be used for any of the 3 power sets, and allow us to decide which secondary effects we want...
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Now, imagine if decades ago, when 8-bit video games were at the height of popularity, it had the inadvertent effect of signaling intelligent beings from an 8-bit universe. Curious, one such entity traveled to our universe, but soon found itself woefully inadequate. Over the years, it has constructed a proper body for itself, with its head being the original vessel, named "Cute 'em Up": For reference, this is the inspiration:
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Color change when recipes and salvage are nearing full
biostem replied to garvisdol73's topic in Suggestions & Feedback
This would be cool, as an option, for inspirations, enhancements, and, heck, pretty much any resource for which we have finite storage...- 1 reply
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While her powers may originate from the darkest, most mysterious depths of the unknown, she herself is quite "Fathomable":
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Maybe they could implement some sort of mutually-exclusive auras, so we can have more than 1, just not all at the same time - like out of combat vs in-combat, or no travel powers on vs one active.
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Empathy power set in the modern City of Heroes
biostem replied to Techwright's topic in General Discussion
Another interesting path to take would be to have resurrect, when used on a living target, instead places a buff onto them, (for some moderate-long duration). If that character gets defeated while they have the buff on them, they get a prompt for an immediate revive. This would mean that the empath can proactively prep the team just in case of a defeat. Alternatively, what if using resurrect on a defeated player also applies a vengeance-like effect... -
TBH, at least IMO, farmers dump a lot of items on the AH, which helps drive prices down, but even with that in mind, most farmers play highly specialized builds, which don't do quite as well outside of the AE or against more varied enemy types. That isn't to say they wouldn't do well in other settings or content, only that I've never thought to myself "gee, I sure wish I had a farmer's character outside of the AE and on my team right about now"...
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Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
Gear provided by a foreign government is not the same as bringing in a foreign-born scientist to work on a US government program, though. -
Empathy power set in the modern City of Heroes
biostem replied to Techwright's topic in General Discussion
It seems to fill the "generic support set" role rather nicely - several heal powers, buffs, the RAs, etc. It's the stereotypical "boring but practical" power set. The thing is, especially for more advanced/experienced players, they don't typically need to rely upon anyone else for support, so such a dedicated power set may be a waste in their eyes... -
Which Missions Do You Auto-complete? Or... "I'm too old for this..."
biostem replied to tidge's topic in General Discussion
I always felt like the "kill X members of Y group" missions should instead have it where each defeat has a % chance to reveal the necessary information to progress the arc/mission, with it reaching a 100% chance by the time you defeated whatever that arbitrary number was, so in most cases, they're a bit shorter and more dynamic, but never longer than they are now... -
Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
That makes me wonder - just how important was the vita-ray exposure part of the process, and how was Red Skulls serum administered. From a poetic standpoint, I interpret Red Skull's appearance as reflective of his inner evil, but what about... -
You'll have plenty of mats if you continue to play that character, so might as well try out some different Alpha abilities. I'd only tell you to hold off if you haven't unlocked all the other slots yet, (I typically try for R3 on all before going to R4)...
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Ways for a "natural" character to be super.
biostem replied to normalperson's topic in General Discussion
If we're ruling out high-tech gear as being more "tech", then it'd have to come down to raw skill and training; Maybe your character is baseline human, but due to intense physical and mental conditioning & training, they can predict and account for incoming attacks, wield their chosen weapon(s) with deadly precision, (even if they are just said character's fists or feet), and otherwise keep up with more empowered individuals... -
I don't think it's so much that they are hard to "get right" - I just think they don't perform too well, (unless you're really good with binds or by playing the IO/set bonus meta-game), if you don't play them along the lines of how the devs originally envisioned them - basically, tri-form with heavy reliance on said form powers, (and their requisite slotting). It's not like we're talking about a defender skipping some of their blasts or a blaster foregoing their melee attacks - trying to go for only 1 form + human, or human-only, (while, again, certainly possible), is a much bigger hurdle to overcome...
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The 'stigma" isn't about people like you, who likely have a lot of experience with the game and know what they're doing; It's with the "AE babies" that only know the inside of a farm, with virtually no practical play experience or how to play their character(s), (perhaps only knowing how to apply SB or some other buff, if even capable of that much).
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If you can rationalize it, that's what your character's origin is. Heck, taken to its most fundamental level, you don't even need to go that far - just pick w/e origin you want and carry on. On a more fundamental level, though, here's how I'd rationalize it: 1. Are we talking about "actual" psychic phenomenon, or just the outward effects/end results of powers that have that appearance? If so, even a robot or such could exhibit such effects. 2. If the character is of a particular race/species where the psychic powers in question are not normal to "baseline" members of that race/species, then I'd chalk it up to science, mutation, technology, or magic: a. If the character has some genetic anomaly or aberration, and it wasn't brought about by some specific exterior effect, (maybe just a generic "stressful experience"), then I'd say they were a mutant. b. Were they part of an experiment or involved in an accident, typically involving some chemicals, maybe some sort of gene therapy, or perhaps exposure to some sort of energy source, (accidental or intentional), then they're probably of a science origin. c. Do they get their powers from some sort of special helmet or piece of gear? Then it's probably a technological hero, (unless that gear works off of magical properties instead).
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Which Missions Do You Auto-complete? Or... "I'm too old for this..."
biostem replied to tidge's topic in General Discussion
The only time I've used the autocomplete feature is to skip one of the "kill all" missions in one of the initial patron arcs, so I can unlock the PPPs a bit more quickly... -
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Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
Well, I mean, it wasn't powered or anything, and if it was indeed made of vibranium, I can't imagine it'd need a lot of maintenance. Maybe there's some concern over the possible existence of monitoring equipment and/or some sort of kill switch, like how the woman from the Wakandan guard was able to easily disable Winter Soldier's vibranium bionic arm... -
Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
I wonder what happened to the vibranium suit he had at the end of Falcon & The Winter Soldier. It seems odd that the Wakandans would make him return it, (like they did for Riri's suit), since they provided it to him themselves. Maybe it wasn't deemed "appropriate" by Ross, and as a condition of working for him, Sam has to wear the assigned uniform...