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Everything posted by biostem
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A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
Well, there should be at least an attempt at explaining why the pack isn't visible, but it need not be any more complex than "it has a cloaking device" or "you can summon it when needed" - the actual mechanism doesn't need to be explained in exhaustive detail... -
A statue isn't enough! That big floating citadel in the Shadow Shard should be replaced with a giant floating disembodied @Snarky head! Bonus points if it winks at you at inappropriate times!
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A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
It's about maintaining the semblance of some sort of "rules" within the world the game takes place in. Whatever your chosen explanation, (or lack of one), as to why you cannot see the pack, is irrelevant. I lean toward coming up with at least *some* nominal explanation because it helps to maintain some sort of illusion that this is a (at least somewhat) coherent world that operates under some rules/laws. My only contention, (and why I went with the cloaking device or nanotech angle), is that some sort of toggle that specifically hides the backpack, (along with enacting some sort of "only affect self" condition), would require vastly more dev resources than simply providing an invisible option... -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
How difficult or not it would be for characters in-game to accomplish certain feats is irrelevant - they just do. I am unconcerned with the specific rp-reason(s) why your crab spider may have a concealed backpack. If a player or Sky Raider engineer can summon a shield gen from seemingly nowhere, or a seismic blast character can call forth a meteor inside a building without damaging it, then we can handwave a hidden crab spider backpack... -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
Well then it's a good thing that these are just the sort of highly trained agents and operators that would know how to act casually and not do those things. We have people turning others invisible willy-nilly, and you're objecting to a special-use case where it'd only be applied to a portion of said person instead? If the invisibility thing is too far-fetched, then nanotech assembly on-demand or some sort of on-demand teleportation of the pack onto your back from some secure location, (also established tech in CoH)... -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
Same reason a person might conceal-carry a firearm or hide a backup weapon; Your presence somewhere may be unavoidably detectable, but your true capabilities need not be. -
A de-backpack costume power for Crab Spiders
biostem replied to Talen Lee's topic in Suggestions & Feedback
I wonder how difficult it would be to simply have a set of invisible crab spider claws; For all intents and purposes, they're still there, you just can't see them, (chalk it up to cloaking tech or some sort of instantaneous nano-tech assembly as needed)... -
Shirley, this has been mentioned before
biostem replied to Lusiphur Malache's topic in Suggestions & Feedback
I'd rather some sort of frontline fighter MM... something like removing the MM's own attacks from the pet sets, replace them with theme-appropriate general armor toggles, then give them a melee or assault secondary, (or maybe blaster manipulation sets for flavor)? -
That's where the "clever binds" come into play - by using a carefully placed + you can have 1 key target your nearest living minion and fire off one of the chaining powers, but to each their own...
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Elec secondary makes the most sense to me, IMHO. Faraday cage is good, has a relatively short recharge, and with some clever binds, you can maximize the chaining buffs...
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When escorting an NPC, let the NPC follow you while Stealthed
biostem replied to DrRocket's topic in Suggestions & Feedback
I wonder how difficult/feasible it would be to have it where, upon freeing the hostage, all players on a team are granted a temp power that, then toggled on, suppresses all stealth for that person... -
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Maybe my connection's wonky, who knows?
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Really love this one, and the way the chest detail blends seemlessly into the chest pattern is a great touch, (that I may have to borrow )!
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I'm getting an "Upgrade to Premium" placeholder image from postimage...
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He may be a conqueror from the stars... or an aspiring professional wrestler with delusions of grandeur... He's "The Edge-Case":
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Aaaaand we're back! XD
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Once a humble deep-sea maintenance robot, it encountered "something" when they dug too deep... "The Abyssal Beacon":
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A new Archetype (The longest of longshots)
biostem replied to Billbailey96's topic in Suggestions & Feedback
Agreed that Arachnos have melee & ranged, but only of a very specific variety, (AR or spider limbs), but if you want something besides that, maybe Dominators with their assault secondaries... -
A new Archetype (The longest of longshots)
biostem replied to Billbailey96's topic in Suggestions & Feedback
Like assault rifle? -
A new Archetype (The longest of longshots)
biostem replied to Billbailey96's topic in Suggestions & Feedback
I mean, it's more like a munitions assault set, (dominator secondary), IMHO...