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biostem

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Everything posted by biostem

  1. What if they re-introduced Galaxy City, only now inhabited by much tougher Shivans, being recommended/geared-towards 50+ players with Incarnates...
  2. I do love the combo of the Sybil robes over the Imperial top, on female characters!
  3. Hmm... odd request, but I'm not against it. Still, maybe that'd be better under the tails category, so you could still have a "regular" belt, if so desired...
  4. I wonder if they mean "tails" in the sense of a "butt-cape", like the "tails" of the wedding tuxedo or such...
  5. Tails are a separate option already. Can you clarify?
  6. But are you up to date on your sacrifices to RNGesus?
  7. This would be very interesting. We have a few wings that are basically just particle effects, so it should be possible. My only issue is that some effects/auras don't display well if you're moving around a lot. I wonder if they could implement something like animated textures...
  8. Basically, I just use level 25 generic IOs until I hit 50, and only then start replacing those with set IOs. The only exception would be certain "key" IOs, like Panacea or Miracle, which I will send to a new character, if I have an alt with the means to provide it to them. I tend to choose which particular AT and powersets I want to play based upon how fun I think they'd be to play, or perhaps to try and realize a particular character concept I had in mind. That being said, I do lean toward those ATs and powersets that can make for a character that is self-sufficient, even without all those set bonuses or Incarnate abilities.
  9. Well, IIRC, the Rogue Isles are technically a sovereign nation, so Longbow are invaders, there...
  10. I realize this is the blaster forum, but I've had great fun on my storm/ninjitsu sentinel. It's great fun!
  11. Just keep in mind that being in combat, or even being on a team with someone else who is in combat, (even if they are a good distance or zones away), can sometimes mess with this process and prevent slotting or changing abilities.
  12. Think of it like this; There are 5 "tiers" of Incarnate components; Base materials, (threads and shards), then tiers 1-4 which are used for actually crafting the Incarnate abilities. You will always need some amount of tier 1 components no matter what level of Incarnate ability you are trying to create. Beyond that, the higher tiers will also require a component of their equivalent level/tier. In order to get to the highest rank/tier, you need to combine two rank 3 Incarnate abilities within the same base Incarnate ability, (so two t3 musculatures to make a t4, etc). You basically convert those base materials into all other Incarnate components. Some, though, can be particularly expensive if you don't then make use of another currency, namely "Empyrean Merits" - Those can be used to directly create T3 or T4 components. You often get a big chunk of threads or Empyrean merits whenever you level past 50.
  13. Do the laws against things like using flamethrowers even exist within the CoH universe? Even sanctioned groups, like the PPD, use heavy weaponry openly and at times, within mere feet of civilians. For me, it's CoV not having hit the mark, with respect to allowing our villain characters to pursue their own machinations; When you create a villain, it should give you a few basic "tracks" as far as what your character's motivations are, such as power, madness, wealth, etc, with systems in place to switch said motivations, with all but a few contacts serving to help you further your goals, not theirs...
  14. I've had good results with radiation armor/savage melee. Shield defense/dark melee is also really good. Back on live, I also had great fun with an ice armor/stone melee tanker.
  15. I think part of the issue is that some people only have X amount of time to play the game, and in their mind, would they rather play a character with only a few powers and struggle against some "lesser" enemies, or sit in an AFK farm and do other stuff, so they can play what is, in their opinion, a "fully fleshed-out" character. Game knowledge be damned - they'd rather struggle with learning their end-game character than slog through yet another "kill all" or "find the glowie" mission in a confusing cave map. The only ways to get people to behave in a desired way is to punish them for deviating from the "correct" way to play or to reward them for adhering to said "correct" playstyle. Some possible solutions, IMHO, would be: 1. Grant players a significant amount of reward merits for completing non-flashback story arc completions, (while sub-50). 2. Grant players significant amount of XP for completing said sub-50 story arcs, (again while being sub-50). 3. Related to 1 & 2 above, implement a system whereby one can still follow the chain of contacts and storyarcs, even if they have outleveled them, and still have those missions provide level appropriate enemies. 4. Dramatically improve how mission objectives are tracked & handled. For instance, if a glowie passes through your field of vision, mark it on the map and/or provide visual/directional indicators, beyond just the audio ones. Give hostages +1000000000 perception, or whatever amount would be necessary, so they can still see the player through stealth/hide/etc. No more stealth kill-all's! Respect a player's time and don't pad out missions with things like portals generate endless enemies - either have them grant XP and be endless, or have them be limited; If it can kill you, it should grant XP.
  16. Sort of tangential to this topic, but I think being in "TF mode" should not override the AFK auto-logout. I don't have the data, but I wouldn't be surprised if many of the people hanging out, seemingly AFK, at the SG portal, (or other such POIs), were in TF mode to avoid being auto-logged-out...
  17. To what end, though? Is "killing all" any less valid than making liberal use of stealth & ATT/teleport target? You can look at the time-based bonus challenges to see what the original devs thought as far as approximate completion times would/should be, (not that I'm saying that's a hard & fast rule).
  18. Sure, but not fundamentally changed. CoH should *not* be made into a "modern game". At some point, enough "improvements" will make CoH into something else, and that is what I'm against.
  19. That's defense, which empathy already grants, or damage resistance.
  20. Have to disagree with this sentiment; Sometimes you like a thing for what it *IS*, not what it can become. If you invest heavily, (emotionally, time-wise, etc), in something, hoping it'll reach some greater heights in the future, then you will forever be unhappy and never looking at "the now". If someone doesn't like CoH for what it is, then they aren't going to stick around for what it might become in the future...
  21. Other than the SR power, what is "evasion" in this context?
  22. Hmm.. I'm leaning towards electrical affinity, forcefields, or traps.
  23. "We" haven't failed anybody. Everyone who plays this game, last time I checked, needs to be an adult, or if under 18, have parental supervision. As such, any conduct by a person in-game is their own responsibility. If you wanna PL to 50 yet haven't done any low-level content, then that's on you. If you, OP, want to advertise some sort of free service where you help these "misguided" people, then knock yourself out, but don't try to lump everyone together as if we have some collective responsibility to "help" those that choose to play in a way that you don't approve of...
  24. So you genuinely believe that if you asked people, (at least those who fall outside of the "don't care" category), why they created an exact copy of [character X], they'd honestly answer that since they were able to play [character X] on some other Marvel or DC game, that it's ok in 3rd party titles?
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