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biostem

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Everything posted by biostem

  1. I know they're not technically "insects", but you could use the "spider descending" animation for the spiderlings, only have them descend onto a target, then have the target encased in the FX from web cocoon. You could then have the target suffer toxic DoT, and perhaps add another power where, if the enemy is defeated with this type of power, they burst into a bunch of much smaller spiders, that attack nearby enemies. You could also have a power temporary cause arachnoid-like limbs to grow out of your back, then use some of the crab spider attacks, (only dealing toxic damage or such).
  2. I don't think there's any precedent for the kind of huge overhaul of a powerset like you're describing. It'd probably be far easier to add the small pistol crossbows as a weapon model option for dual pistols., and maybe some sort of larger 2-handed crossbow as an option for AR and/or beam rifle.
  3. Champions Online had the ability to display a little crosshair in the center of your view, then an option to target whichever enemy you pointed it at. I think the option you're proposing would require a much finer way of designating just who you are looking at, because you often have multiple enemies in your field of vision...
  4. I don't think your conception of "pure magic energy" is shared by everyone. IMO, "magic" is simply a means by which you bring about the desired effect, not the effect itself. You use magic to channel and project negative energy? That's dark blast. You use magic to conjure fire? Fire blast. Energy blast is about as close as you can get to a "pure" set. That being said, I think a category of "attack auras", which trigger when actually using attacks, could go a long way to selling a particular origin.
  5. Can you be a little more specific, here? Certain controller and dominators, depending upon powersets, pools, incarnates, IOs, and the player behind them, can hold their own with the best of them. I think part of the issue is what your expectations are and how you are going about employing the tools they have at their disposal...
  6. The problem is that "general feedback" is not really what they're after - saying "I don't like it" *is* feedback, but it's neither useful nor informative. What they need is a sort of feedback form (see below), and make it explicit that they don't want simple "it's good" or "it's bad" kind of comments... Sample form: Name of power(s) or content tested: When tested: Level, AT, primary & secondary of character used: Slotting type: DOs/SOs/IOs/HOs/Mixed How long did you spend testing this content:
  7. Gravity Distortion and Gravity Distortion Field both grant the target 10000% resistance to knock effects...
  8. I don't really see them adding new patrons, but I'm open to new ancillary sets. Besides the summon specific to the Mu sets, there's really no reason you can't recolor it, choose the armor toggle option without the logo, and just say it's electricity...
  9. So you've basically described a dominator, here. Yes, I omitted your last comment about "heals and other support powers", but you did mention them LAST. No, what I think is needed here is a support primary, and melee secondary, with those support powers being able to directly benefit the caster - THAT could be their special ability, and I think it'd work very well...
  10. There's no precedent for that type of powerset proliferation, and such a character would really need some additional tools in order to stand a chance while in melee range. Sure, *some* defender or corruptor builds can do that now, but we'd need something broader, which would work for every powerset combination...
  11. Hmm... wouldn't sonic assault be a good mix, since the -res would benefit the phantom army? There are a few extra holds in there that could benefit from domination...
  12. The inverse is also true - just because you don't want change doesn't mean that stagnation is good for the game, either. What is bad is implementing changes willy-nilly and without care. While I may not agree with every change that is proposed or has been implemented, I think that locking the game down to any changes at all is a bad thing.
  13. That's good to know, but I wouldn't want the mixed melee/ranged - I'd rather this AT be all melee.
  14. I think you'd need to swap-in a status protection power and perhaps an armor toggle or 2 somewhere, or give the AT some inherent that provides both. Alternatively, what if the support powers were allowed to benefit the caster as well, as the AT's schtick - this would solve a whole host of issues for such a character.
  15. It is already exceedingly easy to level up. Consequences for being defeated or for failing a mission are also minimal. Whatever planning/strategy in creating a character should not be minimized any further. If anything, I think our characters' power levels should be reigned in a little. Within the context of CoH, your security or threat level isn't just a measure of that character's power, but also a level of trust/notoriety said character has within the world. To put it another way - a Kryptonian could arrive on Earth, demonstrate their power, but still not be trusted with crucial missions or national secrets...
  16. CoH is a superhero-inspired MMO, and not a direct adaptation of any specific comic book. Also, you have to build up your character, until you get to the point where you virtually never miss. Think of some of the "year-one" style storylines that have been published - many of the heroes started out whiffing, running out of breath, and getting the crap kicked out of them over and over again. Slot for acc, leverage your power picks to add some tohit, defense debuff, etc. Either way, there should always be a chance to fail...
  17. No. Rad melee has the "contaminated" effect, which can spread the damage and generate a small AoE, IIRC.
  18. I mean, they could make a generic "elemental weapon" set, which uses all the available weapon models, and give it a toggle like dual pistols' "swap ammo" power, which allows you to change elements. Maybe to keep it simple, you could have energy, fire, and ice, or maybe energy, toxic, and ice, (or some other permutation thereof).
  19. I still think, even if you used existing animations, a "beam sword" set could be made to be mechanically different enough from the existing BS set, to stand apart.
  20. I think what the OP wants is a melee weapon-based equivalent to beam rifle - it's like arguing that AR should be enough, because you can pick some high tech weapon models for it. You could even port over a form of the "disintegrate" effect to the set, and use the existing broadsword animations...
  21. It is frustrating, as there are some gloves that wouldn't really clip, or would only clip minimally, that are missing as well. This is basically why I go with sleeveless jackets, etc. The Valkyrie 3 shoulders or 2nd Circle of Thorns options make for some decent short sleeves in a pinch, under the sleeveless option...
  22. If you're talking about hard drive space, it's about 7GB. If you're talking RAM, then while the original specs are fairly low, (512MB IIRC), I'd recommend having at least 4GB, plus a dedicated graphics card with a further 1GB or more. You can play the game only with integrated graphics, but it'll run very poorly, (there is a launch parameter you can use to improve performance, but it drastically simplifies the graphics quality in doing so). I would suggest starting here regarding how to create a game account, get the launcher, and other relevant questions you may have.
  23. Hence the option to cancel that effect....
  24. No - it WOULD change your costume, for the duration of the buff the inspiration applied. My follow-up comment is that said costume change should be able to be cancelled so the effect cannot be used to grief others...
  25. Just a note - you'd need to make the temp costume effect able to be cancelled, so you couldn't grief people by forcing a model change upon them, (at least no longer than it would take to cancel the effect, anyway).
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