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biostem

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Everything posted by biostem

  1. Stalkers get a very large bonus to crit chance based upon the number of other teammates. Hide is almost superfluous, except for opening a fight or sneaking past mobs. Heck, there's an ATO that can put you into stealth for a few seconds, without needing the power, (IIRC).
  2. For all the gadgets stuffed into umbrellas in spy movies, it ought to be an option for assault rifle...
  3. All this arguing about character origin is why I'm glad it is, for all intents and purposes, irrelevant with regard to how your character turns out/performs...
  4. A defender's secondary isn't there just for show...
  5. biostem

    Storm blast…

    I've been playing my storm/ninjitsu sentinel through end game stuff recently. I use storm cell and category five as often as possible. It's about setting up a kill zone then using your other powers to get the lightning strikes and such to go off. It's very similar to how ice blast has ice storm and blizzard. The difference is that your other powers set off additional sources of damage...
  6. It's really not that hard: Train to 50, unlock the slots, craft stuff to put in them. Yes, you have to convent from threads/shards/empyreans into the actual components each ability requires, but it's really not that difficult to grasp. See more here.
  7. Or do single pistol and broad sword - call is swashbuckle assault or something.
  8. Does being in a TF disable the AFK detection process, or is the player using some other method to bypass that? If so, that seems like more an an issue to be addressed, which would also alleviate the issue in the OP...
  9. The "side quest" had me rolling!
  10. It could grant rewards based upon completion of each wave, instead of per enemy. I would also make it so the next wave only begins after defeat of the prior one, instead of some timer, to prevent someone from simply using phase powers or such to avoid the enemies to lengthen their time. Would you need to disable rez powers, or allow players to use everything that their disposal?
  11. I wonder what the rationale was for giving them an auto +DEF instead.
  12. There should be a ghost ship's captain GM that we fight, after defeating enough of the crew...
  13. I'm not familiar with what you are referring to when you say "Gish". You *can* team up with people if you like, and indeed there is much content that is not doable with your average build, but it is not mandatory, so I don't put much weight into your "supposed to" statement, here...
  14. This, and a generally lower end cost, seem to be the "trade-off" that primary or secondary stealth powers get, in exchange for a lower stealth radius...
  15. You put it into the launcher, and it makes the game use a slightly different renderer, which runs much better on older or integrated GPUs. Steps below:
  16. Amazing! TY so so much!
  17. Would it be possible to add a slow pulse to the eyes, and maybe the chest logo? Otherwise, maybe a less busy background effect? I love what you came up with and really appreciate you taking the time to create something great! Thanks!
  18. Try the -usetexenvcombine launch parameter.
  19. OK, here's what I came up with. I deviated a little with the color choices, but made a blue one as well: speedster1.costume speedster2.costume speedster3.costume
  20. A quick check shows radiation blast's T9 dealing the same amount of damage as energy, psychic, and dark's. Others do deal more, but usually it's over time, (instead of all at once), or has some other factor, (like archery's does less damage, but has a shorter cooldown time).
  21. biostem

    Are or Mace?

    My responses are in YELLOW below:
  22. Any particular colors you have in mind? Male/female/huge? Flash-inspired or stay away from obvious homages?
  23. It's just a Nemesis automaton running the incorrect routine. Pay it no mind.
  24. Ideally, the best solution would be one where I can see the full graphical effects of my powers, even those applied to other players, while those same players can choose to only have minimal ones displayed, from their perspective...
  25. biostem

    Are or Mace?

    There are really 3 questions you need to ask yourself, with regard to your question: 1. Do you prefer dealing smashing or lethal damage. 2. Do you prefer knock up/down or disorient effects as your primary form of "control" with your attacks. 3. Do you prefer the various axe or mace models more.
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