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biostem

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Everything posted by biostem

  1. If for any reason, you're not sure or want a definitive answer, ask around in-game if anyone would be willing to team with you temporarily, activate the powers in question, then check the real-time combat attributes to see for yourself...
  2. I'd start with the Developer's Corner section of these forums.
  3. I would say something like an invuln/elec tanker with Mu Mastery recolored + the Ionic Incarnate power.
  4. Pretty sure Elektra existed in comics long before the movie(s)...
  5. @Snarky knows better than to drink dead blood, (at least I'd hope so)...
  6. While I appreciate the mash-up, the bigger issue may be that there's a real supermodel with that name, (though the different spelling of "Electra" may be different enough). Why not Electra Sandiego?
  7. Well, wasn't that the thinking behind the "Pages", as opposed to full-on updates? Another point of contention is that what one person thinks is a "QoL improvement", another deems a "dumbing-down" of the game...
  8. There's a single forehead eye option - don't see why we couldn't get a cluster with even more...
  9. "Here's a 'classic' game many people loved and played for nearly a decade... why aren't you drastically changing it?" 🤔
  10. Would a character taking a vow of silence preclude them from using a simple text-to-speech device in-game, or would that undermine the spirit of such an vow? Similarly, handing any interested party a little card explaining the situation and directing them to call a 3rd party also seems like it may go against that, too. I wonder if such a character trait would be more trouble than it is worth, outside of explicitly full-time RP groups...
  11. Consider an elec blast/bio armor sentinel - you get some control, some solid attacks, and with the elec or Mu APP/PPP, additional AoE, an ally heal if you go with the APP, or an elec pet if you go Mu. I have a necro/elec mastermind that is quite fun to play, too - who doesn't love shocking zombies to make them stronger!
  12. Y'know what may be an interesting addition to make, using excess incarnate materials - something akin to an attuned generic IO, which scales with your character level, even if they do very low-level content. No set bonuses or anything, but a consistent, level-appropriate bonus.
  13. Here's what I would tell you - check out the page for the set, and see if there are any combos you're not interested in, then skip the the related powers, accordingly.
  14. Well, the Mastermind ones are an interesting case - the 2-set bonus is a boost to global recharge speed, so you can have 3 of them, and when upgraded, that adds up to a 30% bonus! The Stalker one that gives a chance of instantly recharging build up is a real game changer.
  15. Consider an ice/earth blaster - you'll have a ton of controls and other tools to keep you standing, plus some extra acc and perception, not to mention a nice HoT and some solid damage. Throw the stealth power and perhaps stack it with a stealth IO, and you'll be golden!
  16. I know this is an older post, but just a word of warning about fire blast on sentinels - The power "Blazing Blast" has this weird repel/knockback/hold mechanic ingrained in it, which I find to be very off-putting. Besides that, best of luck!
  17. biostem

    New games

    Don't forget the "Day-1 DLC" or features that were advertised but just aren't ready yet (tm). Ooh, and one of my personal faves - "Pay-for Beta".
  18. I forget what its magnitude is offhand, but it can stack nicely with the other energy melee attacks, and if combined with power boost or boost range, it gains additional utility. How do you have the power slotted, and what level of enemies are you going up against?
  19. If we went by AE ticket prices for salvage, (8 for a random common, 80 for an uncommon, and 540 for a rare), I doubt it would really impact the market. And being that you can buy super inspirations for 10-30 threads each, and those can sell for much more than my proposed conversion rates, it wouldn't be unbalancing at all.
  20. It could be kind of cool if we could use threads in place of common salvage and shards in place of uncommon ones, or to directly buy such components at a similar rate like those pieces cost in AE tickets.
  21. Maybe they thought giving them phalanx fighting instead, combined with the bit of defense that hide gives them, would be too much? I'm similarly perplexed as to why Stalker regen doesn't get quick recovery.
  22. If you want something versatile and durable, try dual pistols/radiation armor. If you want something with better damage, but requiring a little more hands-on attention, try a fire or sonic/bio armor sentinel.
  23. Basically, level 25 generic IOs are like an SO that is -1 to your level, and level 30 generic IOs are on par with a +1 SO. Here is a good primer on the subject. If you're looking for general advice, here are a few suggestions, (obviously tailor things to your liking or needs - These assume roughly same-level SO levels of enhancement value): 1. For attacks, slot 2 acc & 3 dmg. The last slot can be for recharge, end reduction, special effects, or omitted if the slots are needed elsewhere. 2. For armor powers, I generally just do 3x defense or resist, depending upon the power type. 3. For control powers, I'll usually try to balance it out, so something like 2 acc, 2 recharge, 2 of the mez type (hold, stun, etc). The only exceptions are sleeps and immobilizes, which typically have plenty of duration inherently. 4. Buff powers I treat similar to armors - 3x of whatever they affect, (end mod, def, res, healing, etc), plus a recharge or other such utility. Lastly, I just want to talk about overall strategies for slotting - I generally use only drops until about level 22, at which point I'll slot generic level 25 IOs, as they'll last me until 50 and never expire. This advice also doesn't take into account set bonuses or other unique IOs.
  24. Are you looking to be "given" a character, insofar as we say to you "play this AT with these powersets", or are you looking for general advise. Try an ice/devices blaster - you have good AoE, good control, good damage, and a secondary set that both allows you to stay at range and provides some good survival tools. When you are able, grab combat jumping and slot an unbounded leap stealth in it, to stack with field operative, so you can engage enemies on your terms, with a safer margin.
  25. They'd probably have to completely rework the entire character creator. There are some pieces that clearly consist of colors we can't directly select, so it's not an engine limitation per se. My guess is that the current grid system was setup to try and simplify color matching for less technically inclined players. Just for the record, I am in favor of having more colors available. PS: Anyone remember when there wasn't a "true" black as a selectable option?
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