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biostem

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Everything posted by biostem

  1. I tend to work best when some limitations are imposed upon me. To that end, I'll generally select a pairing of powers that I find interesting, (or just want to try out), then come up with a look and name after the fact. For instance, I liked the way the Rikti Axe looked, and thought it looked good paired with one of the tech shields, thus came up with a concept for someone who found some Rikti gear that had been "liberated" from its owner by some random heroes...
  2. So here's my thought - what if, during the trick or treating event, (or other relevant activities), you could earn special "Halloween Candy" inspirations. These could provide some neat effects - like +recovery or +regen for a period of time, instead of the direct +end or +hp like current ones do. Additionally, what if they could apply a random costume to you for the duration, which in turn counted as wearing a costume for the sake of the event as well!
  3. Oh I get it - I have a kin/son defender that has clarion on auto, but before incarnates, or should you not want to go w/ clarion, there are options. I have a thugs/sonic MM that functions pretty well, thanks to sonic dispersion and the extra RES...
  4. There are a few MM secondaries that give you status protection already. There are also some pool power and/or IO sets that, while not perfect, definitely help lessen the impact of mez effects as well. I don't think status protection is the answer. I think eliminating the level drop of your minions would be a better improvement.
  5. What they could do is give the power the 20% chance at an extra 1 mag, like other controller/dominator primaries enjoy...
  6. OP, what you can do is create a bind that, when you target an enemy, orders your pets to attack it, so when you switch targets, they do so as well...
  7. Before the patch, tankers would get the attention of mobs up to the aggro cap, and the others would just stand around ignoring them. After the patch, those mobs that would previously ignore them will now instead only attack with ranged attacks. Yes, the net number of incoming attacks has increased, but the number of enemies that will close to melee has not decreased...
  8. This hinges on the word "need"; You don't "need" any AT. What you do run into is people building characters to take advantage of what their given AT does best, which tends to leave them vulnerable to those things said ATs come up short in. A typical defender has a hard time dealing with a lot of aggro, and even if they are able to mitigate it, it means their focus has shifted from supporting their teammates to dealing with that situation, for instance. It's kind of ironic - if you create a freeform character over on Champions Online, you can create the vaunted "tank mage", and be fully self sufficient, which results in much lessened need or desire to team, and an overall lessened experience, (IMHO)...
  9. I think your use of the term "trinity" differs from its use in terms of MMOs, where it typically refers to tanking, damage, and healing/support.
  10. I could be wrong, but my understanding is that "tryhard" assumes that the person isn't actually accomplishing anything - just sort of "spinning their wheels", as it were. I'm all for putting in your best effort and all that - just saying what my understanding of the term is and why it's a pejorative...
  11. Do we have a "6 demon bag" one? What about "it's all in the reflexes"? Great movie BTW!
  12. This assumes the MM is not simply giving verbal commands, that their minions aren't semi-independent, and/or that the only way for the MM to control those minions is via some form of hivemind. So let's say you use this command, then target a teammate to heal or buff them. Would your pets then attack that teammate's target? What happens if you are using this, accidentally hit tab, (thereby targeting some distant enemy), and end up sending your minions halfway across the map? I'd much rather stick with the more deliberate "attack my target" type of setup we have now...
  13. So I rolled up a fire/cold controller recently, and have been steadily leveling them up. I've played controllers before, but one thing that perplexes me is Hot Feet. Is it meant to be a sort of "area denial" power, keeping enemies from entering melee range? Is there some other use for this power that I'm not aware of? Thank you for your insight!
  14. Sometimes I wonder if they know too much, though...
  15. In all fairness, as iconic as it is, he only did the opening and closing narrations. It's not out of the realm of possibility that they could simply pay to use the existing clips...
  16. Discounting the nostalgia about being at a particular point in my life when CoH first launched, there's a deliberate pace and feel to this game that seems absent in others. There's also a tremendous freedom of movement, as opposed to other games, where a waist-high fence can completely stop you in your tracks. I also like how, aesthetically, this game strikes a great balance between realism and its comic-book inspirations, without dipping into the uncanny valley.
  17. Where are you coming to this conclusion from? From 1 bad interaction with a particular SG? Don't you think it's a little soon to be jumping the gun? Look at your post objectively - imagine you were running a SG and someone came and posted what you did - seems a lot like a "woe is me" kind of post. Go through the proper channels, plead your case, present your evidence, and move on...
  18. It's basically the same angst/woes that a D2 necromancer, or any character that relies on bodies/corpses encounters during a long boss fight, with no adds around to replenish their hoards...
  19. I don't have a complete set put together, but I think it'd be cool to have a sort of "draining" blast set, which uses the various kinetics effects, where you extend your hand, then draw it back as the animation goes from the enemy to you. Maybe have it deal cold & negative energy damage, with the special effect of the set being a -secondary effect debuff. The aim power could cause the user to also gain a +secondary effect from the attacks, while the former is in effect.
  20. Building the world of Fallout for those not already familiar with it can be tricky - spend too much time and the "now" where the series actually takes place in gets muddied, but spend too little time and people ask questions about why cars look like those of the 50s, yet it's actually set after 2077...
  21. Reduce the recharge time & adjust the accuracy to be the normal 1.00.
  22. I think a lot also depends upon what this particular vault's experiment will be, (if there is one). It'd be interesting if these dwellers were pre-war, but there were also pics of a Super Duper Mart, which looked like it had been abandoned for many years/decades...
  23. Then the question is whether Deadpool will be "the" one from the other movies and/or whether they'll move him to the MCU - perhaps some sort of dimensional shift, like they did with Eddie Brock at the end of Let there be Carnage...
  24. Now I wonder if this will be a pre- or post-Logan Wolverine. Maybe DP uses Cable's time device and pulls him out before his death or something? It'd be cool to see X-23 hanging out with Negasonic and Yukio...
  25. There were some set pics leaked, as well as a partial power armor frame. It looks promising. I'm a huge fan, and apparently it'll be centered around a new vault. I'm going to remain cautiously optimistic...
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