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biostem

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Everything posted by biostem

  1. I'm not able to check ATM, but can someone please give me an idea of the size of the AoE, recharge time, and duration of Storm Cell, as it seems critical to how the powerset works. I'm excited to try this set out! Can you place 2 with enough recharge? Thanks!
  2. I really just want to have a system in place to change costumes upon entering combat and when exiting...
  3. Why not go with something in-between - Ninjitsu for scrappers makes them very stalker-ish. You get another way of landing crits, via Shinobi, a self heal, an end recovery power, and even a little control. Landing a crit with a battle axe, while hidden, is just the cherry on top!
  4. But auras can only take 1 color, and definitely don't have an option for right & left. Maybe a better option would be to have an aura that performs a costume change when in combat, then reverts you once out of combat...
  5. #1 sounds good. They'd probably have to exclude wings that have a shared central joint, like some of the tech wings. For #2, it'd probably have to follow the same limitation as #1. I presume that in order to hide the wings when not flying, a wholly new version of each wing would have to be introduced, and they'd either just appear out of nowhere or require new animation work. You'd probably be better off with binding a key to trigger a costume change when (de)activating flight...
  6. That's why I said "primary sets", but point taken.
  7. You can slot it to make its duration equal to or greater than the power recharge, but the gun drone self destructs after a short while. As others have pointed out, Voltaic Sentinel is more of a toggle "option" than a pet. The precedent seems to be that only controller/dominator/mastermind primary set pets are permanent, as even a defender's dark servant is not permanent...
  8. Do the grav immobs negate the KB from energy? Would save a ton on slotting if they do...
  9. Correct me if I'm wrong, but if you use a power that applies a debuff or a buff to you that targets an enemy, and the enemies attack in retaliation, aren't those initial attacks calculated before the buff or debuff is applied? I suppose it's a matter of the precise timing of all the powers and such...
  10. Even a simple adjustment, like making elevated areas lighter in color, and lower ones darker, then marking ramps or stairs in another color, would help greatly...
  11. The problem is the maps don't really depict paths up to or below the "main" level. I recall a cave map where there's a wee little ramp leading up to a sort of loft area, (might be the infamous "pancake room" now that I think about it). At the very least, a little better color differentiation between floors, walls, and ceilings could go a long way...
  12. Obviously we need nerf guns, nerf shields, nerf boxing gloves, etc...
  13. I think this proposed AT has too much going on, and the reliance on either placing the AoE or attacking in order to survive means they couldn't really take the alpha strike.
  14. The problem is, frankly, the mass audience doesn't care that it's D&D. They should have marketed it as a high fantasy adventure in a magical land sort of epic, but got too bogged down in random nonsense and modern-day "stuff". Sell it as fun and entertaining, with the fact that it is D&D as a footnote...
  15. I wonder if, in general, Marvel is against the idea of funding and promoting a game where players could create their own unique characters; It seems to me that they're much more interested in monetizing their existing characters/IPs. On top of that, the MMO market just isn't what it was before. Frankly, an MMO where you start off as an Avengers or X-Men recruit, then could progress to a full member, eventually participating in quelling global threats would be amazing, but then they couldn't sell Captain America skin #531 for the thousandth time.
  16. Maybe just put some destructible cars and trucks from a mayhem on them and have a bonus for preventing them from being destroyed...
  17. Have a giant Black Dwarf attack KW kaiju-style, with waves of Longbow Chasers and Arachnos flyers working in tandem to deliver strafing runs against it. You and your team can fight it directly - perhaps turn the bridges into destructable objects during this event and you have to protect them or something.
  18. Nah, zombies/undead are more a BP type of thing. Maybe go full fantasy mode and have the Cabal call forth a giant dragon, or dragonoid-type monster.
  19. Ghost pirates are in Talos and IP...
  20. Gravity control is already very "blastery" on its own, so I'd consider an assault set with more utility. Savage assault can provide +recharge rate and -end cost, as well as some healing. Dark provides some healing, -tohit, and a powerboost-like power.
  21. Obvious the answer is "Dark/Fire Sentinel"... <.< >.> o.O
  22. Great design!
  23. That's were good storytelling comes in - you can create a compelling reason for why villains would get involved. If the intent is to add a zone with Red Caps, Tuatha, Fir Bolg, etc, that villains can visit, then you can do so via the above "good storytelling" as well...
  24. There's already a thread on how to become a developer, here. I'd be wary about going the route of soliciting people to create stuff for the game and just sort of "dropping it off". If you're a creative, and want to contribute to the game, the link I provided has got what you need...
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