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biostem

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Everything posted by biostem

  1. I don't think CoH processes the direction of attacks - only their damage or positional type. You can use a magnetic combat aura to kind of simulate it. What I would like to see is an option where your armor effects only pulse/activate when you either take damage, (for RES toggles), or if you successfully dodge an attack, (for DEF toggles).
  2. It's kind of too late in the game to add a new damage type. I mean, steam jet deals fire damage...
  3. I got my thugs/son up to about level 41. Slotted them with basic IOs and a few proc ones, (panacea, miracle, numina in health, a steadfast for some kb protection, and an achilles in enforcers). I went with the Mu patron for a broader res shield and the AoE immob to help get the most out of liquify. I'm probably going to try for the 3 +RES auras for my pets, but aren't there yet.
  4. Agreed on the 'raises more questions" part. Controllers have had pets longer than MMs. Is the differences the ability to control them, upgrade them, or both? They could have coded MMs off as taking the upgrade grants you an auto power, which replaces the base pet with the T1 or T2 upgraded ones. Is the issue the ability to control them? I wonder how much of the issue stems from a time constraint issue, and "just getting it done" was more important that "getting it done well and in an easily modifiable/expandable way".
  5. The lore pets don't gain abilities via specialized upgrade powers. Each iteration/tier/branch of the Lores, IIRC, is a separate power in its own right.
  6. I wonder if knockdown and the act of getting back up are inextricably linked together as 1 action/sequence of events. Besides being defeated, is there any instance where any enemy gets knocked down and stays down? Maybe that's why... *shrugs*
  7. Or have sleep cause a knockdown effect, from which the enemies won't try to get back up until they are awoken.
  8. I'd like to see a "No FX" and "colored outline" option added for pretty much all powers...
  9. That's one approach, but it does nothing for people that don't or won't take advantage of IO set bonuses. It also does nothing to ease the burden of having to devote so many slots for end redux and the subsequent loss of those slots being used elsewhere, when compared to sets that have inherent end recovery or reduction.
  10. You are looking at it from the wrong perspective - it would *only* affect powers that people actually slot end redux into. Imagine you and I are playing the same AT, but you have a powerset that includes additional sources of end recovery or a global end discount, and I have none of those. In order to maintain my play, I have to periodically stop and rest, rely on blue insp's, etc. You don't have to do those things. Now, if I can get more out of just a single end redux in each power, I can achieve something closer to what you can, yet I still have to devote all those slots to end redux. You want to slot end redux as well? Go right ahead, but you didn't need it in the first place...
  11. There is a good chunk of players that never dip into IO set bonuses. Heck, there are a good chunk of players that never even use generic IOs at all. This is a change geared toward those players. I can roll up a character using radiation armor, and laugh as the dark armor user constantly bottoms-out their end bar - that doesn't mean that because of the former, the latter shouldn't get a little love because of the near requirement that they slot end redux in every toggle and attack. I don't deny that there would be some "butterfly effect" from this single change, but I think it would help those underperformers.
  12. I mean, a fully IO'd-out character, with all those set bonuses, arguably has just as much of an advantage. Then there's accolades, temp powers, the ability to dual-box, and so on. Yes, Incarnate abilities are undoubtedly powerful, but it's the combination of things that really push you over that power curve. Heck, certain powerset combinations function far beyond the mean of their given AT...
  13. If we go with the assumption that there is some underlying "code trickery" that allows MMs to function, then there should be some commonality within that code, which once uncovered, should allow the customization to be done in 1 fell swoop. That being said, I do not discount that such customization would be a huge undertaking. Still, if you can pin down MM pet customization, you've just opened up the possibilities 1000-fold...
  14. Many powersets have ways of working around, or at least mitigating, end issues. I don't dispute that at all. Still, many other sets don't have access to such tools, and must instead rely on end redux enh's. It is for the latter group that I think this change would not only be extremely helpful, but also put another tool in your repertoire for future such cases...
  15. It's more a matter of making slotting end redux more rewarding/effective, as opposed to simply waiting to go with an alpha or hybrid that offers it globally, or slotting a panacea/miracle/numina's...
  16. Especially since they added the option for asymmetrical gloves, this option would be great. My only gripe is that we don't have enough "beefy" gauntlet/bracer options atm. This could be tough as I don't think the symbols/emblems scale, and if that is the case, it'd still be nice to have more options, (you just may not be able to use symbols on shields below a certain size). Definitely. Even if it is "technically" wrong to have a shield oriented a certain way, I'm sure folks could RP a reason why your character wields it like that...
  17. Check out savage melee. One of my favorite melee sets for tankers - the recharge and end discount from blood frenzy stacks are really nice, and you can easily avoid consuming the stacks if you don't want to lose the benefits. Savage leap is a fairly quick recharging self teleport + AoE that is also nice for maneuverability or to open fights with.
  18. sigh... how many people follow the nuances of communication and all the meandering directions a conversation can take. Few.
  19. Depending upon the rate of drain, I suppose this could work, or it would just be ignored entirely.
  20. I realize this was most likely meant tongue-in-cheek, but people would just send inf to an alt, or just leave it sitting in an email, then transfer it back when done.
  21. I don't disagree that several sets are very end-unfriendly. That being said, there are ways to mitigate the issue, (some obviously being more or less preferable to permanent to others).
  22. Yes, so? I think endurance reduction enhancements could benefit from more bang for your buck, hence the suggestion. What is or is not in each category currently isn't really of concern in this context.
  23. Already took aid other & self. Will probably take field medic eventually as well. Thanks!
  24. That my very well be the case, although my protector bots do apply their shields to my character in addition to the other bots. I'll have to recheck the text for those powers, though...
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